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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260289 times)

Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6090 on: September 11, 2011, 06:29:40 pm »

Oh, the online version then. Well, since that one is quasi-multiplayer, it's very possible that the starting area simply doesn't have any zombies left.
There's a limited number of a certain monster population, and other players probably thinned it out.
How do I get a single player version?

At this point it's very much like Fallout  :-\

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6091 on: September 11, 2011, 06:34:40 pm »

Depends, whether you're on Windows or Linux.

For Windows, you can grab the source or the binaries here: https://github.com/aposos/Cataclysm
For Linux you'll have to compile it yourself. Here's my How to Compile guide at the old forums: http://cataclysmff.zxq.net/SMF/index.php?topic=6.0

(that reminds me, I should move that to the new forum some day.)
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6092 on: September 11, 2011, 06:38:39 pm »

Depends, whether you're on Windows or Linux.

For Windows, you can grab the source or the binaries here: https://github.com/aposos/Cataclysm
For Linux you'll have to compile it yourself. Here's my How to Compile guide at the old forums: http://cataclysmff.zxq.net/SMF/index.php?topic=6.0

(that reminds me, I should move that to the new forum some day.)
Ok, I have the files. I have Windows, what do I do now?

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6093 on: September 11, 2011, 06:42:48 pm »

In that case just run them.

(You have gotten the executables, right?)
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6094 on: September 11, 2011, 06:43:37 pm »

Make sure you grabbed the executables, not the source files. Download the zip with the executable, drag the Cataclysm folder inside to wherever you want it, and then double click the .exe file. Same way you run most programs that don't auto-install.
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6095 on: September 11, 2011, 06:56:14 pm »

Make sure you grabbed the executables, not the source files. Download the zip with the executable, drag the Cataclysm folder inside to wherever you want it, and then double click the .exe file. Same way you run most programs that don't auto-install.
That's what I did wrong. Ok, everything is working now.

Thanks guys! Now I can ACTUALLY fight zombies. And find a faction. And find a safezone that isn't abandoned.

Matz05

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6096 on: September 11, 2011, 07:02:58 pm »

Unfortunately, NPCs are badly bugged.
Once you save the game and load it they evaporate from the whole world, never to return.
This is so that they don't break the game.
Their heads explode if the game thinks they are bugging out, but still.
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6097 on: September 11, 2011, 08:04:16 pm »

Unfortunately, NPCs are badly bugged.
Once you save the game and load it they evaporate from the whole world, never to return.
This is so that they don't break the game.
Their heads explode if the game thinks they are bugging out, but still.
So if I load a save, all life as we know it shall be gone?

...
...
MOLOTOVIN TIME!

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6098 on: September 11, 2011, 08:08:16 pm »

Just friendly life. There should still be plenty of zombies and whatnot.
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6099 on: September 11, 2011, 08:13:38 pm »

Just friendly life. There should still be plenty of zombies and whatnot.
CARP!

Now I can't ever see what it's like to use nuclear weapons on innocent civilians, then watch them run from the green gas into a giant horde of zombies!

BLARG

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6100 on: September 11, 2011, 08:40:19 pm »



Yes! We have finally ported Cataclysm to smart phones! Wait, have we?
Or did FunctionZero just make a SSH connection?

Learn moar in this linky link!
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6101 on: September 11, 2011, 09:33:50 pm »



Yes! We have finally ported Cataclysm to smart phones! Wait, have we?
Or did FunctionZero just make a SSH connection?

Learn moar in this linky link!

Pretty sweet :) was planning on trying this as one of the first things to do whenever I get a smartphone
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6102 on: September 11, 2011, 10:56:11 pm »

Unfortunately, NPCs are badly bugged.
Once you save the game and load it they evaporate from the whole world, never to return.
This is so that they don't break the game.
Their heads explode if the game thinks they are bugging out, but still.

It seems that all creatures disappear when you get too far away from them, even without saving/quitting/loading. For instance, I placed a turret outside my house, then after going into my basement and coming back up, it was inexplicably gone. Same with a turret I found in a lab entrance, not to mention your starting pet dog.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6103 on: September 11, 2011, 11:21:04 pm »

Unfortunately, NPCs are badly bugged.
Once you save the game and load it they evaporate from the whole world, never to return.
This is so that they don't break the game.
Their heads explode if the game thinks they are bugging out, but still.

It seems that all creatures disappear when you get too far away from them, even without saving/quitting/loading. For instance, I placed a turret outside my house, then after going into my basement and coming back up, it was inexplicably gone. Same with a turret I found in a lab entrance, not to mention your starting pet dog.

Yes, individual monsters get re-absorbed into the local population when you get far enough away.  Lab entrance turrets should stick around; occasionally they seem not to, not sure why.  Friendly monsters don't yet stick around, but it's planned for the near future.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Tilla

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6104 on: September 12, 2011, 01:23:47 am »



Yes! We have finally ported Cataclysm to smart phones! Wait, have we?
Or did FunctionZero just make a SSH connection?

Learn moar in this linky link!

This makes me so happy
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