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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1262991 times)

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6390 on: September 24, 2011, 09:03:23 am »

Can anyone tell my why throwing several plastic bottles of random non-alchoholic drinks at a fire MAKES THE FIRE BIGGER???
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6391 on: September 24, 2011, 09:15:25 am »

Plastic, being made of petroleum, is flammable as hell. The fire's probably counting the bottle and not the drink inside for flammability.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6392 on: September 24, 2011, 09:24:41 am »

If that was true, then liquor stores wouldn't go up like an elf in magma.

Also, bug: I'm getting the Glare penalty while inside a subway station.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6393 on: September 24, 2011, 09:58:53 am »

Then apparently the fire is so badass it doesn't give a flying fuck about something trying to douse it.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6394 on: September 24, 2011, 10:44:37 am »

Well isn't throwing small amounts of water on a really big fire supposed to just be a bad thing?   I was under the impression that it just causes oil and gas fires to spread.

Speaking of fire I recently discovered that throwing a molotov out a window in front of a building to stop a horde of zombies from reaching a building is a bad idea.  The molotov was aimed well enough to prevent the building from going up by itself.  But all the flaming zombies entering the building were not.

I ended up looting what I could and escaping through the window suffering only moderate smoke inhalation.  One less gun store on the map I guess.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6395 on: September 24, 2011, 12:00:51 pm »

Using water against any kind of non-solid fire is generally a bad idea. It doesn't put out the fire and the oil or gas will flow over the water and spread.

Obviously, an electrical fire is even more dangerous to use water on since the water will act like a powerful conductor, and the metals in metal fires can just rip the oxygen out of the water, not only feeding the fire with more oxygen but creating hydrogen that adds to the fuel.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6396 on: September 24, 2011, 12:09:04 pm »

Whales, could you add some sort of splatter effect when zombies die/get hit? It would add just a little bit of flavor, and I'm not asking for a 'blood' object, but just a recoloring of the tile to red/dark red. It's not really all that important, but I think that it would be pretty cool!
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6397 on: September 24, 2011, 01:42:48 pm »

and the metals in metal fires can just rip the oxygen out of the water

I'm trying to figure out why this would be the case; do you have more information on this?

If that was true, then liquor stores wouldn't go up like an elf in magma.

Well, if the game were realistic, the majority of booze wouldn't work much at all in a molotov cocktail. It's just a genre staple.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6398 on: September 24, 2011, 01:49:26 pm »

Yeah;gasoline works MUCH better. Not that I know that from personal experience or anything. . >.>
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6399 on: September 24, 2011, 01:55:53 pm »

I love realistic games, but I would rather it follow the rule of fun personally.
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6400 on: September 24, 2011, 02:12:11 pm »

Theres already a blood splatter effect like what you're talking about.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6401 on: September 24, 2011, 02:26:44 pm »

Is there a tile set for the new version yet?
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6402 on: September 24, 2011, 02:27:53 pm »

I know, when something dies, the tile under it turns red. I would like to see an effect where when something is wounded and walking around, it leaves a trail of blood. And blood spatter on walls from bullets, and generally pretty messy blood splatter whenever an enemy is hit. Maybe oil for robots. And bright green with triffids.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6403 on: September 24, 2011, 02:36:46 pm »

I love realistic games, but I would rather it follow the rule of fun personally.

Yeah, I'm not suggesting booze shouldn't work the way it does.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6404 on: September 24, 2011, 02:40:43 pm »

Darn it why does no one answer my question  :'(
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.
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