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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263338 times)

Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6420 on: September 26, 2011, 08:40:30 am »

Not sure if this has been mentioned but there is a bug where you can 'use' a tool that generates a trap over and over. This means one bear trap can set as many as you like on the ground.

It looks like the code removes tools in use and then calls set_trap and tries to remove used components (which it can't because it isn't in the list at that point) and then readds the tool.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6421 on: September 26, 2011, 01:38:33 pm »

Not sure if this has been mentioned but there is a bug where you can 'use' a tool that generates a trap over and over. This means one bear trap can set as many as you like on the ground.

It looks like the code removes tools in use and then calls set_trap and tries to remove used components (which it can't because it isn't in the list at that point) and then readds the tool.

Fixed, thank you.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6422 on: September 26, 2011, 03:07:06 pm »

If acid rain produces acid spatters, shouldn't regular rain produce water spatters? It would be tough to not know it's raining when you can see the rain. Also, I'm going to be very dissappoint if lightning doesn't have a tile if you happen to see a strike even if it's just a yellow seven or something like that.

I gotta say, the weather in this game is pretty cool. There's more that can be added (TORNADOS), but getting those NPC's and quests and shit would be cooler.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6423 on: September 27, 2011, 09:52:17 am »

Yeah, I've been thinking of good ways to make rain more visually obvious.  Rain splatters seem a bit gratuitous, and bog down the processor a little much for something that won't actually affect gameplay.  Random blue ' on the screen would be cool-looking, but also annoying.

Tornados would be pretty sweet; heck, just high winds would be awesome!  Randomly blowing light objects around, while tornados could send 2x4s through windows and stuff.  Heh.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6424 on: September 27, 2011, 09:59:54 am »

Yeah, I've been thinking of good ways to make rain more visually obvious.  Rain splatters seem a bit gratuitous, and bog down the processor a little much for something that won't actually affect gameplay.  Random blue ' on the screen would be cool-looking, but also annoying.

Tornados would be pretty sweet; heck, just high winds would be awesome!  Randomly blowing light objects around, while tornados could send 2x4s through windows and stuff.  Heh.
"Hey buddy, you remembered to board up the windows... right?"
"Yeah?"
"Well... There's a car in the way now."
"WHAT-"
"Aaaaaand there's another horde of zombies. Good job!"
"*facedesk*"

Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6425 on: September 27, 2011, 11:54:04 am »

Also the zombies are FLYING TOWARDS US AT A HUNDRED MILES PER HOURS OH GOD
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6426 on: September 27, 2011, 11:58:25 am »

Been a few weeks until I took notice of this game again, what's new?
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Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6427 on: September 27, 2011, 12:05:08 pm »

Also the zombies are FLYING TOWARDS US AT A HUNDRED MILES PER HOURS OH GOD
I cannot explain the level of win of this. There is too much win for my win gland to win winning wins of win.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6428 on: September 27, 2011, 12:28:09 pm »

Been a few weeks until I took notice of this game again, what's new?

Inventory stacking and constructable terrain, for one thing!  Lots of other smaller changes.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6429 on: September 27, 2011, 12:35:11 pm »

Well, my last 5 chars have been brutally murdered before they could even kill a single thing - giant mosquito, giant wasp, giant ant, giant wasp again, and a pack of wolves.... in each case they were right in the starting area. (the wasps were both infesting the house across the street and saw me when I went out the door).

I guess what I'm getting at is, can we maybe have an option for 'same stats as last time' so it's less annoying to remake the char when this happens?
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6430 on: September 27, 2011, 12:56:01 pm »

You might need to regen the world if it keeps putting you in the same spot and killing you off :)
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6431 on: September 27, 2011, 01:22:15 pm »

I was only put in the same spot twice (the wasps).

but yeah. This world hates me - guy number 6 started doing really well, then despite being inside a room in the middle of a house with no windows for HOURS in a thunderstorm (does rain actually wash away your scent faster?) without a single zombie attack, I went to sleep and woke up a couple hours later with the room stuffed completely full of zombies including an acid spitter zombie. I promptly died since I was trying to fight zombies on all sides while standing on acid.

What's up with that? I thought zombies had to see you (no windows) hear you (middle of the house, I dunno how much noise you make while sleeping but it can't be that much) or smell you (I'd been in the house for hours previously reading books, and it was rain/thunder/lightning storming the whole time, I'd think it was gone by then) to know you were there... but it was just suddenly, zombies!
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6432 on: September 27, 2011, 01:26:10 pm »

I was only put in the same spot twice (the wasps).

but yeah. This world hates me - guy number 6 started doing really well, then despite being inside a room in the middle of a house with no windows for HOURS in a thunderstorm (does rain actually wash away your scent faster?) without a single zombie attack, I went to sleep and woke up a couple hours later with the room stuffed completely full of zombies including an acid spitter zombie. I promptly died since I was trying to fight zombies on all sides while standing on acid.

What's up with that? I thought zombies had to see you (no windows) hear you (middle of the house, I dunno how much noise you make while sleeping but it can't be that much) or smell you (I'd been in the house for hours previously reading books, and it was rain/thunder/lightning storming the whole time, I'd think it was gone by then) to know you were there... but it was just suddenly, zombies!

If they don't know where you are, zombies will still stumble around randomly.  Once one manages to get close enough, it'll almost certainly smell you (scent indoors isn't washed away by rain) and start tracking you down, and most likely attract other zombies.  You can plan for them, and do your best to hide yourself away, but it's never a 100% guarantee.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

ShadeJS

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6433 on: September 27, 2011, 01:49:56 pm »

Hey Whales,

When I try to 'make' 5d470f1 I get: "game.h:20:22: fatal error: calendar.h: No such file or directory
compilation terminated." Err, maybe you forgot to add a couple of files to git that you have locally? (The most recent 'Download' from github.)

Great game BTW.
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6434 on: September 27, 2011, 01:59:53 pm »

Well that explains it, Is it possible to kill the zombie who notices you before he calls for help, or do they just automagically teleport more in as soon as they notice you?

Bonus question: if you take parkour expert do you get the fleet footed bonus even when moving on railings etc?

Edit: I think piercing damage might be bugged or something... a wood spear is listed as 4 bash, 18 pierce. A butcher knife is listed as 4 bash, 20 cut - the spear is only 10% lower. However (with 0 skill in any related combat skills and 9 str), the knife does ~25 damage per hit, the spear does.... ~5. I had a similar problem with a metal spear doing very poor damage in an earlier game as well.
« Last Edit: September 27, 2011, 02:16:18 pm by BurnedToast »
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