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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260367 times)

DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7260 on: October 24, 2011, 03:07:26 pm »

Yup.  I don't think it's committed yet so it'll be in the next version, which might be a while as I'm trying to get NPCs fully functional.

You need a butter knife or screwdriver (as a prying tool), and a hammer or hatchet to wedge it in.  Also, all constructions that require a hammer have been updated to use a hatcher as an alternative.

Cool. Also i think it would be cool if human population gradually decreases, 80% turning to corpses and 20% percent either fleeing or turning to zombies.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7261 on: October 24, 2011, 03:30:29 pm »

Can we pry out widows yet?

That's just inhumane. Let them grieve in peace!
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Urist Imiknorris

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7263 on: October 24, 2011, 03:35:02 pm »

Can we pry out widows yet?

That's just inhumane. Let them grieve in peace!
Unless they're black. Those ones are poison.

I hope this shows up in the OOC thread.
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hemmingjay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7264 on: October 24, 2011, 03:37:46 pm »

Can we pry out widows yet?

That's just inhumane. Let them grieve in peace!
Unless they're black. Those ones are poison.

I hope this shows up in the OOC thread.

I had a slow moment and had to read that 3 times before I realized it wasn't racist. Wow.

Back on topic, I applaud Whales' amazing dev speed considering it is a hobby!
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Only a simple mind can be certain.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7265 on: October 24, 2011, 04:48:00 pm »

The total human population is gonna be like 10/square mile, if that.  They will be subject to the same dangers as you, so yeah, they'll probably slowly die.  Unless there's clones or something (not a spoiler; there are no clones :|)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7266 on: October 24, 2011, 05:24:43 pm »

Is there not a facebook group for this wonderous game? Someone must fix this.

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7267 on: October 24, 2011, 06:37:57 pm »

Is there not a facebook group for this wonderous game? Someone must fix this.
>facebook
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7268 on: October 24, 2011, 07:00:20 pm »

Is there not a facebook group for this wonderous game? Someone must fix this.
>facebook
So? My choices are my choices, Mr. Aardvark.

Bitoru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7269 on: October 24, 2011, 07:11:15 pm »

Is there not a facebook group for this wonderous game? Someone must fix this.
>facebook

Stop doing this.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7270 on: October 24, 2011, 07:20:43 pm »

Is there not a facebook group for this wonderous game? Someone must fix this.
>facebook
Stop doing this.
Ohhkay ... I guess we aren't as receptive to jokes here as I thought ...
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7271 on: October 24, 2011, 07:35:38 pm »

I'm all for a Facebook group.  It's not my bag (I have an account, haven't touched it in months) but obviously many people enjoy and use it, and any way to get seen is good as far as I'm concerned.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7272 on: October 24, 2011, 07:48:41 pm »

Is there not a facebook group for this wonderous game? Someone must fix this.
>facebook
Stop doing this.
Ohhkay ... I guess we aren't as receptive to jokes here as I thought ...

If you really want to call it that.
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There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7273 on: October 24, 2011, 08:27:29 pm »

Anyway... Where do I find copies of Guns 'n Ammo? I find more sniper rifles than those things. Can they spawn in the libraries, or only gun stores?

Also, what trains Firearms aside from Guns 'n Ammo?

Urist Imiknorris

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7274 on: October 24, 2011, 08:36:17 pm »

Also, what trains Firearms aside from Guns 'n Ammo?

Shooting ammo from guns.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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