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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263521 times)

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7410 on: October 27, 2011, 05:29:57 pm »

...There are NPCs that use teleporters? :o

TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7411 on: October 27, 2011, 05:31:23 pm »

  • Royal Jelly cures bad poisoning (e.g. from black widows)

There's some kind of good poisoning?
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Nothing important here, move along.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7413 on: October 27, 2011, 05:39:50 pm »

  • Royal Jelly cures bad poisoning (e.g. from black widows)

There's some kind of good poisoning?
PILLS HERE

GRABBIN' PILLS
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7414 on: October 27, 2011, 05:41:46 pm »

Bad poisoning as opposed to normal poisoning ;)

And yeah, again, NPCs aren't back in the game now but I'm doing intensive work on them, as they're my target for the next big update.  They use "escape items" if they're in trouble; among them is the teleporter.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7415 on: October 27, 2011, 05:49:59 pm »

Although a teleporter gun sounds pretty fun now that you mention it.
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fred1248

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7416 on: October 27, 2011, 05:56:07 pm »

You just keep on trying till you run out of cake :D
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7417 on: October 27, 2011, 06:00:48 pm »

We already have a portal gun generator.

Spoiler (click to show/hide)
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7418 on: October 27, 2011, 06:04:57 pm »

You just keep on trying till you run out of cake :D
And the science gets done and you make a neat gun

beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7419 on: October 27, 2011, 06:23:50 pm »

Portal guns would make an EXCELLENT escape trick, assuming you can shoot past a zombie horde. Fire portal over em, fire down, fall through.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7420 on: October 27, 2011, 06:34:53 pm »

YES! I finally got it to connect!

I dun goofed the very basic instructions, I generated the key instead of saving it somewhere.

G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7421 on: October 27, 2011, 06:35:19 pm »

You know what else is neat? Original ideas!


We already have teleporters and portal generators; it shouldn't be too hard to come up with something that allows some form of controlled teleportation/portals. A "portal gun" sounds a little too easy anyway, tactically speaking.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7422 on: October 27, 2011, 06:45:35 pm »

You know what else is neat? Original ideas!


We already have teleporters and portal generators; it shouldn't be too hard to come up with something that allows some form of controlled teleportation/portals. A "portal gun" sounds a little too easy anyway, tactically speaking.

How about a Rift gun that has the same mechanics, but is powered by life force. The spatial distance between the two portals affects how much life force it sucks away from you. Arbitrary example: 10 tiles between the two = 20% hitpoint loss.


Alternatively, set it so that any generation of a pair of portals permanently removes 1 hp (2? 5?) from each part of your body, but the portals are permanent, unless you make another set. If you go for a certain period of time (arbitrary length: 1 week game time) without generating a new pair of portals, the ones you made collapse, and you regain that hp. This gives you a tool with multiple uses that has a good balance of risk/reward: abuse it and you'll have terribly low health forever, or use it sparingly in times of great need and you face few long term consequences.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7423 on: October 27, 2011, 08:25:22 pm »

Nice suggestions, but I want NPC's to shoot, loot and burn first. Add them then talk about portals and cake. :D
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7424 on: October 27, 2011, 08:59:36 pm »

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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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