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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260296 times)

crazyjake56

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9060 on: March 20, 2012, 08:54:49 pm »

I've been noticing that whenever I start one of my saves the people in evac shelters disappear.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9061 on: March 20, 2012, 09:34:09 pm »

You know... technically, there's no real reason this COULDN'T be put up on a website. I mean, the communications code would definitely look a bit wonky, but... it's doable.

After all, they have web based ssh clients, like http://serfish.com/console/

You'd just need to set up something similar that autostarts the game, right?

Not simple, perhaps, but definitely possible.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9062 on: March 20, 2012, 09:40:22 pm »

I've been noticing that whenever I start one of my saves the people in evac shelters disappear.
NPCs don't get saved, I think.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9063 on: March 20, 2012, 11:24:06 pm »

You know... technically, there's no real reason this COULDN'T be put up on a website. I mean, the communications code would definitely look a bit wonky, but... it's doable.

After all, they have web based ssh clients, like http://serfish.com/console/

You'd just need to set up something similar that autostarts the game, right?

Not simple, perhaps, but definitely possible.

Actually, very simple--set the user's shell to Cataclysm, and their home dir to wherever the data and save dirs are.  I'll look into this.

And yeah, NPCs aren't saved yet, they're still a test feature.  Saving coming soon!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9064 on: March 21, 2012, 11:02:36 am »

So, what wonderful things are you cooking up for the next update, Whales?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9065 on: March 21, 2012, 03:04:16 pm »

Defense mode, a coffeebreak game mode for Cataclysm in which you defend a central building against waves of monsters.  It features fully adjustable settings, caravans from which you can purchase supplies, mercenaries for hire, and some new locations/items which will be included in the main game.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9066 on: March 21, 2012, 05:17:51 pm »

well damn man, every cataclysm update just makes it THAT much more awesome.

game is really developing well, just a year ago it was already complex, but it pales in comparison to the newer stuff.
(also has awesome modding community, just like DF  :) )
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NobodyPro

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9067 on: March 21, 2012, 06:09:33 pm »

Whales you son of a bitch!
I don't have enough free time to risk playing something that awesome!
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9068 on: March 21, 2012, 06:14:59 pm »

Annnnd that's how I got properly into Cataclysm.

Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9069 on: March 22, 2012, 02:10:16 pm »

Ugh, why?  Why is there a mission to get someone's dog?  Dogs are my soft spot, if someone asks me to rescue their dog I can't refuse and if it dies I'll be depressed for hours.  I wish there was an option to remove dog missions, or dogs entirely.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9070 on: March 22, 2012, 02:20:56 pm »

Ugh, why?  Why is there a mission to get someone's dog?  Dogs are my soft spot, if someone asks me to rescue their dog I can't refuse and if it dies I'll be depressed for hours.  I wish there was an option to remove dog missions, or dogs entirely.
I'll brew you up a version without dogs, compiling it right now actually.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9071 on: March 22, 2012, 02:27:11 pm »

Ugh, why?  Why is there a mission to get someone's dog?  Dogs are my soft spot, if someone asks me to rescue their dog I can't refuse and if it dies I'll be depressed for hours.  I wish there was an option to remove dog missions, or dogs entirely.

Welcome in the club man! We need a config file to toggle it off or something. Or maybe just change it to cats. My grandparents have alot of cats that get kitties every year so i am quite used to dead kitties and saying farewell to the old cats.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9072 on: March 22, 2012, 03:07:57 pm »

https://github.com/downloads/TheDarklingWolf/Cataclysm/Cata%20-%20Nodog.zip
Download for Cata which dogs, hopefully, won't spawn in.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9073 on: March 22, 2012, 03:09:25 pm »

Cthulhu, could be worse - you used to start with a dog every time, and that dog would, eventually, become very killed.
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Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9074 on: March 22, 2012, 03:11:18 pm »

Yeah, but I could lock it somewhere safe and pretend it didn't exist.
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