Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 732 733 [734] 735 736 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260330 times)

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10995 on: July 31, 2012, 08:15:16 am »

Then I was just out walking and discovered a rather fatal flaw in the NPC AI. I walked around a corner, the NPC right behind me, and walked right into a standard zombie with the NPC moving right behind me. It wasn't a threat, so I proceeded to whack it with my broadsword. Then the NPC decided it was a good idea to unload a ten round burst from his rifle at the zombie's direction with me standing in between him and the zombie. Ten rounds of 7.62x51mm right in my back, I did not survive.

Totally a Fallout reference.

SULIK YOU TEAM KILLING BASTARD!
Logged
If life gives you lemons, burn them.

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10996 on: July 31, 2012, 03:15:48 pm »

I just started and got my first kill.
A bear. With a heavy stick. No cheating this time.
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

Corai

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10997 on: July 31, 2012, 06:35:36 pm »

Wolves have all my hatred. I can take out hordes of zombies, but one wolf tears me to shreds.

*Facepalm*
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10998 on: July 31, 2012, 06:38:37 pm »

also, COOL! goo canisters drop friendly blobs :D

Wait, WHAT?!

I've been seeing these annoying canisters in every darn lab I travel through, and was afraid of opening them due to the experiences with blobs.

Thanks for that info!

In other words, I just found out that wolves stalk you right outside your front door for most of my world-gen games. Hooray, first deaths.
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10999 on: July 31, 2012, 06:42:07 pm »

I just started and got my first kill.
A bear. With a heavy stick. No cheating this time.
how hard did it hit back?

also, COOL! goo canisters drop friendly blobs :D

Excrutiating pain and ripped up torso.
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11000 on: July 31, 2012, 06:52:01 pm »

Goo pits turn enemies into blobs, if they walk into them.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11001 on: July 31, 2012, 06:53:12 pm »

In other words, I just found out that wolves stalk you right outside your front door for most of my world-gen games. Hooray, first deaths.

This is part of the reason I use a lot of windshields and boards on my vehicles. Wolves can climb over your wheels and chew your leg off while you sleep.
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11002 on: July 31, 2012, 07:30:56 pm »

Goo pits turn enemies into blobs, if they walk into them.
hells yes! if those goo pits create friendly blobs, I have a new, awesome defence!

I think they make hostile blobs.

Anyone think that there should be constructable steel walls?
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11003 on: July 31, 2012, 07:34:07 pm »

Not really. I'm of the opinion that the player shouldn't be able to construct anything that's unbreakable.
Logged
*Hugs*

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11004 on: July 31, 2012, 07:57:03 pm »

Not really. I'm of the opinion that the player shouldn't be able to construct anything that's unbreakable.
Which means we need two things.
1. Constructable steel walls.
2. 50 foot uber-zombies that eat a balanced breakfast of zombie hulks and steel walls.

"Ah... Nice and safe in my steel bunker of ultimate defense..."
"Wait... Is that..."
"OH GOD WHY NONONONO FUUUUUUU" *sound of a player being hit for 800 damage*
« Last Edit: July 31, 2012, 08:00:24 pm by alway »
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11005 on: July 31, 2012, 08:01:15 pm »

Not really. I'm of the opinion that the player shouldn't be able to construct anything that's unbreakable.
Which means we need two things.
1. Constructable steel walls.
2. 50 foot uber-zombies that eat a balanced breakfast of zombie hulks and steel walls.

3. Their one two five or so weaknesses shall be pits. And Landmines. And Beartraps, Crossbow Traps, and Potatoes
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11006 on: July 31, 2012, 08:04:00 pm »

Not really. I'm of the opinion that the player shouldn't be able to construct anything that's unbreakable.
Which means we need two things.
1. Constructable steel walls.
2. 50 foot uber-zombies that eat a balanced breakfast of zombie hulks and steel walls.

3. Their one two five or so weaknesses shall be pits. And Landmines. And Beartraps, Crossbow Traps, and Potatoes
Or at least they would be... If their skin didn't have 200 points of armor from eating all the steel walls.
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11007 on: July 31, 2012, 08:05:17 pm »

Not really. I'm of the opinion that the player shouldn't be able to construct anything that's unbreakable.
Which means we need two things.
1. Constructable steel walls.
2. 50 foot uber-zombies that eat a balanced breakfast of zombie hulks and steel walls.

3. Their one two five or so weaknesses shall be pits. And Landmines. And Beartraps, Crossbow Traps, and Potatoes
Or at least they would be... If their skin didn't have 200 points of armor from eating all the steel walls.
So you must allow yourselves to be eaten to slay the beast from the inside
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11008 on: July 31, 2012, 09:06:11 pm »

I tried using autohotkey to automate the mass water purification process.

...it seems that cataclysm gets the keys mixed up if they go a little too fast (maybe ahk processes them faster than cataclysm does) I was trying to purify water and instead somehow activated a grenade.   Remember to put Sleeps between all your commands kiddies.

Of course this is also my first time using ahk so I may just be doing it wrong too, but it works with sleeps. :P
« Last Edit: July 31, 2012, 09:08:00 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11009 on: July 31, 2012, 10:20:36 pm »

I tried using autohotkey to automate the mass water purification process.

...it seems that cataclysm gets the keys mixed up if they go a little too fast (maybe ahk processes them faster than cataclysm does) I was trying to purify water and instead somehow activated a grenade.   Remember to put Sleeps between all your commands kiddies.

Of course this is also my first time using ahk so I may just be doing it wrong too, but it works with sleeps. :P

Pickup "a" from pile, purify, drop in other pile
and repeat? Don't the letters in your inventory count up?
Logged
Pages: 1 ... 732 733 [734] 735 736 ... 777