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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448778 times)

Jay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #30 on: July 11, 2011, 12:45:01 am »

Well, that's a kick in the teeth.
My orbital-stage rockets made it into an orbit after I jettisoned them.
The command module didn't.
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Cthulhu

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #31 on: July 11, 2011, 01:22:20 am »

For good times, take one of your functioning rocket designs, and in the stage plan move your topmost engine to the bottom stage (Don't move the engine itself, just the icon in the stage plan).  Watch your rocket blow up on the launchpad.
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Rilder

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #32 on: July 11, 2011, 01:29:57 am »

Spoiler: My Best So far (click to show/hide)

Definitely a fun game with lots of potential.

So far I've found the simpler designs do better, the craft gets to a certain complexity and it will just jiggle around fall down or be too heavy for the RCS to be able to do anything.
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NewsMuffin

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #33 on: July 11, 2011, 02:51:49 am »

At the 'fastest' setting, Kerbal disappears at around 1100 K. Then it hits you:
Space.
You are alone.
Truly alone.

It creeped me out. I'm never going to space in real life.
Unless it is very profitable.
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sluissa

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #34 on: July 11, 2011, 03:07:30 am »

Been trying this off an on for a few hours. I managed to get myself into a fairly stable low orbit of about 140x171 km with plenty of fuel left over to deorbit. (Probably could get even higher, but I want a nice, safe, shallow reentry.) Going to let it run a while, see how long Bill and Bob scream before they realize that no, this time they aren't going to blow up.

I've personally found that the solid fuel rockets are just too danged unstable to use unless they're directly on the centerline of the rocket. In which case it's hard to get very high since, I'm not sure, but I haven't been able to attach non-centerline liquid fuel rockets.

Fun game though, made even more "fun" by the lack of info you're given, unlike orbiter, which tends to be information overload if you don't know what's going on.

I'll be waiting to see what else this game has in store for us. I'm looking forward to missions and such.

By the way, as I was writing this, Bill and Bob stopped screaming.


Edit: Well... damn. I screwed up the reentry. Ended up coming in over land. I figured that'd be fine though, I've had the pods land safely on land before. Not this time. Just kinda exploded as soon as it touched down. Next time, aim for water.
« Last Edit: July 11, 2011, 03:32:42 am by sluissa »
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head

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #35 on: July 11, 2011, 03:22:02 am »

My best
Spoiler (click to show/hide)

Could have gotten farther but my patience ran out


edit: used only standard parts.
« Last Edit: July 11, 2011, 03:25:42 am by head »
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Cthulhu

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #36 on: July 11, 2011, 03:54:55 am »

My best is 266994 meters, all three crew KIA.  Took off the parachute to modify the design and forgot to put it back on.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #37 on: July 11, 2011, 04:01:30 am »

*NERDGASM*
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #38 on: July 11, 2011, 04:12:52 am »

I love playing this game while narrating it.
"Rocket reaching 47 thous- 48 thous- 49 thous; We are now entering the mesosphere"
Personally I've had my most luck so far with 90 thousand km with a simple two stage rocket. I've tried stacked fuel tanks, tricouplers and so forth with no success just yet. I've also had zero success with radial couplers.
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Boksi

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #39 on: July 11, 2011, 04:55:19 am »

Yeah, simple designs are often best.

Spoiler (click to show/hide)
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KaelGotDwarves

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #40 on: July 11, 2011, 05:04:09 am »

I didn't see any amazing explosions in your "best" screenshot.  :P

Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #41 on: July 11, 2011, 05:25:29 am »

Success! We have achieved liftoff!
On the downside, I may have slightly overestimated the number of SRBs my launch vehicle would need, and as a result the crew had to endure 63.8 g shortly before the vehicle disintegrated. Good thing the game doesn't actually model the effects of that on them, otherwise the ground crew would've had to scrape them off the command module walls with spatulas.

Also, I love how Jebediah just keeps grinning no matter what's going on, even while the rocket is spinning wildly out of control and disintegrating. :P

Edit: Also, anyone figure out what the TT-38K Radial Decoupler does? I can't figure out how to use it.
« Last Edit: July 11, 2011, 05:29:39 am by Sordid »
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Deadmeat1471

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #42 on: July 11, 2011, 05:28:39 am »

Wow this is brilliant! I can't wait to make some whacky rockets :D
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #43 on: July 11, 2011, 05:31:54 am »

My highest is now 285km. I've still no luck in getting any kind of orbit going.
Also, I've found that 300m is the safest distance from the ground to deploy parachute, but that's expecting that the ground is at about 0meters. I still have never gotten my SAS module to not explode on impact though.
Also, best songs to listen to while playing this game? Personally I've got http://www.YoutubeRepeater.com/watch?v=UgqjnzkYPnA&s=204
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Sordid

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