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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448482 times)

Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7170 on: November 12, 2013, 12:17:10 pm »

I'll probably sound stupid, but... What do I do with the modulemanager .dll?
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7171 on: November 12, 2013, 12:20:01 pm »

I'll probably sound stupid, but... What do I do with the modulemanager .dll?

plugins folder
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Descan

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7172 on: November 12, 2013, 12:32:01 pm »

Apparently you only need one copy. Put it in "GameData", and any mod you have that uses it will be able to configure what it needs to without interfering.
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Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7173 on: November 12, 2013, 12:36:42 pm »

Thank you!
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7174 on: November 12, 2013, 12:38:47 pm »

The plugins folder is generally the place for dll's. Use gamedata if you want to organize via folder structure.
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Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7175 on: November 12, 2013, 12:48:08 pm »

Actually, I realized I already had that .dll from FAR.
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Quote from: Paul-Henry Spaak
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7176 on: November 12, 2013, 12:58:02 pm »

Be very careful of multiples of the same thing. Parts especially. The tech tree doesn't like that. Just general advice.
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Greiger

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7177 on: November 12, 2013, 01:32:49 pm »

So wait, I never noticed... Jeb respawns?

Didn't he die on the moon?  What did he do strap space turtles to his shoes to get back?
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7178 on: November 12, 2013, 01:55:38 pm »

So wait, I never noticed... Jeb respawns?

Didn't he die on the moon?  What did he do strap space turtles to his shoes to get back?

The original three are immortal. Or at least their orange jumpsuits are. It's hard to say.
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Urist McScoopbeard

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7179 on: November 12, 2013, 02:49:32 pm »

500 pages, yay!

Here's to another 500 with this awesome game!

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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7180 on: November 12, 2013, 02:54:12 pm »

I still can't manage to build rockets to get stuff into space efficiently. Guess I'll just throw on more asparagus.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7181 on: November 12, 2013, 02:56:19 pm »

Have you tried trebuchet-assisted launch?

Basically, build a trebuchet, like so.

But instead of flinging a dead weight, throw a small rocket and fire it up at the apogee of the projectile's path.
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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7182 on: November 12, 2013, 03:03:30 pm »

Have you tried trebuchet-assisted launch?

Basically, build a trebuchet, like so.

But instead of flinging a dead weight, throw a small rocket and fire it up at the apogee of the projectile's path.
THERE IS NO WAY THIS COULD GO WRONG.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Oliolli

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7183 on: November 12, 2013, 03:11:16 pm »

So wait, I never noticed... Jeb respawns?

Didn't he die on the moon?  What did he do strap space turtles to his shoes to get back?

Jeb died on Minmus, leaving behind naught but a small crater. About a week later he got himself splattered all over my spaceplane runway.

Now I'm considering sending him to Minmus... again.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7184 on: November 12, 2013, 03:13:50 pm »

All of my immortals kerbals are in space or on other planets. It's nothing but dead bodies from here on out.
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