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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448179 times)

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7710 on: December 20, 2013, 04:32:58 pm »

It lets you build spacestations that have purpose.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7711 on: December 20, 2013, 04:34:20 pm »

I thought the lab let you get more out of returned craft as well...
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7712 on: December 20, 2013, 05:09:49 pm »

You can gain an additional 10-20% on your 40%(or whatever. equipment dependent.) Also the reset. BUT. You will never get 100% from spamming experiments over the airwaves.
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Puzzlemaker

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7713 on: December 20, 2013, 05:11:40 pm »

With a lab you can reset experiments, so if you have it orbiting, you can land, get samples, go back up, dock, move the experiments to the command module then reset the experiments with the lab.  Then head out with your lander again.
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MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7714 on: December 20, 2013, 05:15:41 pm »

With a lab you can reset experiments, so if you have it orbiting, you can land, get samples, go back up, dock, move the experiments to the command module then reset the experiments with the lab.  Then head out with your lander again.
Oh, so you can transfer the goo and material samples? Well I'm relieved now.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7715 on: December 20, 2013, 05:16:51 pm »

Thank whatever deity is in the game.

Whoever it is, Jeb is probably its prophet.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7716 on: December 20, 2013, 05:17:12 pm »

You can process the reports. I have no clue if you can transfer the reports for stuff like goo.
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Puzzlemaker

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7717 on: December 20, 2013, 05:18:34 pm »

You can process the reports. I have no clue if you can transfer the reports for stuff like goo.

I believe you can transfer reports for any experiment, but you need the science module to reset the experiment after it is used.
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MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7718 on: December 20, 2013, 05:57:38 pm »

UPDATE: I tested it, you can transfer neither goo nor material samples. Crud on a cracker.
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MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7719 on: December 20, 2013, 06:02:26 pm »

But I just transferred a surface sample.

EDIT: So we meet again, mysterious red space line.
Spoiler (click to show/hide)
It's about half an AU long, and it just sort of happens to happen every time after I've played for a while. As you can see, it appears both in map view and in staging view. Anyone know details?
« Last Edit: December 20, 2013, 06:09:46 pm by MagmaMcFry »
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7720 on: December 20, 2013, 06:48:48 pm »

I think what you can do is process experiments fully in order to return to Kerbin what was an 80% experiment right up to 100% in one mission.

The Munar poles are a pain to land on.
« Last Edit: December 20, 2013, 07:11:50 pm by BigD145 »
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Eric Blank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7721 on: December 20, 2013, 08:21:45 pm »

But I just transferred a surface sample.

EDIT: So we meet again, mysterious red space line.
Spoiler (click to show/hide)
It's about half an AU long, and it just sort of happens to happen every time after I've played for a while. As you can see, it appears both in map view and in staging view. Anyone know details?

I've encountered that before. It seems to be caused by the game not properly forgetting target intercept details/removing those lines relating to target intercepts after a docking procedure.

Also, I put a science lab, among other things, in orbit around minmus and am transferring experiments up to it after each landing.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7722 on: December 20, 2013, 08:43:29 pm »

Mun experiments are largely done. I have visited every biome and brought back all the science. None of it has been processed. I think I'm good for awhile. Minmus is still missing Highland and Slopes. Mun canyon was not as bad as I thought. Not even close to the pole. Mun pole is all knobbly. It's surprising the slopes you can land on.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7723 on: December 20, 2013, 08:55:49 pm »

argh, so upset. 

maybe 400 total research, early in a career mode.  got a lander to minmus, picked up all but one biome's orbital report.  thought i'd save fuel for the return trip, so landed on the tail of my transfer rocket instead of on my lander (no docking ports, so I couldnt re-use the transfer booster unless I landed with it).

Pretty proud of myself, picked up an EVA report from the ground and a surface sample, stowed them in the pod and used the jetpack to get more from a nearby biome.

On the way back, Jeb crashed his jetpack into the ground and died X(

Argh!
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Descan

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7724 on: December 20, 2013, 08:59:19 pm »

What would happen if you brought another Kerbonaut and took the craft back?

Would you be able to recover the SCIENCE?
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