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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448654 times)

BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10140 on: September 02, 2014, 10:56:26 pm »

THATS EXACTLY WHAT I DID.

Still epicfailed.

Even now that "everything" has been internalized B9 is just such a hassle of managing tertiary mods and plugins and miscellaneous junk that its just not worth the bother.

B9 5.0 gives it all to you. You just copy it over. I'm not seeing the issue.
I copied it over into my KSP and then KSP wouldn't run. That is the issue. Also as others have said despite it "giving it all to you" it STILL requires texture compression/management nonsense and general convoluted faffery that makes me want to bash my head through my desk.

Quite simply the issue is you CAN'T "just copy it over" like every other mod ever.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10141 on: September 03, 2014, 08:18:59 am »

I hope you're not running ksp 64bit. Until Unity gets its act together and fully supports 64bit, which it should have done from the beginning, texture compression is a necessity. B9 does have a few incompatibilities, mostly in the things it internalizes. Most mod plugins do not like multiples of themselves because the creators coded them that way. A few, like tweakscale, have changed because other mods use their own alteration of tweakscale. Mod versions change almost daily. Update first and then start removing mods to see what's breaking things. You might also want more than 2gb of RAM.

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Blame Squad :^)
Seriously now, here's something you can try: Install Active Texture Management, run KSP with the -force-opengl argument, delete the B9_Aerospace_DEPRECATED folder, if you're already converted all the crafts that would open properly. Finally, you can try deleting the parts you don't need. Its a big pack, don't be shy to push that delete button.


edit: Fun times to be had launching from here.
Spoiler (click to show/hide)
« Last Edit: September 03, 2014, 01:35:46 pm by BigD145 »
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10142 on: September 03, 2014, 08:04:52 pm »

I hope you're not running ksp 64bit.

Nope, and the rest of your reply shows exactly why I don't B9, from your description I would have to check and re-check EVERY. MOD. I. USE.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10143 on: September 03, 2014, 08:38:16 pm »

I ran B9 with 64bit.
The game dident crash with it either.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10144 on: September 03, 2014, 09:23:30 pm »

I hope you're not running ksp 64bit.

Nope, and the rest of your reply shows exactly why I don't B9, from your description I would have to check and re-check EVERY. MOD. I. USE.

You have to do that with mods already. If you're not then you're probably playing with some nasty bugs.
« Last Edit: September 03, 2014, 10:39:16 pm by BigD145 »
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10145 on: September 03, 2014, 11:00:26 pm »

I hope you're not running ksp 64bit.

Nope, and the rest of your reply shows exactly why I don't B9, from your description I would have to check and re-check EVERY. MOD. I. USE.

You have to do that with mods already. If you're not then you're probably playing with some nasty bugs.
Not really, so long as you create totally new games for each major release and get the latest mod version for the new release every time it works perfectly.
EXCEPT FOR B9.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10146 on: September 04, 2014, 06:19:26 am »

You have to download another mod to get B9 to work.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10147 on: September 04, 2014, 04:35:36 pm »

B9 now requires NEAR or FAR. THAT is disappointing. That is a very big dependency that changes everything atmospheric.
« Last Edit: September 04, 2014, 04:38:48 pm by BigD145 »
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Greiger

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10148 on: September 04, 2014, 08:09:28 pm »

I use FAR almost all the time anyway since I find the vanilla flight physics jarringly inaccurate.  Because of that it's not a big deal to me, but yea it's a little disappointing to no longer have the option.
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10149 on: September 04, 2014, 08:44:45 pm »

It's not "required", the stock aerodynamic model just isn't supported by the modders anymore. All the parts should still work, it's just that all balancing and bugfixing will be performed with the assumption you are using NEAR/FAR. It seems like kind of an odd stance but I guess it's understandable when there's no indication that the stock model will be improved in the near future.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10151 on: September 05, 2014, 08:46:16 am »

New plane reaches 200m/s ON THE RUNWAY and hits 700m/s before it hits 1000 meters high. This is hilarious.

Still haven't managed to make deadly reentry kill it while EXITING the atmosphere yet :(
« Last Edit: September 05, 2014, 09:10:38 am by BFEL »
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10152 on: September 05, 2014, 11:26:57 am »

SRBs work well for that.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10153 on: September 05, 2014, 11:52:14 am »

SRBs work well for that.
No boosters. Using thermal turbojets from interstellar. Not even using microwave power either, using fusion reactors in a compact enough design can give you ungodly levels of thrust-to-weight. Using FAR.

Not only that, but adding precoolers has ensured it can fly at 8-9 hundred m/s while under 2000 meters without the engines exploding (unlike before where they would overheat)

Its a BITCH to turn though.
Its kinda sad when the most practical way to land your plane is to literally fly it completely around the planet in a straight line.
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Leonon

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10154 on: September 05, 2014, 12:44:37 pm »

https://www.youtube.com/watch?v=zxJ9B632PA4&feature=youtu.be
Yeah, pretty much. You have to stop completely before turning or bad things happen. Also make sure to go straight down slopes. You might want to copy the craft's file to the Space Plane Hanger and launch from the runway.
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