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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448636 times)

BigFatStupidHead

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10350 on: October 05, 2014, 11:40:34 pm »

Wow. Pressing ALT to turn off surface attach. That will be brilliant.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10351 on: October 06, 2014, 02:30:15 am »

Are they adding more hidden button without a corresponding UI?
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10352 on: October 06, 2014, 02:52:20 am »

It's a momentary button, so of course they do.

Even though I do occasionally feel the need for onscreen WASDQE controls, as well as CTRL, SHIFT, and ALT modifiers for clicking various things in different contexts, I am not really expecting these to ever be made. There just isn't need. You kinda need a keyboard to play this game anyway. :P
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Multiworld Madness Archive:
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Game Two, Discontinued at World 1.

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IronTomato

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10353 on: October 07, 2014, 05:55:53 pm »

That new version got released.

I'm in sandbox mode right now, and I have duplicates of all the old parts.

EDIT: I went into the Gamedata/Squad/Parts folder and deleted everything that was here before today, but the duplicates are still there. Fire Squad immediately
« Last Edit: October 07, 2014, 06:27:41 pm by IronTomato »
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10354 on: October 07, 2014, 06:39:41 pm »

.25 has plenty of little frustrating things.

for example when you eva, the kerbal is propelled and never tick to the ladder. the old problem of the kerbal not being able to catch the ladder if oddly oriented in space is worsened, and all in all eva's have become extremely annoying.

the strategies seem a bit off as well: I have got both science strategies, converting 25% of prestige and 10% of cash on science, and I get 100% more science (at least by contracts) - I wonder if I enable them all I have a overall net gain of all three resources.

also it applies to cash advances which means you can take contract and unlock the science tree. works as intended probably, but.

also, sometime all the map become unresponsive, you cannot add nodes and cannot set targets

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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10355 on: October 07, 2014, 06:42:58 pm »

That new version got released.

I'm in sandbox mode right now, and I have duplicates of all the old parts.

EDIT: I went into the Gamedata/Squad/Parts folder and deleted everything that was here before today, but the duplicates are still there. Fire Squad immediately

0.25 has duplicates for transitional reasons. Atmospheric parts all got tweaked with SpacePlane+. They will go away by 0.26 and all saves will be broken in some way when that happens. Vehicles will disappear that had those old parts. It's all by design.
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IronTomato

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10356 on: October 07, 2014, 06:48:02 pm »

Also, some of the control surfaces, wings and fuselage show up as the old ones, even though they look fine during assembly.

THIS IS AN OUTRAGE
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10357 on: October 07, 2014, 06:49:22 pm »

Spoiler (click to show/hide)

This shows up when I try to download .25
WTF?
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10358 on: October 07, 2014, 07:20:46 pm »

From the launcher, the site or Steam?
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10359 on: October 07, 2014, 07:22:57 pm »

Yeah, the main site download server is under major pressure. I will likely end up waiting a total of 3-4 hours for mine. 1.5 hours to go.
« Last Edit: October 07, 2014, 07:32:29 pm by BigD145 »
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10360 on: October 07, 2014, 07:48:32 pm »

the site yeah.
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IronTomato

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10361 on: October 07, 2014, 08:21:52 pm »

Luckily I got mine extra early. Lolololololol

The bug with the new parts that I mentioned before hasn't happened again, though. Not sure what that was all about.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10362 on: October 07, 2014, 08:41:47 pm »

From the launcher, the site or Steam?

Steam had problems that were fixed within minutes that were entirely the fault of Squad.

puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10363 on: October 08, 2014, 01:36:19 am »

Anyone have thoughts on TAC vs Interstellar Life Support?

I've been using TAC, but new version means time to restart csmpaign and I'm wondering what's best for LS mods...
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10364 on: October 08, 2014, 08:34:11 am »

Anybody else here playing Hard Mode?

I find it much more gratifying that when a mission goes wrong, I just have to take the loss, making the successes that much more meaningful.

EDIT: Aaaaaaaaand I just lost the game, with a catastrophic failure on the launch pad. Now I can't can't afford to repair the launch pad... Oh, i guess i could launch a rocket from the runway!
« Last Edit: October 08, 2014, 08:52:59 am by ank »
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