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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1443854 times)

nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10410 on: October 11, 2014, 09:02:09 pm »

D'you guys have any mod wishes? Like, features you want in mods.

One thing which the game desperately needs is a way to view centre of mass/lift/thrust while in flight. I'd like for there to be less guesswork when balancing a spaceplane for landing.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10411 on: October 11, 2014, 09:28:19 pm »

Center of mass is what the camera's centered on.

Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10412 on: October 12, 2014, 01:49:12 am »

I want that mod that added differential thrust to be finished.
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10413 on: October 12, 2014, 02:07:24 am »

A realism mod which changes ISP scaling so it affects thrust rather than fuel consumption would probably be welcome. I don't think anyone's done that yet.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10414 on: October 12, 2014, 02:25:08 am »

Thrust affects thrust.  Isp affects thrust-to-consumption ratio.

Is this not proper?  If Isp is just a thrust-to-weight ratio, it can be derived and does not need its own rating.
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10415 on: October 12, 2014, 02:35:04 am »

Thrust affects thrust.  Isp affects thrust-to-consumption ratio.

Is this not proper?  If Isp is just a thrust-to-weight ratio, it can be derived and does not need its own rating.
ISP affects thrust-to-consumption ratio, yes, but the point is that RL engines don't gain consumption for the same thrust when their ISP is changed by atmospheric pressure, they lose thrust, but still consume the same fuel.

Near Future Propulsion has implemented that change for its electric engines, but it rather breaks all existing atmospheric dV and TWR predictions by KER and MJ.
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Greiger

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10416 on: October 12, 2014, 03:00:02 am »

I'd like a mod that allows us to place some road (racetracks) or terrain (rover terrain testing) near the KSP.  Hopefully in a customizable way.  I spend quite a bit of time designing rovers and I've taken to trying to design some high speed jetcars reminicent of F-Zero.  A customizable place to properly test such things would be grand.
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10417 on: October 12, 2014, 03:09:10 am »

They're not customizable, but the Kerbin-Side mod adds a whole lot of, well, Kerbin-side facilities for you to do test runs on.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

TwilightWalker

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10418 on: October 12, 2014, 03:15:41 am »

A realism mod which changes ISP scaling so it affects thrust rather than fuel consumption would probably be welcome. I don't think anyone's done that yet.

Not quite exactly that, I think, but there is this mod, the ISP Difficulty Scaler.
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Greiger

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10419 on: October 12, 2014, 03:16:53 am »

They're not customizable, but the Kerbin-Side mod adds a whole lot of, well, Kerbin-side facilities for you to do test runs on.

Me likey.  That will certainly spiffy things up.  Who knows I might be able to use it to refrence how to add structures of my own for potential of making my own buildings and roadways.
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10420 on: October 12, 2014, 03:49:08 am »

D'you guys have any mod wishes? Like, features you want in mods.

porting and rebalancing of pre-0.2 goonparts would be pretty fucking great thanks
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10421 on: October 12, 2014, 04:18:18 am »

the only results for that on google is bay 12?

LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10422 on: October 12, 2014, 04:44:49 am »

mostly because the entire fansite that stuff has been hosted on is 404d by now but okay

here's good ol' bfe5000 instead
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PTTG??

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10423 on: October 12, 2014, 01:03:52 pm »

D'you guys have any mod wishes? Like, features you want in mods.

I'd like to have a bunch of miscellaneous kerbal-scale tools and stuff, like a freight container or KAS-ready jackhammer or maybe one of the carts that run around KCS. Then I could airdrop them or leave them around my moon base.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10424 on: October 12, 2014, 02:23:55 pm »

Y'know what I always wanted to do? Recreate the opening scene from Heavy Metal in KSP. The one where a space shuttle drops a car from orbit and this somehow works.
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