Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 173 174 [175] 176 177 ... 896

Author Topic: The Elder Scrolls V: Skyrim  (Read 1550082 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2610 on: November 24, 2011, 03:50:30 pm »

WOW! Interface that isn't vomit tastic!

Now we just have to be able to select Left AND right hand with the Favorite list and my dream has come true.

What do you mean?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2611 on: November 24, 2011, 03:53:40 pm »

WOW! Interface that isn't vomit tastic!

Now we just have to be able to select Left AND right hand with the Favorite list and my dream has come true.

What do you mean?

Japa's picture.

Or did you mean the second part?
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2612 on: November 24, 2011, 03:58:42 pm »

WOW! Interface that isn't vomit tastic!

Now we just have to be able to select Left AND right hand with the Favorite list and my dream has come true.

What do you mean?
Right now the favorite buttons bug the hell out of right and left hands every now and than. While it usually works it will sometimes constantly dual wield the wrong sword if you q-equip the a favorite sword, even if you have never equipped or favorited that wrong sword before.
At least, this is something that happened to me.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2613 on: November 24, 2011, 04:00:41 pm »

The Favorite only works for the left hand to my knowledge.
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2614 on: November 24, 2011, 04:08:03 pm »

not if you equip both hands and than favorite both. If you than q-equip the first one the other will also be equipped. It just doesn't work all the time.
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2615 on: November 24, 2011, 04:12:07 pm »

Only way I've seen I can dual wield weapons using hotkeys is if you have multiples of the same weapon. Like spells, hitting the key twice equips said weapon in both hands.

I think the first thing I'm going to make is recipes to melt down weapons into ingots. And you only get some of the metal back, and only from the primary ingredient... (so no daedra hearts) or something (I'm not even sure what's the use of this other than spamming smithing tho... unless you find a large cache of ebony maces and really want to turn them into a breastplate... not like it matters once you know where all the mines are).
Logged

Gunner-Chan

  • Bay Watcher
  • << IT'S TIME >>
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2616 on: November 24, 2011, 04:23:55 pm »

There's already a mod for that up somehow. But really, outside of fletching I'm finding that smelting weapons into ingots isn't really needed. Most materials are available enough so that you can just make tons and tons of whatever you want. I found some ebony and hammered out literally every two hander and a full set of armor at epic quality.
Logged
Diamonds are combustable, because they are made of Carbon.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2617 on: November 24, 2011, 04:30:26 pm »

I also don't see why weapons should net less material than they take to make. I mean, aside from the miniscule amounts lost when sharpening, where's the rest of the metal going? Is there some sort of toll you have to pay to the smelt faeries?
Logged
*Hugs*

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2618 on: November 24, 2011, 04:48:25 pm »

I also don't see why weapons should net less material than they take to make. I mean, aside from the miniscule amounts lost when sharpening, where's the rest of the metal going? Is there some sort of toll you have to pay to the smelt faeries?
Anti-grinding, so you can't have a single iron longsword and smelt it down and remake it a infinite amount of times to max out smiting.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Gunner-Chan

  • Bay Watcher
  • << IT'S TIME >>
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2619 on: November 24, 2011, 04:49:38 pm »

There's also the fact that for some armors, say orcish armor and steel plate. The armors are actually alloys, the melted down stuff from those reasonably shouldn't be usable besides to make more armor of the same type.

Thinking about that, losing some material there instead is a decent compromise.
Logged
Diamonds are combustable, because they are made of Carbon.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2620 on: November 24, 2011, 04:55:24 pm »

I like the treasure maps. A lot. Whoever came up with that incredibly simple but brilliant concept ("hey let's have our treasure maps be actual maps this time around") should be promoted.
Logged
Love, scriver~

fqllve

  • Bay Watcher
  • (grammar) anarcho-communist
    • View Profile
    • ufowitch
Re: Discussion on TES V: Skyrim
« Reply #2621 on: November 24, 2011, 05:14:14 pm »

The treasure maps are awesome. When I picked one up I was like "Oh, another radiant quest. Blur blur, gimme my waypoint." It was a pleasant surprise to see an actual map there. I think it'd be fun if there were more things like that in the game. Not every quest needs a journal log and a waypoint.
Logged
You don't use freedom Penguin. First you demand it, then you have it.
No using. That's not what freedom is for.

Azkanan

  • Bay Watcher
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2622 on: November 24, 2011, 06:44:22 pm »

Well, after the disappointing failure of my plan as a hammer-tossing stormcloak supporter, due to my roleplay plan being built on a bad shitty main storyline, I'm going to become a wanderer.

Wanderer Challenge
- Travel everywhere on foot.
- Sleep (Wait >_>) overnight.
- Eat twice a day.
- Don't get pulled into major storylines, but help locals.

Later on:
- Plan A: Take over a dungeon then position followers there (That is, if the "Wait here" is permanent... I feel it probably won't be. In such a case, then Plan B)
- Plan B: Settle in a remote settlement (Dawnstar, Falkreach, etc) (Non-city-gate'd settlement).

I'll document this.
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Criptfeind

  • Bay Watcher
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2623 on: November 24, 2011, 06:46:19 pm »

Plan A: It is permanent, but you can only have one follower waiting at a time.

Plan B: How can you do that without the ability to buy a home?
Logged

Azkanan

  • Bay Watcher
    • View Profile
Re: Discussion on TES V: Skyrim
« Reply #2624 on: November 24, 2011, 06:48:37 pm »

Plan A: It is permanent, but you can only have one follower waiting at a time.

Plan B: How can you do that without the ability to buy a home?

A: Fecking Skyrim.
B: There are homes to be bought in the non-cities, yes? No.

Y u so restricting creativity, Bethesda?!
« Last Edit: November 24, 2011, 06:50:59 pm by Azkanan »
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?
Pages: 1 ... 173 174 [175] 176 177 ... 896