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Author Topic: The Elder Scrolls V: Skyrim  (Read 1558632 times)

penguinofhonor

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Re: Discussion on TES V: Skyrim
« Reply #3855 on: December 20, 2011, 04:09:54 pm »

Kajiit thief created!

My goal in this is to eventually have a dagger that has a 1 second paralysis enchantment on it. Stab someone with that once, and then they fall over and have to get back up. So I stab them with my sword in my other hand until they do.

Also maybe some illusion magic, since I didn't use any of that with my dark elf spellsword.

Paralyze enchantment only have a chance to paralyze. If you want a weapon to reliably break the game, go for paralyze poison instead.

How big is the chance? Like 10% or like 50%? Because I'd be fine with the latter.

Also, I forgot to announce the name of my khajiit: Mr. Cringerpants.
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Solifuge

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Re: Discussion on TES V: Skyrim
« Reply #3856 on: December 20, 2011, 05:00:55 pm »

...the most cutest kitty in the whole universe.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #3857 on: December 20, 2011, 07:32:25 pm »

It's something like 10%. If you're using a fast weapon it is still extremely useful, I've been using a paralyzing sword for a while now. If you dual wield, even better.
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612DwarfAvenue

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Re: Discussion on TES V: Skyrim
« Reply #3858 on: December 20, 2011, 09:51:55 pm »

there's even part of one of Morrowind's music tracks in one of Skyrim's tracks (far as i can tell it's exactly the same music from Morrowind, it's not like redone or anything, they simply took it and slotted it into the Skyrim track :)). I'll see if i can find the track).

My mistake, it is actually redone, but at least i finally found it :P. Skyrim OST - Jerall Mountains.
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penguinofhonor

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Re: Discussion on TES V: Skyrim
« Reply #3859 on: December 20, 2011, 11:45:44 pm »

...the most cutest kitty in the whole universe.

His two ultimate weapons will be named "What's Up" and "What's Going On."
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Domenique

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Re: Discussion on TES V: Skyrim
« Reply #3860 on: December 21, 2011, 12:30:04 am »

there's even part of one of Morrowind's music tracks in one of Skyrim's tracks (far as i can tell it's exactly the same music from Morrowind, it's not like redone or anything, they simply took it and slotted it into the Skyrim track :)). I'll see if i can find the track).

My mistake, it is actually redone, but at least i finally found it :P. Skyrim OST - Jerall Mountains.

That's what I loved about Skyrim - it's like they returned to their roots a bit, while still trying to show something new. I'm not happy about the something new part, but it's kinda the way industry works so I don't complain about it.
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Grakelin

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Re: Discussion on TES V: Skyrim
« Reply #3861 on: December 21, 2011, 03:54:02 am »

Pretty sure that song features in Oblivion, as well.
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Tellemurius

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Re: Discussion on TES V: Skyrim
« Reply #3862 on: December 21, 2011, 04:23:38 am »

Pretty sure that song features in Oblivion, as well.
Nope, i only remember that song from morrowind for Balmora

pilgrimboy

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Re: Discussion on TES V: Skyrim
« Reply #3863 on: December 21, 2011, 04:58:07 am »

After playing even further, I wish I had a grappling hook. That and has anyone else noticed that all of the voice acting that in unskippable is slow? Couldn't they ever use fast voice acting? Why do gods always speak slowly?
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irbis

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Re: Discussion on TES V: Skyrim
« Reply #3864 on: December 21, 2011, 05:00:20 am »

rotfl
http://youtu.be/7x9Qw1KSyIs?hd=1
<3 Skyrim for its hilarious glitches :D
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penguinofhonor

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Re: Discussion on TES V: Skyrim
« Reply #3865 on: December 21, 2011, 07:49:16 am »

That was hilarious. The best I've gotten was a vampire whose corpse was in his standing animation instead of being a ragdoll. Doesn't really compare.
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Lightning4

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Re: Discussion on TES V: Skyrim
« Reply #3866 on: December 21, 2011, 07:52:47 am »

Pretty sure that song features in Oblivion, as well.
Nope, i only remember that song from morrowind for Balmora

Not just Balmora, I think. I believe it's basically the "running around" background music that plays no matter where you are.
Fitting that it's more or less the same in Skyrim. Though it triggers in peaceful places like cities more often than not.

My memory basically has the tune almost inseperable from the silt strider noise. Combined, and my mind is teleported back to Morrowind.
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Microcline

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Re: Discussion on TES V: Skyrim
« Reply #3867 on: December 21, 2011, 01:26:29 pm »

Apart from some recycled music and the return of cliffracers "dragons", I didn't see many attempts at "returning to their roots".  In many ways it's just Oblivion with the negative traits amplified, i.e. generic "epic" design over avant-garde, linear over non-linear, and drastically decreased player freedom.

On a similar note, what skills does everyone expect to be cut for TESVI?  Assuming a linear decrease from Daggerfall there will be 11 skills, although I think a second order fit is better, resulting in in about 15 skills (likely with a 5/5/5 split).

My guesses are (from most to least likely):
Spoiler (click to show/hide)
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forsaken1111

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Re: Discussion on TES V: Skyrim
« Reply #3868 on: December 21, 2011, 01:38:01 pm »

I was thinking the skills for the next TES would be:

Thieviness - You are thievy! Makes you stealthy and generally super nimble.
Magicalness - You are magical! Pretty much blow up shit.
Burliness - You are super burly! Punch people and swing swords!

Each will be tied directly to a stat, and will use that stat for everything. Also you will have a button on the side of the screen which will level you whenever you like, and delevel you too for those people who don't like leveling. All monsters will instantly scale to your level, even if you level/delevel mid-fight.
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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #3869 on: December 21, 2011, 01:44:48 pm »

Thievienss is OP.
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