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Author Topic: The Elder Scrolls V: Skyrim  (Read 1550019 times)

Wolf Tengu

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Re: Discussion on TES V: Skyrim
« Reply #4605 on: January 21, 2012, 09:37:42 am »

Okay, i'll concede unleashing a newly blooded werewolf on a town is... a little silly.

But other than that they're pretty much a Fighters Guild clone, contracts and all. It's a pity their storyline wasn't so great.Not really any worse than the Oblivion one. They both just have them fighting a random group of mans.

Thing is, the only guilds in both which mean the world gets in any particular danger is the mages ones.

It's strange to say this, but out of the Skyrim guilds, thieves is my favourite. Probably because they did away with that awful 'FENCE THIS MUCH TO PROGRESS' stuff  from Oblivion.

Perhaps I should play that copy of Morrowind I have. From what I hear, it's several times greater than the best game ever.
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fred1248

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Re: Discussion on TES V: Skyrim
« Reply #4606 on: January 21, 2012, 09:38:39 am »

Guys, I've been thinking ever since I saw that dragon skull, I thought we could work out an armor mod or something



and I did a rough design of it, and it ended up something like this:



... yeah. I know
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Wolf Tengu

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Re: Discussion on TES V: Skyrim
« Reply #4607 on: January 21, 2012, 09:43:08 am »

Okay, strange armour aside that is the greatest Khajiit ever.

BEST.FACE.EVER.
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Teneb

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Re: Discussion on TES V: Skyrim
« Reply #4608 on: January 21, 2012, 10:03:43 am »

Why so?

Most tales and sources indicate that Alduin is the firstborn of Akatosh (dragon Jesus), unless all the books are just a big trolling run.

Alduin is an aspect of Akatosh, yet at the same time he is a separate entity. TES lore can get confusing sometimes.
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Monstrous Manual: D&D in DF
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MorleyDev

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Re: Discussion on TES V: Skyrim
« Reply #4609 on: January 21, 2012, 11:03:29 am »

Morrowind's guilds felt better to me, but that was because the quests were smaller in scale. It wasn't "OMG ANCIENT EVIIIILL HAS RISSEN AND WE MUST CRUSH IT!", the Fighters Guild was simply taking contracts whilst dealing with some internal corruption, as was the Mages Guild, the Great Houses were simply engaging in some petty politics with the other Great Houses, the Thieves Guild was just trying to survive against the Commona Tong and keep its foothold on Vvardenfell, and the Morag Tong were just taking contracts and it was business as usual.

I mean, one of the Mages Guild quests was to try and find out why the Dwemer disappeared. The guy who asked you to do it was an idiot, nobody expected you to do it, you were free to investigate and you could even find a somewhat satisfactory answer and present it (they basically turned themselves either into divinity or nothingness, to an outside observer what's the difference?). But you were free to ignore it and just dismiss the guy who asked you to as an idiot not worth your time until you replace him.

Sure, they were all a lot less grand but they still felt...more intimate I guess. And you actually felt like you'd earned in when you became Grandmaster of them guilds, that your character really was a master thief, master fighter, master mage. Compare this to Skyrim and Oblivion where Conan the Barbarian can become Arch-Mage...

Dragons = Gods, Alduin = Akatosh. Anything the devs and the game say to try to retcon it otherwise doesn't matter, the whole metaphysics structure of TES lore breaks down and falls to pieces if Alduin does not equal Akatosh.

Doesn't the Elder Scrolls lore have this thing going on where "All the myths are true, even the contradictions. Especially the contradictions." or something?
« Last Edit: January 21, 2012, 11:14:28 am by MorleyDev »
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Wolf Tengu

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Re: Discussion on TES V: Skyrim
« Reply #4610 on: January 21, 2012, 11:16:37 am »

Well like I said, I think the Fighters guild ones are plenty simple in scale.

Wait, are you saying you can only join one guild in Morrowind? That's going to be interesting.

Otherwise your 'Conan' comment makes no sense. Unless you mean Oblivion/Skyrim overdid it in how powerful you end up in the guilds in comparison or something.
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Simmura McCrea

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Re: Discussion on TES V: Skyrim
« Reply #4611 on: January 21, 2012, 11:18:19 am »

Well like I said, I think the Fighters guild ones are plenty simple in scale.

Wait, are you saying you can only join one guild in Morrowind? That's going to be interesting.

Otherwise your 'Conan' comment makes no sense. Unless you mean Oblivion/Skyrim overdid it in how powerful you end up in the guilds in comparison or something.
In Morrowind you needed certain relevant skills and attributes to advance through the ranks. So a pure mage would best get through the Mage's Guild, while a spellsword would get through some of the Mage's and some of the Fighter's, for example.
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The Merchant Of Menace

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Re: Discussion on TES V: Skyrim
« Reply #4612 on: January 21, 2012, 11:38:15 am »

Yeah, unlike Skyrim and Oblivion, where you can become archmage of the Mages' guild without ever casting a single spell.
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Wolf Tengu

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Re: Discussion on TES V: Skyrim
« Reply #4613 on: January 21, 2012, 11:53:41 am »

Oh, that's a lie. You need to cast like, three in Skyrim. Four if your Speechcraft roll fails.

I'm trying to think of one in oblivion...
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #4614 on: January 21, 2012, 11:56:19 am »

Yeah, unlike Skyrim and Oblivion, where you can become archmage of the Mages' guild without ever casting a single spell.
At least they fixed this in Skyrim. You get the cast a spell to show your powers so they accept you. You can become a member even if you are an Orc. I don't know if they ask you cast more spells. I just turned back when they asked me to cast a crappy spell as a membership test.

/sarcasm

No. There I draw the line. Skyrim isn't the best game in the world and in fact it's a very crappy game when viewed in the light of it's genre, but in my opinion, it's ten times the game Oblivion was in every way. In every aspect where Oblivion failed, Skyrim failed less.

I also have no idea what kind of Morrowind game you were playing. All TES games have been open world action with RPG elements. And outside of Daggerfall, I think Skyrim has handled the bad levelling system the best.

Also it wasn't me who said that part but Microline.
Skyrim removed attributes, classes, birthsigns (Actually, you get to change your birthsign whenever you want) and a lot of stuff that is RPG-ish. Morrowind felt more of a RPG. I would still play Morrowind if they didn't have that crappy combat mechanics. I don't know about level scaling in Morrowind. I didn't notice it much. I remember one thing, Morrowind suddenly became full of Netches when I hit a certain level.

And yeah, factions felt more like factions. It wasn't about saving the world.
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Biag

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Re: Discussion on TES V: Skyrim
« Reply #4615 on: January 21, 2012, 01:29:45 pm »

Skyrim removed attributes, but I don't see any effects that has on gameplay. It removed classes, but the TES series has always used its non-class-based progression as a selling point. You can change your birthsign, which both gives you little character-progression things to find in the wilderness and gives you more immediate control over your character. Morrowind did feel like more of an RPG, but that feel was really all in A) the character sheet and B) the fact that you could miss attacks on a random number roll. In my opinion those were two of Morrowind's weakest design choices.

I agree with you that there's a lot of melodrama in Skyrim, and too much emphasis on combat and dungeons. I went to the College of Winterhold because I was legitimately hoping for college-y quests where I went to class and maybe one of the other students would threaten suicide or be a vampire or something and then I would get more spells and magic-buffing things. Instead, we went to a dungeon that I had to cut my way through because my spells were way behind my one-handed skill, which was half the reason I went to the College in the first place.
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Supercharazad

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Re: Discussion on TES V: Skyrim
« Reply #4616 on: January 21, 2012, 01:36:09 pm »

Now, onto Oblivion. when the moon hit Vicec and red mountain erupted, it pretty much broke red mountain.

Actually it was destroying the heart of Lokharn that made it possible for Daedra to invade en-masse. The moon fell later. The heart of lokharn inside red mountain was the tower, not red mountain itself ^^

I've never heard of the towers having stones before, I'm guessing the amulet was the stone of Cyrodill?
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #4617 on: January 21, 2012, 02:03:14 pm »

Skyrim removed attributes, but I don't see any effects that has on gameplay. It removed classes, but the TES series has always used its non-class-based progression as a selling point. You can change your birthsign, which both gives you little character-progression things to find in the wilderness and gives you more immediate control over your character. Morrowind did feel like more of an RPG, but that feel was really all in A) the character sheet and B) the fact that you could miss attacks on a random number roll. In my opinion those were two of Morrowind's weakest design choices.

I agree with you that there's a lot of melodrama in Skyrim, and too much emphasis on combat and dungeons. I went to the College of Winterhold because I was legitimately hoping for college-y quests where I went to class and maybe one of the other students would threaten suicide or be a vampire or something and then I would get more spells and magic-buffing things. Instead, we went to a dungeon that I had to cut my way through because my spells were way behind my one-handed skill, which was half the reason I went to the College in the first place.

Well, races used to matter in Oblivion and Morrowind. Now even an Orc can be a spellcaster. You just get a very small boost to some of your skills, depending on your race.

By class sytem I meant minor skills and major skills. It's replaced by a perk system which is ridicilous, at least for me. I always played TES games (excluding Daggerfal) by combining combat, stealth and magic skills and now I can't do them all because of this specialization system. I have start a new character if I get bored with my fightining style.

And the truth is, yeah, that character sheet really did give a RPG feeling. I liked it. I don't understand why they couldn't keep the UI simple. Inventory, skills, your rank with factions, and map used to be just a click away.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #4618 on: January 21, 2012, 02:23:18 pm »

Personally, I think not being able to do everything at once is a good thing. Forced specialisation means that you don't end up with every character being the same.
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #4619 on: January 21, 2012, 02:46:58 pm »

Personally, I think not being able to do everything at once is a good thing. Forced specialisation means that you don't end up with every character being the same.
Do you think every character feels the same in Oblivion and Morrowind? We had an attribute system and it prevented that. I think it just depends on your choice. You can be a jack of all trades and master of none.
« Last Edit: January 21, 2012, 02:48:43 pm by Leatra »
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