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Author Topic: The Elder Scrolls V: Skyrim  (Read 1558450 times)

Gamerlord

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Re: The Elder Scrolls V: Skyrim
« Reply #9750 on: December 31, 2013, 01:09:32 am »

Ugh, I love Meridia. The way she speaks to me in my head, that firm guidance coupled with condescension... I find that so hot in a deity.
Nocturnal is hotter.

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9751 on: December 31, 2013, 01:30:50 am »

Also, she's the oldest Et'Ada.

Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9752 on: December 31, 2013, 01:52:59 am »

I decided to take your advice and relax.

Tried to furnish my home, bought some actual clothes, got some books and read them, did bounty hunting, mined, transmuted, smelted, sold, and used the money for improving my house and decorating and books and all that stuff.

It was really, really fun.

Now I know what people mean when they say Skyrim is not a game in which you should follow the plot at all costs.
I've never had a game like this before, with an actual plot, but still letting you do your own thing.

Plus, I learned the Frostbite enchantment. It did exactly what I expected it to do. Now I travel around, freezing the ground and creating ice crystals on random scenery.
Frostbite spam is so useful at lower levels.
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Rakonas

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Re: The Elder Scrolls V: Skyrim
« Reply #9753 on: December 31, 2013, 03:59:10 am »

Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
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Ibid Straydrink

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Re: The Elder Scrolls V: Skyrim
« Reply #9754 on: December 31, 2013, 04:56:19 am »

Also: With the relevant perk, fire causes people to run away screaming, giving you time to wrap your arm around their friend, and bar him five times in the face with the shaft of your mace.
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da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #9755 on: December 31, 2013, 05:16:08 am »

Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
Eh, they all linger after hitting. It's just that fire does additional health damage, whereas frost and shock damages fatigue and magicka respectively.
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Eotyrannus

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Re: The Elder Scrolls V: Skyrim
« Reply #9756 on: December 31, 2013, 05:54:50 am »

Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
Eh, they all linger after hitting. It's just that fire does additional health damage, whereas frost and shock damages fatigue and magicka respectively.
Lightning hits instantly, too, so it's good for hunting deer.
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GrizzlyAdamz

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Re: The Elder Scrolls V: Skyrim
« Reply #9757 on: December 31, 2013, 11:56:00 am »

Sir, it isn't Lightning season. I'm afraid I'll have to issue a citation.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9758 on: December 31, 2013, 01:03:03 pm »

Lifedrain, then. It makes a better weapon enchant, though.
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Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9759 on: December 31, 2013, 01:55:51 pm »

Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
Solution: mod in 4 more arms.
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #9760 on: December 31, 2013, 10:04:36 pm »

People have probably thought of this before, but this just occurred to me:

Hermaeus Mora probably orchestrated the whole Miraak thing because he knew that one day, another Dragonborn would come along to oppose him, and that he'd be able to extort that new dragonborn into getting the secrets of the Skaal for him. It makes too much sense. @_@
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9761 on: December 31, 2013, 10:06:58 pm »

There have been plenty of Dragonborn between Miraak and the Last. Alessia. Septim. The LDB just happened to be the right one for the occasion, I guess.

umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #9762 on: December 31, 2013, 11:04:58 pm »

All the other Dragonborn weren't selected by the heavenly developers.

Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #9763 on: December 31, 2013, 11:08:00 pm »

The devs are the Daedric Princes?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9764 on: December 31, 2013, 11:09:54 pm »

The Daedric princes do not decide who will be Dragonborn.
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