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Author Topic: The Elder Scrolls V: Skyrim  (Read 1550130 times)

Graknorke

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Re: The Elder Scrolls V: Skyrim
« Reply #10755 on: May 28, 2014, 05:54:20 pm »

You will find the scenery better. Those are old screenshots. I aimed for a desolate, harsh, winter wasteland look.

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Isabella/WHATISTHAT.jpg

I'll admit, the title has me curious.  What is that big round thing?
It's a different plane/universe/god/probably-has-a-proper-name other than Nirn.
Hard to find a reference, but I think it's Akatosh? I'm sure Putnam knows.
« Last Edit: May 28, 2014, 06:00:08 pm by Graknorke »
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #10756 on: May 28, 2014, 06:19:34 pm »

It's a mod.

If I were to align it with an already-existing plane(t) in Mundus, I'd say it's Kynareth, being a gas giant and all.

BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #10757 on: May 28, 2014, 11:16:56 pm »

DAMN YOU VENDAYN, DAMN YOU AND YOUR PRETTY PICTURES THAT DISTRACT PEOPLE FROM MY PROBLEMS! :P
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Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #10758 on: May 29, 2014, 02:43:48 am »

So anyone know about the Falskaar/Frostfall thing?

Depends. I don't think it'd fry Frostfall or Skyrim, I think it'd just go "welp, no information here, script won't run in this area".

Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #10759 on: May 29, 2014, 02:54:57 am »

So anyone know about the Falskaar/Frostfall thing?

I run a rather large load order with no issue...well...only issue is my frankenstein PC with shitty parts and sorta modern parts :P

With that said, I haven't gone to Falskaar to see if it works in my current compilation. But, I have gone before and it had no issue. Worked in Wyrmstooth as well. Frostfall has never really caused issues for me. Nor has wet and cold...both rather script heavy, and personally, both always worked fine.
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #10760 on: May 29, 2014, 07:13:26 am »

One neat trick to use (especially with large loadorders and really old saves) is something you can do with SKSE. Go to Skyrim>Data>SKSE, create a SKSE.ini file, and add this:

Code: [Select]
[General]
ClearInvalidRegistrations=1

I've got a two year old savefile running with a large loadorder, after adding and removing mods in at least six different waves, with zero CTDs, even after hours of continuous play. Before I added that, I was CTDing roughly once every fifteen minutes or so. Cleaning up broken scripts really does improve your stability a hell of a lot.
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Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #10761 on: May 29, 2014, 09:54:28 am »

You can do that? This changes everything!
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Karkov

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Re: The Elder Scrolls V: Skyrim
« Reply #10762 on: May 29, 2014, 09:57:05 am »

The amount of trouble Bethesda could've avoided simply by adding that line in in the first place... >_>

Culise

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Re: The Elder Scrolls V: Skyrim
« Reply #10763 on: May 29, 2014, 10:00:03 am »

That is a a beautiful thing.  No longer do I need to restart the game every time I change out my mod load-out.  Well, I suppose I didn't need to do it originally, strictly speaking, but it was a good idea for the precise reasons you outlined and that this solves. ^_^
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da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #10764 on: May 29, 2014, 10:12:28 am »

One neat trick to use (especially with large loadorders and really old saves) is something you can do with SKSE. Go to Skyrim>Data>SKSE, create a SKSE.ini file, and add this:

Code: [Select]
[General]
ClearInvalidRegistrations=1

I've got a two year old savefile running with a large loadorder, after adding and removing mods in at least six different waves, with zero CTDs, even after hours of continuous play. Before I added that, I was CTDing roughly once every fifteen minutes or so. Cleaning up broken scripts really does improve your stability a hell of a lot.

WHY WAS I NOT INFORMED?!?!?!

* da_nang schedules save necromancy
« Last Edit: May 29, 2014, 10:14:00 am by da_nang »
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #10765 on: May 29, 2014, 01:41:51 pm »

Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #10766 on: May 29, 2014, 01:51:48 pm »

Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.

Go into data, then SKSE folder (or create one if you don't have it), then create a txt file with SKSE.ini in it

Or alternatively.

http://www.nexusmods.com/skyrim/mods/51038/?

Which includes the (lines) for the SKSE memory patch and whatever else the SKSe patch does. The memory patch fixes load times, and crashes due to the game not using an X amount of ram or whatever...it fixes 99% of all crashes and infinite load times.

Also, right click SKSE_Launcher (shortcut, not the original) and go to properties. In target add -forcesteamloader at the end of it with one space after the .exe...otherwise you don't get the memory patch.

There you go, 99% of all crashes due to bad programming cause it wasn't made for PC fixed. :D
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #10767 on: May 29, 2014, 02:10:55 pm »

Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.

Go into data, then SKSE folder (or create one if you don't have it), then create a txt file with SKSE.ini in it

So I just make a text file and put "SKSE.ini" at the top? This...doesn't sound like it would work...
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #10768 on: May 29, 2014, 02:19:45 pm »

Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.

Go into data, then SKSE folder (or create one if you don't have it), then create a txt file with SKSE.ini in it

So I just make a text file and put "SKSE.ini" at the top? This...doesn't sound like it would work...

Yeah, just make a regular txt. And then rename it to SKSE.ini, that is what I did and works just fine. Though I used the mod I linked, cause it does everything for you. But you can do it manually anyway just the same.
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #10769 on: May 29, 2014, 03:26:19 pm »

oh god i can use that O_O

thank you
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