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Author Topic: The Elder Scrolls V: Skyrim  (Read 1558560 times)

Eric Blank

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Re: The Elder Scrolls V: Skyrim
« Reply #12585 on: March 29, 2016, 02:55:20 pm »

According to the instructions its supposed to load after the bashed patch, and should be generated after the patch is generated.

I've been running too many of the script heavy mods on my laptop, its really slowed the game down. T.T
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12586 on: March 29, 2016, 04:31:18 pm »

Ok, so it DOES make an ESP file, though I don't have a batched patch because I've never done it before and was afraid I would BREAK ALL THE THINGS if I attempted it. The only files I have right now that really add equipment though is Civil War Overhaul, so could that be causing my problems?

Semi-relatedly, I've been having a weird issue where LOOT tells me the DLC files have lots of dirty edits, but TESVEdit disagrees when I go to fix it. Not really sure which one I should trust on this. And if LOOT is right then I have no idea what to do about it.
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Trapezohedron

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Re: The Elder Scrolls V: Skyrim
« Reply #12587 on: March 29, 2016, 05:09:37 pm »

But ice is so much good on dragons if you pair it with that slow time mod :x

Imagine setting up a hundred or so ice spears, resuming time and seeing draggy draggono get impaled
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Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #12588 on: March 29, 2016, 05:44:50 pm »

Dirty edits are usually nothing to worry about. IIRC, they basically mean "This mod has data for something it doesn't change, this could fuck with compatibility if your load order is wrong". It's a non-issue for the DLC, I'm almost certain. But you absolutely should use a Bashed patch if your load order is at all complicated - it's fairly straightforward, and worst case you can always deactvate it. It's just an extra ESP that tries to synchronize all the changes your mods make to things that two mods can't alter at once - the loot tables for enemies, for example, would get overwritten instead of added to by mods higher up the chain. I'd look for a youtube tutorial on getting Wryebash to work, it'll be more reliable than me.
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12589 on: March 29, 2016, 08:35:25 pm »

Dirty edits are usually nothing to worry about. IIRC, they basically mean "This mod has data for something it doesn't change, this could fuck with compatibility if your load order is wrong". It's a non-issue for the DLC, I'm almost certain.

There's two types. "Identical to Master Files" and "Deleted References"

Identicals are where you're trying to point your mod to something that already exists, but instead of doing that you make a whole new copy of the thing that exists and clutter up peoples systems. This can lead to script lag which leads to other, worse problems.

Deleted References are worse. That's where you're trying to replace X with Y and DELETE X FROM EXISTENCE. Now this doesn't SOUND bad until you realize other modders refernce files as shortcuts to make things. So if X has been deleted from existence and some other mod trys to point their mod to X as a reference, you either get a minor hiccup or EVERYTHING CRASHES INTO EVERYTHING ELSE.

So yeah, dirty edits can be pretty bad.
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #12590 on: April 21, 2016, 02:37:36 pm »

This is basically our main TES thread so im going to link this.

basically elder scrolls: the gathering co-designed by a pro mtg player
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12591 on: April 21, 2016, 03:19:17 pm »

Oh my sides the kneejerk backlash is stronk with that.
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Re: The Elder Scrolls V: Skyrim
« Reply #12592 on: April 21, 2016, 04:28:25 pm »

this was announced a year ago?

Gentlefish

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Re: The Elder Scrolls V: Skyrim
« Reply #12593 on: April 21, 2016, 04:39:25 pm »

why why why do these card games always allow you to attack the opponent? I'm fine with the simplified "mana" system, sure. Okay. But holy fuck let me defend myself with creatures.

PTTG??

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Re: The Elder Scrolls V: Skyrim
« Reply #12594 on: April 21, 2016, 05:01:11 pm »

Wait, why are they ripping off the title of Mojang's Scrolls TCG?
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Criptfeind

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Re: The Elder Scrolls V: Skyrim
« Reply #12595 on: April 21, 2016, 05:05:33 pm »

Ripping off? I thought this was a sequel?
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #12596 on: April 21, 2016, 05:17:03 pm »

why why why do these card games always allow you to attack the opponent? I'm fine with the simplified "mana" system, sure. Okay. But holy fuck let me defend myself with creatures.
Usually there is a type of creature that can defend against direct attacks, and any attack on the opponent is not reducing the damage he will do to your creatures or you next turn.
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Gentlefish

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Re: The Elder Scrolls V: Skyrim
« Reply #12597 on: April 21, 2016, 08:10:18 pm »

why why why do these card games always allow you to attack the opponent? I'm fine with the simplified "mana" system, sure. Okay. But holy fuck let me defend myself with creatures.
Usually there is a type of creature that can defend against direct attacks, and any attack on the opponent is not reducing the damage he will do to your creatures or you next turn.

I just. It's not a "new level of strategy". It's something that only recently started happening with card games, and I would rather play yu-gi-oh than one of these because at least my creatures on the field mean something more than just "lol do damage". I like the two-lane thing. That is an improvement. But oh my god.

Criptfeind

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Re: The Elder Scrolls V: Skyrim
« Reply #12598 on: April 21, 2016, 08:43:58 pm »

Well, magic the gathering style blocking works really poorly in  a computer game because of lol interruptions of turn.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #12599 on: April 21, 2016, 08:50:48 pm »

Yeah, MTG is all about instants and abilities and such piling on and on and on. It really doesn't translate well to a game.

But being able to go for the face is not something new. The old physical wowtcg (world of warcraft tcg) had that too.
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