Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

???

Yep
- 0 (0%)
'unno
- 0 (0%)

Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 143 144 [145] 146 147 ... 335

Author Topic: Homestuck RPG! (DEAD.)  (Read 388375 times)

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2160 on: January 08, 2012, 10:44:33 am »

>Mimi: Stun the ogre with SINISTER IRONY.

4+5+10.

The Ogre takes 11 damage from your assault, and can also no longer move, at least for now. It's foe attacks it again, harming it further. The Ogre roars in frustration, attacking its assailant successfully, though to what degree is difficult to ascertain.

Your sprite continues to attack the frog basilisk, dealing another 14 points of damage. That basilisk won't last much longer.

The other basilisk moves out to engage MeteorWolfsprite as well, dealing 16 damage and leaving your ally looking faint.

The other ogre also attacks your mystery ally, but to no apparent effect.



Mikheal: Flip the fuck out.

This sort of phenomenon is almost totally bad news. You immediately lose your entire stock of shit. Where could it have gone? It is not like shit just gets up and walks away. Except in this case, obviously.

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2161 on: January 08, 2012, 10:47:57 am »

>Mikheal: Ok enough of that. Lets explore this place a bit.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2162 on: January 08, 2012, 11:33:23 am »

>Mikheal: Ok enough of that. Lets explore this place a bit.

You calm down a bit, ignoring the ever more insistent voices filtering down from above. Go away voices. Creepy time is over now.

You see three other sphere tower structures, and a large city down below, all in gothic purple.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2163 on: January 08, 2012, 11:37:21 am »

>Mimi: Move down one step and shoot the snake basilisk again.

I wonder how the sword Basilisk managed to move through the walls like that.
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2164 on: January 08, 2012, 11:55:40 am »

>Mimi: Move down one step and shoot the snake basilisk again.

I wonder how the sword Basilisk managed to move through the walls like that.

Large creatures can move through spaces that would otherwise be too small for them, but they can't remain there, and the movement gives up opportunity attacks. Not that that mattered that time.

You move a step south, and shoot at the Frog Basilisk, dealing 13 damage to it.

The Ghost Ogre takes another attack, and deals another in kind, without success.

Your sprite attacks the Frog basilisk again, but doesn't manage to score the much needed hit. The Basilisk takes the opportunity to unleash another fearsome bite, dropping your sprite. He's out for the res of the fight. It turns, glaring at you fiercely.

Rather than posture and menace, the sword basilisk charges at you, baring knifelike fangs before attempting to sink them into your flesh. You dodge away from it.

The other Ogre attacks your benefactor, but to no effect, judging from the sound of it.

-snop-

Picture is down there. Go. Go.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2165 on: January 08, 2012, 11:58:31 am »

Shouldn't the sword basilisk be next to me if it charged at me? If not...

>Mimi: Finish off that snake basilisk.

6+4+10.
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2166 on: January 08, 2012, 12:00:36 pm »

Shouldn't the sword basilisk be next to me if it charged at me? If not...

>Mimi: Finish off that snake basilisk.

6+4+10.

*raises eyebrow, scrolls up to look at previous post*

vsdvsdvahjoadsvbjk

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2167 on: January 08, 2012, 12:08:24 pm »

>Mikheal: Investigate the Towers.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

The Fool

  • Bay Watcher
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2168 on: January 08, 2012, 12:48:36 pm »

"Choco you've got to fly away! You can catch up later."

>CR: Run up 5, and left 7. Jump into the gate.

((I definitely need to Punch Designix the tonfa. The whirly attack is nice, but with the extra half point I can knock people prone on every attack and not have -1 to my attacks. Did I mention that they can't attack while prone, and they provoke another attack while getting up?))
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

freeformschooler

  • Bay Watcher
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2169 on: January 08, 2012, 12:51:32 pm »

>Mimi: Switch to rapier, stab that swordalisk, shift 1 up (avoiding opportunity attack).

3+8+11. A miss would have been very inconvenient right now.
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2170 on: January 08, 2012, 01:16:00 pm »

>Mikheal: Investigate the Towers.

You'd like to, but they're quite some ways away from you. Perhaps if you had a grappling hook gun, you could fire an anchor into one of the windows, then shimmy across. Of course, since you're so high up, that'd be pretty dangerous.

The voices continue to grow in volume. They call your name, over and over.

"Choco you've got to fly away! You can catch up later."

>CR: Run up 5, and left 7. Jump into the gate.

((I definitely need to Punch Designix the tonfa. The whirly attack is nice, but with the extra half point I can knock people prone on every attack and not have -1 to my attacks. Did I mention that they can't attack while prone, and they provoke another attack while getting up?))

You call out to your sprite to make a break for it, then run like the wind, leaping into your gate.

You emerge at the top of a dormant volcano. A return node hovers at the opposite end of the cavernous opening. A winding path inside the mouth of the volcano leads down, but you can't tell how far. It's a little warmer here, but a gust of bitingly cold wind reminds you that, yes, this is still your land.

((You mean you want to scrap it in return for an extra half point next time you alchemize? Yeah, I guess it would be no great loss, especially if you made more or less the same thing, just without the attack penalty. You do, however, get a free half point if you make the same thing and just stack more traits on it.))

>Mimi: Switch to rapier, stab that swordalisk, shift 1 up (avoiding opportunity attack).

3+8+11. A miss would have been very inconvenient right now.

You show this chump your stabs. 14 points worth of stabs, interestingly enough. You then back up, ready to get huim again when he tries to follow you.

More painful sounding noises come from the Ogre. It doesn't seem to be having luck hitting back either. Whoever it is fighting must be pretty good.

The frog basilisk you were beating on earlier lines up behind the sword-tailed basilisk, ready to come after you once he makes some room.

The sword basilisk doesn't have room to maneuver in the tight space, and simply glares at you angrily.

You hear a loud *thump* and a shout of pain behind you. Sounds like that second Ogre got a shot in.

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2171 on: January 08, 2012, 01:18:38 pm »

>Mikheal: oh god what
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

The Fool

  • Bay Watcher
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2172 on: January 08, 2012, 01:23:00 pm »

>CR: Continue down the path, and hope that choco is alright.

((Wouldn't putting the same effects on it cost 3 points again and put a -1 to hit? I really should have noticed the once per battle thing on the weapon power before crafting it.))
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2173 on: January 08, 2012, 01:33:53 pm »

>CR: Continue down the path, and hope that choco is alright.

((Wouldn't putting the same effects on it cost 3 points again and put a -1 to hit? I really should have noticed the once per battle thing on the weapon power before crafting it.))

((3? You don't even get 3 points to work with until level 4))

You start heading down the path. You sure hope that your sprite is alright. He probably is. After all, he is a Chocobo who is a Mage who is also a Knight.

>Mikheal: oh god what

Uh. Are you asking the voices what, or are you flipping out again?

freeformschooler

  • Bay Watcher
    • View Profile
Re: Homestuck RPG! (Mortal Peril! Intrigue! Awkward Teen Romance!)
« Reply #2174 on: January 08, 2012, 01:36:28 pm »

>Mimi: Switch to best crossbow and TIDAL FORCE the ghost ogre from afar.

3+10+10.
Logged
Pages: 1 ... 143 144 [145] 146 147 ... 335