*high five*
It has been said that only coding can make you feel so good about realizing how stupid you've been. I don't remember WHO said it, but it's certainly true enough that it stuck with me.
Heh. Definitely. Few things are as purely, un-equivocally enjoyable as realising where you've been going wrong, and that you know how to fix it.
Can't disagree with either

. If I have time before 0.0.1, I'm going to massively increase the size of mountains,
just because I now can.Any chance you can elaborate on the specifics? I might add z-levels into my game eventually.
Also, I was wondering if you could talk about multi-tile creature pathfinding? How does that work (from a programming perspective)?
Sure thing; there's quite a bit to say, so I'll do a blog entry on both after 0.0.1's release (and after the inevitable very rapid release of patches in the subsequent days).
Questions:
1)Eventually can you kidnap people and if they are important enough will search & rescure parties be sent out, like kidnap a princess in stereotypical Villain style.
2)Will your actions change how people think of you, like having monsters and raiding & pillaging will make people think your some Demon Lord or something, and if so will units be more inclinded to join you if your more Evil/Good (Demonic creatures flock to you when your really evil. And when your really good maybe angles come join you?)
1) Hmm. I don't see why not; I've been giving some thought to the stealth mechanics, and that could certainly be feasible.
2) Definitely re: demonic, but none of their opposite number will feature! As ever with these games, I'm hoping to have a full system for factions and things, but since I'm going for more of a strategy/4x game (just one where you aren't omnipotent), some of this will be 'abstracted' out; more on this in a later blog entry, but basically yes, there will be a range of metrics by which you and other empires are rated.