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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 598398 times)

Devling

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #900 on: September 26, 2012, 07:01:41 pm »

I really hate how in most games it's like, oh, someone saw you kill someone? EVERY ONE KNOWS NOW!
Will it be diffrent in this game? Can I kill someone and then murder the witnesses? Can I wear a mask so no one knows who the killer was, etc?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #901 on: September 26, 2012, 07:22:40 pm »

Damn it, you are getting me hyped.
Awesome :D

Thank you both, I try :).

I'm going try to be an assassin too. I always wanted to do that in DF adventure mode but since everyone instantly knows what you did it's no fun.
I really hate how in most games it's like, oh, someone saw you kill someone? EVERY ONE KNOWS NOW!
Will it be diffrent in this game? Can I kill someone and then murder the witnesses? Can I wear a mask so no one knows who the killer was, etc?

I agree, it's rubbish when everyone magically knows. It will absolutely be different; if nobody sees, nobody knows. I love the idea of masking your face; balaclavas, helmets, whatever. I will 100% implement that!
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Zyro

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #902 on: September 26, 2012, 08:18:02 pm »

When I played it, the only things I could do were walk around, collect equipment, and get killed by cyclopses.I never found any humans, wolves, etc,couldn't choose skills, and the version said .0.1.0 instead of .3. It MIGHT be my computer, but I tried clicking both .rar and .zip and it had the same problem.
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Smashness

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #903 on: September 26, 2012, 10:29:03 pm »

I really hate how in most games it's like, oh, someone saw you kill someone? EVERY ONE KNOWS NOW!
Will it be diffrent in this game? Can I kill someone and then murder the witnesses? Can I wear a mask so no one knows who the killer was, etc?
STOP RIGHT THERE, CRIMINAL SCUM!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #904 on: September 27, 2012, 04:52:50 am »

When I played it, the only things I could do were walk around, collect equipment, and get killed by cyclopses.I never found any humans, wolves, etc,couldn't choose skills, and the version said .0.1.0 instead of .3. It MIGHT be my computer, but I tried clicking both .rar and .zip and it had the same problem.

That's correct; it wouldn't have said .3, I'm working on .2 now! .1 was the barest of bare alphas (though there were wolves, actually!) but 0.2 is going to be a big jump in terms of combat, skills, and general functionality. And no more cyclopes to murder you!
« Last Edit: September 27, 2012, 05:33:25 am by Ultima Ratio Regum »
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Nighthawk

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #905 on: September 27, 2012, 04:17:46 pm »

Quote
STOP RIGHT THERE, CRIMINAL SCUM!

> Resist Arrest

THEN PAY WITH YOUR BLOOD (For the blood god!)!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #906 on: September 27, 2012, 05:38:46 pm »

Quote
STOP RIGHT THERE, CRIMINAL SCUM!

> Resist Arrest

THEN PAY WITH YOUR BLOOD (For the blood god!)!

There are no blood gods here!
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Korbac

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #907 on: September 27, 2012, 05:40:55 pm »

Quote
STOP RIGHT THERE, CRIMINAL SCUM!

> Resist Arrest

THEN PAY WITH YOUR BLOOD (For the blood god!)!

There are no blood gods here!

You cannot get YE FLASK.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #908 on: September 28, 2012, 06:49:17 am »

Quote
STOP RIGHT THERE, CRIMINAL SCUM!

> Resist Arrest

THEN PAY WITH YOUR BLOOD (For the blood god!)!

There are no blood gods here!

You cannot get YE FLASK.

'tis painful, but a price I am willing to pay.
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Urist McPenguinhead

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #909 on: September 28, 2012, 06:55:56 am »

ooh, this looks very interesting. The kind of game that is right up my alley :) will definitely be watching this.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #910 on: September 28, 2012, 11:22:33 am »

ooh, this looks very interesting. The kind of game that is right up my alley :) will definitely be watching this.

Thanks! I'm getting hyped myself about the 0.2 release; everything is cleaner, clearer, more complete, with a load of new features and a much clearer 'direction' to the same. And no random cyclopes butchering you every few seconds. Makes me realize that even among alpha versions, some versions are "more alpha" than others, so to speak...
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Leatra

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #911 on: September 28, 2012, 03:33:19 pm »

For me, the first version was only for showing off the combat and it met my expectations. I even managed to kill a couple of cyclops :D
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #912 on: September 28, 2012, 06:57:49 pm »

For me, the first version was only for showing off the combat and it met my expectations. I even managed to kill a couple of cyclops :D

Well, that's good to hear - especially about the cyclopes, especially as they're now extinct! A tragedy :(.
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Man of Paper

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #913 on: September 29, 2012, 07:18:35 pm »

Oh god, we killed all the cyclopes!

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Leatra

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #914 on: September 29, 2012, 07:24:18 pm »

Genocide of cyclopes was ruthless but necessary!
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