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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 598246 times)

Ultima Ratio Regum

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1110 on: December 09, 2012, 09:04:20 pm »

Man, this game looks so awesome and plays so nice... but there is so little to do currently. Can't wait until we can gather a motley crew of bandits to raid a village.

Thanks :) - true, true, but hang on for the dungeon release! That's going to be a big one, but it can't appear until we have histories set up for the dungeons to use.

Meanwhile, flag generation about 75% done. Some of the nicest ones generated so far:

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Neonivek

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1111 on: December 09, 2012, 09:09:42 pm »

Ok so I see this takes place in an alternate earth. So no supernatural elements.

What countries will be thematically included? I am guessing Central Europe.
« Last Edit: December 09, 2012, 09:14:18 pm by Neonivek »
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Korbac

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1112 on: December 09, 2012, 09:11:37 pm »

The third flag... *drool*...

Really looking forward to the next release, which I'll pick up! :)
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1113 on: December 09, 2012, 09:22:30 pm »

Ok so I see this takes place in an alternate earth. So no supernatural elements.

What countries will be thematically included? I am guessing Central Europe.

Indeed so, though that is not to say that later versions may not contain... anomalies.

The game is from the perspective of central/western Europe in the 1600s/1700s, but the "undiscovered" (from your perspective) parts of the world will be varied and included as well, and will differ significantly in terms of society, technology level, and pretty much everything else.

The third flag... *drool*...

Really looking forward to the next release, which I'll pick up! :)

Glad you like it! Will post some more tomorrow, once I've put in a little further variation.
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Neonivek

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1114 on: December 09, 2012, 09:32:05 pm »

Quote
but the "undiscovered" (from your perspective) parts of the world will be varied and included as well

Ohhh no the Mongols!

And possibly the Romans.
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Rowanas

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1115 on: December 09, 2012, 09:36:56 pm »

Can't wait for my shiny new computer to get back to me, so I can play again. I only had it for about a week before I realised that something was wrong. Woe is me!
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Neonivek

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1116 on: December 09, 2012, 09:54:34 pm »

Hmm I cannot think of many other interfering cultures to Europe except the one I cannot pronounce.

Persia would be another civilisation that I think got to Europe.
« Last Edit: December 09, 2012, 10:09:21 pm by Neonivek »
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PanH

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1117 on: December 09, 2012, 10:12:45 pm »

Quote
but the "undiscovered" (from your perspective) parts of the world will be varied and included as well

Ohhh no the Mongols!

And possibly the Romans.

Explorator Christobal Colombus discovered a new country in Europe : Italy, home of Rome and the Romans (and the Vatican) !
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Devling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1118 on: December 09, 2012, 10:19:00 pm »

Would there be far away lands like Asia and the New World?
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Ukrainian Ranger

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1119 on: December 10, 2012, 06:32:46 am »

Should read better before asking questions :)
« Last Edit: December 10, 2012, 07:00:09 am by Ukrainian Ranger »
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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1120 on: December 10, 2012, 06:53:43 am »

Meanwhile, flag generation about 75% done. Some of the nicest ones generated so far:
Spoiler (click to show/hide)

That's all well and good but where are the horrible ugly generated ones? :P
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The Darkling Wolf

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1121 on: December 10, 2012, 07:07:27 am »

I shall post so that I might easier experience updates to this particular thread via the link which presents to me a list of all topics I have posted in which have since been updated.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1122 on: December 10, 2012, 08:39:48 am »

Can't wait for my shiny new computer to get back to me, so I can play again. I only had it for about a week before I realised that something was wrong. Woe is me!

Woe! :(

Would there be far away lands like Asia and the New World?

Yes - basically, history generation will pick an area of the globe to "start" from, and will consider that geographical area the centre of the game. By the end of history generation, any areas undiscovered by civs that start in the "starting" area will be classed as undiscovered, and will be retrospectively altered to make them less like the civs that are known about. The closer to the "start" a civ spawns, the more European-esque it'll be. I've chosen this system both because I think Europe in that era is fascinating, but also because I want to ensure a variety of civilizations exist, and that "exploration" aspect really, really appeals to me in gameplay terms.

That's all well and good but where are the horrible ugly generated ones? :P

We don't like to speak of them! A more serious answer: I'm going to be working this evening on making them all up to that standard. I'd say a good 70-80% of them are that good, but I'm going to add in some if/not statements to prevent or force certain combinations in a few situations, to ensure they all look sensible, coherent, and don't throw up weird shapes that you'd just never get on a flag.

I shall post so that I might easier experience updates to this particular thread via the link which presents to me a list of all topics I have posted in which have since been updated.

A wise move, sir.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1123 on: December 10, 2012, 10:29:01 am »

Meanwhile, today's blog entry, with a detailed plan for 0.3.x:

http://www.ultimaratioregum.co.uk/game/2012/12/10/onwards-to-0-3-x/
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Edmus

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1124 on: December 10, 2012, 04:02:18 pm »

Sorry if this has been asked but will it be one language to a civ or one to a couple civs?
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