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Author Topic: Trivial findings  (Read 503397 times)

Schmaven

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Re: Trivial findings
« Reply #2205 on: January 22, 2023, 07:23:46 pm »

One of the guards has both dwarven beer, and ice in his waterskin, and is still able to drink the beer.  I'm not sure how the ice got in there, but cold beer is never a bad thing.
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Blue_Dwarf

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Re: Trivial findings
« Reply #2206 on: January 22, 2023, 07:41:15 pm »

One of the guards has both dwarven beer, and ice in his waterskin, and is still able to drink the beer.  I'm not sure how the ice got in there, but cold beer is never a bad thing.
Water in containers freezes into ice. I guess he put some water in there to water some plump helmets or something.
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Crafting Statistics 42.06Farming Statistics

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Bumber

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Re: Trivial findings
« Reply #2207 on: January 23, 2023, 01:28:04 am »

One of the guards has both dwarven beer, and ice in his waterskin, and is still able to drink the beer.  I'm not sure how the ice got in there, but cold beer is never a bad thing.

I had a soldier with glass vial full of golden salve and beer. Unfortunately, he took the vial with him when he conquered a site and I can't get it back.
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Mobbstar

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Re: Trivial findings
« Reply #2208 on: January 23, 2023, 06:53:00 pm »

One of the guards has both dwarven beer, and ice in his waterskin, and is still able to drink the beer.  I'm not sure how the ice got in there, but cold beer is never a bad thing.

I have a theory.
1) Water in containers can freeze.
2) Waterskin which contains no drinkable liquids gets refilled.

If the guard somehow decided to fill the waterskin with water the first time, then it may have frozen due to cold weather and consequently received the beer.  The biggest problem in this theory is that it requires the military to switch from water to alcohol, which you may have done manually or which may be done automatically depending on availability.

Schmaven

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Re: Trivial findings
« Reply #2209 on: April 26, 2023, 07:16:04 pm »

When filling a double cistern, connected at the lowest level, the filling side will fill all the way to 7/7 in every tile before a single unit of water is pressurized to the other side of the U-bend.  This seems to mostly just affect the placement of water sensing pressure plates.

Edit: More fluid findings:
Minecarts can be filled with magma by magma entering their location from the same Z-level, it does not have to come down from above.  So a tunnel filled with minecarts, that is then dug horizontally into a magma sea, will fill all those minecarts completely.  Less pumps needed!

« Last Edit: May 06, 2023, 02:06:50 pm by Schmaven »
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Hetairos

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Re: Trivial findings
« Reply #2210 on: May 02, 2025, 10:44:50 pm »

I'm going to shamelessly necro this thread, firstly because it's a treasure trove of info not very well documented elsewhere, and also because I have something to report myself.

It has been noted before that track ramps with only one upwards exit behave a bit oddly, not imparting deceleration on carts using them to travel upwards. This has been interpreted as the cart treating the ramp as essentially flat track, but I have good reasons to believe that's not quite or at least not entirely true, and that the minecart is in fact sent very slightly airborne.

To demonstrate this, here's a quick experiment - send a cart up a ramp that's only connected to the upper z-level at below derail speed, then tweak your setup and observe again.
  • Place a corner shortly behind the ramp; two tiles behind should be ideal. The minecart will ignore this corner and fly off the track.
  • Put a wall tile behind the corner, in a way that would stop the derail. The cart will now stop completely on the corner tile.
  • Replace the corner with a ramp (can be impulse). The cart will start flashing after a while (presumably indicating a landing) and react to the ramp with a delay. (at least that's how it looks in ASCII)
This was tested on an older version, but I don't think minecart physics had been updated much since. Also, it seems true such ramps produce no downward acceleration the other way at least.

TheFlame52

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Re: Trivial findings
« Reply #2211 on: May 02, 2025, 11:11:01 pm »

You're right, this thread is fascinating.

Smiggles

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Re: Trivial findings
« Reply #2212 on: May 08, 2025, 06:35:45 am »

In my last fort I had a dwarf that had 5 cats adopt him! I've never seen two cats adopt a single dwarf before, much less 5!

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