
Not on screen: Furtukan, Kaladin, Sirus, Athing. Also yes, I forgot to recolor/rename the MEC, I'll do that afterwards. >.>
It might be a challenge after all, this is a moderate mission instead of an easy one!

Now we are the most buffed of squads, and I apparently miscounted the MEC's armor total. As long as we don't die, anyway. That would be very bad.
past 1200 points, a deployed squad will gain a buff of +5 aim, +5 Def, +5 crit chance, +2 Mobility, +15+5 hacking, +10 Psi Offense, and +20 Will

First pod spotted. Includes an Advent Sniper captain, who has better sight, better aim, a sniper rifle, and less health. Also a couple assaults. Bradford reminds me to not blow up everything here, we want the stuff.

[insert snek joke here]
Unfortunately, the first pod's move put caroline in sight of them, so either we attack first or they'll spot us. Storm and his volatile mix grenades are called to take the shot.

And a good shot it was!

Jopax gets a nice flanking crit to finish off one of the injured assaults and get us a loot drop, while Caroline gets herself out of flanked cover by slicing up the other wounded assault and picking up our second loot: Advent lockbox, laser sight, PCS: Speed.

Furtukan, we needed just a
liiiitle more damage on that! The Stun lancer survives the soulfire!

Excellent first shot on your first mission back, Kaos! 9 damage crit, Striker down. Cypher misses and does 2 chip damage to another Stun lancer. Big Bird finishes off the lancer Furtukan gravely wounded (and for some reason is instantly given the loot? Lockbox, repeater, PCS: Superior Speed). Sirus suppresses suspicious snek.
The enemy turn is full of misses, followed by death by exploding car. First, the suppressed snek misses it grab on Caroline, then it misses it shot on Big Bird. An Assault hides behind the car I'd caught on fire from Storm's grenade, catches some injuries from Pies' overwatch shot, and misses Big Bird as well. Finally, the stun lancer on full health run back a little (not forward!) and
also misses Big Bird! On our turn, the MEC heads forward and picks up the first loot we'd had which included a lockbox, hair trigger, stock, and a triage protocol...

And does far better than I expected! I thought the viper would graze the shot like it always does. Or maybe I'm getting them mixed up with archons...anyway, Kaos misses his next shot at the stun lancer in full cover, but it was 67%, it was worth a try. Sirus heads forward, reloads and overwatches. Pies wings the lancer for a damage, and Furtukan gets a hit with insanity, but only disorients. The stun lancer misses our mec again.

Rince Storm finally solves the case of the tricky to hit stun lancer in full cover.

...these would've been more dangerous earlier in the map, when there were other things to focus on. These are micro-chryssalids, these crawlers. They are basically your introduction to them before you have to fight the real, poisonous and deadly kinds according to ABA's manual.
The smallest Chryssalids aren’t poisonous, have only little life, do puny damage and have no armor. They have a lot of mobility, but that shouldn’t stop even rookie XCOM soldiers from squishing them.
They are also immune to fire. Caroline grenades them, having spotted the mduring her first move and luckily, Big Bird hasn't moved this turn yet, so they will have to show up another day. He's got micro missiles, which can reach them where our grenade launchers cannot!

Triage protocol gives a charge of revival protocol, apparently.
Promotions: Lt. Big 'Tank' Bird (took regenerate over deadeye, for hopefully obvious reasons), Cpt. Cypher, Lt. Sirus (AWC ability: Deadeye)
Big Bird, repainted:
