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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 560964 times)

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4230 on: December 08, 2024, 08:37:20 am »


I've also considered doing THE WORM thing. That'd reset me right? Then I could just read another necro tome to become immortal again. I'd just like to more actively have my wolf man in settlements.

You mean the thing Bralbaard did? It would reset everything. That also includes all the skill you've gained, and your beard. Basically all you seem to keep is your name, race and maybe some other superficial stuff.
It will also forget about your age, so you will be immortal right away, no need for necro-tomes.
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4231 on: December 08, 2024, 12:38:06 pm »

Ohhhhhhh so I'd lose my lordship of Makbor too

Which means, since Pis is actively a rebel against my government, he would get control

interesting plot potential in exchange for my character finally freeing himself of a curse

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4232 on: December 08, 2024, 07:07:49 pm »

You don’t event get the name. You’re a nameless animated corpse.

I used dfhack to give Bral’s new body his original name.

I think it’s a last resort when your original soul is destroyed, for example being raised as a mindless undead instead of an intelligent one.
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Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4233 on: December 08, 2024, 09:56:44 pm »

I used this resurrection method in turn 104, but had stumbled upon it already in turn 89, in Bor's turn.

Here is the relevant part on how it works. I had forgotten the name got lost too, but indeed, it did:

Spoiler (click to show/hide)
« Last Edit: December 08, 2024, 10:44:01 pm by Bralbaard »
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4234 on: December 08, 2024, 10:17:11 pm »

Perhaps someone like Dikbut who has great mastery over memory hacking would know how to merge the fresh zombie body with your original soul / historical figure information?
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4235 on: December 08, 2024, 10:25:27 pm »

I've also contemplated, since I have no clue how to return bodies to bodiless people like Pis, putting together some sort of doom brigade to take on Pis in overworld mission combat via the final apocalyptic battle. Just thinking about it.

He'd have an overwhelming advantage in that scenario, but for me it could be fun to come up with in-game things that help tip the balance

I used this resurrection method in turn 104, but had stumbled upon it already in turn 89, in Bor's turn.

Here is the relevant part on how it works. I had forgotten the name got lost too, but indeed, it does:

Spoiler (click to show/hide)

Wow! Very doable for some reason I thought this was a museum specific bug, but this looks reproducible on any world


You don’t event get the name. You’re a nameless animated corpse.

I used dfhack to give Bral’s new body his original name.

I think it’s a last resort when your original soul is destroyed, for example being raised as a mindless undead instead of an intelligent one.

that is concerning. I'd hate to have nobody interact with me because they think I am a zombie or not be allowed to hold any positions in civilization because I am not sapient in the game's eyes
« Last Edit: December 08, 2024, 10:40:15 pm by Maloy »
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Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4236 on: December 08, 2024, 10:56:06 pm »

that is concerning. I'd hate to have nobody interact with me because they think I am a zombie or not be allowed to hold any positions in civilization because I am not sapient in the game's eyes

Right after being reanimated by the terrain, you are obviously a mindless zombie, but the *worm* fixes that for you when you retire-unretire. Your undead status will be gone, and you'll be the proud owner of a new fresh, wolf man body. People will love you.

All the other side effects mentioned before will still apply of course. I'm not sure if I've been able to teach Bralbaard to read again, actually. I guess I could do so by locking him in a library in fortress mode because that should train the skill, but in adventure mode it is not possible? I'd like to stay away from df-hacking it in. I'm fine with the holes in my memory, for now.
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dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4237 on: December 09, 2024, 12:31:14 am »

Perhaps someone like Dikbut who has great mastery over memory hacking would know how to merge the fresh zombie body with your original soul / historical figure information?

Yeah, that's no prob. Just need the name of the character.

Never mind, just read B man's latest post.

Guess its the old dump body in a reanimating biome and see what happens trick?
« Last Edit: December 09, 2024, 12:34:16 am by dikbutdagrate »
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4238 on: December 09, 2024, 12:37:26 am »

I'm not sure if I've been able to teach Bralbaard to read again, actually. I guess I could do so by locking him in a library in fortress mode because that should train the skill, but in adventure mode it is not possible? I'd like to stay away from df-hacking it in. I'm fine with the holes in my memory, for now.

You are correct - you cannot train Reading in adventure mode unless you are already Novice. I trained Moldath up to Legendary just through reading every book I could find in the open world, but it would be very easy in Fort Mode to make Bralbaard Hammerfishes II a scholar or scribe, and train him up in a library.


Yeah, that's no prob. Just need the name of the character.

Never mind, just read B man's latest post.

Guess its the old dump body in a reanimating biome and see what happens trick?

So, the original Bralbaard is called "Bralbaard Hammerfishes the Yawning" and he was killed and ressurected and had his hand chopped off, and an ear or two, and lost his soul along the way. The reanimating biome created a randomised new body for him which is called "Bralbaard Hammerfishes" - so it might be possible to fuse these two beings into one soul, since the original one is lost.

Although, that would be entirely up to Bralbaard since it's his character.
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Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4239 on: December 10, 2024, 07:18:28 pm »

Bralbaard's is named Hist_ID 72363. It's both in the game and in the XML, for those who care to look for it. My problem isn't lost souls, because you can always find them and they are tied to their original body's deeds and history, but binding them to a creature in a way that sticks. I tried binding a soul to a newcommer's in my fort some time ago, but when I saved, closed and opened again, the soul reset to the original body's owner.
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TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4240 on: December 10, 2024, 07:38:57 pm »

My last turn with Dreamypuzzled was rather anticlimactic because I failed to do the same.

Travis Bickle 2

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4241 on: December 10, 2024, 10:28:48 pm »

Here is the save. I'll try to get a write-up out shortly.
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4242 on: December 11, 2024, 01:07:07 am »

Aww, encased in ice? Climate change is a PITA!

Did you not fancy making a fort?
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Travis Bickle 2

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4243 on: December 11, 2024, 01:41:39 am »

Aww, encased in ice? Climate change is a PITA!
Unfortunately, yes. A rather anticlimactic ending to a rather uneventful adventure.

Quote
Did you not fancy making a fort?
Perhaps next time.
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4244 on: December 11, 2024, 04:02:30 pm »

Looks like you’re up then Bralbaard!
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