Bay 12 Games Forum

Other Projects => Other Games => Topic started by: Araph on June 02, 2019, 06:27:20 pm

Title: New Frontier - Bay12 Minecraft Server
Post by: Araph on June 02, 2019, 06:27:20 pm
IP Address: 51.77.45.161:25590

Welcome to the new frontier. Thousands of miles of open land, ripe for civilizing. You might have been sent on a one-way journey to this unclaimed world for any number of reasons - to stake a claim, to start a new life, to create your magnum opus - but one thing is certain: there's no going back.

You and your fellow builders are tasked with creating beacons of civilization and connecting them. Houses, fortresses, castles, cities, towns, lodges, camps - any sort of settlement you can think of. In time, most settlements (not all - it's totally fine to build your own secret fortress) should be connected via roads, railroads, or tunnels.

This is a light RP server. What that means is that you don't need to have a backstory or stay in-character, but you shouldn't build anything that's overtly ridiculous (for example, no mile-high pixel art made entirely out of wool and pumpkins). Most of the settlements should be reasonable (even though reasonable DOES include gigantic obsidian fortresses with lava moats) and should usually have at least a token story (very soft requirement - nobody's going to enforce anything). Other than that, don't cheat, don't grief, and generally don't be a jerk.



Settlements
First Hearth: A small, communal lodge at the center of the map. Connected to the spawn point by a short road. It's very much a work-in-progress so feel free to help build it further and take any supplies you need.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Folly on June 03, 2019, 08:22:22 am
Vanilla?
*yawn*
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on June 03, 2019, 09:23:57 am
I think I know a few people who might be willing to contribute, but they're not a part of Bay12 (I think) so I don't know if you'd be willing to trust them. You have my word that they won't go about setting things on fire.

Incidentially, in the event someone shows that IP address to other people and griefers show up, do we have any kind of rollback or grief protection system?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 03, 2019, 09:36:49 am
There's now an embark wagon:
(http://i65.tinypic.com/de2rg3.jpg)
I left some cooked fish and blindness-inducing stew moonshine inside.

I added a map and a book for listing settlement coordinates to First Hearth:
(http://i65.tinypic.com/15plx13.jpg)
There are also now chicken and sheep near the cows. (The chicken are located inside the Hillhouse for the time being.)

Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on June 03, 2019, 09:41:36 am
Vanilla?
*yawn*

Vanilla not being your cup of tea doesn't mean it's boring for everyone.

I think I know a few people who might be willing to contribute, but they're not a part of Bay12 (I think) so I don't know if you'd be willing to trust them. You have my word that they won't go about setting things on fire.

Incidentially, in the event someone shows that IP address to other people and griefers show up, do we have any kind of rollback or grief protection system?

I don't have any objections to other players as long they're decent. I believe the server does make automatic backups, but I'll need to check what intervals it does that at.

I added a map and a book for listing settlement coordinates to First Hearth:

That's a good idea - I'll be sure to add my own base to that once I properly embark.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 03, 2019, 09:43:38 am
I would recommend you update to the latest version. I went to sleep in a bed and woke up outside the first hearth building.

I haven't had any issues updating to 1.14.2 on my own world.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on June 03, 2019, 12:04:51 pm
I'm having some trouble with my Mojang account atm, but as soon as I get it cleared up I will most definitely be joining for some light RP building!

I'm usually a creative person, but Vanilla at least beats all this crazy industrial mods--theyre hideous!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on June 03, 2019, 04:56:18 pm
I would recommend you update to the latest version. I went to sleep in a bed and woke up outside the first hearth building.

I haven't had any issues updating to 1.14.2 on my own world.

Yeah, I remember that issue. We can move the beds one block away from the wall and it'll solve it. I'll look into updating it if it doesn't break saves, though.

I'm having some trouble with my Mojang account atm, but as soon as I get it cleared up I will most definitely be joining for some light RP building!

I'm usually a creative person, but Vanilla at least beats all this crazy industrial mods--theyre hideous!

Glad to hear it! I never really got into the crazy mods either. Some of them are really fun, but most didn't quite hook me.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on June 03, 2019, 05:56:45 pm
I just like building things!

And its been a while so it'll be nice to put a way castle on peeps' path to the deeper frontier.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 04, 2019, 05:23:15 am
Built a mushroom hut for the doggo:
(http://i64.tinypic.com/2nqy4vr.jpg)

Unfortunately, a creeper took out part of it later. (Doggo survived, thankfully.)

Another one did some damage to part of the community lodge wall and bridge railing.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on June 07, 2019, 03:57:54 pm
Here are some shots of my iron age/early medieval period hill fortress!
Spoiler (click to show/hide)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on June 07, 2019, 06:49:12 pm
Huh, didn't know this was here.

Anyway, I'm the infamous builder of a hill. There is a wooden hut on the hill.

Bow before my architectural brilliance.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 12, 2019, 07:32:29 pm
Are structures disabled on the server? Nobody seems to have run into any (except dungeons.) Without structures, you can't have potions, villagers, elytra, beacons, etc.

Maybe some kind of command block vending machine could be set up to trade emeralds (from extreme hills, followed by villagers after blaze rods are bought) for items.

Examples:
Code: [Select]
replaceitem entity @p[dy=2,nbt={SelectedItem:{id:"minecraft:emerald",Count:1b}}] weapon.mainhand minecraft:blaze_rod 1Buy blaze rod if exactly 1 emerald is held in the hand.

Code: [Select]
replaceitem entity @p[dy=2,nbt={SelectedItem:{id:"minecraft:emerald",Count:10b}}] weapon.mainhand minecraft:nether_star 1Buy nether star if exactly 10 emeralds are held in the hand.

Code: [Select]
execute as @p[dy=2,nbt={SelectedItem:{id:"minecraft:ender_eye",Count:1b}}] in minecraft:the_end run teleport 0 65 0Free teleport to the End if holding exactly 1 eye of ender.

There are probably ways to do it without holding exact numbers in the hand, but they'd be more complicated and probably require multiple command blocks.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on June 12, 2019, 07:56:18 pm
I just built yet another wood hill hut. Bow down to me and my stone sword.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: x2yzh9 on June 12, 2019, 09:08:17 pm
PTW. Currently playing on the server, I've setup a colony down the coast from first hearth, named Portsmouth!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Flying Dice on June 12, 2019, 09:17:57 pm
I'm actually in the mood for something low-key and relaxing like this, but it looks like the server isn't up to date with the last patch. I'll revert for now.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on June 13, 2019, 08:18:13 am
I haven't played in ages, but this looks neat. I may join.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on June 13, 2019, 10:56:55 am
Feel free to take the free homes up in First Hearth Castle!

More people is more fun--let's get a little nation going!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on June 14, 2019, 10:00:11 am
I might try that. I'm not finding wandering around looking for a place to settle that fun.

I make no promises on the whole, though.

Dope. Feel free to customize things too. The houses are pretty stock atm. Also totally expand outside the gates if you want, more land and more castle is big good.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on June 14, 2019, 10:07:59 am
Out of curiosity, are there any mods planned? Something that replaces structures would be good! I know there was also some talk of NPCs which would be fun.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on June 14, 2019, 01:35:12 pm
I suggested the Custom NPCs mod, but unfortunately its still on version 1.12.2

Something to liven up our towns and various buildings would be nice.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on June 14, 2019, 02:43:13 pm
What about Rails of War. So we can have great big railways between the towns.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on June 14, 2019, 03:38:08 pm
I'd like something which adds adventure/exploration.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on June 14, 2019, 10:49:50 pm
Out of curiosity, are there any mods planned?

I'm open to installing anything you guys are interested in playing, so long as it doesn't require a new world (unless everyone wants it, in which case sure - I don't want anyone to lose their progress). However, it looks like most non-biome related mods are fair game.

I suggested the Custom NPCs mod, but unfortunately its still on version 1.12.2

Something to liven up our towns and various buildings would be nice.

Definitely interested in this once there's an updated version.

What about Rails of War. So we can have great big railways between the towns.

I'm down, since it totally fits the idea of the server. If there are no objections, I'll look into installing it.

I'd like something which adds adventure/exploration.

Agreed, but I am also very lazy. If you have specific recommendations, I'm hella down for it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Flying Dice on June 15, 2019, 06:16:44 pm
If we do end up wanting something that would need a new world, best to wait and think of everything of that nature so it only needs to happen once.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on June 15, 2019, 06:26:29 pm
True.

Structures?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 16, 2019, 01:41:49 am
I think we need some kind of mod to curb mob griefing. Creepers and endermen in particular keep messing with structures and terrain. There's a gamerule that does it, but that would also prevent villager breeding (...if I had one! Dinkleberg!)

The best I could figure out with command blocks is set the creeper explosion radius to 0, which unfortunately prevents them from damaging players. Endermen would be as easy as filling their empty hands with flowers (possibly wither roses,) though.

There's an amusing mod (https://www.spigotmc.org/resources/creeperheal.13346/) that causes creeper explosions to slowly revert after a while. Someone in the comments said it works in 1.13, so maybe it still works in 1.14. Not sure if it's compatible with the server, however.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on June 16, 2019, 02:51:42 pm
I don't think there are mods for 1.14 yet... The last version with a good amount of mods is 1.12
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 17, 2019, 02:06:15 pm
Built an enchanting facility in First Hearth. The page the lectern is on determines how many bookcases are exposed, allowing you to control the max enchant level and choose from a different set of enchants.

(http://i67.tinypic.com/rm5naw.jpg)
Exterior Entrance (Plump Helmet)

(http://i65.tinypic.com/2elv85v.jpg)
Enchanting Room

Edit: Redid the entrance using terracotta and mossy stone.

(http://i68.tinypic.com/4gm59j.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: WillowLuman on June 20, 2019, 12:18:38 am
Well now, it's  been quite some time since I've played with folks from here. But I must say I'm impressed
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 20, 2019, 11:47:37 am
Finished constructing a basic rail line from First Hearth to Pillar Watchtower. Still need to add a second lane, raise the ceiling so you don't get hurt when you jump out of the cart, and construct a proper station at both ends.

Edit I: I put in the second lane and raised the ceiling. It's functional now, but I need to put in a bunch of glass panes for mob safety.
Edit II: Glass is done. Just need the station buildings.
Edit III: Rail line is done.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on June 20, 2019, 11:53:52 am
Began building a farm of sorts all the way out in the plains to the west of First Hearth. Thinking of raising the sheep for food, once I get the wheat.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 24, 2019, 10:42:07 am
Finished my rail line from First Hearth to Pillar Watchtower.

Also, I really think it's time to patch the server:
(http://i67.tinypic.com/6oefd5.jpg)



Starting a fortress in a mountain near (1382, 78, 120). Intended to house villagers, but we need OP commands to get them.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on June 27, 2019, 04:24:39 pm
Not even OP commands to spawn them in.

Just Blaze Powder.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 28, 2019, 02:14:42 am
Not even OP commands to spawn them in.

Just Blaze Powder.

And a Blaze Rod to make the brewing stand. Unfortunately, blazes only spawn in nether fortress chunks, which don't exist without structures.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on June 28, 2019, 04:04:33 am
And at least one Netherwart seed.

This mod would be good. https://www.curseforge.com/minecraft/mc-mods/rftools

It gives new tools and dimensions to explore. Unfortunately doesn't serm to be updated for 1.14.

There probably are some mods out there which will encourage exploration.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 28, 2019, 03:17:01 pm
And at least one Netherwart seed.
Not for potion of weakness. You just need fermented spider eye.


Fort Squidward is looking good:

(http://i63.tinypic.com/28vab7a.jpg)
Entrance tunnel has fortifications to shoot arrows through.

(http://i68.tinypic.com/110ha14.jpg)
The ceiling can dump water or magma using a dispenser+bucket. (Magma isn't compatible with the cobblestone fence cover, though.)

Living quarters are below:
(http://i64.tinypic.com/2cf6phx.jpg)
(http://i68.tinypic.com/2ug1eli.jpg)
(http://i64.tinypic.com/2qk87f7.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 30, 2019, 11:03:34 pm
The server's been down all day. Does it need to be rebooted?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: x2yzh9 on July 01, 2019, 07:40:13 pm
The server's been down all day. Does it need to be rebooted?
Echoing this, second day in a row now. Just out of curiosity Araph, what's up with the server?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 02, 2019, 04:35:36 am
Ditto
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on July 06, 2019, 02:57:35 pm
Ah, crud, I didn't realize the server was down. Sorry for the inconvenience! It should be back up now. I've been swamped at work and haven't been online in a long while.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 06, 2019, 03:55:56 pm
Don't worry about it. You're doing us a favour by letting us on, after all :)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on July 07, 2019, 01:04:04 am
Question!

Would it be possible to get vivecraft installed on the server? Then I'd be able to play in VR using the office headset.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Carefulrogue on July 07, 2019, 10:00:39 pm
While I'm not typically a vanilla player, MP/RP has a way of breathing life back into this game.  While I like some of the more industrial mods for some tasks, a few choice mods like those that have been suggested might help a little.  For now, just PTW.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 08, 2019, 02:38:58 pm
I've completed the rail line from Pillar Watchtower to Fort Squidward. Candy spire with nether portal is next.

Also, we've got potatoes growing now.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 10, 2019, 02:19:20 am
(http://i67.tinypic.com/2lj556d.jpg)

(http://i67.tinypic.com/2ymwscw.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 12, 2019, 07:11:51 pm
Candy spire, HFS:
(http://i66.tinypic.com/16kdr7l.jpg)

(http://i68.tinypic.com/fvb86s.jpg)

(http://i67.tinypic.com/x954y.gif)
HFS Express, for banishing villagers nobles.

Now I need to build a rail spiral that connects the surface, living area, and main rail station / HFS area.
Edit: Rail spiral is done. I also built a sugar cane farm and livestock pens. Next up is a turtle farm, followed by the banished nobles' gulag in the nether.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on July 12, 2019, 11:03:35 pm
Is there a reason why the server is only in 0.14.0?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 19, 2019, 01:10:31 pm
Turtle farm is done. I might've over-engineered it.

(http://i68.tinypic.com/2ekm8on.jpg)

(http://i64.tinypic.com/2mg2y40.jpg)

Baby turtles sometimes refuse to wander onto the track, and the minecart can get stuck if it runs into another turtle while full.
If I were to do it again, I'd forego the track room and just have the sand and eggs where the lever is.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 19, 2019, 02:26:45 pm
We now appear to have a floating island knocking about too
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Carefulrogue on July 21, 2019, 01:48:21 am
I enjoyed creating this today.  Using the Chroma Hill resource pack, hence the visuals. 
(https://imgur.com/KmcfiyY.png)

Link to other perspectives:
https://imgur.com/a/FbzppRa

You can find me about a kilometer north of First Hearth.  Coordinates: -165, -884.

The name is probably a work in progress.  I'm sure I'll come up with something better later.  Also, thanks Deer for the road.  It'll really help me to not get lost going to, or coming from my keep.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 21, 2019, 07:10:30 am
Fancy. I like the defensible approach.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Jejune on July 21, 2019, 08:32:33 am
PTW if you ever update to the newest version I'd love to hop on. Sadly it doesn't look like 14.0 has an optifine version for it and I can't play without it on this toaster of mine.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Great Order on July 21, 2019, 09:49:40 am
I'm making a small house somewhere near to spawn (I didn't write down the coords). If anyone's able to get a couple of villagers through some witch-and-zombie-villager fuckery, could you breed them like mad? I'd like to make a small village somewhere eventually.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 21, 2019, 10:27:13 am
I'm making a small house somewhere near to spawn (I didn't write down the coords). If anyone's able to get a couple of villagers through some witch-and-zombie-villager fuckery, could you breed them like mad? I'd like to make a small village somewhere eventually.
I didn't realize that was a possibility. We could fish up a name tag to keep the witch from despawning, then store her in a minecart for convenience. Then we'd need to find and lure a total of two zombie villagers to the location.

Fort Squidward currently has 24 beds set up for future villagers, and room for 25 more once I get the wool. There's a rail line that runs from there to First Hearth for easy distribution.
Edit: I've got all 49 beds set up.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 21, 2019, 10:44:56 am
Yea, I've been on a few zombie-villager and witch hunting runs, but it's nearly impossible with them despawning. A nametag would be ideal.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Great Order on July 21, 2019, 11:54:25 am
I've got a zombie spawner near to my house. Didn't get a nametag, but if they spawn there it could be converted into a farm, either for drops/XP or, assuming they spawn from them, zombie villagers.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Great Order on July 21, 2019, 05:13:36 pm
Today has been productive. I've finished off my house exterior and basement, I made the Theresa May Retirement Wheat Field, and I've built a path to whoever's house is the great big stone brick and wood slab castle thing. It swings by Portsmouth or whatever it's called, so connecting that should be easy if whoever owns it wants to. If the path's in anyone's way, feel free to divert it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 22, 2019, 05:59:44 pm
I have done it! Grendel's Mother has been caught and nametagged. She now waits in a cobblestone structure for unsuspecting Undead Villagers.

Unfortunately, despite two nights in the open, I didn't catch one in the adjoining Zombie pen.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 22, 2019, 08:13:57 pm
Hey everyone, it has been fun playing on the server.

I have to admit, that Bumber you are amazing so far, with the amount of effort you put into new haven is awesome, I wish I spent more time looking around there

and Playerdeer (that his Minecraft name not sure of forum name) had made an amazing settlement of their own and it look amazing.


I am very much looking forward on seeing how things progress with more projects and creation.

I also wish great luck to Th4DwArfy1 on de-zombifying and then breeding villagers
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Great Order on July 23, 2019, 07:50:17 am
After sorting out my house and everything, I really feel like there's not much for me to do beyond what I'm already doing.

So yeah, feel free to loot my chests for various materials. I've not got a lot of importance, really, just some metals, lapis/coal/redstone, food, etc. etc., it's unlikely I'll come back unless a lot of mods are added to the server.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 23, 2019, 10:30:29 am
After sorting out my house and everything, I really feel like there's not much for me to do beyond what I'm already doing.

So yeah, feel free to loot my chests for various materials. I've not got a lot of importance, really, just some metals, lapis/coal/redstone, food, etc. etc., it's unlikely I'll come back unless a lot of mods are added to the server.

that kind of suck to hear, your place looks very good for what I have seen.
Well I hope you hope on once is a while.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on July 24, 2019, 05:23:27 am
Now that there is another bay12 MC server, i'm so glad i did my yearly check in on Bay12
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 24, 2019, 05:52:43 am
Finally got some rabbits to breed at First Hearth and Fort Squidward. Lured them all the way from the desert to the west. Took several hours because I lost three attempts to a wolf, fox, and skeleton. Someone left some melon slices in the First Hearth kitchen, so I turned one into a seed and planted it.

I also did some exploring along the Z axis. Nothing new in the Z- direction, but the Z+ direction had savannas and a badlands. We've got acacia wood and cacti now.
(http://i65.tinypic.com/2afmsmr.jpg)

There was also a horse that spawned in the ocean somehow:
(http://i64.tinypic.com/2ednimv.jpg)

A llama, creeper, skeleton, and a witch spawn up on a roof...
(http://i66.tinypic.com/2992li.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 24, 2019, 11:58:52 am
Finally got some rabbits to breed at First Hearth and Fort Squidward. Lured them all the way from the desert to the west. Took several hours because I lost three attempts to a wolf, fox, and skeleton. Someone left some melon slices in the First Hearth kitchen, so I turned one into a seed and planted it.

I also did some exploring along the Z axis. Nothing new in the Z- direction, but the Z+ direction had savannas and a badlands. We've got acacia wood and cacti now.
(http://i65.tinypic.com/2afmsmr.jpg)

There was also a horse that spawned in the ocean somehow:
(http://i64.tinypic.com/2ednimv.jpg)

A llama, creeper, skeleton, and a witch spawn up on a roof...
(http://i66.tinypic.com/2992li.jpg)

z is up and down horizontially while Y is vertical distance right?

because I probably have already been to the savanna you speak off, used it for dirt gathering and some minor wood gathering, I also have an open pit mine in the desert south of it.

also who ever made Portsmouth, their map is a of a low zoom level, the map I was provided with from a friend is of level 4 zoom and shows both of your maps and more.

also i checked out your enchanting station in new haven, it is absolutely amazing.

in other news

I have build 2 ports to help me find people easier, I am nearing completion of the construction heavy side of my project and slowly transition to the furnishing side of it. I actually have 7 floor which is more then I expected to have so I can have more themed rooms. YEAH!


eventually after I finish my main project and the construction around it, i feel i will be diverting my time and effort toward cartography. probably specifically focusing on level 4 zoom maps. but i can probably do a few lower level zoom maps. Level 0 zooms aren't really worth it I don't think.

I have been spending too much time on this recently but I hope i don't grow bored to quickly. Would love to see more people being active but we all have lives hopefully.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on July 24, 2019, 07:47:46 pm
Haven't really had any time to build for the last month, may change.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 25, 2019, 05:25:14 am
z is up and down horizontially while Y is vertical distance right?
Z is north/south, specifically. The savanna I found was to the south around Z=1500, across an ocean.

I think I also saw one in the west, near the desert with the cactus base. That one's much closer to First Hearth.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Jejune on July 25, 2019, 10:42:34 am
PTW. Currently playing on the server, I've setup a colony down the coast from first hearth, named Portsmouth!
Portsmouth looks really nice. All the buildings are really well made way better than anything I could do. I've been using the small spare house you built for the past few days and just last night built my own nearby (after two creepers exploded on me and I decided that if they were going to do the basement excavation for me, well why not). Do you still play? I've wanted to expand the wall out a bit maybe build some other houses but I don't want to step on your toes.

Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 26, 2019, 01:12:21 pm
z is up and down horizontially while Y is vertical distance right?
Z is north/south, specifically. The savanna I found was to the south around Z=1500, across an ocean.

I think I also saw one in the west, near the desert with the cactus base. That one's much closer to First Hearth.

Yeah that is probably the one I visited, I think, again, there is sign of my digging for dirt if you go to the right area. and there is a dessert even further south of it

I will be doing more once I finish my project

PTW. Currently playing on the server, I've setup a colony down the coast from first hearth, named Portsmouth!
Portsmouth looks really nice. All the buildings are really well made way better than anything I could do. I've been using the small spare house you built for the past few days and just last night built my own nearby (after two creepers exploded on me and I decided that if they were going to do the basement excavation for me, well why not). Do you still play? I've wanted to expand the wall out a bit maybe build some other houses but I don't want to step on your toes.



Well i don't know who made the bulk of Portsmouth I don't think they would mind if you help make new stuff like your own house, one guy (carn) has been working on Portsmouth but not entirely sure what he has been focusing his efforts on.

Honestly anything you want to do would be okay as long as it doesn't disrupt or directly ruin or obstruct others project. I settled super far away for my project so it wouldn't really disrupt any one else. Mind you due to my horrible envirmentalist management I kind of done a few resource gathering that wasn't very eco friendly

started an open pit mine near my place, then one in the desert south of Heorot

and did a form of strip digging in the land between the desert and Heorot.



As I mention before I will be most likely focusing my effort on cartography after my project is done, effectively working on a maps on all zoome level

I hope to see you around in the game some time! I am also willing to help ship resources around if people want it or need it

Fairy's ferry at your service, we fly you and your good but with boats!!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: x2yzh9 on July 26, 2019, 01:21:09 pm
I started Portsmouth! Just havn't been playing in a while...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 26, 2019, 01:31:03 pm
I started Portsmouth! Just havn't been playing in a while...

well you sowed the Seed of what will be a great settlement!

Update:

I just saw an amazing brick house on the edge of Portsmouth, and It is amazing! far better then what I can do!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: scourge728 on July 26, 2019, 10:26:05 pm
ptw
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 26, 2019, 10:48:32 pm
Great News every one! my project is effectively finished! all that remains now is in the interior of the Lighthouse with furniture and slight functionality.

[il]Need to decorate all the floors and figure out all the floors[/il]
[/list]
Currently my light house has a basement (which is the forge/stone workshop) and then floor 1 to 6, with 6 being my bed room, then the bulb room which is the top of the lighthouse

I want to have a kitchen, a library, alchemy lab, cartography room and possible something else, I just don't know which floor should be which. if you guys have any idea please feel free to tell me!


Now I would post photos, But for 2 problems

1) I don't know where Minecraft puts the screen shot images I take with it, or how that even works

2) I don't know exactly how to post images in my post.

I am still kind of new when it comes to using forums

I have been having great fun working on this and hope I can hope on every so often and continue to work on smaller scale project and cartography!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on July 27, 2019, 02:20:59 am
Now I would post photos, But for 2 problems

1) I don't know where Minecraft puts the screen shot images I take with it, or how that even works

2) I don't know exactly how to post images in my post.

Finding the Minecraft folder:

    On Windows: press 'Windows key + R', type %appdata%, then open '.minecraft', and then the 'screenshots' folder inside.
    On Mac: click on the desktop, press Command+Shift+G, type ~/Library and press enter; then open 'Application Support' and finally 'minecraft' and 'screenshots'.

You can upload the image here:

https://imgur.com/upload
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: deoloth on July 27, 2019, 04:27:58 am
I came in, wandered around, found a small nice area to start a basic house before getting into anything big.

No idea where I went direction wise, I picked a random direction and kept running for fifteen or twenty minutes. I passed by a stone road going to a wooden dock with a large wooden ship, and a few other small things before I found myself near an untouched bay.

Think I will build a large tower in the middle of it, only accessible from underground, once I get more established.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 27, 2019, 06:15:49 am
Sounds cool. If you breach any underground tunnels, sorry. :P
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 27, 2019, 08:13:21 am
I came in, wandered around, found a small nice area to start a basic house before getting into anything big.

No idea where I went direction wise, I picked a random direction and kept running for fifteen or twenty minutes. I passed by a stone road going to a wooden dock with a large wooden ship, and a few other small things before I found myself near an untouched bay.

Think I will build a large tower in the middle of it, only accessible from underground, once I get more established.

That sounds cool, I hope I can find you, you might even be as far as I adventure out to but in a different direction. when you pop in game next you can hit F3 to see stats like coordinates

Now I would post photos, But for 2 problems

1) I don't know where Minecraft puts the screen shot images I take with it, or how that even works

2) I don't know exactly how to post images in my post.

Finding the Minecraft folder:

    On Windows: press 'Windows key + R', type %appdata%, then open '.minecraft', and then the 'screenshots' folder inside.
    On Mac: click on the desktop, press Command+Shift+G, type ~/Library and press enter; then open 'Application Support' and finally 'minecraft' and 'screenshots'.

You can upload the image here:

https://imgur.com/upload

Thanks a bunches i will try and use this successfully post pictures of my project!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 27, 2019, 09:36:18 am
Uhh... WTF?

(http://i63.tinypic.com/2q0m4ap.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 27, 2019, 10:44:21 am
Uhh... WTF?

(http://i63.tinypic.com/2q0m4ap.jpg)


Ummmm what ever image you tried to post I don't think it worked correctly because I only know you tried to post a picture because I quoted your comment

there you go, you managed too fix it or something, I don't know.

And where the hell did you find this? some on log cabin with a sunken tower and a cattle farm?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: deoloth on July 27, 2019, 07:02:05 pm
Silly me, last I played was sky factory and I never bothered to set a spawn, so it did not occur to me till I was drop creepered while mining.
Welp, hope I can figure out where I lived.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 27, 2019, 07:07:36 pm
And where the hell did you find this? some on log cabin with a sunken tower and a cattle farm?
That's the lake at First Hearth. The water level rose somehow, destroying the crops and deleting two supply chests. Edit: mocman's doing.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 27, 2019, 07:50:05 pm
Oh, that's whacky. A glitch?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 27, 2019, 08:47:07 pm
And where the hell did you find this? some on log cabin with a sunken tower and a cattle farm?
That's the lake at First Hearth. The water level rose somehow, destroying the crops and deleting two supply chests.

didn't know that was a thing, or is it actually a glitch?

let see if I can post some picture now:

Nether Portal, thanks gain Th4DwArfY1

(https://imgur.com/s6NuR4N.png)

The boat house:

(https://imgur.com/iiaJfB0.png)

Now for the Island at large:

(https://imgur.com/6ptEDF9.png)

(https://imgur.com/1sLCMv1.png)

(https://imgur.com/vxlFqhC.png)

(https://imgur.com/fXrtzdr.png)

(https://imgur.com/AqjSeXd.png)

Now the Lighthouse:

(https://imgur.com/qbX1neK.png)

(https://imgur.com/WANQEkO.png)


Not sure if I managed to get the photos to work or not. if they don't work then I hope some one can fix my problem

(or just go here https://imgur.com/a/sXe7R67 (https://imgur.com/a/sXe7R67))
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Carefulrogue on July 28, 2019, 01:11:24 am
And where the hell did you find this? some on log cabin with a sunken tower and a cattle farm?
That's the lake at First Hearth. The water level rose somehow, destroying the crops and deleting two supply chests.

didn't know that was a thing, or is it actually a glitch?

let see if I can post some picture now:

Nether Portal, thanks gain Th4DwArfY1

(https://imgur.com/s6NuR4N.png)

The boat house:

(https://imgur.com/iiaJfB0.png)

Now for the Island at large:

(https://imgur.com/6ptEDF9.png)

(https://imgur.com/1sLCMv1.png)

(https://imgur.com/vxlFqhC.png)

(https://imgur.com/fXrtzdr.png)

(https://imgur.com/AqjSeXd.png)

Now the Lighthouse:

(https://imgur.com/qbX1neK.png)

(https://imgur.com/WANQEkO.png)


Not sure if I managed to get the photos to work or not. if they don't work then I hope some one can fix my problem

(or just go here https://imgur.com/a/sXe7R67 (https://imgur.com/a/sXe7R67))

FTFY.  You need to add ".png" after every individual image link.  Easy to forget, I know.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 28, 2019, 07:57:38 am
[quote author=Carefulrogue link=topic=174048.msg8001966#msg8001966 date=1564294284

FTFY.  You need to add ".png" after every individual image link.  Easy to forget, I know.
[/quote]

This is my first time doing images so I didn't even know that, I will go back and try to make the images better size. Thanks for the information!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 28, 2019, 09:04:10 am
The lighthouse looks nice, good work!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 28, 2019, 01:09:14 pm
thanks, I had fun making it and it felt good!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 28, 2019, 03:46:19 pm
-snip-
What are the coordinates of the boat house? I think @deoloth died without a bed and was trying to find the right direction back to his base.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 28, 2019, 05:38:54 pm
-snip-
What are the coordinates of the boat house? I think @deoloth died without a bed and was trying to find the right direction back to his base.

Super sorry for the late reply,

1815 63 1963

sorry if this was too late to help deoloth
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: deoloth on July 28, 2019, 07:41:23 pm
No worries. I found an interesting terrain feature and decided to start anew there.

Good to know I was nowhere near where I was suppose to be, lol.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: sackhead on July 28, 2019, 08:16:16 pm
i jumped on yesterday and started building nearish the spawn at around 340 / 64 /360
my current goal is to build a little travelers inn thing and a few support  buildings.
Also i found a zombie dungeon awhile mining near my base if anyone has a use for that
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on July 28, 2019, 11:26:09 pm
Oh sorry about the confusion, hilarious as it may be. XD

I was the person who raised the water level, since that river can connect to the ocean. So i dug out the river wider rose the water by one block. The chests were moved next to the animal pens. It contains most of the seeds and tools I took a stack of wheat, and maybe the potatoes and carrots. I'll put them back when i get back on
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 29, 2019, 05:11:21 am
@mocman
Don't worry about the food, there's more than plenty. In other news, the rabbit pen is now once again above water.

@sackhead
There's already a zombie spawner in a cave closer to town, IIRC, but I guess more is better. If you find any beetroot seeds in dungeon chests, we could use those too.
Edit: Found beetroot at someone's farm. Beetroot seeds now in First Hearth livestock chest.


I finished Camp Squidward today. Now there's somewhere to send those pesky nitwit nobles once we have villagers.

The exterior (brightened for visibility):
(http://i68.tinypic.com/287d8x1.png)

The portal room to Fort Squidward:
(http://i65.tinypic.com/2wcfdx2.jpg)

Entrance to noble accommodations:
(http://i64.tinypic.com/2110vp4.jpg)

Prison guards:
(http://i67.tinypic.com/2wd0y2r.jpg)

Behavioral correction involves a long dip in the !!spa!! below:
(http://i68.tinypic.com/5bb5mg.jpg)

Luxurious room with a ghast-proof window:
(http://i63.tinypic.com/21liu68.jpg)

View from below Camp Squidward (brightened for visibility):
(http://i65.tinypic.com/118fwv6.jpg)


I also redid my turtle farm with stair blocks to prevent any suffocation:
(http://i65.tinypic.com/mlmhq1.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 29, 2019, 09:07:42 am
-snip-
What are the coordinates of the boat house? I think @deoloth died without a bed and was trying to find the right direction back to his base.
I also have a port near Deer, so around -27 for X and I have one south west of Heorot and North west of Portsmouth!
No worries. I found an interesting terrain feature and decided to start anew there.

Good to know I was nowhere near where I was suppose to be, lol.

That great you found a lovely spot to start anew! Don't forget to make a banner eventually so you can be added to the Map!
Yeah I settled really far away, like on the south east most point on my level 4 zoom map.

i jumped on yesterday and started building nearish the spawn at around 340 / 64 /360

I will be sure to visit some time, if there is water near by i could make a Fairy's Ferry port, or if you are near by an already made location, then just add a barrel for you in there.


I finished Camp Squidward today. Now there's somewhere to send those pesky nitwit nobles once we have villagers.

I know Deer and a skeleton spawner,

Also didn't realise the fort was also in the nether! that is scary!

But again, great work, you do alot of great work!



I haven't been on recently but I am looking forward to getting back in to it, but now it is mostly specific resource gathering which is gonna be harder then the resources for the island
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 29, 2019, 09:15:17 am
Yea, I haven't been on in a few days either. Hoping to get on today after I polish off part one of my dissertation.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 29, 2019, 09:38:15 am
Hey ummmmm we have a problem

I think the 4 horse men of the apocalypse has decided to invade or siege Portsmouth!

like I am not kidding, 4 skeletons on bone horses are just chilling in daylight near Portsmouth walls  THEY NEARLY KILLED ME!

I managed to get a photo of one.

(https://imgur.com/5WdsBH6.png)

nvm, they seem to have died, but the horses didn't
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 29, 2019, 11:51:22 am
Two of the skeletal horses are now located in Heorot. The other two are located in the nameless castle (with a public corral) on the nearby hill.

We now have all the crops (excluding netherwart) except cocoa and bamboo, I think. Need to focus on getting those villagers, then I'll probably search for a jungle using nether portals.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 29, 2019, 02:58:41 pm
Oh good. Now all I need is a saddle. Which I believe one can purchase from villagers? Hah.

Anyway, I can show you where Grendel's Mother is next time you're on. Unless you've already found her.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 29, 2019, 04:19:45 pm
Two of the skeletal horses are now located in Heorot. The other two are located in the nameless castle (with a public corral) on the nearby hill.

We now have all the crops (excluding netherwart) except cocoa and bamboo, I think. Need to focus on getting those villagers, then I'll probably search for a jungle using nether portals.

yeah I want bamboo too, so I want to find a jungle biome when I start mapping everywhere. I also want a panda.

also is there any real benefit of having all the crops? just aesthetics?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: sackhead on July 29, 2019, 11:11:00 pm
I Finished the exterior of my inn
Spoiler (click to show/hide)
I need to some decorating outside as well as paths and the like and fill in the interior
I Also Turned the Zombie spawner under it in to a zombie farm
Spoiler (click to show/hide)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 29, 2019, 11:17:33 pm
I Finished the exterior of my inn
Spoiler (click to show/hide)
I need to some decorating outside as well as paths and the like and fill in the interior
I Also Turned the Zombie spawner under it in to a zombie farm
Spoiler (click to show/hide)

yeah I found you place to day because I felt live visiting! I was super impressed, it looked so good. I found some granite stairs so I put it in the chest for you.

would It be possible for me to have a few shipment of wool once you have a good reserve! I need to make rugs and stuff.

You also could make a banner so you can be marked on maps!

super happy with your good work!

also I wonder if Dwarfy could use the spanner to start making villagers?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: sackhead on July 30, 2019, 12:16:14 am

yeah I found you place to day because I felt live visiting! I was super impressed, it looked so good. I found some granite stairs so I put it in the chest for you.

would It be possible for me to have a few shipment of wool once you have a good reserve! I need to make rugs and stuff.

You also could make a banner so you can be marked on maps!

super happy with your good work!

also I wonder if Dwarfy could use the spanner to start making villagers?

Thanks I'll putt a chest up front for excess wool and such that anyone can take from once iv got production going.

And anyones welcome to use the spawnner for whatever they want
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 30, 2019, 06:57:45 am
Finished exploring X-axis +/- 10,000. There are some polar bears on icebergs at 2446 62 -210. There are some closer icebergs at -1100 64 -100, but I didn't get close enough to check for polar bears. There's a huge badlands at 10000 64 0.

There's a mushroom field peninsula bordering a forest at 5480 67 -3500, which could be good for obtaining mycelium using endermen. There's a mushroom island at -7300 62 -50. Two mushroom biomes and not a single jungle. :(

Oh good. Now all I need is a saddle. Which I believe one can purchase from villagers? Hah.

Anyway, I can show you where Grendel's Mother is next time you're on. Unless you've already found her.
There's a saddle on one of the skelehorses in the Heorot pit.

Haven't found her yet. Isn't Grendel's mother named Hag?

also is there any real benefit of having all the crops? just aesthetics?
Farmer villagers buy various kinds. Cactus is needed for green dye. Cocoa is needed for brown dye (although the wool can be found on brown sheep.)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 30, 2019, 07:00:11 am
Nah, she's Grendel's Mother. Hag is a suitable name too, though.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on July 30, 2019, 09:04:28 am
It's been a while since I was last on this server. I was trying to set up a ranch of sorts, but I think all of the animals either wandered off or despawned or both.

Might come back on and try to build it up, animals or no.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 30, 2019, 09:10:11 am
It's been a while since I was last on this server. I was trying to set up a ranch of sorts, but I think all of the animals either wandered off or despawned or both.

Might come back on and try to build it up, animals or no.
If that was the colored sheep in first hearth, wild wolves jumped in and killed them all.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 30, 2019, 10:14:13 am
It's been a while since I was last on this server. I was trying to set up a ranch of sorts, but I think all of the animals either wandered off or despawned or both.

Might come back on and try to build it up, animals or no.
If that was the colored sheep in first hearth, wild wolves jumped in and killed them all.
Hahahahahaha....
Oh wait, I shouldn't laugh at that.
*Muffled laughter*
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Jejune on July 30, 2019, 04:50:46 pm
Made two maps of Porthsmouth and the area west of her across the ocean.I didn't expect the landmass southwest on the portsmouth/First Hearth map to connect with the rest of the continent up by PlayerDeer's village. It was fun wandering around and finding all of the buildings scattered all over the place. I ended up stopping for the night in a small house that someone built over a ravine. I hope they don't mind that I put a bed down inside whoever they are.

I left you a cake and a map, Sackhead :) You have built a very nice inn! I think Portsmouth needs a road connection still . . . maybe we can make it go past your inn?
FDB, I found your lighthouse and took a look around and noticed that your upper floor was all dirt blocks. An enderman had dropped a grass block for me when I was fighting it hiding in the Max port (under the waterfall) so I put it down for you. Only, I lagged out and insead of going down by the tree it went down inside the lighthouse. . . I hope you can make it work!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Iceblaster on July 30, 2019, 09:00:42 pm
all of you with your grade A builds and meanwhile all i have is like one kinda shit building and roads

Glad things are progressing good everywhere else tho. Motivation for me to speed up my stuff :P
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on July 30, 2019, 10:09:20 pm
Server seems to be down.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 31, 2019, 04:59:51 am
Drat, I just finished my roof. Was looking forward to adding the magma.

Edit: ceiling is probably a better word.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 31, 2019, 08:57:32 am
As an aside question for when the server gets back up, is it possible to load Zombie Villagers onto a boat? I'm thinking night time coastal searches, then bring it back by boat.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Jejune on July 31, 2019, 09:43:58 am
all of you with your grade A builds and meanwhile all i have is like one kinda shit building and roads

Glad things are progressing good everywhere else tho. Motivation for me to speed up my stuff :P
Oh I found your stuff when I wandered off into the wilderness a few days ago. I stayed in your house overnight because I'd run out of food and arrows and had only 3 hearts (and stole some gravel, sorry!). Saw your sign saying when you started building on the 9th, it's cool to see you are still around.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 31, 2019, 10:31:03 am
I was thinking this downtime would be a good opportunity to update the server. However, the wiki says the new 1.14.4 is not compatible with 1.14.3 servers, but I can't find any additional info. There's no source cited, and I'm not sure if skipping 1.14.3 might avoid the issue. Best to wait for more info.
Edit: Disregard the above. It refers to client-server compatibility, not updating the server. Now would be a good time to update to at least 1.14.3.

As an aside question for when the server gets back up, is it possible to load Zombie Villagers onto a boat? I'm thinking night time coastal searches, then bring it back by boat.
Pretty sure you can, but I'm not sure how you're supposed to move the boat.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 31, 2019, 11:01:03 am

Thanks I'll putt a chest up front for excess wool and such that anyone can take from once iv got production going.

And anyones welcome to use the spawnner for whatever they want

Thanks! I sadly don't have the resources or the animals to properly cultivate animals, and the closest place I know that has sheep is sound of Portsmouth, which is a bit of a trek for only a couple of wool. I will have a barrel added to the Heorot port for you! is there any thing you would want in return for the wool?

Finished exploring X-axis +/- 10,000. There are some polar bears on icebergs at 2446 62 -210. There are some closer icebergs at -1100 64 -100, but I didn't get close enough to check for polar bears. There's a huge badlands at 10000 64 0.

There's a mushroom field peninsula bordering a forest at 5480 67 -3500, which could be good for obtaining mycelium using endermen. There's a mushroom island at -7300 62 -50. Two mushroom biomes and not a single jungle. :(


Wow you have been doing a bucnh of exploring! have you been mapping them out too or just running around?
if you want polar bear then head south, I started mapping that area and it is full of a tundra/glacier biome where large ice masses are with polar bears!

That really sucks that you haven't found a jumble biome, but I have a weird feeling it is gonna be in the Z directions.

It's been a while since I was last on this server. I was trying to set up a ranch of sorts, but I think all of the animals either wandered off or despawned or both.

Might come back on and try to build it up, animals or no.

The more the merrier! I love seeing other people creation and seeing architecture and design!

Made two maps of Porthsmouth and the area west of her across the ocean.I didn't expect the landmass southwest on the portsmouth/First Hearth map to connect with the rest of the continent up by PlayerDeer's village. It was fun wandering around and finding all of the buildings scattered all over the place. I ended up stopping for the night in a small house that someone built over a ravine. I hope they don't mind that I put a bed down inside whoever they are.

I left you a cake and a map, Sackhead :) You have built a very nice inn! I think Portsmouth needs a road connection still . . . maybe we can make it go past your inn?
FDB, I found your lighthouse and took a look around and noticed that your upper floor was all dirt blocks. An enderman had dropped a grass block for me when I was fighting it hiding in the Max port (under the waterfall) so I put it down for you. Only, I lagged out and insead of going down by the tree it went down inside the lighthouse. . . I hope you can make it work!

what level Zoome did you use? I am curious because I am using level 4 zoom, and level 0 are a bit too close up to be really useful in the long run.
Also YOU ARE BLESSED, I have been passively trying to gain Exp so I could make a silk touch shovel to get grass, but now you have given me one, I just have to try and seduce it in to spreading to the other dirt blocks. I thought the grass would grow back on it own but after doing some research I learned I needed a already grassed dirt block to be able to do it, which was unfortunate, so thanks again!

And you found the secret port, I thought I did a good job at hiding that one! what tipped you off there was stuff behind the waterfall?

all of you with your grade A builds and meanwhile all i have is like one kinda shit building and roads

Glad things are progressing good everywhere else tho. Motivation for me to speed up my stuff :P

Trust me, while what i did was a high grade on scale, it pales in comparison to others works, people are far better at making good looking building that are still functional while I start with functionality and don't get further then that.


I was thinking this downtime would be a good opportunity to update the server. However, the wiki says the new 1.14.4 is not compatible with 1.14.3 servers, but I can't find any additional info. There's no source cited, and I'm not sure if skipping 1.14.3 might avoid the issue. Best to wait for more info.

As an aside question for when the server gets back up, is it possible to load Zombie Villagers onto a boat? I'm thinking night time coastal searches, then bring it back by boat.
Pretty sure you can, but I'm not sure how you're supposed to move the boat.

what exactly would change if they did update it? i am not sure the amount of differences between the version we are currently using and that version.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 31, 2019, 11:04:12 am
Something I think you'll like, FDB: Baby Zombies can ride pandas.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: sackhead on July 31, 2019, 11:20:31 am
I left you a cake and a map, Sackhead :) You have built a very nice inn! I think Portsmouth needs a road connection still . . . maybe we can make it go past your inn?
Thanks for that. It will be nice to have a better idea of wear stuff is

Thanks I'll putt a chest up front for excess wool and such that anyone can take from once iv got production going.

And anyones welcome to use the spawnner for whatever they want

Thanks! I sadly don't have the resources or the animals to properly cultivate animals, and the closest place I know that has sheep is sound of Portsmouth, which is a bit of a trek for only a couple of wool. I will have a barrel added to the Heorot port for you! is there any thing you would want in return for the wool?
Nothing in particular but if you come across any black or green dyes  they would be great for colour coding my rooms
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 31, 2019, 01:09:20 pm
Wow you have been doing a bucnh of exploring! have you been mapping them out too or just running around?
if you want polar bear then head south, I started mapping that area and it is full of a tundra/glacier biome where large ice masses are with polar bears!

That really sucks that you haven't found a jumble biome, but I have a weird feeling it is gonna be in the Z directions.
Haven't been mapping. I already checked the Z-axis: http://www.bay12forums.com/smf/index.php?topic=174048.msg8000004#msg8000004

Note that it's not a thorough search. The area I've covered looks like a + over a ◊. There might be a jungle hiding somewhere in the 10,000 block radius.

what exactly would change if they did update it? i am not sure the amount of differences between the version we are currently using and that version.
1.14.3 has Optifine support, which some Bay12'ers said they can't play without.

The lighting bug where torches go dark resulting monsters spawning was fixed. Hostile mobs and despawning in front of you. Wandering traders not spawning, trader llamas not despawning. Beds causing you to wake up inside a wall or on the other side. Illager patrols are changed to longer spawn in areas lit by torches.

Some people are saying random villager despawning still hasn't been fixed, though.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Iceblaster on July 31, 2019, 04:05:02 pm
all of you with your grade A builds and meanwhile all i have is like one kinda shit building and roads

Glad things are progressing good everywhere else tho. Motivation for me to speed up my stuff :P
Oh I found your stuff when I wandered off into the wilderness a few days ago. I stayed in your house overnight because I'd run out of food and arrows and had only 3 hearts (and stole some gravel, sorry!). Saw your sign saying when you started building on the 9th, it's cool to see you are still around.

Well thanks, yeah. Don't worry about the gravel, not really in dire need of it atm :P

I really just need to take a weekend and work on finishing some stuff instead of the half built stuff I got atm.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: evanvolker on July 31, 2019, 07:22:04 pm
Every time I go to log into this server to try it out its offline
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on July 31, 2019, 09:11:47 pm
Something I think you'll like, FDB: Baby Zombies can ride pandas.

That is bloody adorable

I left you a cake and a map, Sackhead :) You have built a very nice inn! I think Portsmouth needs a road connection still . . . maybe we can make it go past your inn?
Thanks for that. It will be nice to have a better idea of wear stuff is

Thanks I'll putt a chest up front for excess wool and such that anyone can take from once iv got production going.

And anyones welcome to use the spawnner for whatever they want

Thanks! I sadly don't have the resources or the animals to properly cultivate animals, and the closest place I know that has sheep is sound of Portsmouth, which is a bit of a trek for only a couple of wool. I will have a barrel added to the Heorot port for you! is there any thing you would want in return for the wool?
Nothing in particular but if you come across any black or green dyes  they would be great for colour coding my rooms

I live by the ocean i can get as much inksacks as the spawning rates of squids will allow

Wow you have been doing a bucnh of exploring! have you been mapping them out too or just running around?
if you want polar bear then head south, I started mapping that area and it is full of a tundra/glacier biome where large ice masses are with polar bears!

That really sucks that you haven't found a jumble biome, but I have a weird feeling it is gonna be in the Z directions.
Haven't been mapping. I already checked the Z-axis: http://www.bay12forums.com/smf/index.php?topic=174048.msg8000004#msg8000004

Note that it's not a thorough search. The area I've covered looks like a + over a ◊. There might be a jungle hiding somewhere in the 10,000 block radius.

what exactly would change if they did update it? i am not sure the amount of differences between the version we are currently using and that version.
1.14.3 has Optifine support, which some Bay12'ers said they can't play without.

The lighting bug where torches go dark resulting monsters spawning was fixed. Hostile mobs and despawning in front of you. Wandering traders not spawning, trader llamas not despawning. Beds causing you to wake up inside a wall or on the other side. Illager patrols are changed to longer spawn in areas lit by torches.

Some people are saying random villager despawning still hasn't been fixed, though.

i knew you went some direction of the Z but I didn't know how far, i am assuming once I start mapping i will stumble upon a jungle

Every time I go to log into this server to try it out its offline

yeah a few people have had the problem of it being down, the person who manages it might be busy and haven't gotten around to fixing it, or something else i don't know unfortunately
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on August 01, 2019, 01:18:20 am
The server started just two months ago and probably the monthly subscription has just expired... The owner has not been seen online for a few weeks I think... The fact that the server wasn't ever updated to newer Minecraft versions is not a good sign either.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 01, 2019, 03:05:22 am
"A few weeks" is an exaggeration. He was last online four days ago, the 28th.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on August 02, 2019, 04:45:02 am
I was getting really bad DC's before the server went down
If it doesn't come back up soon, yall could join me on Mech and Magic modpack's official server
Your standard mod includes + Vampire and PSI(My favorite)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on August 02, 2019, 10:08:31 pm
I was getting really bad DC's before the server went down
If it doesn't come back up soon, yall could join me on Mech and Magic modpack's official server
Your standard mod includes + Vampire and PSI(My favorite)

I like no zero a bout Minecraft mods, what does the PSI stuff/do/add?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 06, 2019, 06:09:31 pm
Server's been down for a week now.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Jejune on August 07, 2019, 02:05:07 pm
yeah :( Big shame I was having a lot of fun.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 07, 2019, 03:15:24 pm
Indeed. And Araph hasn't been on since the 28th July.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on August 09, 2019, 09:46:06 pm
Sorry guys, my bad! The server conked out because I forgot to pay for hosting, but I just set up auto-pay to keep this from happening again. I haven't been online in a while and life has been keeping me running around offline, but I don't plan on taking the server down if anyone else is still having fun.

EDIT: Also, just realized I had a message saying there are additional settlements! If you have a village, town, port, fortress, tower, waypoint, hostel, farm, hamlet, or any other sort of establishment you want listed in the OP, post a little description of it and general directions to it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 10, 2019, 04:15:04 am
@Araph
Can you make a backup of the world and update to 1.14.3? Hostile mobs have now stopped spawning when I'm the only one on. We really need those bug fixes.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 10, 2019, 04:47:46 am
Excellent! Thanks, Araph. Hopefully you'll get some time to play yourself?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: sackhead on August 10, 2019, 08:26:45 am
I've installed a system on my zombie spawner that should in theory be able to sort regular zombies from zombie villagers.  I haven't noticed any zombie villagers spawning in it and i don't have the stuff to cure them but it's pretty simple if anyone wants to improve it or mess with it.
Basically it works by dropping all the zombies into a shaft filled with water the normal zombies then turn to drowned and eventually swim up and the zombie villagers should hangout on the bottom and i have a switch that will open a door into another room
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 10, 2019, 08:50:19 am
I haven't noticed any zombie villagers spawning in it [...]
They don't anymore, unfortunately.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on August 10, 2019, 09:50:09 am
I second the motion to upgrade, purely so I can use mods.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on August 10, 2019, 12:40:02 pm
@Araph
Can you make a backup of the world and update to 1.14.3? Hostile mobs have now stopped spawning when I'm the only one on. We really need those bug fixes.

Yeah, that's totally doable.

Excellent! Thanks, Araph. Hopefully you'll get some time to play yourself?

Hopefully! I'm moving apartments this weekend, but things should be a lot calmer after that's wrapped up.

I second the motion to upgrade, purely so I can use mods.

Let's get some opinions on settings and mods. From what I've heard over this server's lifetime, it sounds like people would prefer to keep villagers and generate structures on worldgen, as well as update the server to the latest version of the game. If I was to zip up the world data and post it here for posterity (so that everyone still has access and it could theoretically go on another server), would anyone be opposed to updating the server, installing mods, and creating a new world? Or would it be better to keep the same world, install a few mods that are compatible with the existing world, just update the server (assuming the save is compatible, which it should be)?

Also, I would need a mod list. If we keep the same world, what mods would everyone like? If we generate a new world, what mods would everyone like on top of the save-compatible mods?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on August 10, 2019, 01:25:44 pm
Oh, I was specifically referring to client side things like optifine, which need the latest version.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on August 10, 2019, 02:06:40 pm
Also, I would need a mod list. If we keep the same world, what mods would everyone like? If we generate a new world, what mods would everyone like on top of the save-compatible mods?

There are hardly any mods for the newer Minecraft versions, and the few available are in BETA stage and have a lot of bugs.

As for structure generation, it seems it can be enabled in an already created world doing this:

https://www.reddit.com/r/Minecraft/comments/6d9opk/how_to_turn_generate_structures_back_on_after_the/

Note that this enables structure generation on chunks that are still not created, so we would need to travel to unexplored areas to find them... I still think it's the best solution to keep what players have built in the last two months.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 10, 2019, 07:09:09 pm
I second enabling structures in the existing world.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 11, 2019, 02:52:28 am
Thirded.

Edit: although that post is two years old. Let's hope it still works.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 11, 2019, 08:53:57 pm
Found two zombie villagers, one a baby:
(http://i68.tinypic.com/w7ejjl.jpg)
I lost the baby to an arrow intended for a creeper.

With the test subject lured to Transformation Central, the experiment commences:
(http://i64.tinypic.com/bg2nq0.jpg)
The subject is responding well to treatment. We may have found a cure for...

(http://i66.tinypic.com/33nhgn4.jpg)
...aaaand they're gone.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 12, 2019, 04:07:28 am
Oh, drat. Like the peddlers.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on August 12, 2019, 06:03:48 am
(http://i66.tinypic.com/33nhgn4.jpg)
...aaaand they're gone.

How did you get the potion of weakness?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 12, 2019, 06:35:34 pm
How did you get the potion of weakness?
Th4DwArfY1 caught a witch to throw them.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on August 13, 2019, 11:44:51 am
So what are we working on next?
I'm almost done raising the water level, looking at the spawn area we could even raise it one or two more blocks.
 Also what times do yall show up on the server, we could build something Huge!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on August 13, 2019, 02:07:40 pm
So what are we working on next?
I'm almost done raising the water level, looking at the spawn area we could even raise it one or two more blocks.
 Also what times do yall show up on the server, we could build something Huge!

I had an idea, but I'm not sure if I'll have enough motivation to do it... Make a giant map room with a map of 3000 or 4000 block radius of the known world, and name the different regions with marking points using fancy names like "Forest of Sorrows", "Desert of the Damned", and things like that... Maybe we could even upload the resulting map on this thread to organize things like roads, railways and other infrastructure.

But I'm not sure if there's any limit in map sizes
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 14, 2019, 02:04:17 am
I've been designing a chicken temple of doom in Creative. Haven't come up with a good name for it yet, but I'm ready to build it.

Chicken Chapel or Cluck Cathedral doesn't really describe it. Poultry Pilgrimage? Rooster Reliquary? I might go with pilgrimage because you get eggs hurled at you.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 14, 2019, 02:15:21 am
I'm still building Moria and suspect I will be for the foreseeable future.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 14, 2019, 08:50:56 am
Poultry Pilgrimage is mostly done. Just need to add some kind of basement level to make it worth getting past the entrance.

Exterior:
(https://i.postimg.cc/R0Bdm1ZN/1.jpg)

The egg dispensers:
(https://i.postimg.cc/509mYxvJ/2.jpg)

Dispensers hidden:
(https://i.postimg.cc/NMNkRW7H/3.jpg)

Stepping on the pressure plate at the entrance seals the door behind you, shuts off the light, and continuously launches eggs at you. The system resets when the left-most dispenser runs out of eggs, or a button hidden in the corner is pressed.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 14, 2019, 09:01:10 am
That is decidedly cruel XD
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 14, 2019, 11:56:24 pm
Basement is done. There's now a bridge in front of the outside entrance.

Bridge:
(https://i.postimg.cc/MTmJw7k5/1.jpg)

Church of the Chicken:
(https://i.postimg.cc/FzPtdhHJ/2.jpg)

Confessional Booth:
(https://i.postimg.cc/VvsQkJm8/3.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on August 15, 2019, 05:25:25 am
Confessional Booth:
(https://i.postimg.cc/VvsQkJm8/3.jpg)


Forgive me Father Cluck for i have sinned
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 15, 2019, 06:37:57 am
I have... *squeaks in shame and terror* ... indulged my flesh with the murderous carnality of KFC.

*Sobs inconsolably*
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on August 15, 2019, 07:29:49 am
Basement is done. There's now a bridge in front of the outside entrance.

Bridge:
(https://i.postimg.cc/MTmJw7k5/1.jpg)

That bridge will not withstand mocman's increased water levels.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 15, 2019, 10:40:39 am
I discovered a giant tree taiga (5320 66 -2320) en route to the mushroom island (5308 84 -3558). I grabbed some mycelium and coral and also built a nether portal (nether coords 668 74 -448).

That bridge will not withstand mocman's increased water levels.
It's between First Hearth and Pillar Watchtower. Also, I reverted the water level in First Hearth and built a dam with a boat lift:

(https://i.postimg.cc/sgX627hK/2.jpg)
It'll have to be expanded when he raises the water level again.

Unwelcome visitors in First Hearth:
(https://i.postimg.cc/FsGCmD77/1.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on August 15, 2019, 07:00:20 pm
That bridge will not withstand mocman's increased water levels.
It'll have to be expanded when he raises the water level again.

Well now you have forced my hand...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 16, 2019, 03:32:10 am
Well now you have forced my hand...
The necessary construction has been completed ahead of schedule:
(https://i.postimg.cc/k481fggS/1.jpg)

(https://i.postimg.cc/j2b89YDF/2.jpg)

The new design uses tripwires for automation. Also, fish can now swim through the bottom of the dam.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 16, 2019, 03:49:34 am
That's an innovative design. Doubt I would have thought of it, anyway!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on August 16, 2019, 01:02:26 pm
Your Monthly water level raise has been finished
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on August 17, 2019, 01:01:42 pm
I made a North Road and a bit of infrastructure for it:

Tunnel to the road:

(https://i.imgur.com/AjWOxrY.png)

Bridge over the river:

(https://i.imgur.com/OCVuAC6.jpg)

View of the bridge from the river:

(https://i.imgur.com/RgNLNzR.jpg)

Another bridge over another river:

(https://i.imgur.com/iefvKUR.jpg)



Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on August 19, 2019, 11:10:17 am
Lets get a before shot.
(https://imgur.com/DbsF7hx.jpg)

Now for the terraforming to begin!  :o :'(
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 19, 2019, 01:14:25 pm
Finished marking a path through the nether to the mushroom island portal. It's beyond the swamp portal. Would've brought back some mooshrooms, but I accidentally pissed off the pigmen while trying to put out some fires.

I've been thinking about building a second portal in First Hearth to avoid traveling through the wizard tower each time. Putting it inside the arena seems like a good idea, so we could transport villagers from the gulag and have them run a zombie gauntlet for their freedom. I'd want to wait for the arena to be finished (connected to a zombie spawner) before deciding where to place the portal.



First Hearth (Shroom Depot) and Fort Squidward now have mooshrooms:
(https://i.postimg.cc/PJKSLbdk/1.jpg)
(https://i.postimg.cc/VsFGHwnH/2.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 23, 2019, 08:55:15 pm
I've begun work on a nether rail line. It currently connects the First Hearth and Pillar Watchtower portals. Edit: And now Fort Squidward.

The rail construction ended up blocking the route to @mocman's portal, so I rerouted that through the nearby tunnel that leads to Monumentos.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 25, 2019, 08:09:35 pm
Server seems to be having issues. I had a connection timeout and now I can't get past the encrypting stage of login. Capacity still says 2/80 for some reason.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Shooer on August 25, 2019, 08:10:50 pm
I say if it is down this is the perfect time to update, turn on villagers and structures.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 26, 2019, 05:48:47 am
Server seems to be having issues. I had a connection timeout and now I can't get past the encrypting stage of login. Capacity still says 2/80 for some reason.

Yep, same here.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on August 26, 2019, 08:42:59 am
It's my birthday, all I want from you as a present is Update 1.14.4
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on August 26, 2019, 09:59:31 am
Good to know I'm not the only one timing out after encrypting.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on September 01, 2019, 02:09:52 pm
hey sorry I just disappeared

so what did I miss? I know I read everything but not entirely sure what is the plan or how things are going on, I stopped playing when the server was down because I didn't have anything to do.

and yeah I left off with only having the finishing touches left to my light house like decorating and just gaining resources

then after that I was gonna start doing a dedicated effort for cartography

I kind of want to make a world make room, where we just start linking maps together and just enjoy the world


but I don't know when I will have time or if I will do that
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 01, 2019, 03:08:20 pm
Server's been down for ages
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 02, 2019, 01:58:35 am
Server's been down for ages
Certainly doesn't help that it decided to go down the day after Araph was last online.

Edit: The server seems to be properly down now. Can't even start to connect.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 10, 2019, 09:31:41 am
People, I come with news.

The server is up. I repeat, the server is up.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 10, 2019, 04:20:36 pm
(https://media.tenor.com/images/524ca5172920a919df199707d4ed64ff/tenor.gif)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on September 11, 2019, 01:46:53 am
People, I come with news.

The server is up. I repeat, the server is up.

Everybody in!

But I would like to hear news from Araph before being confident again.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 11, 2019, 05:54:24 pm
I bred some tame foxes:
(https://i.postimg.cc/tg2DHyxt/1.jpg)

I also finished my ultimate fishing rod:
(https://i.postimg.cc/C157htCy/2.jpg)
Should be easier to fish up a bunch of name tags and saddles.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 12, 2019, 02:54:27 am
Did some mapping of the pillar tower area, where my little cave also is. (Red and grey circle)
(https://i.imgur.com/q1LKO2w.png)

Updated map is in pillar tower if the locals want a copy.

Anybody have a map of the widest zoom level I could make a copy of?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 12, 2019, 03:05:57 am
Anybody have a map of the widest zoom level I could make a copy of?
There's a map in the First Hearth Community Lodge that encompasses First Hearth, Pillar Watchtower, and Portsmouth Colony.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 12, 2019, 05:38:33 am
Copied the map from first Hearth, and I'm halfway through filling out a same scale map that goes the rest of the way to Monumentos
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 12, 2019, 06:00:54 am
(https://i.imgur.com/INyJLFZ.png)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 13, 2019, 09:57:12 am
We've got brown mooshrooms now:
(https://i.postimg.cc/zXKg3R3k/1.png)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on September 13, 2019, 05:14:23 pm
Hey everyone! In light of how I keep disappearing and can't keep track of the server, I've decided two things: first off, here (https://drive.google.com/file/d/15qhl6-BuaQVRHyHeH6_E7eyc8qOlIqzs/view?usp=sharing) is a download link for a zipped file of the entire world as of a few days ago. If worst comes to worst, you'll all at least have a backup for someone else to host it.

Second, I'd like to get a few regulars to volunteer to act as admins / red-flag-wavers when the server goes down. If you'd be willing to do so, PM me and I'll send you my email address, which is a lot more reliable for getting my attention than posting here. Similarly, I'd like to find out who everyone would trust to have admin access for the purposes of updating the server and installing mods if the community wants them. If you'd like to volunteer or (more importantly) tell me who you'd trust to handle that, please PM me as well. I need to look into how Multicraft handles multiple tiers of admins, but it should be fine.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 14, 2019, 02:19:45 am
Located a jungle using a biome mapper. Turns out the closest one was along the one diagonal I didn't traverse, at around (7400, 64, 7200):
(https://i.postimg.cc/wMXrgVKy/jungle.jpg)

We've now got cocoa, jungle trees, and bamboo. The cockatiels I tamed weren't able to follow me back over the ocean, so no dancing birds until we get a nether portal there.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on September 14, 2019, 03:59:01 am
Hey everyone! In light of how I keep disappearing and can't keep track of the server, I've decided two things: first off, here (https://drive.google.com/file/d/15qhl6-BuaQVRHyHeH6_E7eyc8qOlIqzs/view?usp=sharing) is a download link for a zipped file of the entire world as of a few days ago. If worst comes to worst, you'll all at least have a backup for someone else to host it.

Second, I'd like to get a few regulars to volunteer to act as admins / red-flag-wavers when the server goes down. If you'd be willing to do so, PM me and I'll send you my email address, which is a lot more reliable for getting my attention than posting here. Similarly, I'd like to find out who everyone would trust to have admin access for the purposes of updating the server and installing mods if the community wants them. If you'd like to volunteer or (more importantly) tell me who you'd trust to handle that, please PM me as well. I need to look into how Multicraft handles multiple tiers of admins, but it should be fine.

Nice to see you again... It's a pity you can't enjoy the server... Bumber, Japa, Th4DwArfY1 are pretty active users since the beginning...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 15, 2019, 04:22:01 am
So I may have accidentally aggroed some zombie pigmen
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on September 15, 2019, 07:28:46 pm
I have continued on my path to the title of "highest number of pathetic deaths".
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 15, 2019, 11:50:47 pm
Here's a screenshot of the map from Vast to Fort Squidward at the time Araph uploaded the world file:
(https://i.postimg.cc/j2R8q2tK/New-Frontier.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on September 16, 2019, 01:44:22 am
Here's a screenshot of the map from Vast to Fort Squidward at the time Araph uploaded the world file:
(https://i.postimg.cc/j2R8q2tK/New-Frontier.jpg)

Nice map... What program did you use?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 16, 2019, 04:06:00 am
Hey, I can see my house from here!

Also, what's that big port over to the far left?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 16, 2019, 04:40:04 am
Nice map... What program did you use?
https://unmined.net/

Also, what's that big port over to the far left?
That's Vast, beyond PlayerDeer's Prevast.

Edit: Found a web host that lets you easily upload a website for 24 hours. Used it to host the browser version of the map. Check it out here:
http://affectionate-mestorf-522a5b.netlify.com/

I wish unmined let you place POIs.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on September 16, 2019, 08:00:28 am
Edit: Found a web host that lets you easily upload a website for 24 hours. Used it to host the browser version of the map. Check it out here:
http://affectionate-mestorf-522a5b.netlify.com/

I wish unmined let you place POIs.

I see a lot of exploration has been done, but there are still plenty of unexplored areas relatively near the spawn... If I were admin, I think I would use the command /worldborder set 20000 to prevent people going outside the boundaries of this -already huge- map... If the game is updated to 1.14.4 and structures can be enabled, villages and the rest of structures will spawn in the white unexplored areas of the map.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Worldmaster27 on September 16, 2019, 03:33:44 pm
Hello all! I've joined and punched a zombie pigman, only to die. It's been a while since I've played, I forgot they did that...

Unrelated, I've marked out a small coastline south of Vast and Prevast where I'll be trying to build a village - no name yet.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 16, 2019, 03:38:09 pm
It would have helped if I hadn't been right beside you when you punched it.

 ;D
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on September 16, 2019, 04:17:03 pm
The server has been updated! It is now on version 1.14.4 and has both structures and NPCs enabled in newly generated chunks. If everything breaks, please let me know. I made a new backup just in case.

Th4DwArfY1 has kindly volunteered to scream really loudly at me if the server goes down again. Feel free to message me if you'd like that honor as well.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Trolldefender99 on September 16, 2019, 04:24:48 pm
I can't seem to join. Can Minecraft windows edition not connect to minecraft java multiplayer?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Trolldefender99 on September 16, 2019, 04:34:28 pm
Guess I had to buy java edition. I connected to the server. What a complete rip off, having to buy minecraft twice when java edition used to be included. They force you to buy both if you want to play on java servers or windows servers. Oh well...at least I got ripped off and microsoft gets extra money from me and they ban java servers from being connected to which is dumb. but can play on the server now lol, so there is that. I look forward to meeting people on the server and checking it all out :) Plus java edition has a ton better mods anyway]

(edit:

made it to port vast, probably be the area I stay in as a home. My minecraft name is Khsar
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 16, 2019, 05:42:12 pm
Okay, so issues:

The hunger bar is not depleting
No enemies are spawning
Japa pulled a Human Torch and walked unscathed through magma
And though I explored quite a bit, no structures.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on September 16, 2019, 06:44:39 pm
Okay, so issues:

The hunger bar is not depleting
No enemies are spawning
Japa pulled a Human Torch and walked unscathed through magma
And though I explored quite a bit, no structures.

uhhhhhh I might have accidentally reset the server to peaceful mode. It is now back on normal.

The structures are enabled, though, so they should be spawning in new chunks. It might be that the map is just pretty big already.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Vgray on September 16, 2019, 08:50:48 pm
Well, I guess I can add minecraft to the list of games my internet hates.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 16, 2019, 11:59:50 pm
(https://cdn.discordapp.com/attachments/508687083712282627/623382261810593821/unknown.png)

This is coming along nicely.

(https://cdn.discordapp.com/attachments/321598846679515136/623392943981461504/unknown.png)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Salmeuk on September 17, 2019, 01:53:51 am
(https://cdn.discordapp.com/attachments/508687083712282627/623382261810593821/unknown.png)

This is coming along nicely.

(https://cdn.discordapp.com/attachments/321598846679515136/623392943981461504/unknown.png)

Do you have shaders installed? If so, can you pass on the information?

Those screenshots take me back to when I first played minecraft. I would play for hours and hours and there was always a special feeling when you came back to your home after a long journey out, with your backpack full of ore and treasure. Seeing those lights in the darkness reminded me of the secluded hideouts I always built.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 17, 2019, 03:08:41 am
I can conclusively say that structures are not enabled.

I downloaded the latest version of NBTExplorer (https://github.com/jaquadro/NBTExplorer/releases) (.zip version.) I opened the world file Araph provided, browsed to level.dat -> Data -> MapFeatures, changed that from a 0 to a 1, and saved.

I loaded the world in Minecraft, then located an underwater structure (success!) and noted down its coordinates. When I checked those coordinates on the server, there was nothing to be found. You didn't accidentally change level.dat_old instead, did you Araph?


@Japa
What texture pack is that? Does it have redstone particles that don't look like there's blood spurting out of pulled levers? Haven't been able to find a good texture pack for the current version.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 17, 2019, 03:46:19 am
This is the texture pack I used (https://www.chromahills.com/)

That and Optifine and SEUS
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 17, 2019, 04:06:08 am
This is the texture pack I used (https://www.chromahills.com/)

That and Optifine and SEUS
I think that might've been the blood spurt one.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 17, 2019, 04:14:49 am
It's vanilla that makes the levers do red sparks, I believe.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on September 17, 2019, 04:27:10 am
I loaded the world in Minecraft, then located an underwater structure (success!) and noted down its coordinates. When I checked those coordinates on the server, there was nothing to be found. You didn't accidentally change level.dat_old instead, did you Araph?

That, or maybe the server needs some kind of write permission to modify files... Maybe Araph changed it from 0 to 1, saved the file, but the server didn't accept the changes, and no error message was displayed.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 18, 2019, 08:45:09 pm
Going back into this server after a long absence.

I'm impressed by the railroad that's been set up!

And I'm already not sure what I want to build...

EDIT:

Decided I'm going to build up the ranch I set up not far from Fort Squidward - IIRC I named it "Brightsun Ranch" "Brightplain Ranch". I didn't mark it on the map since it's already close to another marked location and currently consists of only one building and two crops, but hopefully that'll change in the coming weeks.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 20, 2019, 10:25:43 am
A creeper blew up the back of the First Hearth lodge fireplace while I was checking out a wandering trader. Not enough stone bricks dropped for me to repair it. Edit: Fixed it.

Grendel's mom disappeared at some point. I've run into a number of zombie villagers, but no witches. I might end up waiting for structures to be properly enabled for potions.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on September 20, 2019, 11:06:23 am
A creeper blew up the back of the First Hearth lodge fireplace while I was checking out a wandering trader. Not enough stone bricks dropped for me to repair it.

Grendel's mom disappeared at some point. I've run into a number of zombie villagers, but no witches. I might end up waiting for structures to be properly enabled for potions.

This sounds like the sequel to Beowulf
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 20, 2019, 04:52:36 pm
Finally found a witch. Name tagged her and lured her into a minecart on the rail line to Pillar Watchtower, and I chase after the cart. As I approach the station, I see the witch for a second... and then she despawns. Thanks, Mojang!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 20, 2019, 09:18:10 pm
Does that mean the animals in Brightplain ranch might despawn, too?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on September 21, 2019, 04:06:53 am
Does that mean the animals in Brightplain ranch might despawn, too?

I think the bug only affects hostile mobs:

https://bugs.mojang.com/browse/MC-27535

Farm animals usually don't despawn, but with Minecraft one never can be sure.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on September 23, 2019, 09:28:14 am
Here's a screenshot of the map from Vast to Fort Squidward at the time Araph uploaded the world file:
(https://i.postimg.cc/j2R8q2tK/New-Frontier.jpg)

to bad you can't seem my house. also do you know the zoom on this map? I is less zoom then the map I am using

Sorry I also disappeared for a while, my interest waned for a while but I will boot up to day and figure out what I am was doing.

I will be doing my own cartography if I can't find the resources.

I also need to set up my house a bit more and make it pretty
mostly make my self a small farm

and figure out what I am gonna do with each of my floor

Edit: who has been building in the middle of the water. I just found some sort of later down in the water near Portsmouth. Wasn't expecting it when I was traveling to gain inspiration about interior decorations.
edit again: how ever left the grass block, which I previously did know who it was, thanks again, I managed to convince it to move and now more then half of my island is now grass-ified
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on September 23, 2019, 04:23:16 pm
There's 4 level 3 mapes in the community lodge that y'all can copy from.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 23, 2019, 04:58:26 pm
to bad you can't seem my house. also do you know the zoom on this map? I is less zoom then the map I am using
I used 1 block : 1 pixel in uNmINeD, screenshot taken on a 1920x1080 monitor and scaled down around 50%.

I've re-hosted the map: http://keen-booth-5f441c.netlify.com/
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on September 23, 2019, 05:22:35 pm
I can see my wooden house in Auze’s frontier, as well as the frozen lake I now declare: “Lake disappointment”.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: sackhead on September 23, 2019, 07:14:34 pm
Edit: who has been building in the middle of the water. I just found some sort of later down in the water near Portsmouth. Wasn't expecting it when I was traveling to gain inspiration about interior decorations.
edit again: how ever left the grass block, which I previously did know who it was, thanks again, I managed to convince it to move and now more then half of my island is now grass-ified
thats me ive been building a chunnel between the land masses. the ladder is a service hatch ill build stations on either end  eventualy
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 23, 2019, 07:32:34 pm
My witch mysteriously reappeared. I've got her trapped in Pillar Outpost.

Edit: Cured one villager and sent them to Fort Squidward. One more to go.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 24, 2019, 12:38:20 pm
Nice work!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Fabulous death bringer on September 24, 2019, 02:28:26 pm
There's 4 level 3 mapes in the community lodge that y'all can copy from.

I'm currently using a level 4 map and currently making out another one, just south of my home

to bad you can't seem my house. also do you know the zoom on this map? I is less zoom then the map I am using
I used 1 block : 1 pixel in uNmINeD, screenshot taken on a 1920x1080 monitor and scaled down around 50%.

I've re-hosted the map: http://keen-booth-5f441c.netlify.com/

i found my house cool. also where is the jungle you found.

Edit: who has been building in the middle of the water. I just found some sort of later down in the water near Portsmouth. Wasn't expecting it when I was traveling to gain inspiration about interior decorations.
edit again: how ever left the grass block, which I previously did know who it was, thanks again, I managed to convince it to move and now more then half of my island is now grass-ified
thats me ive been building a chunnel between the land masses. the ladder is a service hatch ill build stations on either end  eventualy


that is a feat you are taking upon yourself.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 24, 2019, 04:41:24 pm
i found my house cool. also where is the jungle you found.
It's in the unexplored area to the right and down. The map shows the state of things on Sept 13, when Araph uploaded a copy of the world.



(https://i.postimg.cc/4dSQgZRC/zvill.gif)

(https://i.postimg.cc/t4NfH1rL/vill.gif)

(https://i.postimg.cc/hvNs9n28/1.jpg)

(https://i.postimg.cc/FF6Ttbhf/2.jpg)

(https://i.postimg.cc/Hs7BTJL6/3.jpg)

I bought a Frost Walker II book from the librarian.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 24, 2019, 05:51:40 pm
YIS! VILLAGERS!

Now I have some real stuff to build on Brightplain Ranch! First, a few houses and fields, I think...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 24, 2019, 06:35:27 pm
Excellent!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 24, 2019, 09:04:20 pm
(https://i.postimg.cc/B6v5pP53/1.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Lunardog15 on September 25, 2019, 10:40:46 am
this looks amazing I will probably play on it soonish
:D
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 25, 2019, 04:13:41 pm
(https://i.postimg.cc/kGjG8q4y/GIF.gif)

One of the more disturbing bugs I've seen in a while. Villagers need a midnight snack.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 25, 2019, 05:15:32 pm
Ahahahaha.

That is inexplicably funny.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Lunardog15 on September 25, 2019, 06:16:29 pm
how?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 25, 2019, 07:12:19 pm
Camp Squidward now has a warden:
(https://i.postimg.cc/Fz9N55Bc/mittens.jpg)

And now its first resident:
(https://i.postimg.cc/t4jfXzr9/visitor.jpg)
A cartographer that brings down the server whenever you try to trade with them (https://bugs.mojang.com/browse/MC-130449).
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on September 26, 2019, 08:01:28 am
Are structures still disabled?

What kind of content is the server missing without structures?

According to this page (https://minecraft.gamepedia.com/Generated_structures), only dungeons and desert wells should still spawn, so now that you have got villagers, the most prominent deficiency on the server would be the abscence of an End portal and the End dimension?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 26, 2019, 10:29:46 am
And potions.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on September 26, 2019, 02:37:34 pm
Looks neat. Hopped on and ended up wandering near Port Vast, interesting area.

Is there a list of current settlements or the like anywhere?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IWishIWereSarah on September 26, 2019, 03:18:58 pm
I'm interested in this too.

I just joined and walked to the Portmouth Colony. I think I'll settle there, maybe "build" a boat.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 26, 2019, 04:36:56 pm
First Hearth (not far from the spawn area) Has a map and a lectern with a book. The book has a list of settlements and coordinates.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 26, 2019, 07:58:58 pm
I delivered two villagers to Brightplain Ranch. It was a huge ordeal, since villagers only path to beds at night, and a legion of zombies spawned (not to mention the phantoms.) Thankfully, the zombies seemed to ignore the villagers and target me. They did trample some of the ranch's wheat, though. The villagers also kept trapping themselves in the livestock pen, but I eventually got them sealed inside the house.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 27, 2019, 04:19:23 am
Hrm, I wonder if there's a mod which makes Dwarf NPCs. Japa and I would both be happy.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on September 27, 2019, 10:09:25 am
Hrm, I wonder if there's a mod which makes Dwarf NPCs. Japa and I would both be happy.

There's a custom NPCs mod, but idk how up to date it is?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 27, 2019, 12:08:47 pm
Thanks for the assist, Bumber! I'll build houses for them as soon as I can!

EDIT: Or not... While I built the houses, both villagers died in a raid...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 28, 2019, 01:29:42 am
I sent new villagers, this time using minecarts with temporary tracks. Finished just as the sun was setting, with the only threat being a creeper that tried (unsuccessfully) to get the jump on me.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 28, 2019, 02:53:53 am
Hrm, it wouldn't be possible to get villages to Moria, would it? I have a railway link to Highmax's and a tunnel to the Portsmouth colony
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 28, 2019, 06:28:19 pm
Uh... how did you bring the villagers over to Brighplain Ranch, anyway?

I'm asking because the ones you sent over again are dead again (they got trapped in the animal pen because they apparently can't walk through fence gates) and at this rate I may need to bring a pair over myself.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 28, 2019, 08:55:24 pm
Uh... how did you bring the villagers over to Brighplain Ranch, anyway?
I lure them into the cargo elevator using a bed at night, then have them ride a cart to the surface. After that, I wait until morning, remove the iron door, and run tracks through it. I place and remove tracks as I move the carts towards the ranch. When I get them there, I use an activator rail to kick them out of the cart.

The alternative is to do it at night, placing and removing beds. Faster, but more dangerous. You can sit on a two-block pillar and kill any zombies, but other mobs might knock you off. I assume the zombies will target the villagers if you die or get too far.

I'd recommend keeping a pair of breeding villagers underground so you can just breed replacements. I'll try moving some nitwits for that purpose. Also, light up the inside of your animal pen and remove the planks that let mobs/villagers get in.

Hrm, it wouldn't be possible to get villages to Moria, would it? I have a railway link to Highmax's and a tunnel to the Portsmouth colony
I'll have to check how far that is from my rail line or the nether.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 28, 2019, 09:56:54 pm
All right. Removed the planks - I was using them when I was first moving animals into the pens - didn't think that the villagers would walk into them.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 29, 2019, 01:07:52 am
I led two villagers to a bunker I created at Brightplains Ranch. Despite giving them ample beds and food, they show no desire to breed. I even traded with the farmer enough to level him up.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on September 29, 2019, 01:15:17 pm
I seem to have found a good bit more success than you have.

Spoiler (click to show/hide)

The two adults are Alex and Sam.

The four kids are, from left to right, John, Laura, Marlene, and Issac.

Not sure when to force move them to Brightplain Ranch proper, but I suppose I don't need to worry about that right now.

Meanwhile, I'm trying to build up the new lodge (You know, the big L-shaped building?) so that I can move my main base of operations there. (The noise from the animal pen is particularly... grating, especially with the resource pack I'm using (Last Days (https://github.com/krulunio/last_days_1.14), in case you're interested).

EDIT: The main lodge is (mostly) finished for now. I'll probably make more floors later so that I can craft things without the fear of villagers pushing me out of the way. Either that or expand the ranch with some proper farms that aren't just plants placed beside a pond.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 01, 2019, 12:26:30 am
Server seems to be down. Anybody get Araph's email?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 01, 2019, 02:41:39 pm
That would be me. Just sent him an email.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on October 01, 2019, 03:14:06 pm
October 1st...  :o
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on October 02, 2019, 10:40:39 am
Server is back up! Thanks Th4DwArfY1 for sending me an email. The cause of the recurring downtime is that the hosting provider seems to hate autopay even though I thought I had it set up correctly. Since that doesn't seem to work, I'm gonna just dump some money into the account for the next few months.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 03, 2019, 04:04:10 am
I tried to deliver some villagers to Moria with no success. The first two took off running in the opposite direction as soon as they exited Camp Squidward. I rescued one of them from being stuck on a ledge above magma; the other is missing and presumed dead. The rescued one I got through the nether gate to Moria, but was nowhere to be found on the other side. I presume they got spooked by hostile mobs and ran into one of the lava falls of the forge room. Missing, presumed dead. The third villager didn't quite make it to the nether gate. The night ended and they stopped following the beds, electing to instead wander off and fall into the magma sea, confirmed dead.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 03, 2019, 04:55:14 am
Oh wow. Thank you for trying. It's bad luck that I was working on the redstone circuitry, otherwise the lava falls would have been off and the lights on...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on October 03, 2019, 11:22:45 am
At least I see that disabled structures are creating a lot of "emergent gameplay". I'd like to play again on the server to colonize the northern parts of the map, but I have a few real life problems right now... Maybe when I have them sorted out, I'll make my planned big mansion in the north.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 05, 2019, 01:33:58 pm
I tried again to deliver villagers to Moria. After I pushed a villager off a bed into the nether portal, they were nowhere to be found on the other side. Maybe they disappear if they're in the sleep state when they use a portal.

I tried to get the second villager through the portal standing, but he started to run off. I tried to place a bed down to lure them back, but the bed didn't seem to place. I tried to place it again and was met with an explosion, shattering the portal and dropping me down into the magma sea.

I'm logged off with two hearts left in the magma. My enchanted armor will allow me to survive for maybe 10 more seconds. I need someone to drop down some gravel from the broken bridge so I can have a small island to jump up on and heal before I lose all my equipment.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 05, 2019, 02:14:23 pm
Oh, that's harsh. I'll do that, certainly. I'll post here when done.

Also, does anyone here make mines with redstone trails to show the way?

Edit: Also - what was the explosion? 0_o
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 05, 2019, 02:25:29 pm
Edit: Also - what was the explosion? 0_o
Using a bed in the nether.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 05, 2019, 04:36:21 pm
Is that a bug or something? Also, apologies for length of time. RL came up just as I was doing it.

I made a small gravel island and built a path to it, leaving a gap between path and island in case you arrived in it. I also built a small ghast shelter just in case, because you're very exposed there while healing. One got me while I was making the path - when I respawned, I got a bow and killed it but more could be lurking...

Anyway! Best of luck.

Oh, also, there was a villager wandering about near the entrance to the railway. I put him in a dirt box - I'm guessing he's yours.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Shooer on October 05, 2019, 07:03:58 pm
Beds exploding in the nether has been a feature for awhile.  You can place them, just don't use them.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on October 05, 2019, 08:29:02 pm
Beds exploding in the nether has been a feature for awhile.  You can place them, just don't use them.
Literally since the nether was added, IIRC.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on October 06, 2019, 08:10:52 am
Beds exploding in the nether has been a feature for awhile.  You can place them, just don't use them.

They explode in the End as well... In fact, the speedruns that beat Minecraft in less than 10 minutes rely on killing the Ender Dragon placing beds and making them explode:

https://www.youtube.com/watch?v=C2uQOkrvgvs

Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Lunardog15 on October 06, 2019, 12:50:47 pm
I should get on today and work on makeing an egg farm....
I should make a bakery :D
with a vending macheing
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 06, 2019, 01:23:12 pm
Well, I survived. I was closer to the smaller gravel island.

I lured the surviving villager to the portal, but a ghast appeared just as I was about to push him in, and he ended up burning to death from the flames.

A creeper knocked out the portal inside Moria, but there wasn't any structural damage. Mobs are still spawning there somehow. I couldn't find a flint and steel lying around to relight it.

Literally since the nether was added, IIRC.
Since beds, actually. Would've been near the very end of Beta.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Lunardog15 on October 06, 2019, 01:24:47 pm
rip
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 06, 2019, 05:40:06 pm
(https://i.postimg.cc/qqjXMXdh/fh.jpg)
It begins.

I've decided to try to deliver them via overworld after breeding some in First Hearth.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on October 06, 2019, 09:08:52 pm

Literally since the nether was added, IIRC.
Since beds, actually. Would've been near the very end of Beta.
Huh, never realized the Nether was added before beds were. Anyway, according to the wiki, beds were added in Beta 1.3, fairly early in Beta.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Lunardog15 on October 07, 2019, 07:35:46 am
turrns out I could not play on the week end. :(
sorry guys
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on October 07, 2019, 01:16:20 pm
(https://cdn.discordapp.com/attachments/508687083712282627/630830576630235147/unknown.png)

View from Pillar Watchtower
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 07, 2019, 01:48:20 pm
Mein gott. Your insatiable need for Netherrack reveals its purpose.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 07, 2019, 01:57:57 pm
Apparently Enchanted Books can be disenchanted at grindstones to get ordinary books back. Very handy for cycling through useless enchantments.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 07, 2019, 02:32:51 pm
That is actually very good to know, thank you.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: WillowLuman on October 09, 2019, 04:30:51 pm
I've started digging a fancy hole somewhere south of the port. My intent is to colonize the icebergs in the ocean, but I'll need to work my way up to Silk Touch to enact my build plans there.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: WillowLuman on October 09, 2019, 10:14:03 pm
I've got a neat little garden going and Mala was nice enough to snap a picture!
Spoiler (click to show/hide)

Spoiler: also, the fancy hole (click to show/hide)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 10, 2019, 04:25:59 am
Snazzy! What did you do to the graphics.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on October 10, 2019, 11:34:21 am
Seus shaders and a nice texture pack. I liked it earlier in the thread, forgot now what it's called.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on October 10, 2019, 05:05:12 pm
Fancy hole looks like the ringwraith grave from the Hobbit movies. I like it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: WillowLuman on October 11, 2019, 02:27:28 pm
I was going for artesian well, but that works too! I have also made it fancier since then.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on October 12, 2019, 06:08:55 pm
I've decided to start wandering around cataloguing the settlements and features of the world. Probably not all at once, because there's kind of a lot of it and I'm still working on my own contributions.


Port Vast
Spoiler: Village and Docks (click to show/hide)
Located at the icy edges of civilization, this settlement consists of a cramped floating village and a long dock with a rather impressive ship in it.
Spoiler: Hilltop Market (click to show/hide)
The hilltop Vast Markets (ha ha) are colorful but feel rather sparse. Perhaps someday they'll become more bustling.

Prevast
Spoiler: Welcome to Prevast (click to show/hide)
Between the settlements of Port Vast and First Hearth lies Prevast, a pleasant and sprawling industrial and agricultural center. Here we have the Vast-side gate, blacksmith mill, and raised river gates. On the other side we see the hilltop enchanting facilities of the local lord, one PlayerDeer if local signage is to be believed.
The settlement is bounded on all sides by walls, though that doesn't prevent unpleasant characters from wandering in (as evidenced by my own patronage). Here you can see one raised and one lowered gates over the river that runs through it, as well as a side view of the blacksmith and attached watermill.
Most structures are located on the First Hearth side of the river, including various storage, workshop, and habitation arrangements. The pleasant garden and packed barn warrant particular attention.
Spoiler: Hearthside Gate (click to show/hide)
Finally, we have the First Hearth side gate from the outside. For most travelers this will be their first sight, but since I'm coming from the snowy wastelands to the west my route is somewhat backwards.

First Hearth
It'd be hard not to be at least aware of First Hearth, but considerably easier to have never ventured west of it. Here we see the edifices marking the western frontier (from Prevast's and First Hearth's side, respectively), and the very nearly good as new starting wagon.
Spoiler: Various Structures (click to show/hide)
Here we see the hilltop settlement (largely unused, to the best of my knowledge), communal lodge, probably-not-evil tower, and cathedral. There's lots more, but I don't even know where to start cataloguing it.
Spoiler: Our Next Destination (click to show/hide)
But what's this? A path leading over a bridge and to our next point of interest!

That's all for now, though. Tune in next time for the nameless cabin next to First Hearth and the finest inn in the land (out of one sampled)!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: PlayerDeer on October 12, 2019, 08:15:02 pm
Thank you for taking pictures of my place! I've been meaning to but never did. One day I wish to finish the Vast Markets. Maybe one day make use of the small jousting area I added next to it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on October 12, 2019, 08:52:27 pm
The nameless cabin next to First Hearth, huh? It wouldn't happen to be one with an Illager banner on top, would it? 'Cause that might be my old place. I've since moved over to Brightplain Ranch, near Fort Squidward, so I don't really go there much anymore.

I'm more busy working on developing the Ranch (which should probably just be called a town now). Maybe I'll remove the animal pen and have the animals roam freely, too, like at an actual ranch.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on October 13, 2019, 07:50:16 am
[snip]
Your images are all broken, as far as I can tell.
Nevermind
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 13, 2019, 09:49:14 am
Is that the inn with the windmill? 'Cause it's dope.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Urist McScoopbeard on October 13, 2019, 09:57:58 am
It is very cool to see peeps exploring my old structures!

I built the hilltop settlement and most of the First Hearth gates, please feel free to make use of the settlement for storage and corralling needs. I've really been off the MC kick since starting Grad School, but since things have slowed down a tad, I wouldn't mind hopping back on here or there, if people want some structures built in a style other than their own?

EDIT: Also pretty cool to see the server expanding like it is! Wish we could get some NPCs and books, et al. to infuse it even more with our burgeoning lore
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on October 13, 2019, 10:50:30 am
Hey everyone, I just went on the server a couple of days ago, and i like what you got going! Are there any rules or such, that i need to be aware of, or is everything fair game (within the bounds of common decency of course)?

On a different note, I think it could be really cool if there was a DF type trade depot in the different colonies/settlements. Perhaps using diamonds as currency and redstone to regulate prices or something? what do you guys think?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 13, 2019, 11:46:45 am
Sounds like a cool idea.

Also, there are no rules barring what you aptly name 'common decency'.

It is very cool to see peeps exploring my old structures!

I built the hilltop settlement and most of the First Hearth gates, please feel free to make use of the settlement for storage and corralling needs. I've really been off the MC kick since starting Grad School, but since things have slowed down a tad, I wouldn't mind hopping back on here or there, if people want some structures built in a style other than their own?

EDIT: Also pretty cool to see the server expanding like it is! Wish we could get some NPCs and books, et al. to infuse it even more with our burgeoning lore
If you ever want to dig, Moria needs miners. I don't think it's humanly possible for me to dig out what I have cordoned off XD
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on October 14, 2019, 05:43:26 pm
It seems the First Hearth has gone a month without a monsoon out side it's walls.
Unfortunately it seems one of us has dug into an above ground aquifer and now there is flooding!
I've managed to build another damn next to the chapel.
Spoiler (click to show/hide)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on October 14, 2019, 06:53:49 pm
Thank you for taking pictures of my place! I've been meaning to but never did. One day I wish to finish the Vast Markets. Maybe one day make use of the small jousting area I added next to it.
Thank you for having food in the frozen wastes! Greatly simplified me getting dug into my current place.

The nameless cabin next to First Hearth, huh? It wouldn't happen to be one with an Illager banner on top, would it? 'Cause that might be my old place. I've since moved over to Brightplain Ranch, near Fort Squidward, so I don't really go there much anymore.

I'm more busy working on developing the Ranch (which should probably just be called a town now). Maybe I'll remove the animal pen and have the animals roam freely, too, like at an actual ranch.
Is that the inn with the windmill? 'Cause it's dope.
Let's find out! spoiler: very dope


Nameless Cabin
View from the front. The cabin has nice hearths, but is either under construction or has suffered an Incident.
Spoiler: Nice View (click to show/hide)
The nearby watchtower isn't much, but provides a nice view of both First Hearth and the cabin itself.


Hit the Sack Inn
Spoiler (click to show/hide)
As you can see, an impressive multistory edifice.
Spoiler (click to show/hide)
The common room in the bottom is actually a little ominous! And here we see the windmill tower from the bottom, as opposed to the main structure from the windmill.
Spoiler: The Slammer (click to show/hide)
The basement has a truly impressive collection of workstations and materials, confirming the industriousness of its maker(s). Also a cage to hold political dissidents drunks caught scuffling above.
Spoiler: The Accommodations (click to show/hide)
There's only a few rooms, but the one I stayed in was nice and had a very pleasant view!
Spoiler: Map! (click to show/hide)
Assuming this is accurate, the inn lies about halfway between First Hearth and Portsmouth Colony- a good position for an inn.


That's all for now. I'll probably get back to building rather than sightseeing when I get back on, but at some point I'll continue my tour of the world's current wonders.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 15, 2019, 02:50:49 am
Awh, drat. A quick hike up the mountain path and you're at Moria :P
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 17, 2019, 05:18:20 am
(https://i.postimg.cc/J03ZkVQD/coop.jpg)

Villagers seem to have displaced the chickens at First Hearth. I removed the surrounding ledges to they can't fall in again and lured some chickens back.

I also repaired the embark wagon.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on October 17, 2019, 01:54:38 pm
I was under the impression that the wagon was broken on purpose... cause thats what my dwarves tend to do sooner or later :P
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on October 17, 2019, 03:36:00 pm
Also, I left a message for the govenor in the Portmouth tavern and rented a room there. He can find the book and quill in the community chest.

Is anyone objecting to me building a small Base/base entrance on the bottom of Portmouth bay? Thought i'd ask first :)

username is JonathanB1121 Btw.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: auzewasright on October 17, 2019, 08:39:51 pm
I was under the impression that the wagon was broken on purpose... cause thats what my dwarves tend to do sooner or later :P
Less that, more me trying to take refuge somewhere when I was stranded with tons of monsters nearby at nighttime. I forgot about creepers.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: sackhead on October 17, 2019, 11:47:07 pm
Also, does anyone here make mines with redstone trails to show the way?

I Have some to show the way to my train station.
Also thanks to who ever improved the mob grinder under my base
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: x2yzh9 on October 18, 2019, 09:07:59 pm
Grand Sage, check the community book. I have left a response. Also, yes you can build a base at the bay-it's more than encouraged.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on October 19, 2019, 04:16:39 am
They were marching toward the oncoming flood!
(https://i.postimg.cc/MGdjTMQM/2019-10-14-18-38-58.png)
(https://i.postimg.cc/Prw3whKr/2019-10-14-18-39-48.png)
But I have protected the First Hearth!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 19, 2019, 04:27:00 am
Also, does anyone here make mines with redstone trails to show the way?

I Have some to show the way to my train station.
Also thanks to who ever improved the mob grinder under my base
Hrrrm.
I may have blast mined a section of your tunnels into oblivion.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 19, 2019, 09:23:15 am
Tried again to deliver villagers to Moria. They seem to have gone full retard in wanting to run off in the X+ direction, so I moved them using minecarts.

Again the villagers disappeared upon entering the portal.  It seems villagers just can't use your portal without disappearing. (Or maybe all portals leaving the nether, I haven't tested.)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 19, 2019, 10:41:56 am
Sure. I'll give it a shot myself some time when we're both on and you can show me which ones to nick. I'll do it overland. Moria's not far from First Hearth, just up the mountain trail from that snazzy inn.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 20, 2019, 01:25:35 am
You can take anyone you want from First Hearth as long as you leave a breeding pair.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 20, 2019, 05:28:30 am
It's a good thing this isn't real life. Who knows how many people we've condemned to limbo.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on October 20, 2019, 01:49:48 pm
At least now we know where pigmen come from.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 21, 2019, 08:08:11 am
It's a good thing this isn't real life. Who knows how many people we've condemned to limbo.
It looks like the portal to wizard's tower works fine, so I think your dwarven portal is cursed.

(Not sure if it's due to the size of the portal, or that your portals are offset 90 degrees from each other.)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 21, 2019, 10:15:50 am
We woke something, down in the depths. And it... it does not permit visitors.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on October 27, 2019, 06:44:11 pm
(https://cdn.discordapp.com/attachments/329278281473851394/638145202191859712/unknown.png)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 27, 2019, 08:05:44 pm
Oy vey
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 28, 2019, 03:21:11 pm
What does the interior look like? Is there a sigil stone?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on October 28, 2019, 03:25:12 pm
The interior is sadly pretty bare besides the top floor
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on October 28, 2019, 04:57:32 pm
I actually visited, so I can answer that!

Spoiler: Usually This (click to show/hide)
Spoiler: Occasionally Like This (click to show/hide)
Spoiler: Or This (click to show/hide)

Appropriately, the sensible way to reach it is through Hell.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 28, 2019, 06:41:32 pm
I think a magma block would look good as the stone.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Rose on October 28, 2019, 07:28:45 pm
The place where the stone usually is has the nether portal.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on October 28, 2019, 09:28:28 pm
At least you've got plenty of space to chain up Gandalf on your roof.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Greenbane on October 30, 2019, 01:34:21 pm
Any good 16x16 or 32x32 graphics packs out there?

I used to use Wayuki's ages ago, when I was really into the game, but my return was always hampered by the lack of proper successors after said pack was abandoned. There's been an unofficial update, apparently, but it's for the Win10 version, not the Java one I have.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on October 31, 2019, 06:40:30 am
https://www.curseforge.com/minecraft/texture-packs/the-creatorpack

https://www.curseforge.com/minecraft/texture-packs/newdefaultplus

https://www.curseforge.com/minecraft/texture-packs/polychromata/screenshots

These and many more packs can be found https://www.curseforge.com/minecraft/texture-packs/thirty-two-x?filter-game-version=1738749986:64806&filter-sort=2
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on November 15, 2019, 08:28:54 am
(https://i.postimg.cc/XNzV010N/mending.jpg)

Finally have a librarian that sells mending.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on November 15, 2019, 09:01:31 am
Oh, what does mending do?

I've built a railway line from Moria to the surface, btw. This pleases me very greatly.

Took a lot more gold than I thought it would
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on November 15, 2019, 11:10:58 am
Oh, what does mending do?
Repairs your equipment with the XP you pick up. (https://minecraft.gamepedia.com/Mending)

I'll never need to repair my enchanted diamond armor again. I'm going to put it on my silk touch pick next so I can just collect stone straight up.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on November 15, 2019, 04:20:49 pm
Oh my goodness.
Where is this librarian.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on November 16, 2019, 07:16:06 am
Oh my goodness.
Where is this librarian.
Fort Squidward. From looking at the overseer's office, take the stairs on your right to the 2nd level. Upon ascending the stairs, it'll be the corner room on your left.

You'll need 29 emeralds and a book. I have spare books in the overseer's office. Best way to get emeralds is the 1st floor librarian that trades ink sacs to emeralds at a 1:1 ratio. If he stops offering the trade, the second best is white dye (craft from bone meal, spare bones in the wheat chest) at 12:1 from the shepherds.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on November 16, 2019, 01:34:29 pm
Following maps and railing to Highmax's Abode, I found Fort Squidward.

Impressive stuff, as is Brightplain Ranch. Very well done.

It took 16 emeralds and a book. I just had enough emeralds on me for a full armour set.

Now to buy that Flame enchant....
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on November 16, 2019, 08:12:32 pm
Impressive stuff, as is Brightplain Ranch. Very well done.

Glad you liked it! Though I'm currently thinking of changing the current setup of the village some - mainly "making sure not all the villagers are sleeping in the same building". Or, if they are, making that building much bigger. Haven't yet decided.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on December 03, 2019, 01:36:25 am
(https://i.postimg.cc/1z80yKVd/bounce.png)

I built a bounce castle near Pillar Watchtower using slime blocks.

I think I've just about run out of things to do until structures are enabled.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on December 03, 2019, 04:29:15 am
I do not relate to that problem. Though structures would be nice.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on December 18, 2019, 11:43:55 pm
I can't seem to connect to the server right now. Anyone else have that issue?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on December 19, 2019, 01:11:30 am
It would appear there's been an update, so a normal client will be on 1.15.1 while the server is still running 1.14.4. I believe you can fiddle with your profile settings in the launcher to revert to an earlier version.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on December 19, 2019, 10:52:50 am
You can, yep.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ChairmanPoo on December 19, 2019, 10:56:28 am
I dont often play minecraft online, but when I do I build giant phallused statues out of cobblestone in other people's servers
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on December 19, 2019, 11:05:53 am
So long as it doesn't involve TNT XD
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on December 20, 2019, 03:48:58 am
We still haven't compiled a list of all the mods people want. Server's been a bit empty lately.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: nogoodnames on January 08, 2020, 01:28:39 am
I logged in and have been doing a bit of exploring. It's been fun to poke around at everyone's creations.

Made a hidden little safehouse near First Hearth, but now I'm staking out an island west of Port Vast for a more permanent settlement.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on January 25, 2020, 02:48:09 am
It seems top slabs don't prevent mob spawns. You're probably going to need to redesign the floor to prevent slime spawns, Dwarfy.

In related news, I finished mining out one side of the room. There's around ten chest's worth of stone.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on January 25, 2020, 11:51:19 am
Flip, thanks.

Stone for the stone god?

I've personally been trying to collect TNT, but it is slow going.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: delphonso on February 05, 2020, 06:50:28 am
Haven't played online in years - just logged in and got IOException errors - typically logged in for about a minute then logged out with that error. Apparently this is quite common - if anyone else runs into it, it's quite easy to fix on PC.

Spoiler (click to show/hide)

Nice constructions out here. I'll be milling about digging holes and such.
Is there a way to change names on servers? I think there used to be.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on February 05, 2020, 11:10:48 pm
You can change your IGN on the official minecraft website
Which is why you need your email to log in now a days

Glad to see some activity still need to make the Windmill waterway
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: delphonso on February 05, 2020, 11:59:14 pm
Awesome, thanks - on it now. Yeah, this is a pleasant server with a lot of work put into it. It'd be great to see some players on.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on February 06, 2020, 12:38:29 am
Haven't really been working on my own settlement (Brightplain Ranch) all that much. Besides getting distracted by other games, I kind of lose steam without any kind of goal to build (pun intended) towards.

Still, maybe doing something like setting up towers for an overland route to First Hearth would be a good thing to do. Not yet sure.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on February 06, 2020, 04:45:38 pm
I should really get back to this at some point, but I'm not sure when.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on February 06, 2020, 06:48:36 pm
When y'all get back on, y'all can help with Moria.

Just sayin'
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on February 06, 2020, 08:13:28 pm
Accidentally killed a villager.

The iron golems began to kill me repeatedly.

Do I just have to destroy the whole village now or something?

EDIT: So here's a tower I've constructed. I have no idea how to make railings for the stairs up without just encasing the whole thing in a cage of wooden fences, so, uh, watch your step, I guess.
Spoiler (click to show/hide)
Maybe I'll come back and add a pool of water or a stack of hay bales on one end of the tower, so people can just yeet themselves off rather than having to climb back down.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 07, 2020, 02:20:42 am
Accidentally killed a villager.

The iron golems began to kill me repeatedly.

Do I just have to destroy the whole village now or something?

Kill the golems using bow and arrows.

(If you're talking about the villager in First Hearth, I'm pretty sure he was the last one left anyway.)

Edit: I killed the golems in First Hearth.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on February 07, 2020, 06:07:34 pm
I was more talking about in my own village - Brightplain Ranch, not far from Fort Squidward. Anyway, the iron golems appear to have forgiven me.

For the time being, at any rate.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on February 07, 2020, 06:35:29 pm
Wow. Who cares about a spot of murder, amirite?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on February 08, 2020, 12:37:57 pm
The server seems to time out when I try to trade with my cartographer and give them enough paper to level up. Not sure why.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 09, 2020, 05:41:19 am
The server seems to time out when I try to trade with my cartographer and give them enough paper to level up. Not sure why.

There's a bug relating to treasure maps when structures are disabled.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: AzyWng on February 09, 2020, 09:21:13 am
So what should I do, then? Just leave the cartographer at novice level forever?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 09, 2020, 07:54:48 pm
So what should I do, then? Just leave the cartographer at novice level forever?

Yep, unless we can get structures enabled.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: delphonso on February 09, 2020, 08:12:23 pm
Yep, unless we can get structures enabled.

I'd vote for that. Is there enough interest here to move the server to the newest version?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 09, 2020, 09:07:26 pm
I'd vote for that. Is there enough interest here to move the server to the newest version?

There was an attempt to enable structures by editing the world file, but it didn't take for some reason. The server owner hasn't been around to troubleshoot.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: IronyOwl on February 10, 2020, 12:30:15 am
Why were structures disabled to begin with?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 10, 2020, 04:06:38 am
Why were structures disabled to begin with?
Probably to make room for building or something.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on February 11, 2020, 06:05:55 pm
If anyone wants to take a shot at updating the server to the latest version and/or enable structures, you're welcome to PM me and I can get you set up with admin access. Sorry I haven't been online in basically ever, but I'm still fine with keeping the server up as long as people are still using it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 12, 2020, 08:05:39 am
I successfully delivered 2 villagers to Moria! Not sure if it's the fact that I fixed the portal rotation, or that they were children, but neither of them disappeared.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on February 12, 2020, 11:43:05 am
Excellent! Time to get a-breeding. I'll have to look at the mechanics and see how I can manipulate them.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 12, 2020, 03:02:45 pm
Excellent! Time to get a-breeding. I'll have to look at the mechanics and see how I can manipulate them.
You just need beds and to throw some food at them.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on February 12, 2020, 04:23:00 pm
Ah, the human condition explained.

Brb, planning Valentine's day.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 13, 2020, 02:21:29 pm
Looks like the Nether Update is making shipwrecks and ocean ruins less common: https://minecraft.gamepedia.com/Java_Edition_20w06a

There's also a new tier made by upgrading diamond. Not sure I want to bother to enchant a whole new set of weapons and armor.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on February 13, 2020, 02:38:23 pm
...Upgrading it?

Sounds gimmicky.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 13, 2020, 02:40:28 pm
...Upgrading it?

Sounds gimmicky.

You craft a piece of diamond equipment together with a single netherite bar (made from 4 netherite scrap and 4 gold bars.)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on February 13, 2020, 02:41:23 pm
Hrrrm. Getting Terraria vibes for some reason.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Pancakes on February 15, 2020, 02:29:55 pm
At least for the time being, my B12 name is different to my Minecraft name.

Is there a list of who's who? I can't remember which thread it was, but there it had an online spreadsheet with everyone's B12 name & [game] name.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on February 18, 2020, 08:43:31 pm
I've been working on making the First Hearth arena functional. The Nether Rail now connects to a portal under the arena so you can send villagers there for sport.

Next I'll create portals that lead from a zombie spawner to the arena. Maybe I'll add a sunroof so we can have fights during the day without the zombies burning.

Edit: I've got the portals set up. Now I just need some clever way to lure the zombies between portals, since I can't use water in the nether. Will probably involve a villager they can't reach.

Edit II: I set up a villager behind a fence to lure them, but unfortunately the portal isn't transporting them. I think there's some kind of cooldown time for mobs being able to use portals.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on March 18, 2020, 10:02:45 pm
I'd like some one to play with on minecraft if any of you are on today i'll be on here building and terraforming. The flood will continue!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on March 20, 2020, 10:57:58 am
Apparently soil sand placed underwater creates an uplifting bubble column. I played around with some boat (and minecart) lifts in creative, so that'll be much easier than trying to expand the existing lift in First Hearth.



The nether update is now adding gold ore to the nether. Also, you'll be able to keep enchantments when upgrading diamond to netherite gear.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on March 20, 2020, 11:14:33 am
We'd need to update the server, though.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on March 21, 2020, 04:16:06 pm
New boat lift is done:
(http://i.postimg.cc/QtNmtGkV/boat.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: bloop_bleep on March 22, 2020, 12:40:12 am
PTW
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mkok on April 04, 2020, 09:00:27 am
Failed to verify username.   

Is the server down?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on April 04, 2020, 06:27:51 pm
Failed to verify username.   

Is the server down?

Working fine for me.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on April 05, 2020, 06:53:35 am
Ditto
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 10, 2020, 03:58:35 pm
Looks like one of the new snapshots (20w16a) messes with nether fort locations. 20w15a seems to be stable enough (out for 4 weeks with no critical bug fixes since) if we want to update the server.

That way we get to start generating the new nether biomes, and a nether fortress is still located conveniently in the path of my nether rail.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 10, 2020, 06:39:01 pm
I'm still 100% in favour of said update.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 11, 2020, 09:08:08 am
I'm still 100% in favour of said update.

Are you familiar enough with running servers to ask Araph to give you admin access?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 11, 2020, 09:25:14 am
I'm afraid not. I'm relatively computer illiterate.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 11, 2020, 09:28:06 am
I guess I'll try then.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on May 17, 2020, 01:11:37 pm
Hey everyone! Bumber is now an admin on the server and has access to all of the server administration tools, so he can enable structures, add mods, whatever everyone agrees on. I made a backup of the world as well, so we can always revert if something breaks during experimentation.

Sorry I've been so absent as an admin - I haven't had a lot of time for side stuff. I've left the server up because I always disliked building things only for a server to mysteriously disappear when the host gets bored, so I'll keep it up as long as people are still playing.

Alternatively, if everyone is tired of vanilla, we can retire this map (i.e. put the backup on Dropbox for anyone who wants it to download) and create a new server with a bunch of mods.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: bloop_bleep on May 17, 2020, 01:47:58 pm
Lol, I've tried starting on this server twice now, and both times I died in some frustrating way and then lost my stuff, so I got discouraged. Might go back for round three. I'd like mods, though, yeah, but if people are already very invested in this world, I wouldn't want to separate them from it.

If we're going for mods, can I suggest Biomes O' Plenty, and Redstone++? The second one doesn't even need a new world, I think.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on May 17, 2020, 04:15:08 pm
Great to hear that stuff is happening again! :)

I am personally not someone who likes mods, unless its a full modpack like FTB or Tekkit or something. But Im not playing on the server right now, because its not updated to 1.15... are there any plans for an update?

I think we can get a lot of fun out of vanilla just by agreeing on some projects or things to do, like a central marketplace where we can buy and sell stuff for our individual projects. Since we dont have a lot of players, I dont think stealing and griefing is a big concern there.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: bloop_bleep on May 17, 2020, 04:18:34 pm
Yeah, I was gonna build a Coliseum of sorts, which can pit players against hostile mobs that are automatically fed into the arena. Could also be PvP or co-op. That might be a nice project, right?

Which is partially why I'd like Redstone++. It adds some new functionality while retaining the original feel of redstone in Minecraft.

EDIT: Actually, apparently it only supports up to Minecraft 12.2. Bummer.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on May 17, 2020, 05:51:39 pm
Knowing redstone, you can probably do this without any mods, especially with the new 1.15 features :) Do say if i can help with the project! :D
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 17, 2020, 10:47:14 pm
I think I've got the hang of enabling structures and updating.

Just need to restore a backup from a failed attempt where the structures didn't generate.


Who died in Fort Squidward? Saw a bunch of items scattered on the ground. (Including some of Camp Squidward's nether brick, for some reason. ::)) I'll put the equipment in a chest once I finish restoring the backup.

Edit: Looks like the fort's livestock pens got burned down, too. Hope that was an ill-advised attempt at getting cooked meat, rather than griefing. Also hoping that the unreasonable number of gold and diamonds left scattered weren't stolen.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 18, 2020, 04:04:09 am
I feel like Moria is a good idea for a group project. It's too much for me to ever finish by myself, and it IS suitable dwarfy.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 18, 2020, 05:00:45 am
Server is back up. Running 20w15a with structures confirmed as working. (No more issues with cartographer villagers!)

There's a weird issue with the right-click animation playing twice, but it seems harmless enough. (https://bugs.mojang.com/browse/MC-163910)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: nogoodnames on May 18, 2020, 12:55:21 pm
Who died in Fort Squidward? Saw a bunch of items scattered on the ground. (Including some of Camp Squidward's nether brick, for some reason. ::)) I'll put the equipment in a chest once I finish restoring the backup.

Edit: Looks like the fort's livestock pens got burned down, too. Hope that was an ill-advised attempt at getting cooked meat, rather than griefing. Also hoping that the unreasonable number of gold and diamonds left scattered weren't stolen.
I logged in for a bit and found my maps, diamonds, and my silk touch pickaxe all missing. That's a bit disheartening. I'll try to find that chest and see if I recognize anything.

I'm not on that often, but I'd be in favour of adding mods if anyone had specific suggestions. I liked the tech modpacks years ago, but haven't checked anything in regards to that in ages.

Edit: Yup, some of that stuff is definitely mine. I got my pick back. Not sure how much of the rest is mine so I'm leaving it for now. Sadly it doesn't have the map I had on display, which sucks. THat took a while to fill out.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: bloop_bleep on May 18, 2020, 08:04:04 pm
Activator rails eject mobs... oh my gosh... I thought they were just for TNT...

I spent some time today designing a sort of mob storage tank for the Coliseum in a creative world with this whole system with cactus and fences and hoppers and dispensers to remove a mob from a minecart to place the mob inside and send the minecart back out... but I just needed an activator rail...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 19, 2020, 01:28:23 pm
20w15a? How do I get that?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 19, 2020, 05:48:36 pm
20w15a? How do I get that?

Click the "Installations" tab in the Minecraft Launcher, click "+ New", then choose "20w15a" from the "Versions" dropdown menu. Name this installation "New Frontier" or something.

When the server updates to a new version, hover over that installation and click "..." -> "Edit", then change the version to the new one.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 19, 2020, 06:09:43 pm
Yea, I tried that. It goes up to 1.15.2. Unless 20w15a is another way of writing that?

Ah, never mind. I had to tick 'Snapshots.'
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on May 19, 2020, 09:21:21 pm
Glad this server is still up, and updated to the new snapshots... I might play again if I get some of the post-quarantine mess in my life sorted out.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 20, 2020, 01:30:02 am
The Nether Rail to the nether fortress is complete. I set up a blaze farm (using the new shroom lights instead of glowstone):

(https://i.postimg.cc/fWfJfjWS/blaze.png)

They spawn along the edges of the room, then you smack their lower bodies until they die.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 28, 2020, 01:00:58 pm
A villager in Moria yeeted itself off a waterfall to its death. I've replaced the villager and prevented them from being able to reach the waterfall in the future.

The nether rail now has stations in warped forest, basalt deltas, and crimson forest biomes. There are brewing stands and netherwart in First Hearth and Fort Squidward. The cleric at Fort Squidward buys rotten flesh at 32 per emerald. (Brewing stand is there.)

I've set the gamerule keepInventory to true. Is everyone okay with that? I think I might install a gravestone/death chest mod on the server once 1.16 comes out and the mods are updated.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 28, 2020, 01:10:52 pm
Nice. I had a look for the fort, but couldn't find it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on May 28, 2020, 06:42:22 pm
I've set the gamerule keepInventory to true. Is everyone okay with that?

Hmmm, I'm not playing right now, so my opinion doesn't count, but setting keepInventory to true on a Minecraft server is a bold move and maybe you should make a little survey... 99% of Minecraft servers have keepInventory on false for a good reason; it's one of the hallmarks of the game since its inception and makes death something a bit more relevant... Of course when you spend a lot of time in the Nether and die on lava it's hard to lose all your stuff, so I'm not sure if I would vote against it if I was playing in the Nether on these new snapshots.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 29, 2020, 04:53:40 am
I'd vote against, personally.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on May 29, 2020, 10:20:19 am
I have joined.
I built myself a tiny house in the corner of First Hearth, of spruce and cobble.

I also noticed that a place near the stables labeled "House (Free)" is full of lava. Is this intentional?

About KeepInventory=true, I'd say no.
With such rule, one can use death to return to spawn point or refill their health/belly for free.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 29, 2020, 06:49:54 pm
I've set it back to false.

I also noticed that a place near the stables labeled "House (Free)" is full of lava. Is this intentional?

Probably the work of the griefer.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 03, 2020, 04:45:32 am
The Nether Rail now continues past Moria to a portal to the End. I've beat the ender dragon and collected the egg. We're free to explore the End now.

I've also got a bee nest, but apparently the bees fly away and never come back. This was supposed to be fixed in 20w12a, but it doesn't look like it is. I'll have to keep them underground or something.


Slew the wither and set up a beacon at Fort Squidward.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Imic on June 14, 2020, 01:40:39 pm
I’ve been wandering around the server for a while now. It’s a nice place to wander in.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 20, 2020, 11:29:19 am
The nether rail now goes to the jungle. The line splits near the nether fortress. Edit: Brought parrots to the jukebox in First Hearth, so they can dance.

Here's the Shrine of Mammon at Fort Squidward:
(https://i.postimg.cc/mr22rj2Q/mammon1.jpg)

Above Fort Squidward:
(https://i.postimg.cc/DZSvrzG0/mammon2.jpg)

Version 1.16 should be released soon. I'll update the server a week after if there are no major bugs.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 02, 2020, 12:35:31 am
Server updated to 1.16.1.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on July 02, 2020, 03:59:15 pm
Yeeeeah! thx bumber!

I havn't been on the server in ages! nice to see all my stuff is still were I left it :) and the rest of portsmouth as well, it seems...

be warned though, I have observed some glitches were netherterrain can spawn in lava lakes in the overworld, if you update from 1.15 to .16
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 03, 2020, 01:00:33 pm
be warned though, I have observed some glitches were netherterrain can spawn in lava lakes in the overworld, if you update from 1.15 to .16

I think we skipped over 1.15 XD

You sure it's a glitch and not the new ruined portals (https://minecraft.gamepedia.com/Ruined_Portal)?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on July 04, 2020, 07:30:28 am
hmm... I think that might be it, lol :P Din't even know those were a thing!

Now im a lot less scared to keep playing my singleplayer world! thx :D




As a side note, who build a netherportal in the caves deep underground, near portsmouth? my portal seems to link up to it...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 04, 2020, 03:55:56 pm
As a side note, who build a netherportal in the caves deep underground, near portsmouth? my portal seems to link up to it...

Which portals?

There's a portal in the nether, surrounded by stone bricks, at 11 60 37, with a sign saying, "The Caves Near Heoret".
This leads to an overworld portal underground at 77 41 296.
There's a portal under Portsmouth's bay (with glass ceiling) at 230 43 577, which gets a one-way trip to the stone brick portal.

Are those the ones in question?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on July 05, 2020, 04:39:55 am
Yeah, those are the ones :) im the one who's building under portsmouth bay, by kind permission of the mayor of portsmouth ;)

was wondering why my portal was a one-way trip, they seemed pretty far apart in the overworld...
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 05, 2020, 03:56:30 pm
was wondering why my portal was a one-way trip, they seemed pretty far apart in the overworld...

Looks like the real issue was that your portal is too far away from the one in the nether. I deactivated the portal in the caves, but it just generated a new one there instead of going to Portsmouth. (It seems likely that the portal in the caves wasn't built by anyone.)

I built a second portal in the nether closer to the proper spot, which works.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Grand Sage on July 06, 2020, 07:05:16 am
Ah, thx! yeah, I dont know why would need a portal to the caves, but i didn't want to mess with someone elses linkage. Thx for the help :D
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 10, 2020, 10:39:41 am
Nether Rail now goes to an ocean monument.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 12, 2020, 04:35:39 am
Random question: Can we get honey blocks?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 12, 2020, 09:43:24 am
Random question: Can we get honey blocks?

Yes. I've got bees at Pillar Outpost. I'll deliver some to Moria.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 12, 2020, 10:24:21 am
Great. Thanks very much. Gonna need quite a few blocks of the stuff. Hope it's not too expensive to make.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 12, 2020, 10:58:47 am
Great. Thanks very much. Gonna need quite a few blocks of the stuff. Hope it's not too expensive to make.

I meant I was delivering bees, not honey. :P

It's a slow process. I've got 5 hives and I'm only up to 22 honey blocks after many in-game days. Although that could be due to them getting stuck on my crop fences (I was trying to get them to pollinate) and wandering around aimlessly. It's probably much faster if you put them in an enclosed room.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 12, 2020, 12:59:32 pm
I knew what you meant! And appreciate it.

Was just musing that, even with bees, it may take a while to garner the necessary blocks.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 15, 2020, 10:48:17 am
Okay, I've set up some hives at Heorot. The bees are enjoying their new homes. I have got a single vial of honey.

Yep... this is gonna take a while.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 25, 2020, 05:54:24 pm
Finished my alarm system for Fort Squidward. By default, there are two beacons active: Resistance II and Speed+Regeneration. There are levers in the above ground second floor. When one of these is pulled, it causes a bell to ring repeatedly, keeping villagers in their homes (if they weren't locked in already) and allowing players to see raiders through walls. The beacon beams turn from green to red, and a third beacon is enabled with Strength II (this leaves villagers less vulnerable to accidental death from players in times of peace.)

One of the levers:
(https://i.postimg.cc/8cD74yMH/beacon1.jpg)

Beacons (Alarm Off/On):
(https://i.postimg.cc/SRrJvWGp/beacon2.jpg)(https://i.postimg.cc/y6XgxHCr/beacon3.jpg)

Beacon beams (Alarm Off/On):
(https://i.postimg.cc/g2rngLXf/beacon4.jpg)(https://i.postimg.cc/rFfDGNm1/beacon5.jpg)

Close-up of beacon beams (with snow layer removed):
(https://i.postimg.cc/WbNDJH2p/beacon6.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 28, 2020, 04:20:22 am
Gondor calls for aid!

Also, one of my villagers is giving out diamond hoes for an emerald a piece.

WTH do I do with all these hoes?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 28, 2020, 06:36:11 pm
WTH do I do with all these hoes?

Pimpin' ain't easy.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 29, 2020, 04:20:39 am
I've also got lots of honeys on the block...

I mean, em,

Honey blocks. And I'm pairing them off with pure slime!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on July 29, 2020, 08:06:32 am
What are you going to do with them? Make an elevator? A gate?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on July 29, 2020, 08:24:39 am
A big door for Moria using flying machines. Linked to a daylight sensor.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 08, 2020, 12:42:30 am
(https://i.postimg.cc/W390fTqk/elevator.gif)

Well, then. So much for that.

Edit: It works if you're in a boat.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on August 08, 2020, 07:06:46 am
Oof, that's a lot of resources too. Any way to fix rather than rebuild?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 09, 2020, 12:52:24 am
Oof, that's a lot of resources too. Any way to fix rather than rebuild?

I don't think so. It works going down, but that's not particularly useful.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on August 19, 2020, 11:01:46 pm
Server updated to 1.16.2.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: rhubork on September 03, 2020, 08:08:44 am
This sounds great!  I have been looking for a good minecraft server to play on and should have come to my DF comrades first.  I will come by after work and check it out!  My in game name is vulcanprime.  Thanks for having this!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on September 18, 2020, 10:23:18 am
Mind if I ask a question, Bumber? How did you get the Wither skulls?

I've been killing them with a Looting III sword and have none yet. For one thing, nowhere near enough of them spawn.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on September 18, 2020, 07:24:31 pm
Mind if I ask a question, Bumber? How did you get the Wither skulls?

I've been killing them with a Looting III sword and have none yet. For one thing, nowhere near enough of them spawn.

It took me many hours. I think killing the zombie piglins might help a bit, assuming they use the same mob cap.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on September 22, 2020, 01:14:40 am
I've been taken by a strange mood!
At the Mooncrest Mansion (562, -324) I'm digging out a huge silo half way down to bedrock probably 54 or 39. With a storage system for every item at the bottom. There are diamond pick axes with unbreaking for anyone who wants to help.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: PlayerDeer on September 22, 2020, 10:12:31 am
If anyone wants free stuff, in Prevast there is a lava pit that has a stone button near it. If you push it it will open a hole in the lava for you to jump into, and then a corresponding button in the inside to close it up, that has most of my ore, diamonds, and picks. Then there's just a ladder with a button to get out.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on September 25, 2020, 12:04:24 am
It feels like a trap!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on January 16, 2021, 04:54:49 pm
Does anyone still play on this server? If not, I'm planning on taking it down. If there are still players, speak up if you want it preserved - either by passing hosting to the next person who's willing to carry the torch or by me uploading a save of the world.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on January 16, 2021, 05:01:37 pm
Oh dear God at least give me a copy of the save file.

I'm still on it. I haven't seen anyone else in a while.

Thanks for hosting as long as you did! Very thankful.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on January 16, 2021, 05:29:21 pm
Looks like there are still 6 players that have been active in the last 2 months.

I've run out of things I want to build, but was thinking of coming back for a bit when 1.17 releases.

Edit: I created a backup of the world. I've got it on my own computer, but don't have a good way of sharing it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on January 17, 2021, 03:17:10 am
I still play on it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on January 21, 2021, 09:31:41 pm
Oh dear God at least give me a copy of the save file.

No worries, I'm not going to take anything down without making sure everyone who wants a copy of the save gets it.

Since it sounds like there are still a few people playing, I'm fine with leaving it up for longer. I'll revisit this at the beginning of March and we'll see whether the server will be passed off to someone else or what.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on January 27, 2021, 06:54:58 am
Oh dear God at least give me a copy of the save file.

No worries, I'm not going to take anything down without making sure everyone who wants a copy of the save gets it.

Since it sounds like there are still a few people playing, I'm fine with leaving it up for longer. I'll revisit this at the beginning of March and we'll see whether the server will be passed off to someone else or what.
Cheers :)

Also, the server appears to be down, or is that just me?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on January 27, 2021, 07:01:01 am
It is down for me too.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on January 27, 2021, 02:24:03 pm
Looks like it's an outage with the host (https://status.shockbyte.com/?utm_source=embed). Restarting the server appears to have fixed it - presumably it started the server running on a new node that's actually functional.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on April 21, 2021, 01:44:28 pm
At around 1560;70;1035, next to a city of stone, I found a burning building. I put it out, but it had mostly burned by the time I found it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on April 22, 2021, 12:04:29 am
Looks like somebody stole the beacons from Fort Squidward. Edit: And griefed Camp Squidward in the nether, stealing beds and killing the villagers.

I see three beacons on the other side of a nearby nether portal, near a star-shaped stone structure. Suspicious.

Who's "JonyXd7"? They're the only one on recently that I don't recognize. Looks like they were last seen at the same time as Mathel.

At around 1560;70;1035, next to a city of stone, I found a burning building. I put it out, but it had mostly burned by the time I found it.

I don't see anything near those coordinates.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on April 22, 2021, 12:48:25 am
My friend, got 3 beacons suspiciously early after I told him about the server. I told him not to grief after stopping him from taking the beacon of Portsmouth, but he might still be doing it. We will hunt withers and replace them.

I forgot a "-" in the coordinates. It is 1560;70;-1037.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on April 22, 2021, 12:54:44 am
We will hunt withers and replace them.

I replaced the beacons and emerald blocks in Fort Squidward using commands. Just destroy the old ones once you do.

I forgot a "-" in the coordinates. It is 1560;70;-1037.

I see it. Probably lightning, given the wooden roof.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on April 22, 2021, 01:04:31 am
I should also apologise for something I did myself. I at some point I tried to wake up a villager in the Gulag in Nether of Squidward, but instead blew up the bed. I repaired the structure as much knew it, but the villagers are now gone and there might be other things I missed.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on April 22, 2021, 03:41:15 am
I should also apologise for something I did myself. I at some point I tried to wake up a villager in the Gulag in Nether of Squidward, but instead blew up the bed. I repaired the structure as much knew it, but the villagers are now gone and there might be other things I missed.

Okay, break the bed to wake nether villagers up in the future.

Still doesn't explain how all the beds were missing. XD
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on April 22, 2021, 05:33:25 am
That is indeed strange. I think I replaced the one I blew up, but when I was doing the repairs, the other beds were already gone.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on April 29, 2021, 06:32:43 pm
The main reason I haven't been on is cause it hasn't been updated to 1.16.5
Thats fine since I can wait to be REALLY DWARFY in the Winter 1.18 update in over 6 months.
Will we reset the world? or we could move spawn to keep all the previous world
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on April 29, 2021, 06:49:30 pm
Someone is stealing BEACONS!?!?

I've been swamped with university stuff or I'd be playing more too. But please for the love of all that's holy don't take my beacon. I need that to mine, dammit!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 07, 2021, 06:46:49 am
Okay, so he didn't steal my beacon. He just hollowed out the pyramid so it looked untampered with  :o

Well, there goes an awful lot of gold and iron ahaha.

Edit: Okay, someone has also made strategic holes in my villager tower, so there's only one left. And there are blocks missing from fences and the like, presumably to allow passage.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on May 07, 2021, 12:56:29 pm
Since Jony did at some point bring in some villagers, I did question him about this.

He tells me he had nothing to do with a hollowed out iron pyramid, and that he found the villagers wandering at a meadow around 419;64;295. I left a sign there.

I am not completely sure I believe him. And even if I did, all structures around the meadow are clearly player-made, so if they were there, they escaped from someone. He should bring some back there.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 14, 2021, 04:43:09 pm
Does he also happen to have my enchanting table/bookshelves?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on May 16, 2021, 05:51:56 am
Probably not. Why would he even steal those? They are easy to make and I know he has cows.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on May 18, 2021, 08:14:59 am
Enchanting tables are made of obsidian and diamond, and bookshelves do take a fair amount of effort to produce.

Plus they went missing around the same time as the Portsmouth (my) beacon was tampered with.

Not laying blame without firm evidence, of course, but it seems possible to me.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 20, 2021, 04:05:47 pm
Considering all the beds that went missing in Camp Squidward, bookshelves are definitely not out of the question.

Maybe we should install some anti-griefing plugins? It would be good to be able to revert changes, rather than try to fix stuff in creative.


Ancient debris is seriously freakin' rare. It's almost not even worth the effort to get netherite gear. Maybe flying around for bastion chests is a better way to get it?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 23, 2021, 07:29:31 pm
So what plugins should I try to install on the server? I'm considering:
Fast Async WorldEdit (FAWE)
WorldGuard
CoreProtect
DeadChest

I was thinking about making a teleporter near spawn that can send people to new chunks after updates. Looks like WorldGuard can help make one that greifers can't rig to kill you on the other side.

Another option is to re-gen the chunks nobody's built / spent much time in, but I'm not sure of a good way to do that.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on May 24, 2021, 01:48:51 am
DeadChest seems to me like more of a weak version of KeepInventory with timer.

CoreProtect seem to be a tool where you can repair what was broken quickly.

FAWE looks like a world editing tool, which could possibly do what Core Protect does.

World Guard allows admins and players to set up exclusion zones.

World Guard seems the best to me, as it can actually prevent the grief from happening, rather than just allowing it to be undone after it happened.
Of course, I also see some griefing potential with WG. If a player can just set up a zone anywhere, they could go and claim large portions of the map to stop players from building new things.
Or they could claim an area around someone else's zone and box them in. Both could be tracked back to them though, as they would be the owner of the offending zone.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 24, 2021, 06:22:00 pm
DeadChest seems to me like more of a weak version of KeepInventory with timer.

KeepInventory makes things too easy. DeadChest means you still have to recover your stuff and lose XP. I can disable the timer. Main benefit is that your inventory doesn't explode everywhere when you die.

Quote
CoreProtect seem to be a tool where you can repair what was broken quickly.

FAWE looks like a world editing tool, which could possibly do what Core Protect does.

Both seem to be able to rollback griefing. If FAWE can determine who looted a chest, etc., then we don't need CoreProtect. FAWE is a requirement for WorldGuard.

Edit: Looks like FAWE only rolls back world edits.

Quote
World Guard allows admins and players to set up exclusion zones.

World Guard seems the best to me, as it can actually prevent the grief from happening, rather than just allowing it to be undone after it happened.
Of course, I also see some griefing potential with WG. If a player can just set up a zone anywhere, they could go and claim large portions of the map to stop players from building new things.
Or they could claim an area around someone else's zone and box them in. Both could be tracked back to them though, as they would be the owner of the offending zone.

I hadn't considered letting players set up WG zones. A lot of the existing stuff was built by players that aren't on anymore. I suppose I could just revert people's claim and modifications if they build on an existing construction, then lock the area from future edits.

The PlotSquared plugin seems more designed for preventing players from claiming huge areas. You need a golden shovel for each claim, I think.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 24, 2021, 09:37:29 pm
I made a backup and installed the plugins. Let me know if you can do anything you shouldn't.

I disabled block damage from creepers and endermen, as well as fire from lightning strikes. Falling into the void should teleport you to a nearby safe location, but you'll still receive falling damage based on how far you fell to reach the void.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on May 25, 2021, 01:35:58 pm
I do not know if it is from the plugins, but I noticed that sometimes when blocks are blown out from under liquid, the liquid does not update correctly.

I and Jonnyxd7 were TNT mining for Ancient Debris, and this was what happened.
Spoiler (click to show/hide)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 25, 2021, 08:22:43 pm
I disabled WorldGuard's "protect-against-liquid-flow". Let's see if that fixes it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on June 09, 2021, 09:53:13 pm
So when do we update 1.17 or 1.18?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on June 10, 2021, 01:24:59 am
So when do we update 1.17 or 1.18?

I can update whenever the plugins do. It's not going to be very impressive without the biomes, but there's at least stuff like glow ink, multiplying shulkers, and fortune for all ores.



Edit: Looks like the setting that teleports you out of the void isn't working. Deathchest will still save your stuff, if you can reach it (using red vines / water.)
Edit 2: I had the void teleportation disabled for some reason. I'll test it again when I can restart the server with no one on.
Edit 3: Looks like it's broken and causes you to just fall in the void forever. I guess that will remain off.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on September 30, 2021, 12:00:31 pm
Hey, it's been a minute. It looks like it's been over two months since the last post, so now seems like as good a time as any to announce that I'm planning on either shutting down the server or passing it off to someone else entirely. I'll be posting the world save here soon, but - if anyone wants to take over paying for hosting - now is the time to say it.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on September 30, 2021, 03:04:20 pm
Thats okay, here are some servers i've been playing on that are updated to 1.7!
(https://minecraft-server-list.com/server/logo/292505.png) (https://minecraft-server-list.com/server/292505/)
and
(https://minecraft-server-list.com/server/logo/345503.png) (https://minecraft-server-list.com/server/345503/)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on October 01, 2021, 02:08:44 am
Unfortunate.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 01, 2021, 09:25:08 am
That's fine! Thanks for hosting so long. I really do want the save, though  :)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 01, 2021, 08:20:35 pm
It is sad, but not unexpected.

Wasn't playing it much recently myself. Just the occasional check for greifing and waiting for 1.18.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 06, 2021, 05:17:13 pm
Hey, it's been a minute. It looks like it's been over two months since the last post, so now seems like as good a time as any to announce that I'm planning on either shutting down the server or passing it off to someone else entirely. I'll be posting the world save here soon, but - if anyone wants to take over paying for hosting - now is the time to say it.

Don't forget to post the save please! I invested way too much time into that 😂
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 21, 2021, 01:34:12 am
@Araph
So when is the server set to go down?

Don't forget to post the save please! I invested way too much time into that 😂

I made a backup on Oct 14 and saved it to my computer, just in case.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 28, 2021, 04:32:37 pm
If it wouldn't be too much hassle, would you mind uploading it somewhere and sending me the link please?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on October 28, 2021, 08:44:09 pm
If it wouldn't be too much hassle, would you mind uploading it somewhere and sending me the link please?

(expired) (2.54GB)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on October 30, 2021, 09:38:23 am
Thank you.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on October 31, 2021, 05:08:53 am
If it wouldn't be too much hassle, would you mind uploading it somewhere and sending me the link please?

https://drive.google.com/file/d/1wmd5VpniDRZ7QmhlEwaIcdfbq2WO7Y0H/view?usp=sharing (2.54GB)

Downloading right now... I'm curious about how the map ended... The only thing I made was the north road with a couple of bridges... Never managed to get motivation enough for building a house.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on October 31, 2021, 08:14:21 am
LOL, I never saw a map with so many water level changes... I get strong OCD vibes seeing these things:

(https://i.imgur.com/aVP6Yra.png)

Title: Re: New Frontier - Bay12 Minecraft Server
Post by: ivanovic on October 31, 2021, 08:19:43 am
Wow, a lot of effort must have been put into this:

(https://i.imgur.com/rmTAh31.png)

(https://i.imgur.com/xBZUarq.png)





Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on November 01, 2021, 08:57:40 am
Yea, I've not finished it yet - hence my desire for the save file  :D
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Starver on November 01, 2021, 10:29:30 am
I get strong OCD vibes seeing these things:[...]
Reminds me of this old comic (https://xkcd.com/861/) (2011, apparently!)

My CDO tends to take over and create an awful lot of flatness/geometric profiles/Big Digs in such circumstances,, to make up for my lack of artistry. But because I liked the challenge I'd never use Creative Mode to do it.

Sad to see this server is going before I pluck up the energy to return to MC... Which was not going to be soon, if ever, but not for the lack of enjoyment when I last spent far too much time in the environment.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on November 11, 2021, 05:23:58 am
Sad to see this server is going before I pluck up the energy to return to MC...

It's been down to 3-4 players for about a year. At this point, somebody could probably just host the world on their home computer if an active time could be agreed upon.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on November 11, 2021, 06:43:13 pm
I had a plan to keep raising the water level each month. But switched servers once 1.17 got released. Wish I stuck to raising the water level outside the Inn on the way to Portsomething

I always had an idea of a slowly increasing world border with a group of friends, I think that would be cool set up
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on March 18, 2022, 02:30:37 am
Since the server's still up, I upgraded to 1.18.2.

Latest backup: (expired)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on March 18, 2022, 06:52:46 am
WooHoo!
Saw it on my list yes
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on March 19, 2022, 03:55:54 pm
Bumber beat me to backing up the server by two days. Just in case, though, here's another one. (https://drive.google.com/file/d/1074FuaYr7MuDuKhH_CfZcRopOLHlYGRL/view?usp=sharing)

I'm finally going to be shutting down the server tonight, almost six months after I had initially planned on it. I hope everyone has had fun playing on it for the past few years, it's been awesome seeing all of the crazy stuff y'all have built.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on March 19, 2022, 05:49:18 pm
Wait

It was still up
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on March 20, 2022, 03:03:27 am
It still is at the moment of me posting this.

Edit: And I found out that wild animals somehow managed to spawn in my farm. 3 cows and 1 Sheep outside their enclosures.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on March 20, 2022, 09:55:57 am
While exploring I found new terrain only 5k away, quite close and across the ocean from ports.
Some really cool caves and some copper
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Araph on March 20, 2022, 10:34:32 pm
The server is going to be up until the end of the billing cycle, but the service has been cancelled. I'm not sure exactly what day it will end, but the save posted is the official final save.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: mocman on March 21, 2022, 03:49:12 am
(https://i.imgur.com/CB5G18O.png)
Here is the maps that I owned.
Farewell New Frontier!
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on March 21, 2022, 04:42:24 am
I did an exploration of the World a while back. This is the result.
Before you open the spoiler, I suggest you zoom out a bit, as the image is large.
Spoiler: Map of the world (click to show/hide)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on March 23, 2022, 03:08:10 am
I fucked up with a command block and teleported every loaded entity on the server to First Hearth. CoreProtect can't undo it, and I had to rollback to the last backup (4 days.) Sorry.

Edit: Built a teleporter that will take you to new chunks:

(https://i.postimg.cc/zBDy9pc2/tele.jpg)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on April 06, 2022, 04:13:01 pm
Not sure I ever showed Moria's back gate. I had it linked to a daylight sensor, which seemed to work - - - -  until it really didn't. I'm guessing there were too many moving parts and its chunk being loaded/not loaded messed with it.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Starver on April 06, 2022, 04:36:24 pm
For your next project, wherever that might be, you need to rework it with more complexity than just a simple daylight sensor, such that the back door of some other lonely mountain will only make itself possible to open upon the last light of Durin's Day... ;)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on April 06, 2022, 04:59:15 pm
Mate, the first gate like this I made was maybe three blocks tall and required a block of grass to determine whether it was day.

By comparison this is overly complex  :D

You are making me wonder whether it's possible to form some sort of calendar and only have the door open one day per year, though.

The problem of the chunk's status (loaded/unloaded) is a factor for that as well, though :/
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on April 07, 2022, 06:19:26 am
The gate of Mamgozgídthůr is also controlled by a daylight sensor. There is a slight issue I found soon after I build it though. While all the redstonics are within one chunk, one layer of the gate is in a neighbouring chunk. This means that if the nearest person is exactly the right distance south of it when it changes state, the gate breaks. (if they are the same distance north, the gate fails to activate in the first place.)

As for calendar, it would be possible with some kind of loading anchor. If you had it, simply hook a daylight sensor to a counter that adds up once every time the daylight sensor is deactivated. Then you set the door to open (and close on a delay) when the counter reaches a certain number, such as 365. The counter is also reset at that time.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: TD1 on April 07, 2022, 09:22:59 am
Hmmm. I'll maybe check just to verify none of it went over into another chunk. I suspect my problem was more two 'consecutive' redstone pulses, though. It was only designed to deal with one every sun rise and set.

Therefore, if the chunk unloaded at sunset and then loaded again during the day, two signals may have been sent.

A large part of the problem is that I like to work out my own redstone solutions, so the design is likely bulky and in places counterintuitive. Frankly, I can no longer remember how it all works  :D

Edit: Also, what's 'the gate of Mamgozgídthůr'?
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Starver on April 07, 2022, 10:46:42 am
You might want to think about explicitly latching circuits. Been a while since I redstoned stuff (or did anything with MC), but you can make a tight circuit (presumably in a single chunk) that reacts with a more positive-on/positive-off response.

(And/or between source and sink, perhaps two redstone paths, 'logical' and 'logical-NOT', which need to be in opposition to resolve any change.)
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Mathel on April 07, 2022, 12:47:55 pm
Edit: Also, what's 'the gate of Mamgozgídthůr'?
Mĺmgozgídthur is a castle/star fort I built roughly south-east from First Hearth, on the coast. It has a gate that opens at dawn (or when somebody approaches during the day), and closes at dusk.

I just wrote it wrong before.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on April 07, 2022, 02:39:53 pm
Found some pointed dripstone. I put a stack in the First Hearth lodge chest for anyone that wants to make a lava generator.

Edit: Built one in the lodge basement near the furnaces.
Title: Re: New Frontier - Bay12 Minecraft Server
Post by: Bumber on May 01, 2022, 03:29:30 am
Looks like the server is down for good. Last backup was April 23.

Download: https://drive.google.com/file/d/12T7IriQypU5g140zcT57HY9UO2BmKOQW/view