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General Discussion / How would SCP Foundation contain Bay12?
« on: May 12, 2024, 06:10:39 pm »
Imagine that Bay12 was some sort of otherworldly location, with us living in it. How would SCPF deal with us?
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Forum Guidelines
RELIGION | •name | Works the same way as CREATURE or ENTITY headers. Defines a religion. |
CREATES_WEREBEAST_CURSES | Makes the divine figures of this belief system capable of cursing people to be werebeasts. Does nothing if the belief system has no gods. | |
CREATES_VAMPIRE_CURSES | Makes the divine figures of this belief system capabke of cursing people to become vampires. Does nothing if there are no gods in the belief system. | |
DEITY_NATURE | •type | Denotes what the deities are like, essentially. Has 2 valid entries. A belief system can have both of them. SPHERE: Literally the spheres themselves. They have no descriptions, and no names. Adherents of this belief system literally worship mountains or the caverns or justice. These figures are not limited by the tokens; •DEITY_NUMBER •DEITY_FORM •DEITY_DESC_MALE •DEITY_DESC_FEMALE •DEITY_DESC_NEUTRAL •DEITY_POWER •GODS_TIED_TO They are not counted as gods, and therefore do not curse people or make deals with demons. GOD: Divine figures with names, unique persons and spheres they are associated with. Spheres associated change with the entities RELIGION_SPHERE and SPHERE_ALIGNMENT tags. |
DEITY_NUMBER | •lowest •highest | How many unique divine figures this belief system can have. Goes from 0 to 25. Making both 1 will produce monotheistic religions that worships nothing else. Making both 0 will mean no unique divine figures, and any mentions of such will be vague, such as "a god". |
DEITY_POWER | •lowest •highest | Determines the range of how many spheres a divine figure can have. Making both 0 means gods with no spheres and worshippers that just revere them instead of meditating on anything. |
DEITY_FORM | •type | Has 5 valid entries. A belief system can have multiple of them. ANIMAL: Divine figures can be depicted as animals from the said civilisations homeland. HYBRID: Divine figures can be depicted as animal hybrids of the civilisations race, such as a dwarf with a lions head, or a human with bat wings. PERSON: Divine figures can be depicted as the race of the civilisation. EMBODIMENT: Divine figures can be depicted as personifications of their spheres, such as beings made of fire or plant matter. ABSTRACT: Divine figures have no depictions of themselves and instead are depicted through their effects on the world, such a rain deity depicted through the rain they make. |
DEITY_DESC_MALE, DEITY_DESC_FEMALE and DEITY_DESC_NEUTRAL | •singular •plural •adjective | Defaults to "god:gods:god", "goddess:goddesses:goddess" and "deity:deities:deity", respectively. Allows the divine figures to be referred to as anything, such as "force", "spirit" or "aspect". Not including one or two of them means figures having only the included pronouns. Including none means exclusively genderless deities. |
GODS_TIED_TO | •type | Has 2 valid entries. A belief system can have both of them. A belief system that doesn't has this token do not have deities its deities bound to locations. BIOME: Divine figures of this belief system are bound to and associated with certain terrain. A civilisations home biome always takes presedence. SITE: Divine figures are associated with and are the tutelary gods of certain sites that the civilisation holds. Only the sites established by the said civilisation can be held, and the first site of the civilisation always takes presedence. |
GODS_MAKE_PACTS_WITH_DEMONS | Makes it so that divine figures of this belief system makes pacts with demons and make vaults to hide the slabs that bind the demons to the above world. Does not works with SPHERE gods. | |
MAKES_ANGELS | Decides if the divine figures have procedurally angels to their name. If not, the vaults will be defended by traps instead. | |
CREATES_DIVINE_METAL | Makes it so that divine figures create procedural metal types. If not added, defaults to steel. | |
08/11/2023
-Fixed: Gas giant atmospheric properties not showing up.
10/11/2023
-Extensive internal changes.
-Added: Dead worlds classified with their atmospheric compositions (venusian, martian, titanean)
18/11/2023
-Extensive internal changes. Planet templates modularised. Planet generation selection has been refined.
-Added: Dedicated "Orbital System" tab for all planets.
-Added: Dedicated "Chemical Composition" tab for gas giants.
-Added: Uninhabitable worlds now come in all sorts of different climates.
-Added: Dwarf Planets.
19/11/2023
-Added: "Civilisation Status" tab for all terrestrial bodies.
22/11/2023
-Change: More varied and specific habitable biome selection. Wetness is now a much more divergent variable.
-Added: "Habitable World" selection that generates both habitable planets and moons. I dunno why it *should* exist, but I *wanted* it to, so it does.
23/11/2023
-Change: "Random World" selection moved to the top of the list. Now it is the default, as opposed to "Habitable Planet".
15/12/2023
-Internal improvements. Single selection and some smaller lists are now shortened.
-Added: Colony goverment types.
-Added: Improvements to native civilisation generation.
-Fixed: Chaotic atmospheric features not showing up.
-Fixed: Various typos.
19/12/2023:
-Added: Specific references to moons, planets and dwarf planets. No more repetitive this and that world only.
-Added: Seed-Based world generation option. Each filter has its own seed array, so for a seed to work, you need to remember which one you enabled.
-Added: Download button. Gives you a file of the generator that you can use offline.
-Added: Generator description.
-Fixed: Typos and punctuation errors.
-Fixed: The long standing invisible white text.
20/12/2023
-Added: Improvements to the geological activity level of terrestrial bodies. Now there will be an explanation of the activity level on lithosphere data section depending on the level.
-Added: Chance for volcanoes to be cryovolcanoes on cold uninhabitable terrestrial worlds.
21/12/2023
-Fixed: Cryovolcanoes not showing up.
24/12/2023
-Major improvements to the orbital times of planets. They now abide by a bit more stricter logic.
-Some minor improvements to orbital infos.
-Known Issue: Detail moons in planet bios are still defying logic.
26/12/2023
-Substantial internal improvements to habitable world climate, native civilisation, and planetary settlement generation subsystems. They take much less space now.
-Added: More fleshed out and variable native civilisation descriptions. From early stone age to modern age.
-Known issue: A bit of informative spice was lost when habitable climate generation was shrunken down.
27/12/2023
-Internal improvements to atmospheric feature selection.
-Capital letter lists destroyed; functionally replaced by .upperCase form.
31/12/2023
-Habitable planet biome humidity selection modularised. Shrunk to 1/5 its previous size and its humidity referalls are slightly better. Line count went down to below 2500 as a result.
-Info flavor on uninhabitable regions of habitable worlds regained.
-New habitable climate type. Extreme is when life only exists at poles or the equator. Only occurs on hot or very cold planets.
01/01/2024
-Two more plugins added, generator status plugin and copy text plugin.
-Increased the spice a bit on hydrosphere and world summary generation.
-Improved world name generation. Shrunk it down 1/3 its previous size.
-"Improved" orbital distance generation. Now 4 times smaller and works, but at much more limited capacity. Dynamic odds aren't cooperative. Line count below 2400 now.
02/01/2024
-Shrunk moon distance generation down half its size.
-Metal element list was moved to own generator entirely, now functions as import. Line count below 2300.
-Realised that above change breaks dependent picks (.evaluateItem, .selectOne, etc.) Had to revert it. Line count is +2300 again. Got two nifty little generators from that, though.
03/01/2024
-Shrunk lithosperic feature generation down to 1/3 its previous size. Also added spice.
07/01/2024
-Added a bunch of insignificant spice to various places.
-Added a new stage of advancement for primitive natives, the interplanetary civilisation option.
-Tried to add dynamic odds into planet orbit generation again. Failed. It works, but it also doesn't????
08/01/2024
-Improved planetary ring generation a bit.
15/01/2024
-Changed the font size of the planetary description. It is smaller now, which should help with overral readability.
-Shrunk the name code addition selection.
01/02/2024
-Changed the background image, removed the rocket.
2?/02/2024
-Added some more spice.
???
-Added: Deity origins.
23/11/2023
-Fixed: Repeating portfolios
Change: Turned the answers from text boxes into checkboxes for improved ease of use.
20/02/2024
. -Initial release.
21/02/2024 - 05/03/2024 (forums were down)
-Added neptunoids
-Added lava worlds
-Added iceshell worlds
-Added tundra worlds
-Added desert worlds
-Added superhabitable worlds
-Added 2 more orbitals
-Tweaked planet colors to better reflect their types stand out from the black background.
-Tweaked planet and moon sizes. Lunar-sized habitable, noxious, hycean and ocean moons no longer generate.
-Added icy and rocky planetary rings
-Added icy and rocky asteroid belts
-Added generation using seed
-Improved seed generation by making it so that the generator won't generate a new system everytime one typed
-Added planetary guide
-Changed how moons generate. Gas giants can now have large terrestrial planet-sized moons
-Added 3 more orbitals
-Added dwarf planets
10/03/2024
-Added 3 more world types (Proto-earth, water giant, antarctic)
[ENTITY:HARMSTER]
[CREATURE:HARMSTER]
[TRANSLATION:HARMSTER]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_BLOWGUN]
[AMMO:ITEM_AMMO_BLOWDARTS]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[CLOTHING]
[USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[START_BIOME:ANY_GRASSLAND]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[ITEM_THIEF]
[SKULKING]
[METAL_PREF]
[STONE_PREF]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[MAX_STARTING_CIV_NUMBER:250]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:1000]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FURNACE_OPERATOR] -- gives them metal from ore for the time being
[ETHIC:KILL_ENTITY_MEMBER:REQUIRED]
[ETHIC:KILL_NEUTRAL:REQUIRED]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[VALUE:LAW:0]
[VALUE:LOYALTY:0]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:0]
[VALUE:TRUTH:0]
[VALUE:CUNNING:50]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:0]
[VALUE:DECORUM:0]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:0]
[VALUE:COOPERATION:30]
[VALUE:INDEPENDENCE:0]
[VALUE:STOICISM:0]
[VALUE:KNOWLEDGE:0]
[VALUE:INTROSPECTION:0]
[VALUE:SELF_CONTROL:0]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:0]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:0]
[VALUE:SKILL:0]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:0]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:5]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:15]
[VALUE:PEACE:0]
[BANDITRY:10]
[LOCAL_BANDITRY]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GENERATE_PERCUSSION_INSTRUMENTS]
[NO_ARTIFACT_CLAIMS]
[CREATURE:HARMSTER]
[DESCRIPTION:A ferocious, small theropod-like rodent that is the embodiment of all things wrong.]
[NAME:harmster:harmsters:harmster]
[CASTE_NAME:harmster:harmsters:harmster]
[CREATURE_TILE:104][COLOR:3:0:0]
[CREATURE_CLASS:MAMMAL]
[EVIL]
[INTELLIGENT]
[CANOPENDOORS]
[BONECARN]
[PREFSTRING:unhinged nature]
[PREFSTRING:misplaced cuteness]
[PERSONALITY:ANGER_PROPENSITY:25:75:100]
[PERSONALITY:HATE_PROPENSITY:25:75:100]
[PERSONALITY:VIOLENT:25:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
[PERSONALITY:CHEER_PROPENSITY:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:IMMODESTY:10:60:100]
[PERSONALITY:CRUELTY:50:75:100]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:25:50]
[PERSONALITY:TOLERANT:50:75:100]
[BODY:HUMANOID_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:4TOES:MOUTH:TONGUE:RODENT_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:12500]
[BODY_SIZE:2:0:30000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:25]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] Defines a BITE attack that uses teeth.
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:STANCE_STRIKE] Uses the kicking skill.
[ATTACK_VERB:slice:slices]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CHILD:2]
[GENERAL_CHILD_NAME:baby:babies]
[DIURNAL]
[HOMEOTHERM:10070]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:447:298:149:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:MOTTLED_WHITE_BROWN:1:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]