770╗777777777777777
777╚═╗7777777777777
77777╚═╗77777777777
7777777╠════════╗77
7777777█^^^^^^^^█77
7777777╠════════╝77
77777╔═╝77777777777
777╔═╝7777777777777
770╝777777777777777
Either or both walls of the thin funnel should have screw pumps mounted to drain the thin passage of water if and when the traps are triggered, and the floodgates should be left open at all other times. I've had relative success using such funnels in terrestrial trapping, but in those cases there was the added inducement of a drafted peasant chasing the animals in question. I have no idea if an unfrightened animal tries to find a path to a specific destination, or moves totally at random choosing from available adjacent squares- in the case of the former, the funnel channels the creature or creatures from a broad area into a narrow area with good reliability if the creature can be got into the broad mouth of the funnel with sufficient inducement to keep moving, while in the case of the latter one imagines that the funnel may have no effect at all, or even an adverse one... anybody with greater insight into the movement of creatures could help me with this aspect of my problem. If unmolested creatures move entirely at random, something more like a "roach motel" with a great many entrances might be more appropriate...Since you want the bones, why is the matter time sensitive at all?Bones left outside disappear over time, iirc. Thus, if you want to recover the bones of an animal, and that animal is killed above ground- the issue is somewhat time sensitive.
(Or another way, don't corpses decompose to bones regardless of whether they're butchered or not?)
And the reasoning behind the enclosed area is that I'll need to drain it out after they're caught, and keep it dry long enough for my dwarves to fetch the cages without running away from the scary water. I'm not daunted by the challenge of continuous power: windmills don't need any base besides a machine, and can be constructed from any floating staircase on their border, so that shouldn't be the tough part... but I was hoping there might be a design out there that solved the problem of backwash scaring dwarves into suspending or canceling construction...
ocean channel(not to scale)
7777777777O===============O
7777777777777777777777777777|| the room
7777777777777777777777777777O============O
7777777777777777777777777777XP++++++X####|| trapped room
7777777777777777777777777777XP++++++X####D
7777777777777777777777777777O+++++++O====O
7777777777777777777777777777||++++++||
=========================O+++++++||
7777777777777777777777777777||++++++||
7777777777777777777777777777XP++++++||
7777777777777777777777777777XP++++++||
7777777777777777777777777777O=======O
777777777777O=============O
P= pressure plateMoving water tends to move creatures inside of it. If you have a chasm, you can pour the water into it and strain out the mermaids. If not, you can either continually and slowly pump the water out, or make a large, multi-z-level room that you continually empty and when the bottom of it gets to 6/7, you refill. I'm not sure which would be more effective.
~~~~~~~~~~~~~~~~
~╔═══════╗~~~~~~
~║€€€€€€€║~~~~~~
~║€╔═══╗€║~~~~~~
~║€║€€€║€╠═════¤
~║€║€€€█€█LLLL%%
~║€║€€€║€╠═════+
~║€╚═══╝€║~~~~~~
~║€€€€€€€║~~~~~~
~╚═══════╝~~~~~~
~~~~~~~~~~~~~~~~
777777777
7███████7
7█77777█7
7█7███7█7
7█7███7█7
7█7███7█7
7█77777█7
7███████7
777777777
Harvesting their offspring will be difficult easier if they airdrownFixed.
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
The water can reach dangerously low levels during draining, though, which can result in premature drowning.Can't you just use pressure plates to make it stop draining if the water goes below 7/7 on the bottom layer? If that doesn't work, just drain out the water one level above the bottom of the strainer.
Soooooooo... anyone made a Mermaid Fortress yet?
Ok Im gonna add [amphibious] and [INDIV_CONTROLLABE] to merpeeps. This should be win enough, with my adventurer Dragon on the loose and a merperson seige just around the corner ;D
I think this could be adapted to suit your needs once you have caught them. (http://www.bay12games.com/forum/index.php?topic=26194.0)No. That kills adults and children indiscriminately. The idea there is that the children will grow up and replace the adults, but it has already been decided that the 12 years it takes for mermaids to reach puberty is too long, so we should leave the adults alive and butcher all the children.
all underground tiles in the ocean are automatically aquifers
~~~~~~~~~~~~~~~~~###
~~~~~~~~~~~~~~~~~###
~~~~ocean~~~~~~~~###
~~~~~~~~~~~~~~~~~###
#####o##############
# o
#~##################
Harvesting their offspring will be difficult if they airdrown
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
remember, we're doing this for money and to unwind. although the whole 'video games aren't real and we're only doing it for fun' argument sort of falls when you trap semi sentient beings, then breed and slaughter them for there bones.
'video games aren't real and we're only doing it for fun' argument sort of falls when you trap semi sentient beings, then breed and slaughter them for there bones.What are you talking about? I do that for fun all the time!
People used to slaughter whales and dolphins by the thousands for their fat and bones, remember? It's not like this is a new and horrible innovation.
BLOOD FOR THE BLOOD GOD!People used to slaughter whales and dolphins by the thousands for their fat and bones, remember? It's not like this is a new and horrible innovation.
Rationalize it however you want, just keep the blood flowing.
BLOOD FOR THE BLOOD GOD!People used to slaughter whales and dolphins by the thousands for their fat and bones, remember? It's not like this is a new and horrible innovation.
Rationalize it however you want, just keep the blood flowing.
Lol, I just thought of The little mermaid meets DF.
Ariel gets kept to make new merpeeps for slaughter.
She'd also be rendered into fat for +Mermaid fat washing powder+
I smell Ariel washing powder.Ariel gets kept to make new merpeeps for slaughter.
She'd also be rendered into fat for +Mermaid fat washing powder+
I can smell Hentai Porn
remember, we're doing this for money and to unwind. although the whole 'video games aren't real and we're only doing it for fun' argument sort of falls when you trap semi sentient beings, then breed and slaughter them for there bones.
I'm sorry i have to be the one to tell you this, but the money aint real either. :(
Instead of cage traps you could try pressure plates and raising drawbridges. You wouldn't need to go get the mermaids they would be delivered right to your front door.
maybe you could bait the traps with pigtails socks, just for the irony.
To build what you want, you'll need to set up a ring out pumps, around the area you want to do it to. And continuously power them. Enjoy.
Instead of cage traps you could try pressure plates and raising drawbridges. You wouldn't need to go get the mermaids they would be delivered right to your front door.
You came here to harvest the bones of mermaids and you're complaining about a few unicorns?
Obviously you'll need to clear out the wildlife buffer by getting rid of the unicorns. I shouldn't have to tell you what to do with them.
I'd like a shot at this murmaider plan.
I embarked onto a good biome shoreline, and I see lots of unicorns walking around.
But no merfolk. Should I abandon the fortress or wait around a bit?
innocent and harmless goldmines
innocent and harmless goldmines
Easier to exploit. Beats the hell out of honest work.
So apart from megabeasts only merpeople have modvalue of 50, right? Jeebus, they are gods. (well, they will be worshipped as gods in my merpeople tallow soap shrines, hihihi)Merpeople soap shrines!
CBCB
BCBC
CBCB
BCBC
Veal like freaking mad. It got so busy (in more ways than one), I had been overstocked with meat in a matter of 2 years tops.FFFF
FMMF
FMMF
FFFF
or inversely:MFFM
FFFF
FFFF
MFFM
Provided adequate population and ratios of merpeople. Getting those numbers may be a bit tricky initially, but waiting for the numbers to increase without slaughtering could be profitable, albeit rather time consuming. Overall: freaking worth it.
from regular 40d
creature_fanciful
[OBJECT:CREATURE]
[CREATURE:CHIMERA]
[NAME:chimera:chimeras:chimeric]
[TILE:'C'][COLOR:2:0:1]
[MODVALUE:50]
[FANCIFUL]
[GENPOWER:5]
[PREFSTRING:terrifying features]
[ALL_ACTIVE]
[NO_GENDER]
[CREATURE:CENTAUR]
[NAME:centaur:centaurs:centaur]
[TILE:'C'][COLOR:6:0:0]
[MODVALUE:50]
[FANCIFUL][GOOD]
[GENPOWER:5]
[CANOPENDOORS]
[PREFSTRING:strength]
[ALL_ACTIVE]
[CREATURE:GRIFFON]
[NAME:griffon:griffons:griffon]
[TILE:'G'][COLOR:7:0:1]
[MODVALUE:50]
[FANCIFUL]
[GENPOWER:5]
[PREFSTRING:strength]
[ALL_ACTIVE]
They're in creature_standard (third from the bottom):creature_standard
[OBJECT:CREATURE]
[CREATURE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[TILE:1][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[STOUT]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[DAMBLOCK:1]
[FAT:3]
[SIZE:6]
[EQUIPS]
[CAVE_ADAPT]
[DIURNAL]
[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
[FISHERMAN_NAME:fisherdwarf:fisherdwarves]
[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
[SPEARMAN_NAME:speardwarf:speardwarves]
[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
[AXEMAN_NAME:axedwarf:axedwarves]
[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
[MACEMAN_NAME:macedwarf:macedwarves]
[PIKEMAN_NAME:pikedwarf:pikedwarves]
[BOWMAN_NAME:bowdwarf:bowdwarves]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
[CREATURE:HUMAN]
[NAME:human:humans:human]
[TILE:'U'][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT][PET_EXOTIC]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:stature]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:7]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:3]
[EQUIPS]
[DIURNAL]
[SPEECH_MALE:human_male.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MUNDANE]
[CREATURE:ELF]
[NAME:elf:elves:elven]
[TILE:'E'][COLOR:3:0:0]
[SPEED:700][GRASSTRAMPLE:0]
[GENPOWER:3]
[INTELLIGENT][PET_EXOTIC]
[CANOPENDOORS]
[PREFSTRING:grace]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[NARROW]
[DAMBLOCK:-1]
[SIZE:7]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:1]
[EQUIPS]
[DIURNAL]
[SPEECH:elf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMAGINATION:0:55:100]
[PERSONALITY:ARTISTIC_INTEREST:0:60:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:55:100]
[PERSONALITY:SELF_DISCIPLINE:0:45:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
[CREATURE:GOBLIN]
[NAME:goblin:goblins:goblin]
[TILE:'g'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[EVIL]
[INTELLIGENT][LIKES_FIGHTING][PET_EXOTIC]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[STANDARD_FLESH][HASSHELL]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:ANGER:25:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
[PERSONALITY:CHEERFULNESS:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:MODESTY:0:40:90]
[PERSONALITY:SYMPATHY:0:25:50]
[CREATURE:KOBOLD]
[NAME:kobold:kobolds:kobold]
[TILE:'k'][COLOR:6:0:0]
[GLOWTILE:'"'][GLOWCOLOR:6:0:1]
[LOCKPICKER][TRAPAVOID][FLEEQUICK]
[GENPOWER:2]
[CAN_CIV][CAN_LEARN][LIKES_FIGHTING][PET_EXOTIC]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:mischief]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH]
[SIZE:5]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1]
[FAT:1]
[EQUIPS]
[NOCTURNAL]
[UTTERANCES]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:ANXIETY:50:75:100]
[PERSONALITY:TRUST:0:25:50]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
[CREATURE:GREMLIN]
[NAME:gremlin:gremlins:gremlin]
[TILE:'g'][COLOR:2:0:1]
[LARGE_ROAMING][BIOME:SUBTERRANEAN_CHASM]
[LOCKPICKER][TRAPAVOID][MISCHIEVIOUS]
[GENPOWER:5]
[POPULATION_NUMBER:1:1]
[CAN_LEARN][CAN_SPEAK][PET_EXOTIC]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:mischief]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:4]
[MAXAGE:800:1000]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[FAT:1]
[EQUIPS]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:EXCITEMENT_SEEKING:50:75:100]
[PERSONALITY:ADVENTUROUSNESS:50:75:100]
[PERSONALITY:LIBERALISM:50:75:100]
[PERSONALITY:ORDERLINESS:0:25:50]
[PERSONALITY:DUTIFULNESS:0:25:50]
[CREATURE:WIZARD]
[NAME:wizard:wizards:wizard]
[TILE:'@'][COLOR:6:0:1]
[GENPOWER:5]
[BENIGN]
[INTELLIGENT][LIKES_FIGHTING][MAGICAL]
[TRAPAVOID]
[CANOPENDOORS]
[SIZE:7]
[PREFSTRING:mysterious power]
[PREFSTRING:wonderful beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[FAT:3]
[EQUIPS]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:25]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CREATURE:FROGMAN]
[NAME:frogman:frogmen:frogman]
[TILE:'f'][COLOR:2:0:0]
[LARGE_ROAMING][BIOME:SUBTERRANEAN_WATER][FREQUENCY:100]
[AMPHIBIOUS][UNDERSWIM]
[GENPOWER:4]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:5:7]
[CAN_LEARN][CAN_SPEAK][LIKES_FIGHTING][PET_EXOTIC]
[LARGE_PREDATOR]
[CARNIVORE]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[SIZE:5]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[FAT:2]
[ALL_ACTIVE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CREATURE:LIZARDMAN]
[NAME:lizardman:lizardmen:lizardman]
[TILE:'l'][COLOR:2:0:0]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_WATER]
[FREQUENCY:100]
[AMPHIBIOUS][UNDERSWIM]
[GENPOWER:4]
[LARGE_PREDATOR]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:6]
[CAN_LEARN][CAN_SPEAK][LIKES_FIGHTING][LISP][PET_EXOTIC]
[CARNIVORE]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[MAXAGE:60:80]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[EQUIPS]
[FAT:2]
[ALL_ACTIVE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CREATURE:SNAKEMAN]
[NAME:snakeman:snakemen:snakeman]
[TILE:'s'][COLOR:2:0:0]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_WATER]
[FREQUENCY:100]
[EXTRACT:snakeman venom:7:0:0]
[EXTRACT_VALUE:100]
[EXTRACT_PARALYZE]
[EXTRACT_ANTIDOTE:snakeman antivenin:7:0:0:100]
[AMPHIBIOUS][UNDERSWIM]
[GENPOWER:4]
[LARGE_PREDATOR]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:6]
[CAN_LEARN][CAN_SPEAK][LIKES_FIGHTING][LISP][PET_EXOTIC]
[PARALYZEIMMUNE]
[CARNIVORE]
[CANOPENDOORS]
[PREFSTRING:impressive tails]
[BODY:HUMANOID_LEGLESS:TAIL_STANCE:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:MOUTH]
[MAXAGE:60:80]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
[FEATURE_ATTACK_GROUP]
[EQUIPS]
[FAT:2]
[ALL_ACTIVE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CREATURE:RATMAN]
[NAME:ratman:ratmen:ratman]
[TILE:'r'][COLOR:0:0:1]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[FREQUENCY:100]
[GENPOWER:4]
[CAN_LEARN][CAN_SPEAK][PET_EXOTIC]
[CANOPENDOORS]
[LARGE_PREDATOR]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:7]
[PREFSTRING:mystery]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[SIZE:4]
[MAXAGE:3:4]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:BATMAN]
[NAME:batman:batmen:batman]
[TILE:'b'][COLOR:0:0:1]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[PATTERNFLIER][FLIER]
[GENPOWER:4]
[LARGE_PREDATOR]
[CAN_LEARN][CAN_SPEAK][PET_EXOTIC]
[CANOPENDOORS]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:7]
[PREFSTRING:mystery]
[BODY:HUMANOID_FLIER:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[SIZE:4]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:ANTMAN]
[NAME:antman:antmen:antman]
[TILE:'a'][COLOR:0:0:1]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[FREQUENCY:100]
[GENPOWER:4]
[BLOODTYPE:W]
[CAN_LEARN][CAN_SPEAK][PET_EXOTIC]
[CANOPENDOORS]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:7]
[LARGE_PREDATOR]
[PREFSTRING:mystery]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SIZE:4]
[MAXAGE:3:4]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[NO_SLEEP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[FEMALE]
[HOMEOTHERM:10040]
[STANDARD_FLESH]
[CREATURE:TROLL]
[NAME:troll:trolls:troll]
[TILE:'T'][COLOR:0:0:1]
[MODVALUE:10]
[LARGE_ROAMING][BIOME:SUBTERRANEAN_CHASM][EVIL][DIFFICULTY:2]
[GENPOWER:4]
[BLOODTYPE:C]
[POPULATION_NUMBER:5:10]
[GRASSTRAMPLE:20]
[BONECARN]
[SLOW_LEARNER]
[LIKES_FIGHTING]
[LARGE_PREDATOR]
[BUILDINGDESTROYER:2]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[SIZE:9]
[MAXAGE:800:1000]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[EQUIPS]
[FAT:5]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:OGRE]
[NAME:ogre:ogres:ogre]
[TILE:'O'][COLOR:7:0:0]
[MODVALUE:10]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[LARGE_ROAMING][EVIL][DIFFICULTY:2][FREQUENCY:50]
[LARGE_PREDATOR][MEANDERER]
[GENPOWER:4]
[SLOW_LEARNER]
[GRASSTRAMPLE:20]
[BONECARN]
[LIKES_FIGHTING]
[CANOPENDOORS]
[PREFSTRING:low howls]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:9]
[MAXAGE:800:1000]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[EQUIPS]
[FAT:5]
[NOCTURNAL]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:UNICORN]
[NAME:unicorn:unicorns:unicorn]
[TILE:'U'][COLOR:7:0:1]
[MODVALUE:10]
[PETVALUE:1000]
[PREFSTRING:horns]
[LARGE_ROAMING][PET_EXOTIC]
[GENPOWER:4]
[BENIGN][MEANDERER]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:HEAD_HORN:MOUTH]
[BODYGLOSS:HOOF][MOUNT]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[SIZE:9]
[ATTACK:MAIN:BYTOKEN:HEAD_HORN:stab:stabs:1:6:PIERCE][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
[FAT:5]
[DIURNAL][GOOD]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:DRAGON]
[NAME:dragon:dragons:draconic]
[TILE:'D'][COLOR:2:0:0]
[MODVALUE:50]
[DRAGONFIREBREATH][FIREIMMUNE_SUPER]
[FANCIFUL]
[MEGABEAST]
[GENPOWER:5]
[FREQUENCY:5]
[PETVALUE:10000]
[GRASSTRAMPLE:50]
[BONECARN][PET_EXOTIC]
[BUILDINGDESTROYER:2]
[NOFEAR]
[LIKES_FIGHTING]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:CLAW_FOOT]
[SIZE:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[FAT:10]
[ALL_ACTIVE]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[CREATURE:TREANT]
[NAME:treant:treants:treantish]
[TILE:6][COLOR:2:0:0]
[REMAINS:pulp:pulp][REMAINS_UNDETERMINED][REMAINS_COLOR:6:0:0]
[GENPOWER:5]
[GRASSTRAMPLE:0]
[FREQUENCY:5]
[NOT_BUTCHERABLE][VEGETATION]
[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[BUILDINGDESTROYER:2]
[NOFEAR]
[PREFSTRING:beauty]
[HAS_RACEGLOSS:WOOD]
[ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
[NOSMELLYROT]
[BODY:HUMANOID_SIMPLE]
[BODYGLOSS:CLAW_HAND:TRUNK:BRANCH_ARM:LEG_STUMP:ROOTS_FOOT]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SIZE:11]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ALL_ACTIVE]
[STANDARD_FLESH]
[CREATURE:SATYR]
[NAME:satyr:satyrs:satyr]
[TILE:'s'][COLOR:6:0:0]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:5]
[BENIGN][GOOD][FANCIFUL]
[PETVALUE:250]
[GRASSTRAMPLE:0]
[PREFSTRING:woolly legs]
[BODY:HUMANOID:TAIL:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:2HEAD_HORN:HUMANOID_JOINTS:5FINGERS:MOUTH]
[BODYGLOSS:HOOF]
[SIZE:7]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[FAT:1]
[CAN_LEARN]
[CAN_SPEAK]
[EQUIPS]
[ALL_ACTIVE]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[BIOME:FOREST_TROPICAL_CONIFER]
[BIOME:FOREST_TROPICAL_DRY_BROADLEAF]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:DEMON]
[NAME:demon:demons:demonic]
[TILE:'&'][COLOR:4:0:1]
[MODVALUE:50]
[FANCIFUL][ENDING][POWER]
[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[FLIER]
[TRAPAVOID][CAN_LEARN][CAN_SPEAK]
[GENPOWER:5]
[BLOODTYPE:0]
[EVIL]
[BUILDINGDESTROYER:2]
[NOFEAR][NOEXERT]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:16]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[NO_DRINK][NO_EAT][NO_SLEEP]
[EQUIPS]
[FAT:3]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10095]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PERSONALITY:ANXIETY:0:0:0]
[PERSONALITY:DEPRESSION:0:0:0]
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]
[PERSONALITY:VULNERABILITY:0:0:0]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:CHEERFULNESS:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:COOPERATION:0:0:0]
[PERSONALITY:SYMPATHY:0:0:0]
[SPHERE:FIRE]
[SPHERE:DEATH]
[SPHERE:TORTURE]
[CREATURE:SPIRIT_OF_FIRE]
[NAME:spirit of fire:spirits of fire:spirit of fire]
[TILE:'&'][COLOR:6:0:1]
[FLIER]
[MODVALUE:20]
[FANCIFUL][DEFENDER]
[TRAPAVOID][CAN_LEARN][CAN_SPEAK]
[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[GENPOWER:5]
[BLOODTYPE:0]
[CANOPENDOORS]
[NOT_BUTCHERABLE][EVIL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[BUILDINGDESTROYER:2]
[NOFEAR][NOEXERT]
[PREFSTRING:firey glow]
[ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
[NOSMELLYROT]
[BODY:HUMANOID_SIMPLE]
[SIZE:11]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:6:BURN][ATTACKFLAG_WITH]
[NO_DRINK][NO_EAT][NO_SLEEP]
[ALL_ACTIVE]
[NO_GENDER]
[FIXED_TEMP:25000]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:CHEERFULNESS:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:COOPERATION:0:0:0]
[PERSONALITY:SYMPATHY:0:0:0]
[SPHERE:FIRE]
[CREATURE:FROG_DEMON]
[NAME:frog demon:frog demons:frog demon]
[TILE:'&'][COLOR:2:0:1]
[MODVALUE:20]
[FANCIFUL][DEFENDER]
[TRAPAVOID][CAN_LEARN][CAN_SPEAK][FIREIMMUNE]
[AMPHIBIOUS][UNDERSWIM]
[LIKES_FIGHTING]
[GENPOWER:5]
[BLOODTYPE:0]
[CANOPENDOORS]
[EVIL]
[BUILDINGDESTROYER:2]
[NOFEAR][NOEXERT]
[PREFSTRING:impressive bellies]
[BODY:HUMANOID:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[SIZE:12]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[NO_DRINK][NO_EAT][NO_SLEEP]
[ALL_ACTIVE]
[NO_GENDER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:CHEERFULNESS:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:COOPERATION:0:0:0]
[PERSONALITY:SYMPATHY:0:0:0]
[SPHERE:MUCK]
[SPHERE:WATER]
[HOMEOTHERM:10040]
[CREATURE:TENTACLE_DEMON]
[NAME:tentacle demon:tentacle demons:tentacle demon]
[TILE:'&'][COLOR:5:0:1]
[MODVALUE:20]
[FANCIFUL][DEFENDER]
[TRAPAVOID][CAN_LEARN][CAN_SPEAK][FIREIMMUNE]
[LIKES_FIGHTING]
[GENPOWER:5]
[BLOODTYPE:0]
[CANOPENDOORS]
[EVIL]
[BUILDINGDESTROYER:2]
[NOFEAR][NOEXERT]
[PREFSTRING:corrupt intentions]
[BODY:HUMANOID_SIMPLE:SIX_TENTACLES:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:12]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
[NO_DRINK][NO_EAT][NO_SLEEP]
[ALL_ACTIVE]
[MALE]
[STANDARD_FLESH]
[HOMEOTHERM:10069]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:100:100:100]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:CHEERFULNESS:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:COOPERATION:0:0:0]
[PERSONALITY:SYMPATHY:0:0:0]
[SPHERE:DEPRAVITY]
[SPHERE:THRALLDOM]
[CREATURE:TITAN]
[NAME:titan:titans:titan]
[TILE:'T'][COLOR:3:0:0]
[MEGABEAST]
[GENPOWER:5]
[FANCIFUL]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:height]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:20]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:10]
[EQUIPS]
[DIURNAL]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[SPHERE:LONGEVITY]
[SPHERE:WISDOM]
[CREATURE:COLOSSUS_BRONZE]
[NAME:bronze colossus:bronze colossuses:bronze colossus]
[TILE:'C'][COLOR:6:0:0]
[MEGABEAST]
[GENPOWER:5]
[FANCIFUL]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING:height]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NOT_BUTCHERABLE]
[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[DAMBLOCK:8]
[NOFEAR]
[SIZE:20]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[EQUIPS]
[DIURNAL]
[BIOME:ANY_LAND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:METAL:BRONZE]
[ITEMCORPSE_QUALITY:5]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NO_GENDER]
[MATERIAL:METAL:BRONZE]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CANNOT_UNDEAD]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[CREATURE:GIANT]
[NAME:giant:giants:giant]
[TILE:'G'][COLOR:3:0:0]
[SEMIMEGABEAST]
[GENPOWER:5]
[FANCIFUL]
[SLOW_LEARNER][CAN_SPEAK]
[BUILDINGDESTROYER:2]
[CANOPENDOORS]
[PREFSTRING:height]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:16]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:8]
[EQUIPS]
[DIURNAL]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:20]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[SPHERE:FOOD]
[SPHERE:STRENGTH]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[CLUSTER_NUMBER:5:7]
[CREATURE:CYCLOPS]
[NAME:cyclops:cyclopes:cyclops]
[TILE:'C'][COLOR:4:0:1]
[SEMIMEGABEAST]
[GENPOWER:5]
[FANCIFUL]
[BUILDINGDESTROYER:2]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:single eye]
[BODY:HUMANOID:1EYE:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:16]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:8]
[EQUIPS]
[DIURNAL]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SPHERE:LIGHT]
[SPHERE:LIGHTNING]
[SPHERE:LONGEVITY]
[SPHERE:MINERALS]
[SPHERE:STRENGTH]
[SPHERE:THUNDER]
[CLUSTER_NUMBER:2:4]
[CREATURE:ETTIN]
[NAME:ettin:ettins:ettin]
[TILE:'E'][COLOR:6:0:1]
[SEMIMEGABEAST]
[GENPOWER:5]
[FANCIFUL]
[CAN_LEARN][CAN_SPEAK]
[BUILDINGDESTROYER:2]
[CANOPENDOORS]
[PREFSTRING:arguing heads]
[BODY:HUMANOID_2HEAD:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:12]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:8]
[EQUIPS]
[DIURNAL]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SPHERE:SPEECH]
[SPHERE:STRENGTH]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[CREATURE:MINOTAUR]
[NAME:minotaur:minotaurs:minotaur]
[TILE:'M'][COLOR:6:0:0]
[SEMIMEGABEAST]
[GENPOWER:5]
[FANCIFUL]
[BUILDINGDESTROYER:2]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:horns]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:2HEAD_HORN:5FINGERS:5TOES:MOUTH]
[SIZE:9]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:8]
[EQUIPS]
[ALL_ACTIVE]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SPHERE:CAVERNS]
[SPHERE:CHAOS]
[SPHERE:DARKNESS]
[SPHERE:DEFORMITY]
[SPHERE:STRENGTH]
[CREATURE:SASQUATCH]
[NAME:sasquatch:sasquatches:sasquatch]
[TILE:'S'][COLOR:7:0:1]
[MODVALUE:10]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:1]
[LARGE_ROAMING][SAVAGE][DIFFICULTY:2][FREQUENCY:1]
[LARGE_PREDATOR][MEANDERER]
[FANCIFUL]
[GENPOWER:4]
[GRASSTRAMPLE:0]
[BONECARN][PET_EXOTIC]
[LIKES_FIGHTING]
[CANOPENDOORS]
[PREFSTRING:white fur]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[SIZE:9]
[MAXAGE:800:1000]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[EQUIPS]
[FAT:5]
[ALL_ACTIVE]
[BIOME:MOUNTAIN]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:300]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:BLIZZARD_MAN]
[NAME:blizzard man:blizzard men:blizzard man]
[TILE:'M'][COLOR:3:0:1]
[MODVALUE:10]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:1]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[LARGE_ROAMING][EVIL][DIFFICULTY:2][FREQUENCY:5]
[LARGE_PREDATOR][MEANDERER]
[GENPOWER:4]
[SLOW_LEARNER]
[GRASSTRAMPLE:0]
[BONECARN]
[LIKES_FIGHTING]
[CANOPENDOORS]
[PREFSTRING:translucent skin]
[PREFSTRING:icicle teeth]
[PREFSTRING:glowing red eyes]
[PREFSTRING:pointy ears]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[SIZE:9]
[MAXAGE:800:1000]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:4:GORE][ATTACKFLAG_CANLATCH]
[ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:WATER:NO_MATGLOSS]
[EQUIPS]
[FAT:5]
[ALL_ACTIVE]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[NO_GENDER]
[MATERIAL:WATER:NO_MATGLOSS]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:WOLF_ICE]
[NAME:ice wolf:ice wolves:ice wolf]
[TILE:'w'][COLOR:7:0:1]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:10]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[LARGE_PREDATOR][EVIL][MEANDERER]
[PETVALUE:50]
[GRASSTRAMPLE:0]
[BONECARN][PET_EXOTIC]
[PREFSTRING:piercing howls]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:PAW]
[SIZE:5]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:ice wolf pup:ice wolf pups]
[FAT:1]
[ALL_ACTIVE]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:300]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:FAIRY]
[NAME:fairy:fairies:fairy]
[TILE:249][COLOR:6:0:1]
[FANCIFUL]
[VERMIN_GROUNDER][FREQUENCY:100]
[FLIER][GOOD]
[SMALL_REMAINS][PET_EXOTIC]
[SPEED:700]
[PETVALUE:10]
[NOT_BUTCHERABLE]
[PREFSTRING:babylike giggles]
[PREFSTRING:lacy wings]
[ALL_ACTIVE]
[LIGHT_GEN]
[BIOME:ALL_MAIN]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[POPULATION_NUMBER:250:500]
[CREATURE:PIXIE]
[NAME:pixie:pixies:pixie]
[TILE:250][COLOR:3:0:1]
[VERMIN_GROUNDER][VERMIN_MICRO][FREQUENCY:100]
[FANCIFUL]
[FLIER][PET_EXOTIC][GOOD]
[SMALL_REMAINS]
[SPEED:700]
[NOT_BUTCHERABLE]
[PREFSTRING:shifting colors]
[PREFSTRING:intricate aerial dances]
[ALL_ACTIVE]
[LIGHT_GEN]
[BIOME:ALL_MAIN]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[POPULATION_NUMBER:2500:5000]
[CLUSTER_NUMBER:100:200]
[CREATURE:BEAK_DOG]
[NAME:beak dog:beak dogs:beak dog]
[TILE:'B'][COLOR:4:0:0]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:25]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[LARGE_PREDATOR][EVIL][MOUNT][MEANDERER]
[PETVALUE:50]
[GRASSTRAMPLE:0]
[BONECARN][PET_EXOTIC]
[PREFSTRING:chatters and clicks]
[PREFSTRING:hunched backs]
[PREFSTRING:large beaks]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:PAW:CLAW_HAND]
[SIZE:7]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:beak dog pup:beak dog pups]
[FAT:1]
[ALL_ACTIVE]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:GRIMELING]
[NAME:grimeling:grimelings:grimeling]
[TILE:'g'][COLOR:2:0:0]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR][EVIL]
[AMPHIBIOUS][UNDERSWIM]
[GENPOWER:4]
[NOT_BUTCHERABLE][VEGETATION]
[CARNIVORE]
[CANOPENDOORS]
[PREFSTRING:slithering nature]
[PREFSTRING:weedy bodies]
[NOSMELLYROT]
[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[NOFEAR]
[BODY:HUMANOID_SIMPLE]
[SIZE:7]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[FAT:2]
[NO_DRINK][NO_EAT][NO_SLEEP]
[ALL_ACTIVE]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:SWAMP_MANGROVE]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[NO_GENDER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:WEREWOLF]
[NAME:werewolf:werewolves:werewolf]
[TILE:'W'][COLOR:0:0:1]
[MODVALUE:4]
[LARGE_ROAMING][FREQUENCY:25]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR][EVIL]
[FANCIFUL]
[PETVALUE:1000]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:howls]
[SLOW_LEARNER]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:HUMANOID_JOINTS:MOUTH]
[BODYGLOSS:PAW]
[SIZE:8]
[MAXAGE:100:200]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[FAT:1]
[NOCTURNAL]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:BLENDEC_FOUL]
[NAME:foul blendec:foul blendecs:foul blendec]
[TILE:'b'][COLOR:0:0:1]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:5]
[LARGE_PREDATOR][EVIL]
[PETVALUE:250]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:goat heads]
[PREFSTRING:goat legs]
[PREFSTRING:rotten eye sockets]
[BODY:HUMANOID:TAIL:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:2HEAD_HORN:HUMANOID_JOINTS:5FINGERS:MOUTH]
[EXTRAVISION]
[BODYGLOSS:HOOF]
[SIZE:7]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[FAT:1]
[EQUIPS]
[CAN_LEARN]
[CAN_SPEAK]
[ALL_ACTIVE]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[BIOME:FOREST_TROPICAL_CONIFER]
[BIOME:FOREST_TROPICAL_DRY_BROADLEAF]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:STRANGLER]
[NAME:strangler:stranglers:strangler]
[TILE:'s'][COLOR:0:0:1]
[MODVALUE:3]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:3]
[LARGE_PREDATOR][EVIL]
[PETVALUE:250]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:resounding hoots]
[PREFSTRING:graceful leaps]
[PREFSTRING:three eyes]
[PREFSTRING:toothy maw]
[BODY:HUMANOID_4ARMS:2EYES:1EYE:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[SIZE:6]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:8:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[FAT:1]
[ALL_ACTIVE]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:NIGHTWING]
[NAME:nightwing:nightwings:nightwing]
[TILE:'N'][COLOR:0:0:1]
[MODVALUE:4]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR][EVIL]
[FLIER]
[PETVALUE:1000]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:jackal heads]
[PREFSTRING:bat wings]
[PREFSTRING:long tails]
[PREFSTRING:manes]
[PREFSTRING:fangs]
[PREFSTRING:ability to suck blood]
[PREFSTRING:tightly-stretched skin]
[PREFSTRING:needle-like horns]
[NOPAIN][NOBREATHE][NOBLEED][NONAUSEA][NOEMOTION][NOEXERT][NOFEAR]
[BODY:HUMANOID:2WINGS:TAIL:2EYES:2EARS:NOSE:2LUNGS:NECK:SPINE:BRAIN:2HEAD_HORN:HUMANOID_JOINTS:MOUTH]
[CAN_LEARN]
[CANOPENDOORS]
[BODYGLOSS:PAW]
[SIZE:8]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_SUCK_BLOOD:50:100]
[ATTACK:MAIN:BYTOKEN:LHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[EQUIPS]
[NOCTURNAL]
[NO_DRINK][NO_EAT][NO_SLEEP]
[BIOME:ANY_DESERT]
[NO_GENDER]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CREATURE:HARPY]
[NAME:harpy:harpies:harpy]
[TILE:'h'][COLOR:6:0:0]
[LARGE_ROAMING][FREQUENCY:25]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:2:3]
[LARGE_PREDATOR][EVIL]
[FLIER]
[GENPOWER:4]
[FANCIFUL]
[CAN_LEARN]
[CAN_SPEAK]
[PREFSTRING:feathery wings]
[PREFSTRING:fearsome talons]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:BASIC_3PARTLEGS:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:TALON_FOOT]
[SIZE:6]
[ATTACK:MAIN:BYTYPE:STANCE:claw:claws:1:4:GORE][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FAT:1]
[ALL_ACTIVE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[FEMALE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CREATURE:HYDRA]
[NAME:hydra:hydras:hydra]
[TILE:'H'][COLOR:2:0:0]
[MODVALUE:50]
[FANCIFUL]
[MEGABEAST]
[GENPOWER:5]
[FREQUENCY:5]
[PETVALUE:10000]
[GRASSTRAMPLE:50]
[BONECARN][PET_EXOTIC]
[BUILDINGDESTROYER:2]
[NOFEAR]
[LIKES_FIGHTING]
[PREFSTRING:seven heads]
[BODY:BASIC_2PARTBODY:7HEADNECKS:BASIC_FRONTLEGS:BASIC_REARLEGS:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:CLAW_FOOT]
[SIZE:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[FAT:10]
[ALL_ACTIVE]
[BIOME:ANY_LAND]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SPHERE:MUCK]
[SPHERE:REBIRTH]
[SPHERE:STRENGTH]
[b][CREATURE:MERPERSON]
[NAME:merperson:merpeople:merperson]
[SPECNAME:FEMALE:mermaid:mermaids:mermaid]
[SPECNAME:MALE:merman:mermen:merman]
[TILE:'M'][COLOR:3:0:1]
[LARGE_ROAMING]
[BIOME:ANY_OCEAN]
[FANCIFUL]
[GOOD]
[FREQUENCY:100]
[AQUATIC][UNDERSWIM]
[GENPOWER:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:6]
[MODVALUE:50]
[CAN_LEARN][CAN_SPEAK]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:tails]
[BODY:HUMANOID_LEGLESS:TAIL_STANCE:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:MOUTH]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[EQUIPS]
[FAT:2]
[ALL_ACTIVE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:900]
[HOMEOTHERM:10040][/b]
[CREATURE:SEA_SERPENT]
[NAME:sea serpent:sea serpents:sea serpent]
[TILE:'S'][COLOR:3:0:1]
[LARGE_ROAMING]
[AQUATIC][IMMOBILE_LAND]
[MODVALUE:3]
[GENPOWER:3]
[PREFSTRING:majesty]
[ALL_ACTIVE]
[POPULATION_NUMBER:1:1]
[LARGE_PREDATOR][SAVAGE]
[PETVALUE:1000]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:FRONT_BODY_FLIPPERS:REAR_BODY_FLIPPERS:TAIL:2EYES:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]
[SIZE:16]
[MAXAGE:150:175]
[NO_DRINK]
[CHILD:6][CHILDNAME:sea serpent hatchling:sea serpent hatchlings]
[FAT:20]
[BIOME:ANY_OCEAN]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:500]
[CREATURE:SEA_MONSTER]
[NAME:sea monster:sea monsters:sea monster]
[TILE:'M'][COLOR:2:0:1]
[LARGE_ROAMING]
[AQUATIC][IMMOBILE_LAND]
[MODVALUE:3]
[GENPOWER:3]
[PREFSTRING:horrifying freakish appearance]
[ALL_ACTIVE]
[POPULATION_NUMBER:1:1]
[LARGE_PREDATOR][EVIL]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:UPPERBODY_PINCERS:REAR_BODY_FLIPPERS:TAIL:SIX_TENTACLES:2EYESTALKS:4EYES:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:MAW]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:GRASP:snatch:snatches:1:6:GORE][ATTACKFLAG_CANLATCH][ATTACKFLAG_WITH]
[SIZE:16]
[MAXAGE:150:175]
[NO_DRINK]
[FAT:20]
[BIOME:ANY_OCEAN]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:500]
I disapprove of your actions most strongly.
But if your going to do it, I think you should consider breeding all the same. You don't need to wait for the young to reach adulthood before harvesting them. Heck, my kittens don't spend more then thirty seconds in this world before they're off to the crossbow bolt shop.
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
Too bad you cant just turn the whole ocean into obsidian and mine out the mermaid corpses...
If only the game were just a little more complete, we could start making counterfeit merperson trophies out of people!
This just gave me an idea for another mega-project...James Denholm's Fantasy Factory™? I think the networks would buy it.
And it could potentially be combined with a unicorn breeding/slaughtering project if setting out to a good ocean, just to get even more cash...
*Gets to work*
Well, I have done a fair bit of work with pumps and aquifires, and it would be a good way to teach myself more regarding chaining, slaughtering, breeding, and livestock, so...This just gave me an idea for another mega-project...James Denholm's Fantasy Factory™? I think the networks would buy it.
And it could potentially be combined with a unicorn breeding/slaughtering project if setting out to a good ocean, just to get even more cash...
*Gets to work*
How much are unicorn bones worth? Are they anything compared to mermaid bones?
You can't tame them because they don't have a pet tag. I don't know if [CAN_LEARN][CAN_SPEAK] creatures will breed properly.
Moving water tends to move creatures inside of it. If you have a chasm, you can pour the water into it and strain out the mermaids. If not, you can either continually and slowly pump the water out, or make a large, multi-z-level room that you continually empty and when the bottom of it gets to 6/7, you refill. I'm not sure which would be more effective.
Really, won't you just need a room with chained up mermaids that has 4/7 water and a door leading to the airdrowning room for the babies? It doesn't really seem that hard. I might try mermaid farming.
Surface
≈≈≈≈≈≈≈≈≈ <-Ocean
+++++++++
+.......+
+.......+
+.......+
+.......+
+%%%%%%%+ <- Draining Pumps to create current
█%%%%%%%█
█+++++++█ <- Off-Map Water Dump(prolly flanked by raised bridges)
Z-1
≈≈≈≈≈≈≈≈≈
█XXXXXXX█ <- Floodgates
█≈≈≈≈≈≈≈█
█≈≈≈≈≈≈≈█
█≈≈≈≈≈≈≈█ <-Pump's draw from this to create current
█≈≈≈≈≈≈≈█
█████████
█████████
█████████
Z-2
≈≈≈≈≈≈≈≈≈
█████████
█≈≈≈≈≈≈≈█ <- Containment Pond, keeps merfolk from air-drowning
█≈≈≈≈≈≈≈█
█≈≈≈≈≈≈≈X <- Floodgate to merperson processing
█≈≈≈≈≈≈≈█
█████████
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What would happen if you chained several eagles to a block and destroyed the supports? Could they fly away with it?
My god what have i done?What would happen if you chained several eagles to a block and destroyed the supports? Could they fly away with it?
Eagle-powered airship.
That is all.
You made a kid's movie idea.My god what have i done?What would happen if you chained several eagles to a block and destroyed the supports? Could they fly away with it?
Eagle-powered airship.
That is all.
I'm going to name my dwarves after them now..... see what you've done?You made a kid's movie idea.My god what have i done?What would happen if you chained several eagles to a block and destroyed the supports? Could they fly away with it?
Eagle-powered airship.
That is all.
Urist and the Giant Stone
With his friends: Olin the Cat, Dasdot the Dog, and many more, all affected by a mystical element (in this case, maybe pitchblende), along with Urist which gets a claymation texture to his skin along with a swelled head. There is cheer, singing and dancing. Fun for the family.
Their next destination: THE YORKS OF NEW!!!
I'm not sure what I'll do with my eaglesphere, but it seems like the dwarfy thing to do.
It's ideas like this that make me love this God forsaken game. All these people talking about the utter atrocity off trapping migrating merpeople and forcibly breeding them, because damn it all their internal organs are valuable.
I believe that adamantine is the traditional choice for capping HFS
A sphere of IRON, contaning HFS?
Does talking about harvesting the organs of babies that were born by mothers that we chained up to breed make us horrible people? Even if this is just a game, it is still kind of disturbing.
Using the five elements of Air, Water, Fire, Wood, MetalAnd Urist using a heart; "Goooo Fortress!"
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'
Sigged.
Personally, when the Army Arc is complete, I fully intend to ally with the elves as much as possible, and in general make my dwarves annoyingly good.
Not to shatter the dream or anything... The original "Little Mermaid" story... She dies in it, so DF is bringing it back to its roots.
Not to shatter the dream or anything... The original "Little Mermaid" story... She dies in it, so DF is bringing it back to its roots.
I admit it's been a while since I even heard of that story but I somehow missed the part where after she's dead she gets butchered by a load of Dwarves who want to sell her bones as they're more valuable then Unicorn bones.
Must be in a new version. :)
by foam you mean the after product of soap ;DNot to shatter the dream or anything... The original "Little Mermaid" story... She dies in it, so DF is bringing it back to its roots.
I admit it's been a while since I even heard of that story but I somehow missed the part where after she's dead she gets butchered by a load of Dwarves who want to sell her bones as they're more valuable then Unicorn bones.
Must be in a new version. :)
Well she turns into sea foam in the original, so it would be difficult to butcher her corpse, being as it's sea foam.
Although i'm sure some Dwarf somewhere will work out a way.
Oh, evangelist mermaids? Clearly butchering them is now a moral imperative.Somebody should sig this.
Your missing a part. Its even MORE annoying. Not only does she die. Not only does she turn into sea foam. But her sacrifice gains her immortality and a chance to someday earn her way into the Kingdom of God, in an annoyingly preachy-religious fashion.
That still doesn't explain why she's punished so harshly for something that was a truly and wholesomely good act, or what happy and sad children have to do with anything, but hey, whatever, that's just depressing fairytale logic.That's fairy tales for you. God hates the main character.
That still doesn't explain why she's punished so harshly for something that was a truly and wholesomely good act, or what happy and sad children have to do with anything, but hey, whatever, that's just depressing fairytale logic.That's fairy tales for you. God hates the main character.
At least if it were in DF, she'd behaving funmermaid tallow roast; Armok style.
That still doesn't explain why she's punished so harshly for something that was a truly and wholesomely good act, or what happy and sad children have to do with anything, but hey, whatever, that's just depressing fairytale logic.
Is god just an asshole to the merpeople for no reason? Why make her do all that to get one, when normal humans don't have to work for them at all? Especially when she already made the ultimate sacrifice?
Well me being an Atheist I don't believe in the soul... There's simply no evidence of a soul anywhere in the raws, and I've never seen the [SOUL] tag. :)Is god just an asshole to the merpeople for no reason? Why make her do all that to get one, when normal humans don't have to work for them at all? Especially when she already made the ultimate sacrifice?
More like he favors people. Humans are special and are the only critters on the planet that start with souls, everyone else has to earn theirs.
Yeah; we're talking in the context of the Little Mermaid story. The people who came up with it believed that Humans, being special and human, got souls for free, while all the other creatures had to work for theirs.In the context of Dwarfiness I say it's unfair that any Mermaid be able to escape from being butchered by turning into sea foam.
I know chasing merpeople has it's merits, but what about sea serpents and sea monsters? How deep do those things appear, and how much insanity must I muster to capture at least one.
Trapping a sea monster and placing it in a tomb to guard the entrance(bridge over water) would be... entertaining.
I know chasing merpeople has it's merits, but what about sea serpents and sea monsters? How deep do those things appear, and how much insanity must I muster to capture at least one.
Trapping a sea monster and placing it in a tomb to guard the entrance(bridge over water) would be... entertaining.
I looked in the raws and noticed a sea monster's population number: 1. You can only find them on evil biomes I think.
We can always place the remains in a still and sell mermaid floats.Yeah; we're talking in the context of the Little Mermaid story. The people who came up with it believed that Humans, being special and human, got souls for free, while all the other creatures had to work for theirs.In the context of Dwarfiness I say it's unfair that any Mermaid be able to escape from being butchered by turning into sea foam.
How are we supposed to sell her bones now? :)
You can, however, increase the probability for them to appear at beaches and increase the cluster size. I forgot the token, but you can find it on the wiki.
I know chasing merpeople has it's merits, but what about sea serpents and sea monsters? How deep do those things appear, and how much insanity must I muster to capture at least one.
Trapping a sea monster and placing it in a tomb to guard the entrance(bridge over water) would be... entertaining.
I looked in the raws and noticed a sea monster's population number: 1. You can only find them on evil biomes I think.
Awww. Another injustice in the raws to rectify...
Just to derail this again for a second...
The little mermaid dies a virgin. Her life SUCKS.
But she will be remembered :)We can always place the remains in a still and sell mermaid floats.Yeah; we're talking in the context of the Little Mermaid story. The people who came up with it believed that Humans, being special and human, got souls for free, while all the other creatures had to work for theirs.In the context of Dwarfiness I say it's unfair that any Mermaid be able to escape from being butchered by turning into sea foam.
How are we supposed to sell her bones now? :)
It's got a bitter salty taste to it, but dang, would it be of high value. Careful of the scales though, they can shred your throat, and have a texture of glass.
She actually makes the journey with a bunch of other half-souls who also have to wander the earth. It's not a specific punishment/reward for her, but rather it's the generic trial to get into the Kingdom for all who are in her situation.So THAT'S what they are talking about in FF1
Also: the other mermaids have 300 years to live, then they're annihilated and turn into ocean foam. Yikes.
Wait. Population number? I don't remember what that one does offhand.
Also, yeah, I've never seen a sea monster, which is sad. And I suspect that DF merpeople are traditional mermaids, just like I strongly suspect certain HFS are basically balrogs.
Only in DF do you get discussions of how to genocide babies and children because they take up resources, slaughter merpeople for their bones, eat raw kitten meat, and set carefree, happy elves on fire.Let's be fair, economic streamlining through the murder of children has been around at least since The Sims, though that was the refuge of those who didn't know how much money they could make by forcing the children to grind for grades and then employing them in a painting sweatshop.
Is someone keeping track of all these?
Isn't this contingent on ocean spawning working, though? As far as I'm aware, there's still a known (it's on the list) unresolved bug preventing ocean creatures from entering the play area. I was able to spawn a few merpeople by embarking where a river joined the ocean and just being fortunate enough that they poofed into existence in the river instead of the ocean, but I have no idea if that would work for a sea monster or sea serpents.You can, however, increase the probability for them to appear at beaches and increase the cluster size. I forgot the token, but you can find it on the wiki.I looked in the raws and noticed a sea monster's population number: 1. You can only find them on evil biomes I think.
Awww. Another injustice in the raws to rectify...
Man, did NOBODY point out that the only point of the entire original Little Mermaid story was obviously to tell kids to stop crying and smile all the time? No duh it doesn't make sense :P"Bottle your emotions and pretend everything is okay!"
The water will of course taste like dead eagles.
Mermaid float is still nice and frothy.The water will of course taste like dead eagles.
What kind of dwarf are you, drinking water?
Man, did NOBODY point out that the only point of the entire original Little Mermaid story was obviously to tell kids to stop crying and smile all the time? No duh it doesn't make sense :P"Bottle your emotions and pretend everything is okay!"
"Bottle your emotions and pretend everything is okay!"Perfect slogan for my drink.
"Bottle yourPerfect slogan for my drink.emotionsenemies and pretend everything is okay!"
The water will of course taste like dead eagles.
What kind of dwarf are you, drinking water?
The water will of course taste like dead eagles.
What kind of dwarf are you, drinking water?
Dead eagle water is a good thing!
In a dubble-layered awesomemantine mug, with magma in between the two layers, anyone that survives a drink from that beast is promoted to champion status.The water will of course taste like dead eagles.
What kind of dwarf are you, drinking water?
Dead eagle water is a good thing!
Dead eagle beer is better.
Basically, is it remotely possible to breed humans, too?
Besides, there are many people here who would not call that cheating, only altering the game's difficulty;
Invincible Golems with a Raw Speed of 1, if I'm not mistaken, making them essentially a race of deities.Actually, invincible non-breathing golems bigger than bronze colossi with a raw speed of 0 which makes them two times as fast as 1.
Posting here, minor necro, but I want to read this thread later on :)
I don't have DF in my favorites, it's in my head.Posting here, minor necro, but I want to read this thread later on :)
There's this new feature in web browsers called "favourites." I also hear there's something CNTRL+D does but that's waaay above my skill level.
Yeah, well, if cows had human faces, I might feel differently about that point.I wouldn't, the only thing stopping me from harvesting and poaching my fellow man is the fact that they are
You could have at least pretended you had something to add. ::)True, true...
SO, I read through this thread and was wondering if any one has proven that mermaids do indeed breed. if they do it seems quite straightforward on how to catch them, as well as butcher them.
Build a straight shoreline where they seem most likely to be washed ashore, build a single row of pumps to get this shoreline emty. place traps beneath the shore, aswell as above it to be sure to catch any that enter. refill with water.
This should then allow you to catch them either into the submerged cages, or the shore-sided ones.
cages are then brought to the cage area and the mermaids chained into a 3/7 waterfilled room til the more permanent solution is done. Since they cannot be tamed (if they can that is awesome), there is a simple solution of how to separate the young from their mothers.
Imagine a 3x3x2 room. iIn the middle is a pillar with the chained mermaid. Around the pillar there are hatches connected to a lever. The room is filled with water. Once the lever is pulled the hatches open and the water aswell as the youngling is dropped to the room below. the lever is then pulled again and the chamber refilled. to avoid drowning you just make sure that there is a constant waterfall on the spot with the chained mermaid constantly, and thus a simple drain on the floor below to ensure that water is not flooding your fort. ideally a system that keeps the water at 3-4/7 at all times. this lower room is of course unescapable for you mermaid children, since they cannot leave the water. So there is no need to hurry, your hunters will get to them eventually...
This has the benefit of allowing your dwarves the spectacular experience of indoor mermaid hunting, where ridiculously valued game is hunted within an enclosed area for the benefit of the rich.
It also allows you to use the meat, skin and fat, and not only the bones.
and even better is that you could seal of the room to stop your hunters, and instead open a door leading to the sea to allow your youngsters to be led into a cage trap and brought to a separate room for later grooming.
This thread is terrible and awesome.You mean amazingly dwarven.
That's what I said.This thread is terrible and awesome.You mean amazingly dwarven.
So, in short, all we need to do is up the Sea Monster population count to 50?Wait. Population number? I don't remember what that one does offhand.
Also, yeah, I've never seen a sea monster, which is sad. And I suspect that DF merpeople are traditional mermaids, just like I strongly suspect certain HFS are basically balrogs.
It refers to how many critters are in the region as a whole.
Cluster number determines how many will 'spawn' on the map at a given time, Population number determines how many there are overall in a given biome. If i have a biome with 10 Rabbits in it, and there are 3 Rabbits on the map, when i kill those Rabbits the biome's population will drop to 7 rabbits. If i kill all the Rabbits, no more Rabbits will enter the map.
The populations also only breed in Worldgen, which is why long-running Fortresses can exhaust all the local wildlife.
So, in short, all we need to do is up the Sea Monster population count to 50?
On the topic of asking, has anyone ever seen a merperson in-game? Do they start obscured? What is in their description?
So, in short, all we need to do is up the Sea Monster population count to 50?
May I ask - did anyone seen that Sea Monster thingy at least once? If yes, how much damage it done? Ruined fortress? Got impaled with first -cat bone bolt-?
I fully endorse the mermaidapault in any and all applications.
I fully endorse the mermaidapault in any and all applications.
The main problems with a mermaidapult are:
1) It can't fling creatures up z-levels, only items. So you can't fling them out of the river easily.
2) We can't control the direction, it flings randomly.
I'm not saying it's impossible to use a bridge in the process, just not the way you would use it in real life.
As for merefarm-in-a-river, pressurized water doesn't push creatures/items, only diffusing water does.
I am trying to catch some mermaids now, but I just embarked and can only see 2 whales. Oh, well, as a first try that'll do. Also finding a site with magma (for easier in-sea building) and a river (for a farm like you proposed) on a shore(which can't be entered into the site finder) would've taken some time. Just magma on a shore is easy.
--Edit: If we drop merepeeps down a lot z-levels so they explode we get more bones, right?
Outdoor Animal Populations (Including Undead)
42510 merpeople
Ok, there's a big bunch of precious bone containers floating merrily somewhere in my world. Problem is, I don't see any. Is it possible they're in another ocean, not the one I embarked onto? Building a catching system to get only whales when it's finished is not very fun. Maybe i should've genned a world with just one ocean to be sure they're in my biome... Alternatively, they have "UNDERSWIM", so perhaps I just don't see them?Merpeople should be visible on the map, dispite underswim. From my experience at least.
You need to embark on a good ocean (not lake) and possibly you will need a low amouth of savagery due to their 'benign' tag.
Merpeople should be visible on the map, dispite underswim. From my experience at least.
You need to embark on a good ocean (not lake) and possibly you will need a low amouth of savagery due to their 'benign' tag.
I think it's just that you can have exactly one herd of wild animals on the map at a time, and that slot is filled by 3 whales that just float in the middle of the bay, not moving. When I'm casting the dam gonna try to scare them away with magma (failing that will just encast them in obsidian).
Will I need to mod mers to be tameable (and tame them) for them to breed?
It is an important and popular fact that things are not always what they seem. For instance, on the planet, dwarves had always assumed that they were more intelligent than merfolk because they had achieved so much -- the magna trap, Blockedlance, =Kitten leather gloves= and so on -- whilst all the merfolk had ever done was muck about in the water having a good time. But conversely, the merfolk had always believed that they were far more intelligent than dwarves -- for precisely the same reasons.
If there is a guild, I think we should call it MSNBC: The Ministry for the Slaughter of Naive, Benign Creatures.BA-DUM TSH!! (http://instantrimshot.com/rimshot.swf)
(May I have a rimshot, please?)
There's the one from the third page (http://www.bay12games.com/forum/index.php?topic=25967.msg304452#msg304452)...Is this embark actually known to contain mermaids? I've had a fortress running there for most of a year now, and I've only seen vermin in the water. The main wildlife seems to be foxes, deer, and wolves, most of them skeletal.
I have a question (probably already asked though)Cages are pretty much suspended animation cells. Animals don't drown or air-drown in them. Unfortunately they don't get pregnant either, although already pregnant animals will give birth in cages, so you need to let them out to breed.
do cages prevent air drowning?
because if they do, breeding marine life could be very profitable
There's the one from the third page (http://www.bay12games.com/forum/index.php?topic=25967.msg304452#msg304452)...Is this embark actually known to contain mermaids? I've had a fortress running there for most of a year now, and I've only seen vermin in the water. The main wildlife seems to be foxes, deer, and wolves, most of them skeletal.
Yeah, I've been wondering the same thing. Supposedly mermaids appear on good territories, so the terrifying biome next door might be driving them out. And I'm starting to get annoyed by skeletal foxes chasing my dwarfs all over the map, I'll have to exterminate them.There's the one from the third page (http://www.bay12games.com/forum/index.php?topic=25967.msg304452#msg304452)...Is this embark actually known to contain mermaids? I've had a fortress running there for most of a year now, and I've only seen vermin in the water. The main wildlife seems to be foxes, deer, and wolves, most of them skeletal.
Aren't mermaids hidden untill seen bay a dwarf or a pet?I'm pretty sure that they're not. They don't have [AMBUSHPREDATOR] which I think is the tag that does that for non-civ creatures.
Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...I needed a quote-sig and you supplied me with one. Thank you kind sir.
Ah, Dwarf Fortress. The only game where it's considered perfectly normal to discuss the most efficient method of farming and butchering friendly sentient beings for their valuable bones...I needed a quote-sig and you supplied me with one. Thank you kind sir.
how do you get them out to butcher them without killing the breeding couple
and unless I'm mistaken can't be tamed.
Don't creatures not reproduce at all unless they have a [PET] tag?
For all I know, their [CAN_LEARN] and [CAN_SPEAK] tags might be all that's keeping one from butchering them, but I have yet to try such a thing.
For all I know, their [CAN_LEARN] and [CAN_SPEAK] tags might be all that's keeping one from butchering them, but I have yet to try such a thing.
I think it's just [can_speak], honestly. Speaking creatures are generally prevented from being treated like livestock in a variety of different ways, exceptions being those that have specific tags, like the actual [pet] tag, even though no speaking creater has the pet tag in vanilla. Toady also mentioned that in the new version, milking will be possible on any creature that doesn't have [can_speak]... presumably to prevent people from modding elven women to be milkable or the like. (You know someone would...)
Solution - Elven women can no longer speak.Women not being able to speak would solve more than just the milking issue.
So the listed tactics still apply for 31.x? I mean, is it still possible to get mermens' bones through butchering?It does not seem to be possible in 31.03. When animals rot in 31.03, they leave skeletons behind, which then need to be butchered to be made into useable bones. Mermaid skeletons can't be butchered. This is probably a bug, possibly related to how remains never rot away completely, so it may be fixed in the future.
But worse than that, based on the raws, it appears their bones are no longer unusually valuable.So the listed tactics still apply for 31.x? I mean, is it still possible to get mermens' bones through butchering?It does not seem to be possible in 31.03. When animals rot in 31.03, they leave skeletons behind, which then need to be butchered to be made into useable bones. Mermaid skeletons can't be butchered. This is probably a bug, possibly related to how remains never rot away completely, so it may be fixed in the future.
Has anyone actually gotten this to work or are we still doing theory crafting?I have a 40d fortress with half a dozen or so mermaids/mermen in a water-filled enclosure. I haven't run it long enough since then for them to reproduce, or worked out a way to selectively air-drown the children (Cancels farm mermaids: interrupted by DF2010). My current DF2010 fortress has a small herd of unicorns in captivity, but they aren't reproducing as I don't have a dungeon master yet.
Would it be feasible to farm sea serpents using similar methods to the ones mentioned here?
They have value x5 and produce the most stuff out of anything that is value x5
Would it be feasible to farm sea serpents using similar methods to the ones mentioned here?
They have value x5 and produce the most stuff out of anything that is value x5
Aren't they incredibly rare and incapable of bearing kids? Other than that it should work.
Not to shatter the dream or anything... The original "Little Mermaid" story... She dies in it, so DF is bringing it back to its roots.
I admit it's been a while since I even heard of that story but I somehow missed the part where after she's dead she gets butchered by a load of Dwarves who want to sell her bones as they're more valuable then Unicorn bones.
Must be in a new version. :)
Well she turns into sea foam in the original, so it would be difficult to butcher her corpse, being as it's sea foam.
Although i'm sure some Dwarf somewhere will work out a way.
Not to shatter the dream or anything... The original "Little Mermaid" story... She dies in it, so DF is bringing it back to its roots.
I admit it's been a while since I even heard of that story but I somehow missed the part where after she's dead she gets butchered by a load of Dwarves who want to sell her bones as they're more valuable then Unicorn bones.
Must be in a new version. :)
Well she turns into sea foam in the original, so it would be difficult to butcher her corpse, being as it's sea foam.
Although i'm sure some Dwarf somewhere will work out a way.
Well, to a dwarf it would be obvious. You butcher her into an alcohol additive rather than into a meat product plus bones...
Not to shatter the dream or anything... The original "Little Mermaid" story... She dies in it, so DF is bringing it back to its roots.
I admit it's been a while since I even heard of that story but I somehow missed the part where after she's dead she gets butchered by a load of Dwarves who want to sell her bones as they're more valuable then Unicorn bones.
Must be in a new version. :)
Well she turns into sea foam in the original, so it would be difficult to butcher her corpse, being as it's sea foam.
Although i'm sure some Dwarf somewhere will work out a way.
Well, to a dwarf it would be obvious. You butcher her into an alcohol additive rather than into a meat product plus bones...
This is the second thread that you've necro'd today.
I have a working sea serpent farm in a fortress at the moment. The same techniques I'm using could be used for mermaids, except that in the current version mermaids don't breed, can't be butchered, and aren't worth anything anyway.
I have a working sea serpent farm in a fortress at the moment. The same techniques I'm using could be used for mermaids, except that in the current version mermaids don't breed, can't be butchered, and aren't worth anything anyway.
Who wants to bet that this was changed from 40d to the current version due to the existence of this very thread? :o
I have a working sea serpent farm in a fortress at the moment. The same techniques I'm using could be used for mermaids, except that in the current version mermaids don't breed, can't be butchered, and aren't worth anything anyway.
In the process of catching the sea serpents I also caught dozens of whales, sharks, skates, tuna, sea lamprey, and many other fish. Unfortunately, none of them breed, and slaughtering them all, processing the meat, and unloading it on traders is going to take decades.
Water only pushes things when it's sliding to the side. So unless your drainage pit is right below the whales, they might just air-drown.Which is still awesome, so w00t for that!
Is it even possible to farm mermaids anymore?Not really. Corpses decompose into skeletons, which need to be butchered; only tameable and/or tame creatures breed; and mermaid bones are worth the same as cow bones.
I have to admit, I'm impressed by the downright dwarfyness of this entire plan. I've always imagined that animals migrate along a rough path (North to South, etc) but it's a hard thing to prove. Try watching the way they move.
Yup. I've seen it too in a past fort. The camels would go from north to south east, or south east to north.I have to admit, I'm impressed by the downright dwarfyness of this entire plan. I've always imagined that animals migrate along a rough path (North to South, etc) but it's a hard thing to prove. Try watching the way they move.
In my last fort, I had regular swarms of giant badgers coming from the southeast, over to the center, then back over and up to the northeast. So think you may be correct about some rough pathing preference.
If we were to sticky all the legendary acts of Dwarfiness(and/or Genocide) then the whole first page would be stickies.
I understand how much all you guys love dead mermaids, but I think we can put the thread down now.This isn't about mermaids. It's not that at all... It really never has been.
I just looked to see if they had plans for draining the ocean i remeber something like that in this thread also do beached whale rot to bones?
Just what did Toady change about the game?Well, people like to say that after this thread the creatures that [CAN_LEARN] were made unbutcherable (with dwarven ethics) and mermaid raws no longer had value multiplier. (Elves, gobbos and humans could butchered back then as well, and in a fact dwarves did that automatically. Actually goblin bone crafts comprised the majority of non-rock trade goods. It's just that their value was rather low, so they never got that much attention.)
I missed it.
this thread got Toady to change the game specifically for it.Yeah I'm gonna need a source from Toady substantiating this wild ass claim before I believe it.
I haven't seen a direct quote from Toady, but:this thread got Toady to change the game specifically for it.Yeah I'm gonna need a source from Toady substantiating this wild ass claim before I believe it.
This is a moot point, however, as merpeople are intelligent enough that dwarves refuse to butcher them, making merperson genocide in the name of profit absolutely useless; although, nothing is stopping you from committing merperson genocide just for the fun of it. This happened because the game's creator read the thread and was sufficiently scared by the prospect.
That is just conjecture from someone who updated the wiki page.
Can't you just set their bodies out until they rot and use the bones anyway? Either way it should just be a quick edit of the ethics file and back to merbutchery.
That is just conjecture from someone who updated the wiki page.
Can't you just set their bodies out until they rot and use the bones anyway? Either way it should just be a quick edit of the ethics file and back to merbutchery.
In that case, why not just alter all creatures' raw entries to have arbitrarily high value value modifiers?
In my mind, changing the civ's ethics to allow something which should be possible is different from artificially inflating the value of the resulting good, but sure if you want to do that go for it.That is just conjecture from someone who updated the wiki page.
Can't you just set their bodies out until they rot and use the bones anyway? Either way it should just be a quick edit of the ethics file and back to merbutchery.
In that case, why not just alter all creatures' raw entries to have arbitrarily high value value modifiers?
My internal modder is telling me 'because it would require a regen of the world for changes in entity.txt to take effect' but my everything else is saying 'stick with vanilla'.In my mind, changing the civ's ethics to allow something which should be possible is different from artificially inflating the value of the resulting good, but sure if you want to do that go for it.That is just conjecture from someone who updated the wiki page.
Can't you just set their bodies out until they rot and use the bones anyway? Either way it should just be a quick edit of the ethics file and back to merbutchery.
In that case, why not just alter all creatures' raw entries to have arbitrarily high value value modifiers?
but... but... minced goblin cakes and unicorn steaks!My internal modder is telling me 'because it would require a regen of the world for changes in entity.txt to take effect' but my everything else is saying 'stick with vanilla'.In my mind, changing the civ's ethics to allow something which should be possible is different from artificially inflating the value of the resulting good, but sure if you want to do that go for it.That is just conjecture from someone who updated the wiki page.
Can't you just set their bodies out until they rot and use the bones anyway? Either way it should just be a quick edit of the ethics file and back to merbutchery.
In that case, why not just alter all creatures' raw entries to have arbitrarily high value value modifiers?
What was the point of farming mermaids in the first place? Expensive bones? So what, you can make a 10x10 plot of quarry bushes and have infinite wealth forever with no effort. People really have to LARP this hard to convince themselves the game is challenging or interesting?Money was not the reason, it was an excuse. People farmed mermaids because they could.
A certain human entity:Dwarf fortress is art!Art demands sactifices.
Community(dwarves):*Constructs mermaid concentration camps so that one could harvest their bones*
Reactions and materials are sea themed, some of the creatures for accessibility are also [AMPHIBIOUS] as to be mounts for them to bring along and they harvest central sea species and animals, but by no means aren't terrestrial. Except maybe the boon that you can flood a room without causing many ill effects such as fighting disadvantaged foes until they can get onto dry land if they arent killed by crushing water pressure impact, vampires and were's are similar.
Naga settlements are typically buildings poking over the top of the oceans surface, only maybe dwarven detailed caves might be actually submerged in a way that is water-tight, or the half sunk depths of a dark-tower. There are no caves in the ocean for oceanic megabeasts or naga's to inhabit in a kobold-like fashion.
This is what got DF put on the no-no lists, don’t start this back up again.
This is what got DF put on the no-no lists, don’t start this back up again.
A big siege of possessed water sphere animals coming out of the wilderness to attack your fortress, probably crabs & angelic warriors of that god riding upon them or titans being driven into the path of your fort guided by divine power may be enough to try and preserve the sanctity of the merpeople.
A big siege of possessed water sphere animals coming out of the wilderness to attack your fortress, probably crabs & angelic warriors of that god riding upon them or titans being driven into the path of your fort guided by divine power may be enough to try and preserve the sanctity of the merpeople.
Hold on. Are you saying that the biggest, coolest, deadliest siege you could get is going to deter DF players from killing mermaid babies?
The same DF players who deliberately place their fortress next to a necromancer tower, simply because regular goblin attacks aren't exciting enough?
The same DF players who dig their way into the Circus just because an army of clowns is the only force great enough to defeat them?
This is what got DF put on the no-no lists, don’t start this back up again.Where can I find these no-no lists? I need to peruse them for... reasons.
If you kid-proof a sandbox game so that anything morally objectionable is prohibited then it's not really a sandbox any more.Also, it only makes atrocities more challenging, and therefore more interesting, to commit.
I’m pretty sure Sims was designed for that kind of use, no mattter what the devs say contrary.If you kid-proof a sandbox game so that anything morally objectionable is prohibited then it's not really a sandbox any more.Also, it only makes atrocities more challenging, and therefore more interesting, to commit.
Try as you might, you can't stop a sufficiently determined person from doing terrible things to virtual people.
Case in point: Sims.
It didn't. The reaction to the mermaid farms has been exaggerated through 10 years of Chinese Whispers. In a few years time, people will probably claim that it's why Toady wasn't eligible for his brother's medical insurance.This is what got DF put on the no-no lists, don’t start this back up again.
Wait, DF got put on some no-no lists? I haven't been to the forums since early 2020, what did I miss?
it's why Toady wasn't eligible for his brother's medical insurance.
No, clearly [EXPUNGED] is to blame for the insurance mishap.It didn't. The reaction to the mermaid farms has been exaggerated through 10 years of Chinese Whispers. In a few years time, people will probably claim that it's why Toady wasn't eligible for his brother's medical insurance.This is what got DF put on the no-no lists, don’t start this back up again.
Wait, DF got put on some no-no lists? I haven't been to the forums since early 2020, what did I miss?
It didn't. The reaction to the mermaid farms has been exaggerated through 10 years of Chinese Whispers. In a few years time, people will probably claim that it's why Toady wasn't eligible for his brother's medical insurance.This is what got DF put on the no-no lists, don’t start this back up again.
Wait, DF got put on some no-no lists? I haven't been to the forums since early 2020, what did I miss?
Yeah, no, I was joking. It definitely got put on some no-no lists in certain people’s minds, some of my friends who would definitely play it and love it otherwise, come on you stupid bastards you’ll like it just try it, included, but there were no real no-no lists.It didn't. The reaction to the mermaid farms has been exaggerated through 10 years of Chinese Whispers. In a few years time, people will probably claim that it's why Toady wasn't eligible for his brother's medical insurance.This is what got DF put on the no-no lists, don’t start this back up again.
Wait, DF got put on some no-no lists? I haven't been to the forums since early 2020, what did I miss?
Yeah, no, I was joking. It definitely got put on some no-no lists in certain people’s minds, some of my friends who would definitely play it and love it otherwise, come on you stupid bastards you’ll like it just try it, included, but there were no real no-no lists.You mean there are people who would have loved to play a game with torture-happy goblins, cannibal elves, detailed dismemberment physics, ASCII graphics and a vertical learning curve...
A rite of passage, in turn, creates a tribal identity: a way to see Bay 12 as a unique collection of people, separate from those who merely pretend to be villains.
this is just me but i think that violence in video games is usually about generating feelings of agency and power. people in the modern world don't have that but want that. that's why they kill a million people in gtav or rip the eyelids off a goblinFunnily enough I feel exactly the same as you do about real-world institutions and abuses of power. I'm definitely quite far to the anarchist end of the spectrum and I even go out of my way to avoid hurting things like wasps and slugs.
on the other hand, it's really, really hard for me to understand the tendencies that make someone simulate institutional violence. genocide aside, i don't understand the kind of person who looks at a cop or a prison guard and thinks "yeah, i want to be that guy!"
i feel like the pages of nervous laughter in this thread come from everybody feeling like something funny was supposed to happen once they made mermaid auschwitz, but then they finished it and nothing did.
there is a reason certain organic functions are not present in the game, and in truth any game that attempts realistic simulation of those functions is likely to attract the worst kind of personOxygen not Included has bodily functions and the associated fluids.
there is a reason certain organic functions are not present in the game, and in truth any game that attempts realistic simulation of those functions is likely to attract the worst kind of personOxygen not Included has bodily functions and the associated fluids.
but there’s no combat, so there’s much less opportunity for any of that to be “!!glorious!!”there is a reason certain organic functions are not present in the game, and in truth any game that attempts realistic simulation of those functions is likely to attract the worst kind of personOxygen not Included has bodily functions and the associated fluids.
Probably because it's extravagantly boring to deliberately build a fantasy universe where cooked ferns are the predominant source of wealth equality.
there is a reason certain organic functions are not present in the game, and in truth any game that attempts realistic simulation of those functions is likely to attract the worst kind of personOxygen not Included has bodily functions and the associated fluids.
ONI only has poop and a catch-all "contaminated water" as byproducts of using the outhouse. Reproduction is purely by cloning, and sweat and spit and tears are all modeled less realistically than DF does.
I believe the only reason Oxygen Not Included doesn't have its own Mermaid Bones is because there are no notably intelligent things other than the Dupes which are far more useful alive and able. And I don't recall if there's any kind of butchery either. The worst I've witnessed is locking animals in tiny "processing" rooms and machine-feeding them.
Why not both? (rhetorical). Both is better.