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Author Topic: Chasing the elusive Mermaid  (Read 463515 times)

Urist McBusDriver

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Re: Chasing the elusive Mermaid
« Reply #330 on: February 18, 2011, 04:01:37 pm »

Last post less than a month ago == not necro, right?

This is completely relevant:

http://www.amazingsuperpowers.com/2009/05/bones/
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Of course, since he doesn't actually walk around counting things, we can only assume that bookkeeping time is spent in deep meditation, psychically sensing exactly how many piles of orthoclase there are. It takes a while to hone a skill like that.

Girlinhat

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Re: Chasing the elusive Mermaid
« Reply #331 on: February 18, 2011, 04:03:34 pm »

It doesn't matter how old this thread is.  It will always live and will never necro.  DO bring it back into the light of the first page!

Angel Of Death

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Re: Chasing the elusive Mermaid
« Reply #332 on: May 04, 2011, 06:07:30 am »

Is it even possible to farm mermaids anymore?
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GreatWyrmGold

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Re: Chasing the elusive Mermaid
« Reply #333 on: May 04, 2011, 06:32:54 am »

Is it even possible to farm mermaids anymore?
Not really. Corpses decompose into skeletons, which need to be butchered; only tameable and/or tame creatures breed; and mermaid bones are worth the same as cow bones.
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Angel Of Death

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Re: Chasing the elusive Mermaid
« Reply #334 on: May 04, 2011, 06:46:45 am »

NOOOOOOOOOOOOOOOO!

WHYYYY!?

WHYYYYYY!?
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antymattar

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Re: Chasing the elusive Mermaid
« Reply #335 on: May 04, 2011, 06:56:22 am »

WHYYY!!!!!?????

Can we still catch them in cages?

nanomage

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Re: Chasing the elusive Mermaid
« Reply #336 on: May 04, 2011, 07:01:38 am »

You can catch them in cages as any other fish i think.
I also believe with some cunning placement you can even get them thrown from high cliffs so they yield bones when they rot.
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antymattar

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Re: Chasing the elusive Mermaid
« Reply #337 on: May 04, 2011, 07:43:41 am »

well, at least I can have a bunch of merpeople arround.

lanceleoghauni

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Re: Chasing the elusive Mermaid
« Reply #338 on: May 04, 2011, 12:13:29 pm »

Pretty sure glass terraria are better.
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Necro910

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Re: Chasing the elusive Mermaid
« Reply #339 on: May 04, 2011, 12:19:48 pm »

You can put in the value modifier so that it's worth its old value again. Then we can restart our meat factories! BWAHHAHAHAH


And yes, you need to drop them off a cliff in order to harvest their bones. That shouldn't be a problem for us dwarves :))

zarokima

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Re: Chasing the elusive Mermaid
« Reply #340 on: May 04, 2011, 02:36:45 pm »

I have to admit, I'm impressed by the downright dwarfyness of this entire plan. I've always imagined that animals migrate along a rough path (North to South, etc) but it's a hard thing to prove. Try watching the way they move.

In my last fort, I had regular swarms of giant badgers coming from the southeast, over to the center, then back over and up to the northeast. So think you may be correct about some rough pathing preference.
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It may be worthwhile to have the babies fall into a ring of fortifications or windows, to prevent anyone from catching and saving them.

Necro910

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Re: Chasing the elusive Mermaid
« Reply #341 on: May 04, 2011, 02:39:17 pm »

I have to admit, I'm impressed by the downright dwarfyness of this entire plan. I've always imagined that animals migrate along a rough path (North to South, etc) but it's a hard thing to prove. Try watching the way they move.

In my last fort, I had regular swarms of giant badgers coming from the southeast, over to the center, then back over and up to the northeast. So think you may be correct about some rough pathing preference.
Yup. I've seen it too in a past fort. The camels would go from north to south east, or south east to north.

stabbymcstabstab

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Re: Chasing the elusive Mermaid
« Reply #342 on: July 23, 2011, 10:08:32 pm »

this thread must surive to honor all dwarves and so i can find for mermaid farming techniques and how drain the ocean to farm whales
Ow do beached walls produce bones when the rot?
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Number4

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Re: Chasing the elusive Mermaid
« Reply #343 on: July 23, 2011, 10:17:24 pm »

I demand we stick this thread to the first page.
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Thanks for the suggestion, but Number4 is correct: [...] it would be easier and more predictable to just be a racist.

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CriticallyAshamed

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Re: Chasing the elusive Mermaid
« Reply #344 on: July 24, 2011, 03:13:25 am »

If we were to sticky all the legendary acts of Dwarfiness(and/or Genocide) then the whole first page would be stickies.

Any idea on whether we'll ever be able to butcher sentinents again?
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