Unless you think the added difficulty of the mods will push veteran up to vanilla commander's difficulty level, I vote Commander. Veteran is duuuuuulllll.Well I haven't tried both combined yet, I'm just going off the ABA manual's (much paraphrased here) suggestion of 'use Veteran or add more mods to adjust things and do what you want instead'. And I'll almost certainly have a female soldier somewhere.
PTW, and if possible, to claim a soldier (ideally female)
Will you be accepting character pool upload submissions?If someone tells me how to use those, sure (assuming they actually work with the cosmetics I have, anyway). I'm gonna let the game fill the first group up with all randoms unless I have a whole lot of characters already and then shift it back to pool + randoms, since theres one particular character I have already who I'd like to get as a psi op instead of a random squaddie.
Tho you might want to cut down on the number of images with links or something since it's taking a while to load that much in one go.I expected that, yeah. Better to start with too many and know I need to cut out more and type instead though!
I call first time baby from two bay12ers! :PFreemans mind is probably one of the better voice packs too, if not just for how amusing it is to have him in xcom, but because it has plenty of lines for stuff. Rarely do you get a silent move with it in my experience.
Bonus points if you give them freemans mind voice
Oh, forgot to mention, I don't care for the specifics, but if I get a soldier, I should like their appearance to be best described as "fluoro-punk"...So bright bright colors and try to fit in some of the anarchy's children bits, with a ridiculous hat?
Can we eat the normie?Well you need someone with armor besides the specialist :p
Male if possible, but female is fine as well.This is an actual setting that can be changed at whim. The future's a hell of a place.
I'll grab a soldier next time one becomes available. Customization entirely up to you.Its not so much been patched as the voice packs had unnessesary files eating up memory. The alternate mod launcher gives you a 'Clean mods' window, where you can remove ModShaderCache or XComGame source files that are not necessary (https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/) to package with mods that need to keep neither. I'm currently only using 6.5GB of Memory according to task manager as a result, and can load more voices at once!
Looking at the mod list, I see a lot of voice packs and I remember that not too long ago, having more than six of them would cause serious problems for the game. Has that been patched at some point or is it another mod that fixes it?
Troopers with a defensive or utility role have increasing amounts of grey on their armor. Troopers that focus on offense wear red.
And, um, it's she not he?I probably got it mixed up somewhere, yes. I write the post between actions so I know where to mark spaces for pictures later and not paying the best attention to who is/isn't male.
I am Caroline, picker of things and slayer of other things!You also somehow did not get shot at despite your impromptu point leader status that mission. :)
As for the promotion, I'm definitely going for the ranged ability~
You also somehow did not get shot at despite your impromptu point leader status that mission. :)
I don't know what fortress does at the moment, but shredder is always good, so shredder it is. Next one should be heavy ordnance.Fortress is the one that makes you immune to explosions, fire, acid and basically everything other then plasma to the face.
You can apply mods as it seems best to you.
At 300 to 600 points, a deployed squad gains a buff of +2 Aim, +2 Def, +1 Mobility, +5 Hacking, +5 Psi Offense, and +10 Will
I don't know what it was - blindsided me. Must have been a sneaky sectoid bastard, I'll kick the next one in the .... um... well, where its nuts might be.Probably would be more effective on some advent jerk. :P
Just replicating the best sharpshooter from my first campaign, he seemed to be useful all the way up to the final mission. The only real tough choice will be Colonel, I used both choices and want both, we'll see if Kaos gets anything useful from the AWC.Its in the post, 19 days. Probably less, considering the AWC will be done before then.
Edit: btw, how long am I inprisonthe infirmary?
Oh yeah may I have my colors changed to either Red or Blue with White as my secondary?I'll get that changed after the mission.
I think I'd like to stick to the combat-oriented specialist upgrades, rather than the medic ones, if that's ok.We've got 3, thats fine.
known for their extreme poverty and austerity.Oh well. Back to killing things I hate!
At 600 to 1200 points, a deployed squad gains a buff of +5 aim, +5 Def, +2 Crit Chance, +10 hacking, +7 Psi Offense, +1 Mobility and +15 WillOne quickload later, I now know that the MEC cannot be used to save civilians. Good to know! Jopax saves the closest one instead, and Furtukan heads forth to save the second-closest. Already a third of the way to success.
Most Assists: Sq. Cyborg 45And we can build more once the proving grounds is setup! (after we have a skulljack, of course.)
He's so helpful!
Are there any unclaimed soldiers currently?The MEC is technically unclaimed (but all you can really do is recolor it, customization-wise), and we have two unclaimed squaddies. One is the shaken ranger from gatecrasher, and the other is our third, backup specialist.
(I don't own XCOM2 so I don't think I can be more specific on customization than that)We've basically got three sets of armor style until we get fancier gear: Standard xcom kevlar-ish armor-y stuff and so on, or Advent armor (including helmets and captain's capes), or Anarchy's children bits (mad max-ish stuff). Take you pick from those idea groups.
Another promotion? Woohoo!In terms of how I'd use them, solace right now makes you an early psi-op (more gun, more close to team), volatile mix makes you a better grenadier (more explosions!)
Solace or volatile mix is a tough choice. As I took more grenades I'll probably take the mix. But if you deem solace more important I'd be more than happy with that.
I think Squad Cohesion's buff is getting added into the Hack Plus stuff somehow, because you're getting a lot more than 3 or 5 points per hack Urist...It would appear as such, as those were both definitely +10 from the expected value. I'm don't know if this bothers me or not.
If at all possible, I would like to claim the MEC by calling it Big Bird. Make it Bright Yellow and expendable!It is currently Green/black, and has 3 armor and 66% explosion protection. You're more likely to get the former than the latter result. :P
"Power Couple: Markus Athing & Cyborg 45"On the offchance they can, I know who I want my daddy to be :P
Makes me curious, can cyborgs have future babies too?
You'll notice the number of soldiers has gone up, go back, and find the new kid waiting to be promoted to Squaddie in the menu, with two additional cross class abilities from their parents (or psionic/lightning reflexes if the parents weren't the base 4 classes) by default.They are not-yet-squaddies.
"Power Couple: Markus Athing & Cyborg 45"On the offchance they can, I know who I want my daddy to be :P
Makes me curious, can cyborgs have future babies too?
[quote author=BFEL link=topic=157581.msg6944621#msg6944621 date=1461021882][quote author=A Thing link=topic=157581.msg6942640#msg6942640 date=1460934853]"Power Couple: Markus Athing & Cyborg 45"
Makes me curious, can cyborgs have future babies too?[/quote]On the offchance they can, I know who I want my daddy to be :P[/quote]
Okay, so I figure that the wonky hack bonuses are caused by one of two things: Either it's an odd interaction between the two mods, or Hack Plus takes the current hack score after bonuses and uses that to determine the improved score. If it's the latter, that's bad news from a balance point, as skullmining and boosted gremlins will quickly launch every specialist's tech score into the ionosphere. But it's almost certainly the former, which meant it will only be a little insane, in which case let's see just how far we can take this! Or you could lower/remove the hack bonuses from True Companions, like maybe +3/+5 for levels 2/3 or something, which would probably allow things to still resist Robot Mind Control in the lategame.I think Squad Cohesion's buff is getting added into the Hack Plus stuff somehow, because you're getting a lot more than 3 or 5 points per hack Urist...It would appear as such, as those were both definitely +10 from the expected value. I'm don't know if this bothers me or not.
@AkylonAll of these link to advanced modular weapons. I already have that mod, it does not do those things! (or if it does, its new!)
Mods for you to consider adding:
Lightning Strike Fix (https://steamcommunity.com/sharedfiles/filedetails/?id=626023136)es the GTS project that costs 125 supply and does nothing.
AWC Squadsight (https://steamcommunity.com/sharedfiles/filedetails/?id=626023136) fix so that sharpshooters receiving Hail of Bullets, Rapid Fire, Chain Shot, Rupture and Guardian from the AWC have all those abilities trigger properly when using the Sniper rifle or on Pistol Overwatch, (for some reason it didn't but it is still a little borked, Snipers using Guardian don't often turn to face their target when firing and it does get a bit odd, but it does work with this installed).
And three others that aren't game wrecking, but may be considered cheaty, (a little):
Tactical Kill Counter (https://steamcommunity.com/sharedfiles/filedetails/?id=626023136) gives an onscreen count during battle of how many kills each trooper has and the required kills for the next promotion; in the form of '17/20', some mathemagics may be needed.
Additional Icons (https://steamcommunity.com/sharedfiles/filedetails/?id=626023136) amongst other things tells you which target is carrying loot.
Remove Equipment Mods (https://steamcommunity.com/sharedfiles/filedetails/?id=626023136) strips guns of all mods and puts them back in your inventory, so you can upgrade and sell the lower grades to the black-market or spread them out to the rookies.
This new version now adds my own changes to the "ini" files to spawn more UFOs after the initial UFO that you run into in the game. The first UFO that is sent after you, either by the Dark Event hunt mission or after the golden Path story mission, will have a 100% chance to shoot you down. But after that, if you win your first Base Defense Mission, you should start to see on average 1 to 2 new UFOs a month. However, just because I have tweaked it so more UFOs spawn to hunt you, Ive also made it (depending on difficulty level) so that youll have a % chance to still evade new UFOs. While some of you I'm sure would love to play the Base Defense Mission every time a UFO hunts you. Some I'm just as sure, don't want to be shot down every time either.Used this to fix the potential problem with that (http://steamcommunity.com/sharedfiles/filedetails/?id=641394554)
Also another part of my (+) additions is now when you beat a Base Defense Mission, you'll be granted a loot reward for destroying the EMP Disruptor Spike. This reward will be a mix of Alloys, Elerium Crystals, Elerium Cores (it has to be powered by something right) ;) and Supplies.
past 1200 points, a deployed squad will gain a buff of +5 aim, +5 Def, +5 crit chance, +2 Mobility,+15+5 hacking, +10 Psi Offense, and +20 Will
The smallest Chryssalids aren’t poisonous, have only little life, do puny damage and have no armor. They have a lot of mobility, but that shouldn’t stop even rookie XCOM soldiers from squishing them.They are also immune to fire. Caroline grenades them, having spotted the mduring her first move and luckily, Big Bird hasn't moved this turn yet, so they will have to show up another day. He's got micro missiles, which can reach them where our grenade launchers cannot!
Advent datapads: 4
Advent lockboxes: 22
Adv. Blinding Protocol (2 charges of 1 turn enemy aim debuff)
Adv. Laser Sight
Alien Data Caches: 2
Elerium Cores: 12
Hair Triggers: 2
Hardpoints (5% less chance of being crit)
Laser Sights: 3
Mag Deflector (20% less advent mag weapons damage to self)
PCSes: Advanced Agility, Advanced Focus, Focus, Speed, Superior Speed
Repeater
Scope
Stock
Triage Protocol (see above post)
Any non-taken soldiers yet? Or do I need to wait for reinforcements?The backup specialist is unclaimed, but they've only been in the squad once so far.
Perks picked: Bladestorm for Caroline, Heavy Ordnance for Jopax, Field Medic for Pies, Blademaster for Snow. Haven't decided on Ann's, and Kaos is back from the injured anyway so I can just bring him along instead until its sorted out.
And that was a great mission.....micro-'lids not withstanding, (please tell me you haven't added the hive overlord).I have not added any extra aliens besides ABA, Muton Centurion, and Advent Commander. We have whatever the default config is.
Go ahead and give Lt. Sirus Holo-Targeting. It still works when using Suppression, right?Yep!
Well, Covering Fire it is then. :DSeems like it.
And is it correct, that Junkrats don't get auto-nicknames?
That is a crazy amount of loot.Its honestly a lot more loot than I thought I'd get. I expected I'd end up with a big pile of lockboxes, but also just a whole lot of elerium cores and not many mods, like I'd gotten before I'd tried mod everything/grimy's.
Operation Heaving Tongue could be worse, it could be Operation Broken Scepter.Well, we have Op Twisted Scepter, Op Heaving Tongue, and Op Severed Paramour so far. Someone on the bridge sounds like they are having distracting problems.
Well, we have Op Twisted Scepter, Op Heaving Tongue, and Op Severed Paramour so far. Someone on the bridge sounds like they are having distracting problems.
Clearly they need to be added to the field roster so that they can find a bondmate and deal with their issues ( ͡° ͜ʖ ͡°)Operation Heaving Tongue could be worse, it could be Operation Broken Scepter.Well, we have Op Twisted Scepter, Op Heaving Tongue, and Op Severed Paramour so far. Someone on the bridge sounds like they are having distracting problems.
@Akylon.1 on guns, 2 on mag weapons. Advanced Modular weapons is fairly expensive right now, so we won't have the extra slots for a bit.
How many mod slots on the primary weapons? I'd like to claim the adv. expanded mag if possible, but willing to wait for gauss if need be.
I have become death, obliterator of xenos!
And I'd like me some rapid fire, please!
Also: Birdy :-*
Damn, that was a lot of crits all around. And yet you still didn't lose anyone! What's your secret?!Probably the psiblades right now. Mutons are not the most resistant to insanity, you can get a decent ~60% chance to afflict them with something right now.
Damnit Athing, stop getting flanked. You're supposed to give the crits, not take them!
Rince Storm, that...that is not how you rapid fire. Like, at all. I used rapid fire so you could have more chances to get through the armor, not so you could somehow crit on the first shot, at 16% chance to bloody hit!
If it happens again I'll be just as surprised. Still not a bad thing! (as long as the surprise isn't you dieing)
Rince Storm, that...that is not how you rapid fire. Like, at all. I used rapid fire so you could have more chances to get through the armor, not so you could somehow crit on the first shot, at 16% chance to bloody hit!
Sorry Commander, will not happen again, Commander.
adv. repeater, adv. expanded magbOTH OF THESE IN THE SAME BOX, WITH GAUSS JUST AROUND THE CORNER? And capslock on? While perilously close to killzone? Fatman wants a new gun!
This is actually an intriguing idea for a class. Not just in this but in...just about anything really.Damnit Athing, stop getting flanked. You're supposed to give the crits, not take them!
Athing has to eat criticals to be able to critical, he's some sort of crit-vampire.
Big Bird is a big bot who don't need no repairs, he did them in battle! (plus, it was only 1 hp really)It sounds like you could just about SOLO some missions with this.
Well, the MEC cannot save civilians, and I've never tried doing an objective with it (besides 'shoot the thing'). Also I've very heavily leaned this MEC towards tanking shots, to the point where the current advent troopers are doing (x-4) damage to it at any given time if they hit. Two of the abilities are even health restores, although one is passive (not sure if it has a cap) and one is not. Its basically the opposite of shadowstep ranger: Pull the overwatches without a care instead of sneak past them, and if they hit, the armor will melt the damage anyway.Big Bird is a big bot who don't need no repairs, he did them in battle! (plus, it was only 1 hp really)It sounds like you could just about SOLO some missions with this.
Athing has to eat criticals to be able to critical, he's some sort of crit-vampire.This is actually an intriguing idea for a class. Not just in this but in...just about anything really.
Well since they can't actually do damage through its armor (and even if they did it has regen) it could SLOWLY take out one of the non-timed missions alone.Well, the MEC cannot save civilians, and I've never tried doing an objective with it (besides 'shoot the thing'). Also I've very heavily leaned this MEC towards tanking shots, to the point where the current advent troopers are doing (x-4) damage to it at any given time if they hit. Two of the abilities are even health restores, although one is passive (not sure if it has a cap) and one is not. Its basically the opposite of shadowstep ranger: Pull the overwatches without a care instead of sneak past them, and if they hit, the armor will melt the damage anyway.Big Bird is a big bot who don't need no repairs, he did them in battle! (plus, it was only 1 hp really)It sounds like you could just about SOLO some missions with this.
It also do not have more than 2 AP, so it'd be very slow and at best could only kill a single enemy per turn (unless they have 3 or less health each within micromissile range). Perhaps with multiple MEC though.
*Kal winks backCarolina has... an 87 with Kaladin....
/me winks at Kal
:P
Is this the first time I've been injured? It's a shame that other MEC wasn't willing to get shot for me.It is.
Athing (with an awesome AWC ability in Shredder!)
Fellowship of the crit it seems :DAt this point I'm thinking two seperate directions:
Seriously, this seems like a cakewalk for the most part, when are people going to start dropping dead, that's when it gets interesting :D
At this point I'm thinking two seperate directions:
Route A: Drop to a max of 10 squad size, keep scamper balanced.
Route B: Drop scamper balanced, keep squad size.
We either have too many AP, or the bonus overwatch potential is too good for the pods to handle. Theres also the third option of 'both', but right now I think its just the two together making things too easy.
Also gonna change back the health bonus to the default instead of the ini edit I added in originally from better armor stats, but not the armor levels. Its powered armor damnit, it should be armored. :)At this point I'm thinking two seperate directions:
Route A: Drop to a max of 10 squad size, keep scamper balanced.
Route B: Drop scamper balanced, keep squad size.
We either have too many AP, or the bonus overwatch potential is too good for the pods to handle. Theres also the third option of 'both', but right now I think its just the two together making things too easy.
Even if just for the sake of more people's characters getting to show up on-screen, I would say route B would be the better option. Either way we need a few martyrs and/or people who get left behind.
Now we're talking.Basically, yep. I expected IESS+ and ABA to beat the crap out of me on commander, even with my big collection of mods. It turns out I overprepared, lol. Even survived a couple missions on legend! (a couple. Not many.)
I get it, having a solid unbeatable squad feels great and is great...when you're playing by yourself. When LPing XCOM however, your audience expects a little more blood :P
(https://dl.dropboxusercontent.com/u/41891911/XCom2%20LP/268500_20160426114859_1.png)
I was actually hoping for Deep Cover. How about that. I'll take...We'll also have a lot of direct damage once we have a psi-op or two, and the other two are already leaning towards combat hacker.
Um...
Maybe Capacitor Discharge? I've never actually used either before, but I think we have enough healing to get away with it.
Enemies killed: 39/44That was literally the last turn on that test mission. I either had to evac or lose the peoples.
Doesn't hate ayys enough: Aklyon (https://dl.dropboxusercontent.com/u/41891911/XCom2%20LP/268500_20160429122855_1.png)
I can see why you went with Restoration. If missions like that are our future, we'll probably need it.Yep. I went on the test mission, saw what transpired by waiting around, and immediately dropped the idea of picknig capacitor first. If we didn't have three specialists and an lp I'd be tempted to go right for two restorations instead. More heals are nice.
I'm helping! :DSpoiler: Mission Complete!/Awards (click to show/hide)
GoddammitThis I can cover though! Heres the current list, pick a side and then someone in it:
WOULD SOMEONE PUT THEIR TIME PENIS IN SOMEONE ELSES TIMEGINA ALREADY SO I CAN BE BORN?
Its not that complicated people.
Athing
Storm
Furtukan
Pies
Jopax
Kaos
Kaladin
Caroline
Urist
Pies
Jopax
Caroline
Urist
Caroline
Athing
Urist
Pies
Caroline
Furtukan
Athing
Storm
Jopax
Caroline
Kaos
Caroline
Athing
Jopax
Caroline
Random.org says Pies and Athing, though you can choose any two you want if you think it would give better traits or such.
It would be interesting to see TowerDefenceCOM....For toolbox, its mostly for looks. Having the whole squad on screen in squad loadout would be both cool looking, and save me a line of text per update.
As for Toolbox, I dunno, it might be best to use it from the start of a new campaign.
That would be nice, yeah.It would be interesting to see TowerDefenceCOM....For toolbox, its mostly for looks. Having the whole squad on screen in squad loadout would be both cool looking, and save me a line of text per update.
As for Toolbox, I dunno, it might be best to use it from the start of a new campaign.
I'd like back in, please. After all, I'm in the title....:D
I just want to shoot a lot of boolet and blow some things up. You can also shorten my name to MaxZero. MaximumDakkaSplosions got a little out of hand.I'd like back in, please. After all, I'm in the title....:D
I like your interpretation of the title and give you an amused thumbs up.
(also you were going to be back in anyway since you were on the previous squad, I'd been asking if people wanted particular classes to point them out or requote them. If you just want an in I'll add you in to whoever as I go through the unclaimed squaddies)
MaximumDakkaSplosions got a little out of hand.They usually do.
Grenadier Sirus was kinda cool, but I think I'd like to roll with a Gunslinger Sharpshooter this time maybe. Sounds like a lot of people have already laid claim to the Fury class.Not a ton, but enough I'd say.
Mephansteras (Brion Drake) - Fury
MaximumZero (Max Zero) - Grenadier or Junkrat
Caroline - Ranger or Gunslinger
Persus - In (check thread for a name)
Urist Imiknorris - Fury
A Thing (Markus Athing) - Junkrat
Burnt Pies - Specialist
Kaladin Anrizlokum - Specialist
Darkening Kaos - Sniper
Rince Wind - Junkrat
Sirus - Gunslinger
Careful, it seems custom classes that have not been updated can't put on armor.Already fixed those.
Well then...let's conquer earth!But first,
Next uninjured squaddie is our...probably friendly necromancer, Athing!
I'm sure theres some sort of mystical reason for the outfit he put together. Also oddly, necromancers are allowed all normal weapon types. Right now he has a cannon, do you have a weapon preference?
Since collins is already a Canadian, I'd like to claim him for my previous character, if possible.Sure.
GrimyBunyip [author] 20 hours agoAnd thus the lunatic reinforcements were fixed very quickly. Gonna double check, but to battle we go!
yeah, the issue was twofold.
first the INI had a typo. It said MissionType instead of MissionName, so none of the INI inputs were recognized.
Second one w as the default wasn't recognized, so the game defaulted to reinforcement cooldown and delay of 0 turns.
No stormtroopers yet, I take it?I'm fairly sure we have at least one (injured) shocktrooper.
Aklyon, your running commentary is getting better, I really enjoyed the AAR, well except for bleeding out, though I seem to be less wounded than those that walked out.Is it getting better because I've got more to talk about besides us beating advent, or just better in general? :)
Welp.No stormtroopers yet, I take it?I'm fairly sure we have at least one (injured) shocktrooper.
Too good a target to pass up: burn them all, loot be damned! Triple grenade kill for Max Zero!I legitimately laughed really hard. Good job.
We may as well see how bad the damage is, would it be too much trouble to put a shipping grid on the first post?Interesting idea
We may as well see how bad the damage is, would it be too much trouble to put ashippingBFEL(Master of Time and Space)s prospective parents grid on the first post?
I'm still interested but I'd rather wait for mods to update and junk than have another cut-down-in-its-prime Let's Play.Waiting for the mods to update is like, the whole reason I was asking. I'd be waiting for them either way, I just wanted to know if I should try to have some semblance of balance like I've been trying to hold here or just grab all the things that look neat and not screenshot it :P
Grab all the neat things and screenshot it. It's the only way.This will lead to an OP 12-man squad, unless Commander itself is significantly tougher than Veteran. :P
Some valkyria chronicles in our emblem-com? (http://steamcommunity.com/sharedfiles/filedetails/?id=695216006)
Sounds amusing.
Edit: Also while ABA is not yet updated, I looked through the changelogs and he's added some spotter enemies that call reinforcements, and support for the call reinforcements mod for advent captains. Might not need attrition mode?
The stasis-like one sounds pretty cool tbh. And you'd still be at low health I'd assume, since its 'second chance at life', not 'revive with full health'. Coward disable for sure tho, yeah.It's described as Sustain minus the stasis, which would mean "First killshot -> 1 HP"