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Author Topic: Lets have us an alien war: XCom2 modded  (Read 47220 times)

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M3: Of Hacks and *Blam*
« Reply #75 on: April 17, 2016, 02:10:07 pm »

I think I'd like to stick to the combat-oriented specialist upgrades, rather than the medic ones, if that's ok.
We've got 3, thats fine.
The stats I'll get in a sec.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M3: Of Hacks and *Blam*
« Reply #76 on: April 17, 2016, 02:37:28 pm »

Sgt. Konstantin 'Cowboy' Sirus has 71 Aim. This is higher than our non-sniper squaddies and higher than our remaining character pool rookie, but a point lower than our squaddie-rank MEC, who has not been in actual combat yet. It is the same Aim as Cpl. Burnt Pies, and without the scope the same Aim as Sgt. Jopax. It is lower than Sgt. Rince Storm's aim (74), and lower than Lt. Imiknorris' aim (76). Your avg. hit is 70.2%, and avg crit is 20%. 2 kills, 4 shots, 1 hit, 3 misses, 1 crit.

Sgt. Markus Athing has a 10+10% shotgun critical chance, has shot 13 times, hit 6 of those shots, and crit 4 times, or 14.1% of the time so far. 8 kills puts you in tied-second place with Sgt. Kaladin, behind Lt. Caroline with 10 and ahead of Sgt. Jopax and Lt. Furtukan with 7 each.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Cptn Kaladin Anrizlokum

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Re: Lets have us an alien war: XCom2 modded. M3: Of Hacks and *Blam*
« Reply #77 on: April 17, 2016, 03:16:20 pm »

Hey, that's the second mission I've gotten a "Hates X the most"!
I'm not sure how I got a nickname like Dervish though.
Quote from: Wikipedia
known for their extreme poverty and austerity.
Oh well. Back to killing things I hate!

And I know it might be hard to tell through my awesome armour, but I am a female...
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M3: Of Hacks and *Blam*
« Reply #78 on: April 17, 2016, 03:29:09 pm »

I'll give you a haircut instead then, Kaladin. Might help me remember that >.>


A new rumor appears, rewarding more rookies! We should finish the supply scan first however, and do. 62 supplies from the remains of an Advent convoy, off to find those rookies.
32 hours later, the GTS is online. i pick up Vulture for the extra items, and Squad size I to bring us up to an 11-man squad. Wet Work would be nice, but also would use up most of our supplies, so not yet. We also have two Advanced Training tactics available, with the next one unlocked at Captain. It would cost 250 supplies total (we currently only have 197 leftover) to pick up both, but would give +2 ranks to rookies trained in the GTS.

After we pick up the rookies (both character pool people from my successful campaign), we head over to start making contact with west asia, the blacksite region. The alien machinery in second row mid is cleared out 7 hours later, so I send the two of them to shield that power coil directly under it in third row mid, we need more power and that would be a perfect spot for a power room. Our 3rd engineer will be able to help speed it up further than only 15 days once the awc is done in 3 days. Resistance Radio completes 15 hours later, and since it will be fast anyway, I get on with the officer autopsy.

The power coil will be shielded in 9 days now, and we could certainly do with what the Asia continent bonus turned out to be: Suit Up! Instant armors and vests in the proving grounds!
Slightly later, we get the autopsy done, and learn some plot. Tygan wants us to capture a live officer Skulljack an Advent officer so we can get bothered by codices further the plot. Also, the proving grounds got unlocked, yay. I'll build them later when our income is not under +100. Next research: Plated armor, because we need more inventory slots damnit. It'll take 15 days though...


You.



...shit, it time for this already? Well, at least the only person still in sickbay/repairs is Kaos...
« Last Edit: April 17, 2016, 03:34:05 pm by Aklyon »
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

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Re: Lets have us an alien war: XCom2 modded. Pre-M4: Terror!
« Reply #79 on: April 17, 2016, 03:53:05 pm »

Yeah, Field Medic for me. Also, congrats on the -50% scanning time.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Aklyon

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #80 on: April 17, 2016, 05:55:08 pm »

Having the least amount of ranged attacks, I give our Psiblades the two PCS Conditionings we have: The superior to Caroline since she's ended up with the most kills so far, and the Adv. one to Furtukan. They both get Sustain as well, so that I at least have a chance to heal them if they run into terrible things in the terror mission. We've got the AWC now anyway, people can be retrained if you really want to have a different perkset. Sirus gets Suppression and the autoloader we had. Kaladin gets Shadowstep, Urist gets Field Medic, and Pies gets Combat Protocol since they asked. You still have to carry a medkit though.

Spoiler: Squad Loadout (click to show/hide)


We've got a new Cameraderie buff, Guerillas in Arms.
Quote from: Squad Cohesion
At 600 to 1200 points, a deployed squad gains a buff of +5 aim, +5 Def, +2 Crit Chance, +10 hacking, +7 Psi Offense, +1 Mobility and +15 Will
One quickload later, I now know that the MEC cannot be used to save civilians. Good to know! Jopax saves the closest one instead, and Furtukan heads forth to save the second-closest. Already a third of the way to success.


Hostiles are upon us, spotted and grenaded by Rince Storm! Gunslinger, Soldier, two troopers. Caroline snipes the gunslinger with soulfire.


Nice finisher, Sirus! Plus loot, hopefully we can get to that before it vanishes.


Urist Imiknorris fears not the low hit chance, and hits thee anyway! Athing had missed this soldier, and Pies overwatches. Furtukan uses his extra action point to save a second (third) civilian.


MEC friend saw you during overwatch. MEC friend disagrees with your plan! (Meanwhile, some asshole sectoid crits a civilian! You don't need to try that hard, you alien.) Next turn and one quickload later, you can use the MEC to retrieve loot. Good to know as well! I'll say what the loot is once I actually pick it up.


Furtukan saves a third (fourth) civilian, and reveals some more enemies to fight: Sectoid Soldier, Advent trooper, demolitionist, soldier.


I think this has longer range than our current grenade launchers. Not certain, but its an impressive range anyway.


Ann not only hits the soldier on her first shot back, she crits and demolishes the soldier through its armor with an 8 damage shot! Welcome back, you fluorescent advent smasher! Have a promotion, you need to catch up anyway. Storm manages to wing the demolisher with their shotgun, leaving us with one advent left currently.

Furtukan picks the further civvie to save for a total of five we've gotten to, and rightly: The other one reveals itself to be a faceless. A sectoid kills a second civ and Jopax & Pies teamkill a sectoid through overwatch shots (kill went to Pies).



That would've killed you a couple missions and a pcs ago! Its still pretty damn painful, anyway. He runs as far from the faceless as he could get in a blue move, and steals back 3hp via soul steal soulfire. Our MEC buddy tanks an overwatch shot (only 2 damage, with a third point deflected off the armor), picks up the nearby loot (Advent lockbox, scope, PCS: Focus, and a Hardpoints), and takes out the Faceless! Caroline then clears up the trooper while moving forward towards some loot (picks it up next turn, its a lockbox, a laser sight, and a PCS: Adv. Agility)


Athing picks up the third loot (another lockbox, a hair trigger, a PCS: Focus, and an advent datapad), and finds us another pod of sectoid/advent soldier/gunslinger/demolitionist who are not actually flanked, since the icons changed to red right after I took that. He then moves back instead of shooting at them. Furtukan takes the extra chance to hunker down, while the rest of us overwatch, except for Caroline, who fails to hit the gunslinger with Insanity. The gunslinger pistol-crits a civilian instead, while the other advent overwatch right back at us and the sectoid (to everyones surprise)...makes a psi zombie.
Furtukan, who is neither in sight of the overwatches, nor in a good position to use Insanity, saves our last required civilian instead, and hunkers down. No point in running into overwatches just to cut down one advent.


Kaladin catches the gunslinger with a critical flank, while the MEC evades the other overwatch shot and takes out the wounded soldier with its second volley of micro missiles, hurting the demolitionist badly too. Since we're running low on shots this turn, Storm vanquishes the zombie, and Athing finishes what the MEC started on the advent demolitionist. The sectoid still alive dents our MEC some more before getting split by Kaladin's sword, and the terror mission didn't go all that badly after all. Only one faceless was involved.

Spoiler: Mission End/Rewards (click to show/hide)


Promotions: Lt. Rince Storm, Lt. Kaladin, Lt. Athing, Cpl. Cyborg 45 (picked Damage Control), Sgt. Burnt 'Breaker' Pies (guessing you want haywire?), and Cpl. Ann.
Cyborg 45 will need 5 days of repairs, Furtukan counted as gravely injured apparently, and will be in sickbay for just one day less than Kaos, 10 days.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

A Thing

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #81 on: April 17, 2016, 06:14:13 pm »

"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?

« Last Edit: April 17, 2016, 06:17:52 pm by A Thing »
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Urist Imiknorris

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #82 on: April 17, 2016, 06:59:01 pm »

Most Assists: Sq. Cyborg 45

He's so helpful!
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Burnt Pies

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #83 on: April 17, 2016, 07:06:21 pm »

Yeah. all of those nice offensive perks.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #84 on: April 17, 2016, 07:10:12 pm »

Most Assists: Sq. Cyborg 45

He's so helpful!
And we can build more once the proving grounds is setup! (after we have a skulljack, of course.)
Unless building more requires broken MECs. We haven't fought any of those yet.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Darkening Kaos

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #85 on: April 17, 2016, 09:05:07 pm »

     Kaladin seems to be quite the angry rebel: hates Ayys in this mission and troopers in the previous mission.
     And Caroline is rocking the fedora in that wanted poster, seen while rescuing the VIP - dunno about the soot swipe though.
     Meanwhile, I just want out of the infirmary to practice missing more targets.
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The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Persus13

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #86 on: April 17, 2016, 10:24:36 pm »

Are there any unclaimed soldiers currently?
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #87 on: April 17, 2016, 10:31:40 pm »

Are there any unclaimed soldiers currently?
The MEC is technically unclaimed (but all you can really do is recolor it, customization-wise), and we have two unclaimed squaddies. One is the shaken ranger from gatecrasher, and the other is our third, backup specialist.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Persus13

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #88 on: April 17, 2016, 10:42:59 pm »

I'll take the shaken ranger.

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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Aklyon

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Re: Lets have us an alien war: XCom2 modded. M4: Terror?
« Reply #89 on: April 17, 2016, 10:48:33 pm »

Quote
(I don't own XCOM2 so I don't think I can be more specific on customization than that)
We've basically got three sets of armor style until we get fancier gear: Standard xcom kevlar-ish armor-y stuff and so on, or Advent armor (including helmets and captain's capes), or Anarchy's children bits (mad max-ish stuff). Take you pick from those idea groups.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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