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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1799411 times)

Altaree

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5295 on: June 25, 2012, 12:58:30 pm »

I add platemail(foreign) to my uniform next to breastplate but my dwarves won't upgrade.  Order doesn't seem to matter.  Do I HAVE to have different  plate and non-plate uniforms or am I just not waiting long enough?
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Dan Pearson:
This is a game which calculates the volume of blood in every creature it generates so it knows how much alcohol it would have to consume to get drunk, an update which, remarkably, ended up covering people's fortresses in cat vomit.

mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5296 on: June 25, 2012, 01:01:50 pm »

Just found this gem:

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hikkiko

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5297 on: June 25, 2012, 01:04:22 pm »

Im' not sure, but my brewer was able to pour plump helmet wine into barrel after swapping  [PRODUCT_DIMENSION:150] and [PRODUCT_TO_CONTAINER:B]. (also in 1 line with product) can anybody test it?

fail. after brewing few barrels brewer was too drunk to do proper work...
« Last Edit: June 25, 2012, 01:10:27 pm by hikkiko »
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Speakafreak22

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5298 on: June 25, 2012, 01:21:28 pm »

Had to turn off the Ilithid race, kept crashing world gen. Is that happening with anyone else?
Also, what's the best way to combat Ilithid, Warlocks, and other magic users?
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Lightningfalcon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5299 on: June 25, 2012, 01:31:35 pm »

I think it might be happening to me.  I finally turned on Illithid's a few days ago and I'm having trouble with world gen crashing.  Didn't connect them together at all.
I'm also having problems with soundsense.  Not sure if it's a masterwork issue or just a soundsense issue. 
« Last Edit: June 25, 2012, 01:37:14 pm by Lightningfalcon »
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5300 on: June 25, 2012, 01:46:37 pm »

Well soundsense is a external Program not made by meph so I will safely assume programs that are bundled with Masterwork other then the settings untity that fail are not something Meph can fix.

Also Meph's.. art :P seems to have a few issues hehe (Sorry meph hehe)
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5301 on: June 25, 2012, 02:17:10 pm »

What kind of battle report is this?
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5302 on: June 25, 2012, 02:19:24 pm »

means he is a spy, kill him. Or else he will cause alot of bad juju.
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Morwaul

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5303 on: June 25, 2012, 03:08:47 pm »

I am having an issue I think.  It may be intended.  Body parts keep coming to life.  It is mostly skin at my tanner shop but also bones, and wool.  I have stationed war mastiffs by all refuse stockpiles and they are handling it but it is fairly irritating.  I have looked for some kind of message in the Alerts and Reports menus but nothing is jumping out.  No pentagram drawing, raises the dead, or even an evil laugh...  Am I missing something? 

Is this normal behavior now?  If not, what am I missing?  I haven't quite figured out the Ward thing yet though I bought one.  There are lots of options for wards, any recommendations as what to try?
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5304 on: June 25, 2012, 03:33:47 pm »

There is a necromancer somewhere in your fortress. Beware, even the ghosts of necromancers are able to raise the dead.
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Torgan

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5305 on: June 25, 2012, 04:28:06 pm »

Had to turn off the Ilithid race, kept crashing world gen. Is that happening with anyone else?
Also, what's the best way to combat Ilithid, Warlocks, and other magic users?
Yes it's in the first post of the thread that Illithids may/do cause world gen to crash. You probably want to try and use marksdwarfs or traps to kill warlocks, melee just seems to get annihilated :(

Just had a weregecko/elf attack my fortress and his attack was to spray cheese, beer or rock nut oil at the enemy. My hunter killed him before I could work out how to trap him to give me an eternal food source :< Ha, but my dwarves are collecting the cheese laced with water out of the brook \o/ Wait is this a sneak attack to weregecko my fortress? Or even worse, were-elf!
« Last Edit: June 25, 2012, 04:33:20 pm by Torgan »
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5306 on: June 25, 2012, 05:24:14 pm »

Quote
Just had a weregecko/elf attack my fortress and his attack was to spray cheese, beer or rock nut oil at the enemy. My hunter killed him before I could work out how to trap him to give me an eternal food source :<
Ehm... that wasnt me. Either randomly generated, or some mixup with werebeast-mage-something from dwarf chocolate. Either way, funny. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5307 on: June 25, 2012, 05:31:39 pm »

I was once visited by a "beer man"
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5308 on: June 25, 2012, 06:05:15 pm »

I was once visited by a "beer man"
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Slayerhero90

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5309 on: June 25, 2012, 06:39:19 pm »

There is nothing that tells me how to download this!
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My tumblr.
Yeah no I don't haunt here anymore. Peace
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