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Author Topic: ghost town  (Read 18778 times)

xof

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ghost town
« on: July 26, 2023, 02:42:27 pm »



Welcome to ghost town.

In this game you play as a young man of average strength and agility!
You have arrived at a remote place being promised some beautiful babes, yet you find yourself deceived. Securing food and lodgings is a priority as dying of starvation, exhaustion and cold is very likely. This is a perilous world, descriptions are fuzzy and the gaem master is evil.
You better don't waste time.

THE RULES
  • Anyone can join. (Apparently, you have to specify this here) got enough players alive.
  • Permadeath. Better watch your step.
  • You are NOT in a party and can steal items, tresspass-on or even kill other players. You are allowed to work together but mind who you trust.
  • If you catch another player off guard, you receive a damage bonus. (2 free hits or so)
  • First one to post, first one to act/hit/flee.
  • Keep up with the program. If you stall the flow of the game you'll be removed from it.

DEAD PEOPLE
BlackPaladin99/Terracotta
Horizon/Brown


INTRO
It's 2:00 pm. You wake up on a dirt road. You are wearing a simple military uniform but lack any body protection and on top of it all you're unarmed!
There is three shacks far spaced along the trail.

No need for names or anything. Just type your action!
« Last Edit: December 14, 2023, 08:29:52 pm by xof »
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King Zultan

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Re: ghost town
« Reply #1 on: July 27, 2023, 01:24:18 am »

Walk over to the closest shack to me and see what's inside.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ZBridges

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Re: ghost town
« Reply #2 on: July 27, 2023, 01:52:58 am »

Forage for food.
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xof

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Re: ghost town
« Reply #3 on: July 27, 2023, 02:19:32 am »

Walk over to the closest shack to me and see what's inside.
welcome! the color of your uniform is navy blue
You move towards Shack(1). It is a small structure and has no door.
On the interior you find a chest with two drawers; the upper drawer is locked. You see on the wall a run-down cabinet containing two unlabeled jars.


Forage for food.
area not specified. setting 'closest surroundings' as default
your uniform is olive green.
You get off the road and take your time looking for edible stuff. There's no bushes or fruit trees nearby, only dust, grass and granite rocks. You see a man following the trail and setting foot into a shack a good way northwards.

King Zultan

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Re: ghost town
« Reply #4 on: July 27, 2023, 03:21:07 am »

Grab the two jars and see what's inside of them.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ZBridges

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Re: ghost town
« Reply #5 on: July 27, 2023, 03:39:13 am »

Walk to the closest shack and make contact with the man I saw.
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xof

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Re: ghost town
« Reply #6 on: July 27, 2023, 04:23:56 am »

Grab the two jars and see what's inside of them.
One is heavier than the other. You open the lighter one and find it half-filled with fresh water, excellent.
After closing the first one you do the same with the heavier one. It is filled to the brim with honey!

The smell of honey has attracted the local lifeforms.

Walk to the closest shack and make contact with the man I saw.
You start jogging towards Shack(1) fearing you may not get to him in time. Slowing down once you get close enough you notice there's no door. You peek inside and spy a young man in blue uniform, he's turning his back to you and doesn't seem to have noticed you. He is holding something... a weapon perhaps?
(If you choose to talk you can do it out of turn or initiative. I'll only intervene if there's combat or any significant action)

ZBridges

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Re: ghost town
« Reply #7 on: July 27, 2023, 05:55:36 am »

"Excuse me. Do you know where we are? You're the only other person I've seen here. My name is Jack, by the way."
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The Canadian kitten

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Re: ghost town
« Reply #8 on: July 27, 2023, 02:46:24 pm »

Anyone can join right?

Investigate shack 2
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BlackPaladin99

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Re: ghost town
« Reply #9 on: July 27, 2023, 03:12:41 pm »

investigate shack 3
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

xof

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Re: ghost town
« Reply #10 on: July 27, 2023, 04:34:19 pm »

You reveal your position to Navy Blue.
'Jack' forfeits his surprise attack bonus in favor of cooperation. uh-oh

Anyone can join right?
Investigate shack 2
the color of your uniform is mustard
You run towards Shack(2) catching a glimpse of a man in a green uniform.
You inspect the small structure. It lacks a door and gives the impression of emptiness apart from a coffee table in the middle of the room and a chair. There is a jar on the table which label reads 'coffee beans' and a warm glass of water. Resting on the chair you find a keychain holding two keys.


investigate shack 3
the color of your uniform is terracotta
You dash at full speed towards Shack(3). Tailing a man in a mustard uniform and eventually running past him. You arrive at the porch of Shack(3) but you are tired. It is a two story building and looks nicer than the other shacks.
cancel investigation. must catch breath
Your throat is dry.

Fluffe9911

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Re: ghost town
« Reply #11 on: July 27, 2023, 04:38:38 pm »

Calmly walk toward Shack 3
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The Canadian kitten

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Re: ghost town
« Reply #12 on: July 27, 2023, 06:46:16 pm »

Take jar of coffee beans, and glass of water.
Inspect keys on keychain
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xof

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Re: ghost town
« Reply #13 on: July 27, 2023, 08:47:13 pm »

Take jar of coffee beans, and glass of water.
Inspect keys on keychain
You hold the items (carefully as to not spill the water). Crouching alongside the chair you inspect the keys. One is larger than the other and both have text inscribed. The larger one reads 'Manor' while the smaller one reads 'pul'. The keychain is a figurine of a goblin creature with big eyes and sharp claws. You deem it disturbing.

Calmly walk toward Shack 3
hazardous action! your uniform is olive green with a 'II' stitched on the shoulder.
You calmly walk up the road whistling while wasting precious time. So much in fact that by the time you pass by a man with an identical uniform as yours it's 6 pm and you're hungry. Shack(3) is visible at a distance.

Welcome goodbye the afternoon. XDDD
Navy Blue is hungry
'Jack' is hungry
Mustard is hungry and his throat is dry
Terracotta is hungry and thirsty!
« Last Edit: July 27, 2023, 08:55:41 pm by xof »
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King Zultan

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Re: ghost town
« Reply #14 on: July 28, 2023, 12:47:04 am »

"Oh hello I have no idea where we are or what's going on, and I think I heard people moving around outside so we might not be alone."
Search the drawer that opens and see how hard it would be to break the lock on the locked one.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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