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Author Topic: Community Mods and utilities list.  (Read 1190032 times)

Uristocrat

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Re: Community Mods and utilities list.
« Reply #435 on: March 26, 2011, 10:13:46 pm »

Might want to add the temperature conversion tool I made.
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Re: Community Mods and utilities list.
« Reply #436 on: March 27, 2011, 12:15:48 am »

Might want to add the temperature conversion tool I made.

Ahh Finally there is a replacement.  The web based one that I use to have on the list before it disappeared was a little nicer (It had 6 boxes and you just filled in any one and it put the values in the rest) but since it is offline It is good that there is one that works.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Uristocrat

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Re: Community Mods and utilities list.
« Reply #437 on: March 27, 2011, 01:44:49 am »

Might want to add the temperature conversion tool I made.

Ahh Finally there is a replacement.  The web based one that I use to have on the list before it disappeared was a little nicer (It had 6 boxes and you just filled in any one and it put the values in the rest) but since it is offline It is good that there is one that works.

It's not that hard to make one that does that, but I'm not sure how much better it would be.

Do people really convert things to multiple temperature scales?  I figured you were either trying to figure out what a DF temperature corresponded to on a scale you understood or trying to convert some temperature information you found online into a DF temperature.  Frankly, I only put in Kelvin and Rankin because there were formulas for them on the wiki, so I assumed that someone must have wanted them :)

Incidentally, that's just a basic HTML file with some JavaScript.  It requires nothing but your browser.  Feel free to upload it to any websites you want or to integrate it into any web pages you want so that it doesn't get lost someday.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Jeoshua

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Re: Community Mods and utilities list.
« Reply #438 on: March 27, 2011, 03:53:07 am »

Kelvin is super useful since one often finds these kind of temperatures in a scientific format, which almost exclusively uses Kelvin (since it's more scientific)
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Uristocrat

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Re: Community Mods and utilities list.
« Reply #439 on: March 27, 2011, 05:49:24 am »

Kelvin is super useful since one often finds these kind of temperatures in a scientific format, which almost exclusively uses Kelvin (since it's more scientific)

All the material properties I've found were listed in C, but who knows? :)
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
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Re: Community Mods and utilities list.
« Reply #440 on: March 27, 2011, 05:11:34 pm »

"Some words from the maker of a good temp conversion tool"
The only real differences are it is a little easier to copy the values because they are contained in a bounded field, and when you are working with urist and another temperature scale back and forth.  But I am still happy there is any temperature tool again.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Inzaniak

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Re: Community Mods and utilities list.
« Reply #441 on: March 29, 2011, 08:15:44 am »

You can add my RRC(RandomRawCreator) if you want.

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Re: Community Mods and utilities list.
« Reply #442 on: March 29, 2011, 05:13:24 pm »

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Community Mods and utilities thread.

Kipi

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Re: Community Mods and utilities list.
« Reply #443 on: March 30, 2011, 05:00:52 am »

Could you add my Dwarf Fortress Advanced mod?

As for description, the mod adds lots of small tweaks and features, like religion, block industry, new castes, creatures and entities as well as some nifty mods from others.
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Tarran

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Re: Community Mods and utilities list.
« Reply #444 on: March 30, 2011, 05:22:40 am »

I've found something very interesting. It converts Arena mode map text to an image, and back. Nice for Arena map editing, as doing it by hand takes ages.

UristV - Arena mode map editing.
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Grax

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Re: Community Mods and utilities list.
« Reply #445 on: March 30, 2011, 03:46:14 pm »

Can we somewhen have a somewhat SORTING feature for animals?..
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Grax

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Re: Community Mods and utilities list.
« Reply #446 on: March 30, 2011, 03:48:57 pm »

It's somewhat inconvenient to decide who goes to butchery next - because of this:
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The Scout

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Re: Community Mods and utilities list.
« Reply #447 on: March 30, 2011, 06:39:43 pm »

Is there any mod out there to increase starting amount of dwarves expendables? The Embark thingy doesn't seem to work for me.
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Re: Community Mods and utilities list.
« Reply #448 on: March 30, 2011, 06:59:49 pm »

Is there any mod out there to increase starting amount of dwarves expendables? The Embark thingy doesn't seem to work for me.

It might not have been updated yet.
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Re: Community Mods and utilities list.
« Reply #449 on: March 30, 2011, 07:26:46 pm »

Could you add my Dwarf Fortress Advanced mod?

As for description, the mod adds lots of small tweaks and features, like religion, block industry, new castes, creatures and entities as well as some nifty mods from others.

Added.

I've found something very interesting. It converts Arena mode map text to an image, and back. Nice for Arena map editing, as doing it by hand takes ages.

UristV - Arena mode map editing.

Added =)
Can we somewhen have a somewhat SORTING feature for animals?..

I doubt that will be available for a mod. It would require coding changes to dwarf fortress.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
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