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Author Topic: Rise of Nations: 2 Minutes of Real Time: Forum Edition  (Read 21955 times)

mastahcheese

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Rise of Nations: 2 Minutes of Real Time: Forum Edition
« on: December 31, 2014, 01:54:01 am »

Welcome!
This is going to be a play-by-post version of a game of Rise of Nations: Thrones and Patriots!
The players have already been selected from a group of random rapscallions that likely have no idea what this game even is, since I never told them!
Won't they be surprised by just how complicated this game is.

Team 1 (Cyan): Flabort / Coolrune / heydude6
Team 2 (Red): Dorsidorf / Lukeinator / Generally Me
Team 3 (Blue): Highmax / Roary Star / Alev
Team 4 (Purple): Elephant Parade / Poketwo / Remuthra

I won't be enabling nation powers, but I will be enabling some unique units so there's at least some difference between them.
Each team shares control of a single nation. How they divide control is up to them. If they want to make one person a military advisor, one an economic advisor, and one a science advisor, they can do that. If they want to have three equally powerful dictators that give contradicting orders, go ahead.

Now then!
To explain how to actually play the game!

First off, while the game allows you to advance through the ages, this game will be locked to the Classical Age, which is pre-medieval.

Spoiler: Resources (click to show/hide)
Spoiler: Civilian Buildings (click to show/hide)
Spoiler: Military Buildings (click to show/hide)
Spoiler: Unit Types (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Wonders (click to show/hide)

HOW TO WIN

There are THREE ways that you can win!

ONE! To be the last Nation standing. You can eliminate a player from the game by taking their Capital, and holding it from them for a short time. Or just taking all of their cities.

TWO! By territory. If a single Nation controls 60% of the landmass of the map, then a victory countdown will begin. If their borders never cease to control over 60% of the map by the time the timer is up, they win!

THREE! By wonders. If a single nation controls two wonders at once, and no other nation controls a wonder, then a victory timer will begin.

Now then, let's see which of these teams can RULE THE WORLD!


...Or, at least rule Australia.

Anyway, I haven't actually loaded up the map yet, but I'm getting it ready so people can post in the thread to get ready.

The line of sight option is "All Revealed", so nothing is secret. So no PMing moves to me! Even if you use a General's Ambush power, since it still prevents enemies from targeting you.

Unique Units for the 4 Nations:

Team 1 (Cyan) is playing as the Inca. Gets Mace Men. (Replaces Light Infantry. Uses Melee attacks. Stronger vs. Cavalry.)
Team 2 (Red) is playing as the Koreans. Gets Elite Hwarang (Replaces Foot Archers. Stronger and Tougher.) and Flaming Arrows. (Replaces Catapults. Stronger vs. Buildings.)
Team 3 (Blue) is playing as the Germans. Gets Barbarians. (Replaces Heavy Infantry. Faster to train.)
Team 4 (Purple) is playing as the Indians. Gets War Elephants. (Trained at Stables. Requires Food and Wealth.)
« Last Edit: January 31, 2015, 01:27:44 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Alev

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Re: Rise of Nations: Diplomacy Hell
« Reply #1 on: December 31, 2014, 02:04:56 am »

PTW
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flabort

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Re: Rise of Nations: Diplomacy Hell
« Reply #2 on: December 31, 2014, 02:09:53 am »

Obviously post to watch, and to play.
Since I'm pre-selected :P

And renamed the yellow team cyan. Hahah.

So it's Age of Empires by Forums? Or Civilization by Forums? Either way, why no victory by Science or Diplomacy? :P
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

highmax28

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Re: Rise of Nations: Diplomacy Hell
« Reply #3 on: December 31, 2014, 03:04:06 am »

Posting to play.

FOR THE BLUE TEAM!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

heydude6

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Re: Rise of Nations: Diplomacy Hell
« Reply #4 on: December 31, 2014, 03:54:03 am »

PTW, I probably won't be around for quite a bit so it's a good thing that every nation has 3 members
« Last Edit: December 31, 2014, 01:17:37 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

mastahcheese

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Re: Rise of Nations: Diplomacy Hell
« Reply #5 on: December 31, 2014, 08:03:51 am »

Obviously post to watch, and to play.
Since I'm pre-selected :P

And renamed the yellow team cyan. Hahah.

So it's Age of Empires by Forums? Or Civilization by Forums? Either way, why no victory by Science or Diplomacy? :P
Cause it's not Age of Empires or Civilization. It's Rise of Nations, so screw your scientific and peaceful ways!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

poketwo

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Re: Rise of Nations: Diplomacy Hell
« Reply #6 on: December 31, 2014, 08:23:57 am »

PTP
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Remuthra

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Re: Rise of Nations: Diplomacy Hell
« Reply #7 on: December 31, 2014, 11:37:00 am »

We are Purple Team
We are Purple Team

RoaryStar

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Re: Rise of Nations: Diplomacy Hell
« Reply #8 on: December 31, 2014, 11:52:18 am »

PTW.

Also, can I suggest that we prefix all of our posts with our team?

For example, I'd prefix this with blue:
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Elephant Parade

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Re: Rise of Nations: Diplomacy Hell
« Reply #9 on: December 31, 2014, 12:12:39 pm »

Posting to watch.
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crazysheep

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Re: Rise of Nations: Diplomacy Hell
« Reply #10 on: December 31, 2014, 01:14:35 pm »

PTW, this will be hilarious.
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mastahcheese

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Re: Rise of Nations: Diplomacy Hell
« Reply #11 on: December 31, 2014, 01:15:44 pm »

PTW.

Also, can I suggest that we prefix all of our posts with our team?

For example, I'd prefix this with blue:
That would make it a whole lot easier on me, yeah.

Everyone, please do this. Prefix your posts with your team color so I know who you are.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Rise of Nations: Diplomacy Hell
« Reply #12 on: December 31, 2014, 01:17:59 pm »

ELEPHANTIA: BY MY DIE'S DIVINE DECREE, TODAY IS [1]TALK-LIKE-A-PIRATE-DAY.

ALL ELEPHANTIANS MUST BE INCLUDIN' PIRATE SPEAK IN THAR POSTS, YARR.
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Remuthra

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Re: Rise of Nations: Diplomacy Hell
« Reply #13 on: December 31, 2014, 01:20:25 pm »

Aye, sir! What'd we be pursuin' as arr first course a' action, Cap'n?

Elephant Parade

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Re: Rise of Nations: Diplomacy Hell
« Reply #14 on: December 31, 2014, 01:35:57 pm »

Aye, sir! What'd we be pursuin' as arr first course a' action, Cap'n?
[3]WE BE GATHERIN' SOME METAL!
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