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How many players do we have?

Count me in!
- 13 (61.9%)
No, but maybe I'll watch
- 8 (38.1%)

Total Members Voted: 20


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Author Topic: The Dark Star (space game) - Planning thread (It begins! Link on latest post)  (Read 43442 times)

LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #360 on: January 12, 2015, 04:12:38 pm »

I'm sorry concerning the insanity, It's just that I know nothing of the Lore, Therefore I can't tailor my insanity, So I'll be Lurking/Constructively Posting, Although I still think that Boarding Hooks are truly the most awesome naval weapon.

Kevak

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #361 on: January 12, 2015, 04:15:27 pm »

Quote
Naval Weapon.

Well there's your problem. You're thinking of space like an ocean. It isn't an ocean~
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Patrick Hunt

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #362 on: January 12, 2015, 05:28:19 pm »

Pft space is just an ocean without the water. I'd love boarding hooks or some way to engage enemy crews directly.
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Dorsidwarf

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #363 on: January 12, 2015, 05:29:52 pm »

To quote, uh, somebody.
Quote
Space is big. Really big. No, bigger than that. Okay, you're not getting it. Think of the biggest thing you can possibly imagine. Imagine a few million million of them. You there yet? Good. You still don't understand how big space is, though, because Space is bigger than that. It's just that big.
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #364 on: January 12, 2015, 05:42:05 pm »

Pft space is just an ocean without the water. I'd love boarding hooks or some way to engage enemy crews directly.

 Finally someone understands my viewpoint!

But seriously nobody will expect us to use ancient naval tactics, Therefore we will have the advantage as it would be impossible to predict our movements!

Ama

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #365 on: January 12, 2015, 05:49:52 pm »

Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #366 on: January 12, 2015, 05:50:51 pm »

Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!

Oh my Armok Yes, +1!

Harry Baldman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #367 on: January 12, 2015, 06:09:46 pm »

Pft space is just an ocean without the water. I'd love boarding hooks or some way to engage enemy crews directly.

Well, it's kind of like an ocean, except without water or air, one more dimension to work with, orbital mechanics coming into play, maneuvering consisting of thrusting in a given direction to adjust your velocity vector, the distances involved being fucktupled in size and aiming working considerably differently. And also voyages being a bit longer. Boarding's probably not a viable possibility much of the time (due to fucktupled distances).

Of course, this isn't necessarily hard sci-fi (since the GM said it's more of a half-chub with options than properly hard), so all those might not hold true. You may very well have the vaunted pew-pew swashbuckling experience after all, gentlemen, though it's probably best to get the full mission statement before making sweeping decisions on what the ship's going to be like and who's going to get which room and who's sleeping on the top bunk or whatever.
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #368 on: January 12, 2015, 06:13:29 pm »

Pulling up next to another ship and doing space-broadsides probably isn't going to be a good idea, I should probably say.
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Kevak

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #369 on: January 12, 2015, 06:24:18 pm »

Remember everyone, space doesn't work like that.
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #370 on: January 12, 2015, 06:41:56 pm »

Though, from things posted earlier, I think he's joking around?

Yeah, hard-leaning means more hard than soft. Realistic, but allowing for advanced technology, more compact/efficient versions of known processes, alien biology. So, constraints to encourage creativity and thought, but I'm not going to be sitting down and running calcs on every detail. (I don't like doing math very much :| )
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heydude6

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #371 on: January 12, 2015, 07:02:43 pm »

Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!

How do I sig this?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #372 on: January 12, 2015, 07:07:40 pm »

Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!

How do I sig this?

>Profile.

>Forum profile.

>Signature.

Place a quote in there.
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TheDarkStar

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #373 on: January 12, 2015, 07:58:36 pm »

Hello, I heard my name got stolen?  :P
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #374 on: January 12, 2015, 08:02:53 pm »

There's a good explanation for this...
...somewhere...
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