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Author Topic: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 31  (Read 31317 times)

Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #210 on: March 13, 2015, 05:50:19 pm »

I did find it strange why you would turn her over onto her back to "protect her modesty", but that's what you said to do and that's what I said you did and I've stated it multiple times since then so it's not my fault or anyone else's you weren't paying attention. It's not my place to interpret player actions as being different from what they say they are.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
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Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #211 on: March 13, 2015, 11:52:58 pm »

Changing my action. I jog to the archer and drop my spear.
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #212 on: March 14, 2015, 10:09:30 am »

kj, are you going to take the rest of your action or not?
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
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kj1225

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #213 on: March 14, 2015, 10:10:00 am »

Hordor walks over to the stool. If he has time he stabs at the archer.

((Except she was face up.))
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #214 on: March 14, 2015, 10:20:28 am »

Ah, my apologies. I missed it under all the OOC.

Turn 13, Part 2
Hordor jogs 6m more to the stool and jabs at the archer across the table. (AD:9;ED:1;12,4) He stabs it in the torso for 4 damage with his pitchfork. It begins to bleed 2 VP/turn from the wound.

An Undead Warrior shambles out from the entrance way. Where did that come from?

Gilbert runs 20m behind Hordor.

Helena walks to the woman and covers her modesty.

Alphonse jogs towards the archer and drops a Shoddy Short spear (70/80).

The Undead Archer fires an arrow at Hordor.

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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
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heydude6

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #215 on: March 14, 2015, 10:24:51 am »

"Guys, can you wait a bit, I seem to have run into my own set of problems" Malcolm stares at the new undead warrior Malcolm draws his shoddy arming sword "I guess it's time to test this thing out"

Malcolm rushes over to the undead and attacks it
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You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

birdy51

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #216 on: March 14, 2015, 10:29:44 am »

Helena mutely rose from the woman's body.

She knocked an arrow and fired it at the undead warrior
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #217 on: March 14, 2015, 05:15:59 pm »

I jog 6 squares left and do a Visual Acuity check.

I'm planning to jog towards the archer, jump by using the stool to launch myself, and flying kick the archer/frontflip over the archer, land behind it, and attack it from behind/flying kick through the door.

Which of the above scenarios is possible?
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Raycaster

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #218 on: March 14, 2015, 06:14:10 pm »

Gilbert feels more confident now that the undead has to nock another arrow, and moves 2 tiles to the east, aiming for the arm nearest to him, with the intent to sever.
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I know that you believe you understand what you think I said, but, I am not sure that you realize that what you heard is not what I meant.

Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #219 on: March 14, 2015, 07:16:21 pm »

I jog 6 squares left and do a Visual Acuity check.

I'm planning to jog towards the archer, jump by using the stool to launch myself, and flying kick the archer/frontflip over the archer, land behind it, and attack it from behind/flying kick through the door.

Which of the above scenarios is possible?
Well, it would be possible for you to jog towards it, make an Acrobatics check to frontflip over it (with a DC of like 15), land behind it, and then attack it from behind. You can't flying kick anything (though that would make a decent unarmed knack), and doors aren't that easy to break down.
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Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #220 on: March 14, 2015, 07:31:13 pm »

Perhaps the knack for breaking a door down with a flying kick should be called Dynamic Entry?
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kj1225

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #221 on: March 14, 2015, 07:32:28 pm »

Perhaps the knack for breaking a door down with a flying kick should be called Dynamic Entry?
It shouldn't work because that's not at all how you kick down a door.
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Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #222 on: March 14, 2015, 07:33:36 pm »

Perhaps the knack for breaking a door down with a flying kick should be called Dynamic Entry?
It shouldn't work because that's not at all how you kick down a door.
There's a knack that lets you run on water. I'm not sure that flying kick-ing a door down is that much more unrealistic.
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kj1225

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #223 on: March 14, 2015, 07:35:48 pm »

You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Solgeid Thread - Turn 13
« Reply #224 on: March 14, 2015, 07:50:05 pm »

The knack isn't our ability to look like we're running on water, it's our actual ability to literally run on water. If we can not-fakely do that then we can not-fakely kick a door down.
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