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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 246256 times)

ragnar119

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #360 on: November 09, 2012, 07:59:16 am »

Crap, the game is 3D, and it looks good.... I will probably not be able to run it with my crappy comp.
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Knight of Fools

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #361 on: November 09, 2012, 07:59:50 am »

The people look.. well.. blocky.

Says the guy with the Minecraft avatar. :P
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forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #362 on: November 09, 2012, 08:00:57 am »

The people look.. well.. blocky.

Says the guy with the Minecraft avatar. :P
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Aqizzar

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #363 on: November 09, 2012, 08:56:37 am »

Quote
the geometry must flow

getting as much mileage out of that pile of lumber as possible

the nine floating heads of Darwin torment me in my dreams

I wish game development was as much fun as it looked.
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Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #364 on: November 09, 2012, 09:46:47 am »

Quote
the geometry must flow

getting as much mileage out of that pile of lumber as possible

the nine floating heads of Darwin torment me in my dreams

I wish game development was as much fun as it looked.

I know, right?  It's so frustrating.
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hemmingjay

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #365 on: November 09, 2012, 10:30:41 am »

The art assets look so much like Torchlight II. Does anyone know if they share an artist?
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Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #366 on: November 09, 2012, 10:32:27 am »

Nah, it's a style that lets you have good-looking models with low-poly counts.  You'll notice a somewhat similar style in a lot of RTS's nowadays, and even in World of Warcraft.
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Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #367 on: November 09, 2012, 12:14:06 pm »

You also have to think about it on scale, from a generally top-down, canted to one side view.  The people walking around have to be smaller than the buildings that surround them, after all.  Zoomed out, detail doesn't matter so much, and their lower resource requirements mean you can have alot more of them running around at one time on the screen compared to others.

Still, I'm pretty sure we'd be able to zoom down and watch all the little peoples running around, so I'm not too worried.  Attention to detail over graphics!
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forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #368 on: November 09, 2012, 12:16:04 pm »

Yeah honestly its not a big deal for me. Gameplay trumps graphics any day.
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sebcool

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #369 on: November 09, 2012, 04:42:27 pm »

About the mining. Would it be possible to build magma-pumps and pipe it to a steam plant (boiler, whatever) and use it instead of coal? And could you use that steam to power a turbine to make electricity.

And what would you use electricity for in the game? Is it just for Tesla-coils and the like, or could it be used to power the same things as steam. And if so, what are the advantages/disadvantages over steam power?

And, just for shits and giggles, would it be possible to build a giant thermal powerplant over an active volcano and use it to power the whole continent? (Please say yes)

And last question, I swear. Could you, for example, build two powersaw modules on a sawmill to double the production, or build a boiler module on a steel mill to use the heat from the forges to make steam? (Please Say Yes!)
« Last Edit: November 09, 2012, 05:52:36 pm by sebcool »
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #370 on: November 14, 2012, 06:35:52 pm »

F5F5F5F5F5 where's my update ? T.T

On another note I really hope they go for the same payment route as prison architect with early buy ins ( maybe not with kickstarter style tiers or maybe that would be a good thing ? I sure as hell would put $200 into it ) I would love to get into the alpha but making it so that you only had a small dedicated community so like having base for alpha (?) at $30-$40 like prison architect.

Think you will go this way Daniel ?
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Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #371 on: November 14, 2012, 09:59:14 pm »

I may or may not have spent way too much time at work refreshing the page.  Seriously.   :'(
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sebcool

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Mephansteras

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #373 on: November 15, 2012, 03:48:22 pm »

I like where they're headed with it!
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Oliolli

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #374 on: November 15, 2012, 05:09:09 pm »

#####

I hope we will see the fence in-game.
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