Unfortunately, the new builds have been heavy on micromanagement which has turned me off from the game for now. I hope they will reconsider the design choice.
Basically, a few versions back they introduced "repair trunks". These were basically things you built in different workshops and they were used to maintain production stations like bureaucracy desks and furnaces. This replaced the old system where something broke, you needed components that were used to build it.
This caused much consternation among the population so the system was scrapped. Instead, various workstations now eat resources. For example, bureaucracy desks now eat paper. While in execution this is different from the upkeep trunks, it is similar in thought. In order to have your colony function you need to churn out resources to keep other resources being churned out.
On a general level this would be okay if we could automate production, but right now it means you must constantly micro the supply of certain goods. It as well locks your build order of the colony into a certain line. So that in order to build workshop X you first need workshops Y and Z since they produce the things X eats. I guess that alone would be fine, it is just the micro that gets annoying.
It is a bit like Dwarf Fortress before managers etc and with a huge fort.