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Author Topic: Friendly necromancers?  (Read 1611 times)

NAV

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Friendly necromancers?
« on: October 01, 2012, 08:54:11 pm »

I am a vampire, a necromancer, demon slayer, and an enemy to most civilizations.

I walked into a tower, and all the necromancers were friendly. I have most of them as followers now.
Is this normal? will they still raise the dead? will they turn on me?

you can read the whole story here http://www.bay12forums.com/smf/index.php?topic=117181.0
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Eric Blank

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Re: Friendly necromancers?
« Reply #1 on: October 02, 2012, 05:00:02 pm »

They will still raise the dead, and I've heard that even undead necromancers retain the powers of necromancy, though I haven't tried to raise one yet. They shouldn't turn on you. As a member of the undead, who do not have factions and are merely friendly to all other undead/necromancers. You can probably get away with mutilating them yourself.

I'm not sure whether Toady thinks of this as an exploit, but I guarantee he will eventually fix the undead's faction-less state such that they can turn on one-another.

I'm not sure what makes some necromancer/secret-related groups friendly and others hostile, but their zombies are always friendly to any other undead, and the necromancers themselves are usually also friendly to vampire adventurers. I play a very modded game, and my "spellcrafts" mod specifically creates a bunch of new forms of secret-based tower-building classes of wizardry. Once, I set out to acquire them all, and at some point they all simply turned hostile to me. That could be because I got a quest to kill one of them, though. She wasn't happy about it, for sure, and because I had to back out and fast-travel away, she was gone when I returned. Never finished that quest.

Also, don't bother starting multiple threads. You could have asked these questions in your own thread or searched for similar threads. It comes up every once in a while.
« Last Edit: October 02, 2012, 05:02:23 pm by Eric Blank »
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Gaybarowner

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Re: Friendly necromancers?
« Reply #2 on: October 02, 2012, 09:26:06 pm »

I do not believe raised necromancers have power same goes with werebeasts
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Corai

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Re: Friendly necromancers?
« Reply #3 on: October 02, 2012, 10:04:42 pm »

Zombie necromancers retain their necromancy.
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Gaybarowner

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Re: Friendly necromancers?
« Reply #4 on: October 03, 2012, 05:14:40 am »

I raised a dead necromancer didnt seem to raise corpses
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NAV

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Re: Friendly necromancers?
« Reply #5 on: October 03, 2012, 01:48:10 pm »

These guys aren't zombies. They are living necromancers following me.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Gaybarowner

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Re: Friendly necromancers?
« Reply #6 on: October 03, 2012, 01:56:02 pm »

Well some necromancers if you are  a necromancer can be talked to and can follow you
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GoombaGeek

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Re: Friendly necromancers?
« Reply #7 on: October 03, 2012, 01:56:39 pm »

I do not believe raised necromancers have power same goes with werebeasts
Yeah, because zombie werebeasts led to an interesting exploit.

> Werebeast is cut into little bits by serrated trap
> You raise the bits
> Wait until full moon
> Each bit tranforms into a full zombie werebeast
> Repeat for infinite army
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Gaybarowner

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Re: Friendly necromancers?
« Reply #8 on: October 03, 2012, 01:59:07 pm »

I do not believe raised necromancers have power same goes with werebeasts
Yeah, because zombie werebeasts led to an interesting exploit.

> Werebeast is cut into little bits by serrated trap
> You raise the bits
> Wait until full moon
> Each bit tranforms into a full zombie werebeast
> Repeat for infinite army
Wait that works i thought it was proven not to work?!
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Helgoland

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Re: Friendly necromancers?
« Reply #9 on: October 03, 2012, 02:38:21 pm »

I do not believe raised necromancers have power same goes with werebeasts
Yeah, because zombie werebeasts led to an interesting exploit.

> Werebeast is cut into little bits by serrated trap
> You raise the bits
> Wait until full moon
> Each bit tranforms into a full zombie werebeast
> Repeat for infinite army
Wait that works i thought it was proven not to work?!
Not anymore it don't.
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