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Author Topic: Naryar's modding (Demon Mod + Megabeast Mod)  (Read 35515 times)

Deon

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #60 on: January 22, 2013, 09:32:16 am »

Wait, it's unkillable. How do you kill it?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Naryar

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #61 on: January 22, 2013, 09:37:55 pm »

Magma, cave-in, fire, dragonfire, obsidian, atom smasher, something. It's supposed to be damn near unkillable.

I have the feeling stuff like nightmares are far too easy.

Edit : Damn it, it's not burning to death. It should be doing so.

I think i'm gonna make it bigger and bloodier. Should be better.
« Last Edit: January 22, 2013, 09:47:36 pm by Naryar »
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Deon

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #62 on: January 22, 2013, 11:51:31 pm »

It cannot burn to death without blood :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Naryar

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #63 on: January 24, 2013, 08:00:44 am »

I thought it would melt.

Now for the dragons and their associated creature...

Spoiler (click to show/hide)

I have still the roc left, but I have no idea how to make it original. I intend to make it faster and some parts of it metallic, and maybe a directed dust attack that stuns dwarves, as a placeholder for using it's wings to make wind as a weapon.

I just don't want the dust to stay.

« Last Edit: January 24, 2013, 08:06:27 am by Naryar »
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Naryar

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #64 on: January 26, 2013, 09:41:28 am »

Here is my full megabeast mod.

http://dffd.wimbli.com/file.php?id=7342

Warning : may crash worldgen around year 5. I still don't know what causes this.

Johnthedragon

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Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #65 on: February 06, 2013, 01:02:58 pm »

Thanks for the dragon mod, merged it with my own breed of dragon. Fun!
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Tevish Szat

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Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #66 on: February 06, 2013, 03:37:20 pm »

Having started working on something quite similar to this (Slade-skinned intelligent flying dragons, toxic-blooded hydras), I have to say these all look excellent.  As far as demon suggestions... perhaps something that drives dwarves mad, adding the [CRAZED] tag to them via interaction?  it would, at least, seem appropriate to some forms of lovecraftian monster...
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.
Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #67 on: December 26, 2014, 07:02:06 pm »

Wow. I just found this.
Any possibility of updating this, or your other mods, for DF2014?
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Naryar

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Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #68 on: December 27, 2014, 05:53:41 am »

I will, eventually.
Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #69 on: December 29, 2014, 07:40:02 pm »

Hooray :)
*hugs*
*screams because hugging scales HURTS*
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Naryar

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Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #70 on: January 23, 2015, 09:02:24 am »

Got back my demon mod.

I intend to update it for DF2014.

I will keep the old 40d demons. The rest I will have to see.

Considering hell is both figuratively and literally made out of what sentient creatures fear, there should be some King of Beasts-based demons in there.

Like colossal elephants made out of obsidian. (I wish I could mod them so their trumpeting could render dwarves mad, maybe i'll need a gaseous secretion)

Also I will probably made some DF2014-style demons because some of them are good. I'm thinking centipedes made out of choking ash.

Also "classical" demons, such as goat-based demons. Donkey-based demons are also nice thematically (look at the one on the wiki it totally looks like a badass death god), but I will NOT name them ass demons. And no noxious secretions !
« Last Edit: January 23, 2015, 09:10:17 am by Naryar »
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Putnam

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #71 on: January 23, 2015, 03:29:35 pm »

It cannot burn to death without blood :).

Yeah it can, as long as its tissue has a heat damage point.

Also, it's not unkillable as long as you can pulp it. I can find no way to make a BP unpulpable. Everything is killable these days...

Naryar

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Re: Naryar's modding (Demon Mod v1.0 is out !)
« Reply #72 on: January 23, 2015, 04:49:33 pm »

It cannot burn to death without blood :).

Yeah it can, as long as its tissue has a heat damage point.

Also, it's not unkillable as long as you can pulp it. I can find no way to make a BP unpulpable. Everything is killable these days...

Adamantine blobs are killable ? I'll be damned !

Putnam

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Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #73 on: January 23, 2015, 04:54:51 pm »

Well, maybe not adamantine. That crap doesn't really fracture, like, ever, unless you have a harder substance (which IS possible; I recently posted the hardest possible material somewhere round here...)
Re: Naryar's modding (Demon Mod + Megabeast Mod)
« Reply #74 on: September 09, 2015, 06:47:22 pm »

Well, maybe not adamantine. That crap doesn't really fracture, like, ever, unless you have a harder substance like leftover pizza.

Fixed That For You.
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