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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999540 times)

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #825 on: March 04, 2012, 08:26:18 pm »

Quietust made a PHP script for extracting generated raws.
How to use?
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trees

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #826 on: March 04, 2012, 08:29:20 pm »

Run it with PHP.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #827 on: March 04, 2012, 08:35:01 pm »

Thank you!
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #828 on: March 04, 2012, 09:43:58 pm »

Hugo threw this thing onto some thread or other about piling stone and wood into smaller spaces. I know you can dump stone to pile it, but the idea of using a building seems a helluva lot easier.

So could anyone tell me how I should use THIS:
Spoiler (click to show/hide)

I frankly have no idea what to do with it.
You could have PM'd me :P I would have responded sooner or later. Ok how to use (step by step)

-Go into the DF raw/objects foulder (not the save because new buildings need a regen to be added)
-create a "*.txt" file and name it "building_XXXX.txt" where the XXXX is your custom name for the file
-Inside the now empty file add this at the very top:
Quote
building_XXXX

[OBJECT:BUILDING]
-Insert the new buildings in there
-Add this the the MOUNTIAN entity in the "entity_default.txt":
   [PERMITTED_BUILDING:REGEN_STONE_PILE]
   [PERMITTED_BUILDING:REGEN_WOOD_PILE]
-Gen a World and enjoy your new buildings that require 25 boulders/logs to build

Now if you want to use those resources simply deconstruct the "pile" of course these are only intended for forts that have a large amount of these reasources (im sure someone can stand to have a stockpile large enough to hole 1-24 boulders/logs) :p

Hope this helps you.

EDIT:
also these are completely customizable. You can make them take 10, or 50. Whatever your fancy is. Or you can copy/paste them and afix a # to the ID name and have different sized piles.
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #829 on: March 04, 2012, 11:41:36 pm »

Ok so i did the entity
Spoiler (click to show/hide)

So how do i link the two together?
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #830 on: March 05, 2012, 12:17:26 am »

Run it with PHP.

Okay, call me a noob, but I can't figure out how to run a PHP script. Do I copy this to a text file or something?
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G-Flex

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #831 on: March 05, 2012, 12:41:45 am »

Is the OP around? Deon, where are you?

I highly suggest linking to the following wiki pages in the OP, because it seems that a lot of the questions going around are answered by them:

http://dwarffortresswiki.org/index.php/Creature_token
http://dwarffortresswiki.org/index.php/Entity_token
http://dwarffortresswiki.org/index.php/Syndrome

Not sure which others might apply, but I think it's worth posting some common reading material so that we don't get as many questions that are answered via trivial research and by looking up individual tokens.
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Di

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #832 on: March 05, 2012, 05:08:22 am »

Are you serious? Everyone knows about wiki but still this doesn't stop them from asking the answered questions. Also, it's rather unlikely that one would start from a first page of 50. If we want to try that anyway it'd be better if every person that starts a new page would edit those into his message.

Also http://dwarffortresswiki.org/index.php/v0.31:Modding_guide should be listed as well.
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ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #833 on: March 05, 2012, 06:24:59 am »

Ok so i did the entity
Spoiler (click to show/hide)

So how do i link the two together?
You can just slap it down at the bottom of entity_default but change ENTITY:PLAIN to something not already used.
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G-Flex

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #834 on: March 05, 2012, 12:16:35 pm »

Are you serious? Everyone knows about wiki but still this doesn't stop them from asking the answered questions. Also, it's rather unlikely that one would start from a first page of 50.

Even if that's the case, it's still a lot easier to refer them to the OP than to post the same links and stuff over and over again.
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #835 on: March 05, 2012, 04:18:05 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
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Quote from: AustralianWinter
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Di

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #836 on: March 05, 2012, 04:26:51 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
You should move your creatures from entity_default into some file beginning with [OBJECT:CREATURE] preferably in the one in which RASPY_VOICE is located.
I mean to creature_standard.
« Last Edit: March 05, 2012, 04:29:13 pm by Di »
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #837 on: March 05, 2012, 04:39:04 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
You should move your creatures from entity_default into some file beginning with [OBJECT:CREATURE] preferably in the one in which RASPY_VOICE is located.
I mean to creature_standard.

But how does the creature and the entity link together then?
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #838 on: March 05, 2012, 04:45:08 pm »

Why is it saying none of them work?
Spoiler (click to show/hide)
You should move your creatures from entity_default into some file beginning with [OBJECT:CREATURE] preferably in the one in which RASPY_VOICE is located.
I mean to creature_standard.

But how does the creature and the entity link together then?
In the entity is
   [CREATURE:DRUMEDER]
That means that this entity will be established by the DRUMEDER.
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Sorcerer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #839 on: March 05, 2012, 08:11:20 pm »

Hey peeps, I seem to be having a little reaction problem I'm hoping you could help me with.

[REACTION:APPLEBUCK]
   [NAME:Buck Apples]
   [BUILDING:PONY_APPLETREE:CUSTOM_B]
   [PRODUCT:100:1:PLANT:PONY_APPLE:NONE:NONE:NONE]
   [SKILL:STANCE_STRIKE]

I can't seem to get anything but "plants" as an output, am i missing something, did i get the product line wrong?
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