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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002146 times)

bobsnewaddress

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4635 on: March 29, 2013, 11:13:37 am »

I'm using a graphics pack right now and I've been having trouble with Vermin. The pack (CLA's) has graphics for all the vermin including fish, but unfortunately the game when run doesn't use the vermin graphics he included and instead uses the default "." that comes with the tileset.

How can I get the game to recognize that it should use his graphics?
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Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4636 on: March 29, 2013, 11:28:02 am »

Iamanelf, those vermin are pretty useless, they don't even sting or do what they should.

Bobs, vermin cannot use graphical tiles.
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bobsnewaddress

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4637 on: March 29, 2013, 11:48:46 am »

Iamanelf, those vermin are pretty useless, they don't even sting or do what they should.

Bobs, vermin cannot use graphical tiles.

Wonder why he included them in the pack then? Ah well, no great loss - the rest of the graphics in the set work well.
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4638 on: March 29, 2013, 11:54:17 am »

Iamanelf, those vermin are pretty useless, they don't even sting or do what they should.

Bobs, vermin cannot use graphical tiles.
I still find it funny that you can spawn a vermin dog. The images....

Also, is it possible to make a corpse part from a workshop?

Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4639 on: March 29, 2013, 03:43:40 pm »

I see what you are thinking... Create a raw skin, then animate it to spawn a creature? I should test that.
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IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4640 on: March 29, 2013, 03:46:39 pm »

Yes. I need it to make a golemcraft reaction. Hence the various questions I've been posing.

Gentlefish

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4641 on: March 29, 2013, 05:40:13 pm »

Quick question,

Is it possible to link attribute levels to physical features other than muscles?

For example, alongside or instead of bulging muscle, a superdwarvenly strong dwarf has a long and luscious beard. Possible?

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4642 on: March 29, 2013, 05:52:44 pm »

Yes, you can add [THICKENS_ON_STRENGTH] to any tissue. Though, that just means the tissue will get thicker with increased strength. That's about all you can do.
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Spirit of Power

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4643 on: March 29, 2013, 06:24:35 pm »

Is it possible to have constant high-speed regeneration? I know it's possible to use transformations to mimic something similar (Namekians in the DB mod), but is it possible to have it work via healing rates and such? Like, would it be possible to set a healing rate so astronomically high the tissue will actually close wounds and stop bleeding withing seconds? I assume regrowing limbs like this is impossible, though. I'm aiming for something similar to the high-speed regeneration in Bleach, and I'd prefer it to be an automatic process, if at all possible.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4644 on: March 29, 2013, 06:44:21 pm »

Is it possible to have constant high-speed regeneration? I know it's possible to use transformations to mimic something similar (Namekians in the DB mod), but is it possible to have it work via healing rates and such? Like, would it be possible to set a healing rate so astronomically high the tissue will actually close wounds and stop bleeding withing seconds? I assume regrowing limbs like this is impossible, though. I'm aiming for something similar to the high-speed regeneration in Bleach, and I'd prefer it to be an automatic process, if at all possible.

Yes, it works exactly like you say: just set healing rate of all tissues to 1, though limb regrowth is still impossible.
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Spirit of Power

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4645 on: March 30, 2013, 08:56:10 pm »

Alright, I'm getting several problems with this creature here:

Code: [Select]
[CREATURE:DEMIDRAGON] -- Raws were originally taken from Sindarin in Deon's LotR mod, intended for use with that mod
========= Naming ========================================================================
[NAME:demidragon:demidragons:demidragon]
[PREFSTRING:wings]
[PREFSTRING:fire breath]
[PREFSTRING:strength]
[PROFESSION_NAME:CROSSBOWMAN:marksman:marksmen]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:elite marksman:elite marksmen]
[PROFESSION_NAME:BLOWGUNMAN:spellcaster:spellcasters]
[PROFESSION_NAME:MASTER_BLOWGUNMAN:wizard:wizards]
[PROFESSION_NAME:LASHER:halberdier:halberdiers]
[PROFESSION_NAME:MASTER_LASHER:elite halberdier:elite halberdiers]
========= Representation ================================================================
[CREATURE_TILE:'d']
[COLOR:4:0:1]
========= Biomes and population information =============================================
[DIURNAL]
[MUNDANE]
========= Castes ========================================================================
[CASTE:FEMALE]
[FEMALE]
[CASTE_NAME:demidragon:demidragons:demidragon]
[DESCRIPTION:(70 kg) The Demidragons are a hybrid of dragon and elf, bred by Morgoth
from the dragons for the purpose of elite footsoldiers. Immune to heat and cold, capable of breathing
fire, supernaturally strong, and capable of flight, they were a resounding success. However, they
rebelled shortly after, forming their own civilization free from his control.] -- My explanation for
why an elf/dragon hybrid even exists

[CASTE:MALE]
[MALE]
[CASTE_NAME:demidragon:demidragons:demidragon]
[DESCRIPTION:(70 kg) The Demidragons are a hybrid of dragon and elf, bred by Morgoth
from the dragons for the purpose of elite footsoldiers. Immune to heat and cold, capable of breathing
fire, supernaturally strong, and capable of flight, they were a resounding success. However, they
rebelled shortly after, forming their own civilization free from his control.]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]

[CASTE:FIRE_FEMALE]
[POP_RATIO:0] -- Unless I'm mistaken, these should never, ever appear
[FEMALE]
[CASTE_NAME:flaming demidragon:flaming demidragons:flaming demidragon]
[DESCRIPTION:(70 kg) The Demidragons are a hybrid of dragon and elf, bred by Morgoth
from the dragons for the purpose of elite footsoldiers. Immune to heat and cold, capable of breathing
fire, supernaturally strong, and capable of flight, they were a resounding success. However, they
rebelled shortly after, forming their own civilization free from his control.]

[CASTE:FIRE_MALE]
[POP_RATIO:0]
[MALE]
[CASTE_NAME:flaming demidragon:flaming demidragons:flaming demidragon]
[DESCRIPTION:(70 kg) The Demidragons are a hybrid of dragon and elf, bred by Morgoth
from the dragons for the purpose of elite footsoldiers. Immune to heat and cold, capable of breathing
fire, supernaturally strong, and capable of flight, they were a resounding success. However, they
rebelled shortly after, forming their own civilization free from his control.]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
========= Abilities and disabilities ====================================================
[SELECT_CASTE:FEMALE]
[CAN_DO_INTERACTION:DEMIDRAGON_TRANSFORMATION_FEMALE] -- Made two separate
interactions to avoid any gender swapping issues
[CDI:ADV_NAME:Activate your aura of fire]
[CDI:VERB:become enveloped in flames:becomes enveloped in flames:NA]
[CDI:USAGE_HINT:FLEEING]
[CDI:TARGET:C:SELF_ONLY]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:5000]

[SELECT_CASTE:MALE]
[CAN_DO_INTERACTION:DEMIDRAGON_TRANSFORMATION_MALE]
[CDI:ADV_NAME:Activate your aura of fire]
[CDI:VERB:become enveloped in flames:becomes enveloped in flames:NA]
[CDI:USAGE_HINT:FLEEING]
[CDI:TARGET:C:SELF_ONLY]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:5000]

[SELECT_CASTE:FIRE_MALE]
[SELECT_ADDITIONAL_CASTE:FIRE_FEMALE]
[IMMOLATE]

[SELECT_CASTE:ALL]
[INTELLIGENT]
[EQUIPS]
[CANOPENDOORS]
[FIREIMMUNE_SUPER]
[BUILDINGDESTROYER:2]
[BONECARN]
[FLIER]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:4]
[LIKES_FIGHTING]
[MAGMA_VISION]
[NOEXERT]
[NOFEAR]
[TRANCES]
[PHYS_ATT_CAP_PERC:STRENGTH:400000] -- This and the base attributes were copied from
Putnam's DB mod
[PHYS_ATT_CAP_PERC:AGILITY:400000]
[PHYS_ATT_CAP_PERC:TOUGHNESS:400000]
[PHYS_ATT_CAP_PERC:ENDURANCE:400000]
[MENT_ATT_CAP_PERC:WILLPOWER:400000]
[MENT_ATT_CAP_PERC:SPATIAL_SENSE:400000]
[MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:400000]
[PHYS_ATT_RANGE:STRENGTH:1000:2050:3150:3550:3750:3950:5000]
[PHYS_ATT_RANGE:AGILITY:1000:2050:3150:3550:3750:3950:5000]
[PHYS_ATT_RANGE:TOUGHNESS:1000:2050:3150:3550:3750:3950:5000]
[PHYS_ATT_RANGE:ENDURANCE:1000:2050:3150:3550:3750:3950:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:1000:2050:3150:3550:3750:3950:5000]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1000:2050:3150:3550:3750:3950:5000]
[MENT_ATT_RANGE:WILLPOWER:1000:2050:3150:3550:3750:3950:5000]
[PHYS_ATT_RATES:STRENGTH:1:3:4:3] -- Added mostly for convenience in adventure mode
[PHYS_ATT_RATES:AGILITY:1:3:4:3]
[PHYS_ATT_RATES:TOUGHNESS:1:3:4:3]
[PHYS_ATT_RATES:ENDURANCE:1:3:4:3]
[MENT_ATT_RATES:WILLPOWER:1:3:4:3]
[MENT_ATT_RATES:SPATIAL_SENSE:1:3:4:3]
[MENT_ATT_RATES:KINESTHETIC_SENSE:1:3:4:3]

[CAN_DO_INTERACTION:MATERIAL_EMISSION] -- Copied directly from dragons, but the
spelling was corrected because that always bothered me
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:500] -- 10x longer than a dragon's wait time, but it makes
sense to me that a hybrid wouldn't be as good at this as a full-on dragon

[SOUND:ALERT:50:1200:VOCALIZATION:shout:shouts:a warcry]
========= Body ==========================================================================
[SELECT_CASTE:ALL]


[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:2WINGS:THROAT:NECK:SPINE
:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE] -- Basically regular humanoids
with wings and a tail
[HOMEOTHERM:10077] -- 10 urists higher than humans. Should result in them being
abnormally hot but not melts-your-face-off hot
========= Body materials ================================================================
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:DEMIDRAGON_MATERIALS] -- Used special modded materials
[BODY_DETAIL_PLAN:DEMIDRAGON_TISSUES]
[BODY_DETAIL_PLAN:DEMIDRAGON_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:SCALE] -- Modded
vertebrate plan so that the skin layer of the wings and tail was replaced with ARG5, and all other
ARG5 references were replaced with fat
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]

[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]

[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]

[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]

[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]

[SELECT_CASTE:MALE]
[SELECT_ADDITIONAL_CASTE:FEMALE]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
[COLDDAM_POINT:NONE] -- Completely immune to heat and cold
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]

[SELECT_CASTE:FIRE_MALE]
[SELECT_ADDITIONAL_CASTE:FIRE_FEMALE]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
[COLDDAM_POINT:NONE] -- SHOULD make these always on fire and completely
unharmed by it, but wierdly enough it not only still kills them but it affects the regular ones too :/
May have to reconsider this feature. Maybe a transformation into one made out of fire?
[HEATDAM_POINT:NONE]
[IGNITE_POINT:0]
[IF_EXISTS_SET_MELTING_POINT:NONE]
[IF_EXISTS_SET_BOILING_POINT:NONE]
[SPEC_HEAT:30000]

[SELECT_CASTE:MALE]
[SELECT_ADDITIONAL_CASTE:FEMALE]
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

[HAS_NERVES]
========= Syndromes and curses relation =================================================
[SELECT_CASTE:ALL]
[SPOUSE_CONVERSION_TARGET]
[CREATURE_CLASS:GENERAL_POISON]
[CREATURE_CLASS:HUMANOID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
========= Attributes and skills =========================================================
[SWIMS_LEARNED][SWIM_SPEED:2500]
========= Growth and procreation ========================================================
[SELECT_CASTE:ALL]
[BABY:1]
[CHILD:12]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
========= Attacks =======================================================================
[SELECT_CASTE:ALL]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:50]
[ATTACK_VELOCITY_MODIFIER:300]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE] -- Used the high velocity kick in vanilla
creature variations
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_VELOCITY_MODIFIER:3000]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL] -- It does have a tail, so why not use it?
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:PUNCH:BODYPART:BY_TYPE:HEAD]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:headbutt:headbutts]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:500]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
========= Body appearance modifiers =====================================================
[SELECT_CASTE:ALL]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:55:65:85:90:92:100:110]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:150]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:75:80:90:100:110:120:135]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:BROADNESS:30:55:60:80:95:100:100]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:150:165:168:170:182:185:190]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:40:50:70:80:100:150]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:30:50:70:80:100:150]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:30:50:70:80:100:150]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
========= Personality ===================================================================
[SELECT_CASTE:ALL]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[PERSONALITY:EXCITEMENT_SEEKING:70:90:100]
========= Appearance ====================================================================
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]

[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHE
STNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:G
OLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW
_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_
SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]

[TL_COLOR_MODIFIER:DARK_PEACH:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUP
E_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]

[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE
_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EY
E_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_D
ARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:
IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_
GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDN
IGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE
_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EY
E_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_
EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IR
IS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

Specifically, the transformation and always-on-fire bit. You should be able to see this from the comments, but the special caste I made for the on-fire versions doesn't work. It sets the regular castes on fire too, and it also still causes them to die from the fire even when they shouldn't be able to. Is there a way to work around this? If not, I suppose I'll have to go with my other idea (making the special caste out of fire).
« Last Edit: March 30, 2013, 09:08:54 pm by Spirit of Power »
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Spirit of Power

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4646 on: March 30, 2013, 08:57:31 pm »

Oh god dammit, double post. Sorry. Anyone know how I can delete this?
« Last Edit: March 30, 2013, 09:12:30 pm by Spirit of Power »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4647 on: March 30, 2013, 09:17:06 pm »

Well, for one, POP_RATIO:0 sets it to 100. Set it to 1 instead and have all the other ones be ridiculously large.

[SELECT_MATERIAL:ALL] selects all materials, which are not caste level, but creature level.

Bronnh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4648 on: March 30, 2013, 09:20:50 pm »

Hey, this is probably a stupid question, buuuut...

Is it possible to have plants and trees grow naturally in tundra biomes? I'm trying to mod in some plants and they don't spawn in worldgen. It doesn't produce an errorlog or anything. I'm kinda new to modding and I this is my first try at adding non-creature related things. Any answer would be nice; I've been trying to figure this out for a few days now and can't find any answers.

[PLANT:ROOT_ARCTIC]
   [NAME:arctic root][NAME_PLURAL:arctic roots][ADJ:arctic root]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_ARCTIC]
      [MATERIAL_VALUE:2]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [EDIBLE_VERMIN]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
   [PICKED_TILE:161][PICKED_COLOR:255:255:255]
   [GROWDUR:300][VALUE:3]   
   [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_ARCTIC]
      [STATE_NAME_ADJ:ALL_SOLID:frozen arctic wine]
      [STATE_NAME_ADJ:LIQUID:arctic wine]
      [STATE_NAME_ADJ:GAS:boiling arctic wine]
      [MATERIAL_VALUE:4]
      [DISPLAY_COLOR:0:0:0]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
      [PREFIX:NONE]
   [DRINK:LOCAL_PLANT_MAT:DRINK]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_ARCTIC]
      [MATERIAL_VALUE:3]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:arctic root seed:arctic root seeds:4:0:1:LOCAL_PLANT_MAT:SEED]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]
   [PREFSTRING:hardiness]
   [PREFSTRING:pure whiteness]
   [WET][DRY]
   [BIOME:TUNDRA]
   [SPRING]
   [SUMMER]
   [AUTUMN]
   [WINTER]
   [SHRUB_TILE:142]
   [DEAD_SHRUB_TILE:28]
   [SHRUB_COLOR:255:255:255]
   [DEAD_SHRUB_COLOR:5:6:0]

^code for the plant, all of the defined materials exist in other raws, and they're basically copy-pastes of regular plant material so they should work. Of course, if it's not possible to put plants in tundra biomes then none of this matters.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4649 on: March 30, 2013, 09:33:54 pm »

How can you tell they don't spawn in worldgen?
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