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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999537 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7965 on: June 19, 2014, 03:32:00 pm »

Note that you can't add anything without making a new world.

Also, you definitely need that and if you actually have that "not sure" thing in the file it might be doing something odd.

urist nazushvel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7966 on: June 19, 2014, 03:38:48 pm »

Thanks both of you guys and I figured no with liquids seeing as no one had made a blood mod oh well I will just have to figure out a new idea thanks for the advice.
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7967 on: June 19, 2014, 04:32:22 pm »

Thanks both of you guys and I figured no with liquids seeing as no one had made a blood mod oh well I will just have to figure out a new idea thanks for the advice.
you can make LIQUID_MISC, which is stored in containers, or new blood DRINKs that are used instead of booze, but you cant make an actual liquids that flows around the map like magma/water.

In theory you can turn temperature off, and use insolors string dump replacer to change magma to blood. :D
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StupidElves

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7968 on: June 19, 2014, 07:18:30 pm »

Considering that this has over 500 pages, please forgive me if this question has already been asked.

Is it possible to mod in a new biome?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7969 on: June 19, 2014, 08:06:49 pm »

No.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7970 on: June 20, 2014, 09:41:31 am »

For one reason or another, my race (the Risens from my mod) sometimes show Tired and complain of being tired, despite having [NOSTUN], [NOEXERT], and [NO_SLEEP], as well as some other, less-relevant things. Is this a byproduct of anything else?
I can happily supply their entire file if that would be helpful.
I'm pretty sure it doesn't happen with the Fallens, although I haven't done extensive testing of them yet (the Risens are much newer).

Roses

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7971 on: June 20, 2014, 02:11:55 pm »

If you have more than one [MILL:LOCAL_PLANT_MAT:MILL] on a plant will it produce all of the products, only the last one, or a random one?

e.g.

[MILL:LOCAL_PLANT_MAT:MILL_1]
[MILL:LOCAL_PLANT_MAT:MILL_2]
[MILL:LOCAL_PLANT_MAT:MILL_3]
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7972 on: June 20, 2014, 02:37:27 pm »

If you have more than one [MILL:LOCAL_PLANT_MAT:MILL] on a plant will it produce all of the products, only the last one, or a random one?

e.g.

[MILL:LOCAL_PLANT_MAT:MILL_1]
[MILL:LOCAL_PLANT_MAT:MILL_2]
[MILL:LOCAL_PLANT_MAT:MILL_3]
I am curious as well. I have never gotten multiple drink/mill materials to work.
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Spehss _

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7973 on: June 20, 2014, 03:38:10 pm »

Say I add [NOFEAR] to a creature's raws in a save file. Will the token take effect on creatures already born and created during the whole worldgen process or will it only apply to creature made after the change was made? I seem to recall hearing something like that happened.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7974 on: June 20, 2014, 03:40:27 pm »

All of 'em in most cases.

Dirst

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7975 on: June 20, 2014, 03:49:11 pm »

All of 'em in most cases.
This gets to the idea of just how much is stored about a historical figure.  Obviously a non-historical figure generated on the spot will use the new creature tags, even if it is nominally older than the Rule Change.  But since tags can be changed by various methods, would it apply to already-historical figures?  And if it does, does that mean only "tag changes from standard" are stored?
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Mirkrali

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7976 on: June 20, 2014, 03:56:00 pm »

I have no idea what I'm doing wrong here but, in trying to create a new civ, I've ended up with a useless lot that apparently cannot even pick up their tools. In the current job list, all of my members show up as "tame". Could someone check this out and tell me what I've done wrong? I've scoured my raws for ages and cant tell what's up

Creature
Spoiler (click to show/hide)

Entity
Spoiler (click to show/hide)
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FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7977 on: June 20, 2014, 03:58:55 pm »

All of 'em in most cases.
This gets to the idea of just how much is stored about a historical figure.  Obviously a non-historical figure generated on the spot will use the new creature tags, even if it is nominally older than the Rule Change.  But since tags can be changed by various methods, would it apply to already-historical figures?  And if it does, does that mean only "tag changes from standard" are stored?
Well, if I'm not mistaken, the starting 7 are always historical figures, and I forgot to add [INTELLIGENT] to my race once, added it, and it worked. I assume (almost) all changes work instantly upon reload.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7978 on: June 20, 2014, 07:38:18 pm »

All of 'em in most cases.
This gets to the idea of just how much is stored about a historical figure.  Obviously a non-historical figure generated on the spot will use the new creature tags, even if it is nominally older than the Rule Change.  But since tags can be changed by various methods, would it apply to already-historical figures?  And if it does, does that mean only "tag changes from standard" are stored?

Tags aren't stored in the unit/hist fig at all; there's nothing about a unit that says it can fly. Everything is stored in the game's copy of the raws, which are read upon game load. Even the syndrome-changed tokens are their own special couple of structures that have flags for whether or not the token is added/removed, which I assume is checked alongside (probably before) the creature raw's data on it.

bughunter

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7979 on: June 21, 2014, 11:57:20 am »

Note that you can't add anything without making a new world.

Also, you definitely need that and if you actually have that "not sure" thing in the file it might be doing something odd.
No, the "not sure" part I added afterward.
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