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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 322817 times)

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #300 on: February 02, 2013, 10:32:24 am »

It's not supposed to not happen :P
Maybe there should be things that can't be regenerated, you know?
Maybe put up a ki force field, and then BUST YOUR WAY OUTTA THEIR CHEST XENO STYLE!
EDIT: had an idea for scouters:
Letting us communicate with someone we have talked to before who has a scouter on at the time.
The way it works could be to interact with it then you'd have two options: Read power level, then select someone or something to find out said level, or whatever your doing with that, and Talk to.....It would bring you to a menu with a bunch of names, and hitting enter on one of 'em would start a chat ,thing, no matter how far away.
Thats all I gotta say for right now.
« Last Edit: February 02, 2013, 03:47:45 pm by KingofstarrySkies »
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #301 on: February 02, 2013, 06:02:17 pm »

If it were possible, I could totally do that, but I don't think it is even with DFHack...

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #302 on: February 02, 2013, 09:18:51 pm »

alas, I am now sad....Still, feel like the scouter should have some options besides CHECK POWER LEVEL! Which still would be cool.
So, anyways, how will the dragons balls be obtained and used in adventure mode? I assume through killing all kinds of shit.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #303 on: February 02, 2013, 09:20:04 pm »

Yeah, Dragon Balls should be able to be gotten in adventure mode.

BTW, here's the code for the scouter as it currently is:

Code: [Select]
-- Gives power level of selected unit.

local selectedUnit = dfhack.gui.getSelectedUnit(silent)

local arg = ...

function isWinded(unit)
if unit.counters.winded > 0 then return true end
return false
end
function isStunned(unit)
if unit.counters.stunned > 0 then return true end
return false
end
function isUnconscious(unit)
if unit.counters.unconscious > 0 then return true end
return false
end
function isParalyzed(unit)
if unit.counters2.paralysis > 0 then return true end
return false
end
function getExhaustion(unit)
local exhaustion = 1
if unit.counters2.exhaustion~=0 then
exhaustion = 1000/unit.counters2.exhaustion
if exhaustion>1 then exhaustion = 1 end
else unit.counters2.exhaustion=1
return exhaustion
end
return 1
end
function getBoost(unit)
return unit.counters.soldier_mood
end

--power levels should account for disabilities and such

--I have to declare the individual skill's numbers, including these here makes the program easier to read
local MELEE_COMBAT = 99
local WRESTLING = 102
local GRASP_STRIKE = 104
local STANCE_STRIKE = 105
local BITE = 103
local THROW = 55
local RANGED_COMBAT = 101

if df.isnull(selectedUnit) then
qerror('Need to select a unit.')
end

--blood_max appears to be the creature's body size divided by 10; the power level calculation relies on body size divided by 1000, so divided by 100 it is. blood_count refers to current blood amount, and it, when full, is equal to blood_max.
local exhaustion = getExhaustion(selectedUnit)
local bodysize = selectedUnit.body.blood_count/100
local fighting = dfhack.units.getEffectiveSkill(selectedUnit, MELEE_COMBAT)*1000
local wrestling = dfhack.units.getEffectiveSkill(selectedUnit, WRESTLING)*1000
local grasp_strike = dfhack.units.getEffectiveSkill(selectedUnit, GRASP_STRIKE)*1000
local stance_strike = dfhack.units.getEffectiveSkill(selectedUnit, STANCE_STRIKE)*1000
local biting = dfhack.units.getEffectiveSkill(selectedUnit, BITE)*1000
local ki = dfhack.units.getEffectiveSkill(selectedUnit, THROW)*1000 + dfhack.units.getEffectiveSkill(selectedUnit, RANGED_COMBAT)*1000
local powerlevel = bodysize*bodysize*exhaustion+fighting+wrestling+grasp_strike+stance_strike+biting+ki
if getBoost(selectedUnit)==0 then powerlevel=powerlevel*1.5 end
if getBoost(selectedUnit)==1 then powerlevel=powerlevel*2 end
if getBoost(selectedUnit)==2 then powerlevel=powerlevel*1.3 end
if isWinded(selectedUnit) then powerlevel=powerlevel/1.2 end
if isStunned(selectedUnit) then powerlevel=powerlevel/1.5 end
if isParalyzed(selectedUnit) then powerlevel=powerlevel/5 end
if isUnconscious(selectedUnit) then powerlevel=powerlevel/10 end

if arg == "popup" or arg == "Popup" then
dfhack.gui.showPopupAnnouncement("The scouter says " .. math.floor(powerlevel) .. "!",11)
elseif arg == "announce" or arg == "Announce" then
dfhack.gui.showAnnouncement("The scouter says " .. math.floor(powerlevel) .. "!",11)
else dfhack.print("The scouter says " .. math.floor(powerlevel) .. "!")
end

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #304 on: February 02, 2013, 09:34:30 pm »

Maaan, the next updates for the mod is gonna be sweeeeeeeet
Waaaaaaaaaant.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #305 on: February 02, 2013, 09:40:16 pm »

Woohoo math.

350000*1.01^x=2^31=876.541, and broly shouldn't get to full power in less than, say, two months, so 67200/876=76.712, so Broly will increase in power and speed once every 72 frames for 2 months, at which point he will be stronger than a Super Saiyan 4. Better kill him before then.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: CHOCOLAAAAAATE!!!!! (0.34.11)
« Reply #306 on: February 02, 2013, 09:43:13 pm »

Woohoo math.

350000*1.01^x=2^31=876.541, and broly shouldn't get to full power in less than, say, two months, so 67200/876=76.712, so Broly will increase in power and speed once every 72 frames for 2 months, at which point he will be stronger than a Super Saiyan 4. Better kill him before then.
OH GAWD
considering I fought freaking buu in arena, with nothing on ((the same with him)) and WON, Imma scared.
VERRRRRRRRRRY SCARED.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #307 on: February 03, 2013, 02:26:23 am »

You should be.

1.8 released.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #308 on: February 03, 2013, 09:20:10 am »

You should be.

1.8 released.
YESH!
Uhm.....Do I need DFhack open to use the scouter? I assume so, but....
Knowing is half the battle, DAMMIT!
EDIT: the ingame scouter doesn't seem to be working......I need some help!
« Last Edit: February 03, 2013, 10:22:29 am by KingofstarrySkies »
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Korbac

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #309 on: February 03, 2013, 10:04:51 am »

Putnam : SSJ 4 is very nearly the most powerful the game will allow you to make something.

Putname : Broly is stronger.

Me : O_O
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KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #310 on: February 03, 2013, 10:36:40 am »

so, I have some problems:
As mentioned before, The ingame scouter isnt working for me ((I think))
First off, where is the status screen?
Second, DFhack won't start up.
I need your help.
Pl0x.
EDIT: Nevermind, Im good. I figured it out.
« Last Edit: February 03, 2013, 11:51:19 am by KingofstarrySkies »
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #311 on: February 03, 2013, 01:33:47 pm »

Putnam : SSJ 4 is very nearly the most powerful the game will allow you to make something.

Putname : Broly is stronger.

Me : O_O

Note that scouters don't really work on Broly; his power level remains at ~12 million, IIRC, despite the fact that he's getting stronger constantly.

Torknick

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #312 on: February 03, 2013, 03:47:16 pm »

I fucking love you putnam, I saw that sometimes when someone goes super saiyan they say "I am real super sand!" I laughed so fucking hard.
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #313 on: February 03, 2013, 04:08:21 pm »

I refuse to make a mod about something so extensively parodied without referencing those parodies... and maybe making fun of it myself. :P

crazyjake56

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Re: Sparking!!! Dragon Ball (Z) Mod: KAKAROT!!!!! (0.34.11)
« Reply #314 on: February 03, 2013, 05:20:25 pm »

I'm not really sure how to go super saiyan.
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