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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 322100 times)

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #360 on: February 05, 2013, 06:04:13 pm »

Ooh! While the method is hoops as fuck, it's not impossible, especially with the next version of DFHack...
YAAAY! I CONTRIBUTED!
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

ArKFallen

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #361 on: February 06, 2013, 09:29:03 pm »

Started a saiyan adventurer (she got over 9000! and was promptly killed by a sturgeon ::)) and then a saiyan fort (less than a year in).
I've found 2 little issues.
  • Saiyans can't access the 'Dragon summoning area'
  • You can't target others with the 'Give other people this interaction' in adv mode because it doesn't have a manual input in the interaction (so it always targets yourself)
I find it funny that once every month my fort ends up with a z-screen population of '0'. Also kudos on the scouter, it's extremely useful.
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Hm, have you considered murder?  It's either that or letting it go.
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I logged back on ;_;

Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #362 on: February 06, 2013, 09:46:18 pm »

The scouter's only really useful if you take the seventh root of the power level >_>

1. Whoops haha.

2. Yeah, doesn't really matter. It's more for you than anyone else; it's what allows the special attack capsule.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #363 on: February 07, 2013, 12:40:00 am »

hmmmm
The more hoops, the more I feel like its worth it.
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Sigtextastic
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zimer02

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #364 on: February 08, 2013, 07:19:36 pm »

Question, how deep are the dragon balls in fortress mode?
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #365 on: February 08, 2013, 07:45:25 pm »

Question, how deep are the dragon balls in fortress mode?

Deep? There's no setting for deepness. They just kinda show up in rocks sometimes. Could be any rock, too. Heck, they probably also show up in soil. It's all just really rare.

zimer02

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #366 on: February 08, 2013, 07:57:24 pm »

Hmm okay, nother question how exactly do you make saiyan strands (never figured it out)
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #367 on: February 09, 2013, 12:59:58 am »

Hmm okay, nother question how exactly do you make saiyan strands (never figured it out)

Process plants at the farmer's workshop while you have armor plants lying around.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #368 on: February 09, 2013, 04:02:05 pm »

so, question?
Why is it that the saiyans can't use some of the seeds that other races do?
Seems plain annoying to me, considering plump helmets are KINDA needed.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #369 on: February 09, 2013, 04:10:42 pm »

they grow above-ground plants, try using prickle berries or fisher berries or wild strawberries as plump helmet substitute.

HARD

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #370 on: February 10, 2013, 09:11:19 am »

Is there any graphic mod for dat? if not then anyone working on it? could be epic
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KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #371 on: February 10, 2013, 12:58:44 pm »

k then.
Ive been thinking, we need some !FUN! attacks for the saiyans. something besides Ki blasts and the sort.......For example, instead of being able to make a ki kienzan( what is that meant to do exactly? annoy them to death?) and the salza blade, perhaps we could have something different, like.....Maybe if you have a salza blade, you can do some sort of ranged slash, that would send a burst of !!FUN!! at the enemy?
Either way, It needs.....
MOAR
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #372 on: February 10, 2013, 02:34:14 pm »

none of those are really possible...

as for graphics... i'll see what i can do

KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #373 on: February 10, 2013, 03:43:37 pm »

none of those are really possible...

as for graphics... i'll see what i can do
shit. welp, I tried.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Torknick

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #374 on: February 10, 2013, 08:23:23 pm »

So I was recently watching some dbz movies and I was thinking, maybe you could add in Janemba with a reaction to "switch" to his second form. And maybe Putnam could also add Abo and Cado.
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