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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 322820 times)

KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (DF2014)
« Reply #615 on: July 07, 2014, 08:24:45 pm »

HE DID IT ALREADY

HE'S A WIZARD

HE'S A WIZAAAAARD
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (DF2014)
« Reply #616 on: July 07, 2014, 08:42:20 pm »

DOES IT WORK???

EDIT: Main problem is the standard unforeseen stuff; throats and necks ain't working for some reason, SWIM_SPEED no longer exists.
« Last Edit: July 07, 2014, 08:44:20 pm by Putnam »
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Teneb

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (DF2014)
« Reply #617 on: July 07, 2014, 08:49:14 pm »

SWIM_SPEED no longer exists.
Did it get rolled into the gaits then?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (DF2014)
« Reply #618 on: July 07, 2014, 08:50:51 pm »

Yes, and so did SPEED. Both fixed, should be fully functional.

StupidElves

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #619 on: July 07, 2014, 11:12:44 pm »

I wonder if I kill a Saiyan's best friend in adventure mode, will he turn into a Super Saiyan?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #620 on: July 07, 2014, 11:35:45 pm »

I wonder if I kill a Saiyan's best friend in adventure mode, will he turn into a Super Saiyan?

No, but I may be able to make that happen.

StupidElves

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #621 on: July 07, 2014, 11:47:02 pm »

That's going to be Fun.

I'm just imagining being besieged by Saiyans, killing a guy, and having his best friend go Super Saiyan on my fort because of it.
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StupidElves

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #622 on: July 08, 2014, 10:03:26 am »

What exactly does the world_gen file replace? And is it needed to run, or can I just keep the old version?
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Sergarr

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #623 on: July 08, 2014, 10:51:32 am »

Bug: Saiyans (and other added in mod creatures) cannot sprint.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #624 on: July 08, 2014, 12:09:09 pm »

Bug: Saiyans (and other added in mod creatures) cannot sprint.

Oh, dammit, what's wrong with the gaits now?

Also, another bug is that they get stuck in trees incessantly. That's a big problem.

What exactly does the world_gen file replace? And is it needed to run, or can I just keep the old version?

It adds the Earth from DBZ, you don't need it.

Sergarr

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #625 on: July 08, 2014, 02:41:29 pm »

Is everybody supposed to attack you if you're a Legendary Super Saiyan outsider or is it just bad luck?

EDIT: I can't catch saiyan kings because they apparently teleport at any sign of danger.
« Last Edit: July 08, 2014, 03:52:13 pm by Sergarr »
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KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #626 on: July 08, 2014, 05:21:57 pm »

Uhm.

Is there a version available that works? DFhack isn't updated, so it auto-crashes.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #627 on: July 08, 2014, 05:45:56 pm »

Uhm.

Is there a version available that works? DFhack isn't updated, so it auto-crashes.

That's not the reason, remove the entity_frieza file. I'll upload a fixed version soon.

EDIT: Uploaded a fixed version.

Sergarr

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #628 on: July 09, 2014, 10:24:40 am »

I would be surprised if DF used long ints. I thought every variable was 32 bit integer?
IIRC temperature has a maximum value of 65,000 whatever that an unsigned long int would have (from absolute zero to dragonfire at around 50,000 urists, plus a little head room).

But if lower numbers of healing are faster, it's a moot point for these purposes. 

Did you actually test it though? A body made out of adamantine or whatever = not gonna get pulped in one hit probably, which then gives it time to heal before the next hit. It doesn't have to LITERALLY be 100% invulnerable in order to be for all intents of practical purposes invulnerable in-game.

Whether I have the material for the part with the [UPPERBODY] as adamantine or the material I made that is stronger than adamantine it ultimately gets pulped. This is even with the healing rate set to 1. A strong enough attack will just pulp it. I'm beginning to think that immortality isn't possible anymore or will require some very clever token abuse. I suppose I'll wait and see what mods the community comes up with.

I dug through the string dump list that Xangi was kind enough to provide us with earlier and found this tag [PREVENTS_PARENT_COLLAPSE]. I applied it to just the 'core' body part but that did nothing. Then I applied it to the core and the upper body and it still did nothing. Then I got really frustrated and applied it to every single body part. I think it worked. I have two of these (hopefully)unkillable creatures going at it in the arena for the last five minutes straight and neither has been able to kill the other yet. Usually one of them is dead within a few seconds. I'm going to test it a bit more to see how it works exactly but I think this may be a tag to prevent pulping.

Edit: Just had this creature up against Putnam's God of Destruction from his DBZ mod and it comes out on top every time. I can't seem to get a long test with two of them fighting for more than a few minutes without the game crashing. Could be the result of a flood of hacked off and regenerated body parts all over the place.

Here is a link to the creature in case anyone feels like messing with it.
https://dl.dropboxusercontent.com/u/33114737/Regenerator_DF2014.zip
You might want to update the high-tier creatures so they don't die to pulping...

EDIT: Bronze colossus is not instantly killed by God of Destruction. I am disappoint.
« Last Edit: July 09, 2014, 11:22:51 am by Sergarr »
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StupidElves

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #629 on: July 09, 2014, 08:51:03 pm »

There appear to be no way to cut down trees as a Saiyan fortress.

Help. Soon they'll be starting a tantrum spiral due to a lack of beds. I don't think I can survive a ki blast infused tantrum.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
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