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Author Topic: Future of the Fortress  (Read 3752854 times)

smirk

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Re: Future of the Fortress
« Reply #165 on: February 22, 2012, 10:30:23 am »

vampires won't try to pin crimes on animals

Shame ... and I thought that I had vampire rabbits.

"The Bloated Tuber has been found dessicated, completely drained of juice!"

Nobody's going to get this.

Hah! You over-estimate your audience; I was definitely lame enough to read those books as a kid. Guess I'll need to start equipping my fortress cats with boxes of toothpicks...
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

Footkerchief

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Re: Future of the Fortress
« Reply #166 on: February 22, 2012, 10:34:48 am »

Hah! You over-estimate your audience; I was definitely lame enough to read those books as a kid. Guess I'll need to start equipping my fortress cats with boxes of toothpicks...

I read those books AND listened to the audiobooks, which were great.  Nothing lame about it.
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smirk

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Re: Future of the Fortress
« Reply #167 on: February 22, 2012, 10:43:13 am »

Aw man, there were audiobooks too? 0_o  I think I missed out on some valuable childhood experiences...
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

MaskedMiner

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Re: Future of the Fortress
« Reply #168 on: February 22, 2012, 11:18:05 am »

What are you talking about?
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HiEv

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Re: Future of the Fortress
« Reply #169 on: February 22, 2012, 11:42:40 am »

What are you talking about?
Bunnicula.

And I both read it and its first sequel as a kid and saw the animated TV special.  8)
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The difference between intelligence and stupidity is that intelligence has its limits.

MaskedMiner

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Re: Future of the Fortress
« Reply #170 on: February 22, 2012, 01:43:20 pm »

What are you talking about?
Bunnicula.

And I both read it and its first sequel as a kid and saw the animated TV special.  8)

Oh. Never heard of that.
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Mike Mayday

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Re: Future of the Fortress
« Reply #171 on: February 22, 2012, 02:34:07 pm »

Guys I'm wary of greening this question because it's really minor: is there a way to stop animated creatures from blinking with the n~ symbol?

EDIT: eh, let's phrase it this way: Could animated/ghost creatures stop blinking with N~ once they're assigned proper graphics?
« Last Edit: February 22, 2012, 03:35:21 pm by Mike Mayday »
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thvaz

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Re: Future of the Fortress
« Reply #172 on: February 22, 2012, 03:20:34 pm »

Guys I'm wary of greening this question because it's really minor: is there a way to stop animated creatures from blinking with the n~ symbol?

I think it is hardcoded; I was worried it would be seizure-inducing but I think it is quite nice.
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bombzero

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Re: Future of the Fortress
« Reply #173 on: February 22, 2012, 03:46:48 pm »

i think it is nice as it lets you know, that is not a friendly dwarf, not even close.

which can be slightly difficult even with a 16x16 texture pack.
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Mike Mayday

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Re: Future of the Fortress
« Reply #174 on: February 22, 2012, 05:23:41 pm »

Hey dudes, has the stone list once again become less functional? It seems to no longer allow me to control the use of all kinds of stone and once again only displays the economic ones. What gives?
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Footkerchief

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Re: Future of the Fortress
« Reply #175 on: February 22, 2012, 05:57:06 pm »

Hey dudes, has the stone list once again become less functional? It seems to no longer allow me to control the use of all kinds of stone and once again only displays the economic ones. What gives?

Known bug.
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Mike Mayday

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Re: Future of the Fortress
« Reply #176 on: February 22, 2012, 06:25:34 pm »

Thanks!
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Urist McDepravity

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Re: Future of the Fortress
« Reply #177 on: February 22, 2012, 06:44:42 pm »

Known bug.
Its more like a feature request than a bug. It always limited menu only to ore, that "limit stone only to ore and sharp blade" check couldn't appear in code on mistake.
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monk12

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Re: Future of the Fortress
« Reply #178 on: February 22, 2012, 06:48:06 pm »

Known bug.
Its more like a feature request than a bug. It always limited menu only to ore, that "limit stone only to ore and sharp blade" check couldn't appear in code on mistake.

...except no it didn't? Last version you could, say, declare every stone that wasn't microcline to be economic so your Masons and Crafters would only ever build things out of Blinding Blue. It was quite handy if, like me, you wanted a fort uniform in color. Until I hear Word of Toad I'm assuming that lessening of functionality in any aspect of the game is a bug.

Urist McDepravity

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Re: Future of the Fortress
« Reply #179 on: February 22, 2012, 06:51:44 pm »

...except no it didn't? Last version you could, say, declare every stone that wasn't microcline to be economic so your Masons and Crafters would only ever build things out of Blinding Blue. It was quite handy if, like me, you wanted a fort uniform in color. Until I hear Word of Toad I'm assuming that lessening of functionality in any aspect of the game is a bug.
Yeah, it was last version that was a bug - it got check on obsidian backwards (intended was to list only obsidian, but resulted in excluding obsidian and showing the rest).
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