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Author Topic: Future of the Fortress  (Read 3751366 times)

Tov01

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Re: Future of the Fortress
« Reply #4905 on: January 07, 2013, 01:39:21 am »

Wow. Sound like this release is setting the ground work for thinks like was of succession and other interesting things to come. Yay!
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MrWiggles

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Re: Future of the Fortress
« Reply #4906 on: January 07, 2013, 03:08:00 am »

Yea. It seems like we're really getting close to see if Dwarf Fortress is actually viable, or have been a fantastic experiment for the last several years.
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MasterMorality

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Re: Future of the Fortress
« Reply #4907 on: January 07, 2013, 06:26:55 am »

So if there are multiple people vying for power, will each one have an influence with parts of their population? Will the religious sects or other groups eventually start trying to take power? It'd be cool to see a Theocracy or something sprout up.   
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Helgoland

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Re: Future of the Fortress
« Reply #4908 on: January 07, 2013, 07:52:00 am »

So if there are multiple people vying for power, will each one have an influence with parts of their population? Will the religious sects or other groups eventually start trying to take power? It'd be cool to see a Theocracy or something sprout up.   
We already have vampire cultists, so it's probably not an unreasonable thing to expect.
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Eggman360

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Re: Future of the Fortress
« Reply #4909 on: January 07, 2013, 11:11:27 am »

I understand in later updates the true succession system will be fleshed out and extensive, but...

With the upcoming update, say three Barons/Counts/Dudes are vying for power, and in adventure mode I Butcher two "Convince them to revoke their claims" via my axe, will the 3rd account for this and take power? Or will the dead leaders' sons/daughters/Wives/demon-spawn take over the claims and carry them on?
I’m asking how it will be for this coming update by the way, not in the "Nobles update". I'm just being nosey really :)
Thanks, great game and love it to little wet meaty chunks bits :D

**Edit** Thanks Mr.Wiggles :)
« Last Edit: January 08, 2013, 04:58:05 pm by Eggman360 »
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MrWiggles

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Re: Future of the Fortress
« Reply #4910 on: January 07, 2013, 11:38:23 am »

I understand in later updates the true succession system will be fleshed out and extensive, but...

With the upcoming update, say three Barons/Counts/Dudes are vying for power, and in adventure mode I Butcher two "Convince them to revoke their claims" via my axe, will the 3rd account for this and take power? Or will the dead leaders' sons/daughters/Wives/demon-spawn take over the claims and carry them on?

I’m asking how it will be for this coming update by the way, not in the "Nobles update". I'm just being nosey really :)
Thanks, great game and love it to little wet meaty chunks bits :D
If this is a meant for ToadyOne, then you'll need to mark it in limegreen, or just green, so he'll pick it up.

But if I understand your question correctly. You're asking if positions once vacant, will be filled? I think the last dev post, says yes, they will be filled. I think the positions have tags on them, to denote if their inheritable or not.
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LordBaal

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Re: Future of the Fortress
« Reply #4911 on: January 07, 2013, 12:15:09 pm »

Quote from: Toady
It'll recognize when succession is necessary and try to schedule things effectively, and I set up a claim system so that there can theoretically be more than one person that says that they hold a given civilization's position (three dwarven counts vying for an open monarch position, for example). Competing claims don't have a resolution yet, and I need to work out appointment lists properly.
From this it would seem the the claim system is not complete, so resolution of several claimings is not determined just yet. I guess it could be at random (I would start with that at first if I where programing the game), but maybe we will end up with some fancy mechanic to determinate it, like competitions, assassination attempts (great quests for an adventurer I guess) and even civil war?
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BradUffner

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Re: Future of the Fortress
« Reply #4912 on: January 07, 2013, 01:19:23 pm »

Will any of the position succession stuff that you are working on allow for things like the assigning an office to the position (such as mayor) instead of an individual dwarf?
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Untelligent

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Re: Future of the Fortress
« Reply #4913 on: January 07, 2013, 01:20:59 pm »

The claims thing sounds awesome! We can always use a new reason for wars to happen (even if that likely won't be in right away).
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zwei

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Re: Future of the Fortress
« Reply #4914 on: January 07, 2013, 02:54:59 pm »

I can't wait till i get quest from Kivish to assassinate Urist which is his competition for manager job.

LordBaal

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Re: Future of the Fortress
« Reply #4915 on: January 07, 2013, 03:29:47 pm »

Dwarf Hoffa anyone?
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

MrWiggles

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Re: Future of the Fortress
« Reply #4916 on: January 07, 2013, 03:31:29 pm »

Quote from: Toady
It'll recognize when succession is necessary and try to schedule things effectively, and I set up a claim system so that there can theoretically be more than one person that says that they hold a given civilization's position (three dwarven counts vying for an open monarch position, for example). Competing claims don't have a resolution yet, and I need to work out appointment lists properly.
From this it would seem the the claim system is not complete, so resolution of several claimings is not determined just yet. I guess it could be at random (I would start with that at first if I where programing the game), but maybe we will end up with some fancy mechanic to determinate it, like competitions, assassination attempts (great quests for an adventurer I guess) and even civil war?
You seem to be assuming/jumping the gun a bit here, that ToadyOne is done with the Succession system. He probably just giving us a normal dev post, of where he is, and whats been done.

Will any of the position succession stuff that you are working on allow for things like the assigning an office to the position (such as mayor) instead of an individual dwarf?
The succession stuff ToadyOne is talking about, is the world progression during play. While this will have some affects for fort mode, he hasnt made any indication that this (room designation) was changed, or that room designation in general are being reworked. I would also hammer a guess that room designation and world progression during play, are not related to each other.
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LordBaal

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Re: Future of the Fortress
« Reply #4917 on: January 07, 2013, 03:51:23 pm »

In fact I said so:
Quote from: me
From this it would seem the the claim system is not complete, so resolution of several claimings is not determined just yet.

From there I went on a bit of yes, supposing and jumping the gun. I guess Toady is going to make something that awesome when he gets there. :D
« Last Edit: January 07, 2013, 03:53:02 pm by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Cobbler89

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Re: Future of the Fortress
« Reply #4918 on: January 07, 2013, 06:43:26 pm »

Quote from: Toady One
I probably need to further specify some of the positions in the raws as well, since we don't want things like bookkeepers in every hill dwarf site.
Ok... I realize people have already kinda pointed this out... and I can't for the life of me figure out how to turn this into a question... and I can't help myself anyway...

!!I thought bookkeeper was the one official every dwarf settlement needs!!
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Untelligent

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Re: Future of the Fortress
« Reply #4919 on: January 07, 2013, 08:31:06 pm »

Every FORTRESS needs a bookkeeper. "Hill dwarf" refers to dwarves living out in the country, but generally in the vicinity of a fortress (as opposed to the fortress itself). Dwarven suburbs, if you will. They generally won't need bookkeepers, it seems.
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